DIE Nächsteation UNSERE EXPERTEN TRENNEN DIE BUZZWORDS VON FAKTEN ANALYSEN UND ERKENNTNISSE VON EPIC, HAVOK UND BUNGIE

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DIE Nächsteation UNSERE EXPERTEN TRENNEN DIE BUZZWORDS VON FAKTEN ANALYSEN UND ERKENNTNISSE VON EPIC, HAVOK UND BUNGIE JEDE AUSGABE MIT FIRMENREGISTER 04/2013 € 6,90 OFFIZIELLER PARTNER VON DESIGN BUSINESS ART TECHNOLOGY 04 4 197050406909 GENERDIE NÄCHSTEaTION UNSERE EXPERTEN TRENNEN DIE BUZZWORDS VON FAKTEN ANALYSEN UND ERKENNTNISSE VON EPIC, HAVOK UND BUNGIE MEINUNG BEST PRACTICE INTERVIEW ICH HASSE DRM! ODER WIE SICH BEI UNITY3D-ASSETS UBISOFTS JADE RAYMOND ÜBER DOCH WAS ANDERES? RECHENLEISTUNG SPAREN LÄSST DEN NÖTIGEN ERNST IM SPIEL "PHANTASIE, NICHT ERFINDUNG, SCHAFFT IN DER KUNST WIE IM LEBEN DAS GANZ BESONDERE." Joseph Conrad Die Welt, die Sie erschaffen, soll nur durch Ihre Vorstellungskraft limitiert sein – nicht durch die Leistung Ihres Servers. Verschieben Sie Ihre Grenzen. Managed Hosting von Host Europe. Kompromisslose Rechenleistung schon ab € 89 mtl.* Managed Hosting – Rechenpower und individueller Service ▶ Dell® Markenhardware, individuell für Ihre Anforderungen konfiguriert ▶ Hosting im Hightech-Rechencenter mit garantierter Verfügbarkeit und bester Netzanbindung ▶ Managed Service mit festen Ansprechpartnern, 24/7/365 Wartung und Entstörung Mehr Informationen: i www.hosteurope.de/creation Kontakt & Beratung (Mo-Fr: 09-17 Uhr) 02203 1045 2222 www.hosteurope.de *Die einmalige Setupgebühr entfällt. Die Aktion gilt bis zum 31.07.2013. Die Hardware ist individuell konfigurierbar. Die Mindestvertragslaufzeit beträgt 24 Monate – alternative Laufzeiten sind optional möglich. Die Kündigungsfrist beträgt 4 Wochen zum Ende der Laufzeit. Editorial Making Games Magazin 04/2013 UNGERECHTE E3 ie hatten das bessere Line-up, die Next-Gen-Tipps von Havok & Epic Heiko Klinge innovativere Technologie und die Mehr als genug Gründe also, den Shitstorm ist Chefredakteur vom unterhaltsamere Show: Trotzdem mal getrost zu ignorieren und die eigentlichen Making Games Magazin. hat Microsoft das Next-Gen- Auswirkungen der Next Gen in unserem Kräftemessen mit Sony nach Mei- Titelthema ein wenig genauer unter die Lupe nung fast aller Beobachter und zu nehmen. Wir analysieren die für Entwickler Analysten haushoch verloren. relevanten Fakten (S.12), gehen der Frage nach, SNicht weil sie das schlechtere Produkt hatten, was genau daran eigentlich Next Gen ist (S.34) sondern »nur« die schlechtere Kommunikation. und sprechen mit Destiny-Entwickler Bungie, Was eigentlich noch viel schlimmer ist. Denn wie man eigentlich ticken muss, um ein wer neue Fragen aufwirft, sollte die Antworten Multimillionen-Dollar-Projekt für die neuen zumindest parat haben. Schließlich gibt es Konsolen stemmen zu können (S. 34). Gründe für den höheren Preis der Xbox One Ein bisschen stolz sind wir auch auf unsere (Kinect 2.0 schon dabei!) oder deren »Always beiden Case Studys, weil sie demonstrieren, on«-Funktion. Nur sollte man diese auch offen, wie sehr sich mittlerweile auch die »ganz zentral und klar kommunizieren, statt die Infos Großen« für die deutsche Entwicklerszene und häppchenweise, teilweise trotzig und vor allem Making Games ins Zeug legen. Havok erläutert widersprüchlich über diverseste Kanäle zu etwa in beeindruckender Ausführlichkeit, wie »Der Microsoft- streuen. Was für ein gefundenes Fressen für sie ihre Next-Gen-taugliche Vision Engine für Shitstorm hat die leicht erregbare Meute der Core Gamer und mobile Plattformen portiert haben (S. 28). Und natürlich auch für Sony! Epic weiht uns auf sechs vollgepackten Seiten den Blick auf das Das eigentlich Tragische an der Geschichte: in die technischen Geheimnisse der »Unreal Wesentliche Der Microsoft-Shitstorm hat ein wenig den Blick Engine 4 Infiltrator Demo« ein (S.22). Wer uns auf das zumindest für uns Wesentliche ver- mit einem Tablet liest, bekommt die entspre- verschleiert.« schleiert. Es war nämlich die mit Abstand span- chenden Videos übrigens gleich mitgeliefert. nendste E3 seit Jahren, die wirklich Hoffnung Das für uns Überraschende: Für viele der auf eine bessere Zukunft für die Games-Branche angewendeten Tricks braucht es gar keine Next macht. Die Publisher demonstrieren endlich Gen, sondern lediglich ein paar pfiffige Ideen. wieder Mut zu neuen Marken (z.B. Destiny, The Und das ist doch irgendwie beruhigend. Devision), Indie Studios werden hofiert wie noch nie, die Konsolen öffnen sich endgültig Viel Spaß mit der aktuellen Ausgabe, egal ob dem Free2Play-Geschäftsmodell, und vom allge- auf Tablet oder auf Papier! genwärtigen Trend zum Second Screen werden auch kleinere Mobile Developer profitieren. das Team von Making Games 3 INHALT 04/2013 80 03 Editorial Ein Tag bei... 80 ... Irrational Games 82 Vorschau 52 82 Impressum Branche / Köpfe 06 Bemerkenswertes aus der Branche Eventkalender 07 Wichtige Branchenveranstaltungen Passiert auf makinggames.de 08 Interessantes aus dem World Wide Web Making Games Tools 10 Die Meinung der Profis 62 zu aktueller Soft- und Hardware Fokus G.A.M.E. 11 von Dr. Thorsten Unger 4 66 TITEL THEMA Die nächste Generation Business Analyse 12 Die neuen Konsolen von Markus Schwerdtel und Kai Schmidt Essay 18 Ist das noch Next Gen? von Christian Schmidt Art Case Study 22 Unreal Engine 4 Creating the Infiltrator Demo von Alan Willard Case Study 28 Havok & Next Gen Porting the Vision Engine for Mobile von Carla Brossa Interview 34 Bungie über die Herausforderungen eines Next-Gen-Blockbusters von Heiko Klinge Business Case Study 38 Battle Words: Kronos Kickstarter-Tagebuch, Teil 1 von Jan Theysen Art Best Practice 44 CLARK Effiziente Asset-Produktion für Unity von Felix Möckel Business Best Practice 50 What License Holders expect von Sharon Bennett Design Essay 52 On Memes and the Meta-Game von Nils Phil Business Best Practice 56 Surprising Metrics 44 von Dr. Pascal Zuta Business Essay 58 Ich hasse DRM ... oder doch was anderes? von Marco Kämpf Konferenz 61 GDC Europe 2013 – drei Sprecher im Interview von Yassin Chakhchoukh Interview 62 Jade Raymond über erwachsene Spielinhalte von Heiko Klinge Campus Post Mortem 66 SkiRanger für Kinect von Toni Seifert Marktforschung Dataflow 72 GameStar-/GamePro-Leserdaten und metricsmonk-Statistiken von Yassin Chakhchoukh Firmenregister 74 Die Branche im Überblick 38 5 Branche | Köpfe Making Games Magazin 04/2013 E3 2013 ABSEITS DER FETTNÄPFCHEN ls Xbox-Chef Don Mattrick Besitzer wechselt. Nach nur vier Tagen stand Free2Play hat niemand mehr Angst, Tablet- gemeinsam mit Hideo Kojima das »Official PlayStation Used Game Instruc- Unterstützung gilt als schick, und Indies sind (Erfinder von Metal Gear Solid) tional Video« bei etwa 12 Millionen Views die Zukunft. Letzteres machten vor allem die Microsofts Pressekonferenz auf und 300.000 »Thumbs Ups« auf Youtube. Was Japaner deutlich, indem sie versprachen, unab- der E3 eröffnete, hatte er wohl allerdings viele beim derzeit so angesagten hängige Entwickler dürften auf der Playstation noch keinen blassen Schimmer, Microsoft-Bashing übersehen: Viele Analysten selbst publishen. Wie genau das funktionieren welch gewaltiger Shitstorm in sehen die Xbox One zumindest auf dem ame- soll, ist aber weiterhin unklar. denA nächsten Tagen auf ihn zukommen wür- rikanischen Markt nach wie vor als Sieger, vor Der zumindest unserer Meinung nach de. Stein des Anstoßes war die Ankündigung, allem dank der enorm zugkräftigen Exklusiv- heimliche Sieger der E3 war aber weder Sony die Xbox One müsse selbst für Singlepla- Partnerschaft mit der NFL. noch die Indies, sondern die europäische yer-Titel alle 24 Stunden ans Netz gehen. Doch was passierte eigentlich abseits des Entwicklerszene. Zwei wichtige Xbox- Microsofts Krisenkommunikation machte im Hahnenkampfs auf der E3? Irgendwelche One-Exklusivtitel kommen aus Finnland Anschluss alles nur schlimmer, im Interview Überraschungen? Der erste Wow-Moment (Quantum Break) und Frankfurt (Ryse), bei mit gametrailers.com trat Don Mattrick gleich kam kurz nachdem Mattrick und Kojima die der Sony-PK überraschte Avalanche aus ins nächste Fettnäpfchen: Man solle doch Bühne verlassen hatten: Victor Kislyi, CEO von Schweden mit Mad Max, und das in der einfach eine Xbox 360 kaufen, wenn man Wagaming.Net, kündigte World of Tanks für Fachpresse am meisten gefeierte Rollenspiel keine Internetverbindung sicherstellen könne. die Xbox One an. Das muss man sich mal auf war The Witcher 3 aus Polen. Erfreulich war Auch die stark reglementierte Weitergabe der Zunge zergehen lassen: Ein Hardcore-Free- zudem der plattformübergreifend große von Gebrauchtspielen kostete Microsoft viele 2Play-PC-Titel direkt zu Beginn der wichtigsten Mut zu neuen Marken. Seit Jahren gab es Punkte bei den Core Gamern. Sony verwandel- Xbox-Konferenz, das ist mal ein deutliches in den Messehallen nicht mehr solch eine te diese Vorlage ebenso clever wie eiskalt mit Signal und ein Bekenntnis zum Kostenlos- Aufbruchstimmung. Und das dürfte dann einem Werbevideo, in dem ein Playstation- modell. Grundsätzlich zeigten sich sowohl auch die wichtigste Erkenntnis dieser E3 Spiel innerhalb einer Sekunde »manuell« den Sony als auch Microsoft offen für Neues: Vor sein, selbst für Don Mattrick. ZWEITE POLITIKER-LAN IM BUNDESTAG www.makinggames.de MIT MÄSSIGEM ERFOLG aktuelle News und Gerüchte Am 15. Mai hat im Bundestag die zweite Spiel und Sammelfiguren verbindet. Neben Politiker-LAN stattgefunden. Die Abgeordneten diesen klassischen Unterhaltungsprodukten Jimmy Schulz (FDP), Manuel Höferlin (FDP) und waren viele der Aussteller aber vor allem im Be- Dorothee Bär (CSU) hatten die Politiker aller reich »Serious Games« tätig, das Unternehmen Fraktionen sowie Vertreter der Industrie und TriCat ist etwa auf 3D-Lern- und Arbeitswelten der Fachpresse eingeladen, um den Austausch spezialisiert und bietet unter anderem Trai- über den »Wirtschaftsfaktor
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