Mission 1: Battle Plans
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CAMPAIGN 1: SECOND ASSAULT MISSION 1: BATTLE PLANS Door Dark Legion Reinforcement Entrance Point Doomtrooper Entrance Point D Desk D D HIGH COMMAND BRIEFING EVENTS Intelligence reports indicate that the forces The Dark Legion player shuffles event cards of the Dark Legion are amassing for another numbered 1–12 and draws 5 cards. The rest While the others cleansed the The years had been rough on Eva attack. It is imperative that the battle plans for of the event cards are set aside and are not sanctum, Samantha Kempf searched Kempf’s looks, but those eyes! One Alakhai’s next assault are located before the used in the mission. Reinforcements on the the small rooms behind it. She tore could still drown in them. Pretty and plans are finalized. event cards enter the Citadel at entrance down tapestries and kicked things charming Eva. Little sister Eva. Always points in sector tiles 14 & 15. over, longing for something to kill. in the shadow of her brash big sister. MISSION The corpses in the sanctum had been Samantha, her father’s pride. Eva, her The Doomtroopers must enter the DARK LEGION RESOURCES mangled beyond belief. mother’s daughter. Samantha, the Citadel, make their way to the War Room The Dark Legion player removes force cards athlete. Eva, the socialite. Samantha, and get photos of Alakhai’s battle plans numbered 33–36 and sets them aside. The one on the rack had whispered the officer. Eva, the Heretic. Samantha and then upload the plans back to High They are not used in this mission. The to them in Mishiman before Steiner thought of that day at the beach. When Command. Before the end of the mission, remaining force cards are shuffled. For each smashed its head in. they were still kids and friends. The a Doomtrooper must occupy a square Doomtrooper team, place one force card face- parasols. The ice cream. adjacent to one of the desks [D] in sector down on each game board sector tile. The With her AG-11 ready, she burst into tile 12 and for one action, photograph the remaining force cards form a draw pile and another room and came face-to-face Tears ran down the Centurion’s face. plans and upload them. All Doomtroopers are placed in front of the Dark Legion player. with a Centurion’s Voriche. She stared “The beach,” the thing that had been carry a photography device. down the twin barrels for what felt Eva rasped. “The ice cream.” REWARDS like an eternity before realizing that - Doomtrooper entrance points in sector - COMPLETE MISSION: Doomtrooper the Centurion hadn’t fired. Raising her They fired at the same time. tiles 14 & 15 are marked with white Teams receive 4 promotion points. gaze, she met the eyes of her sister. entrance tokens. And forgot about firing. - FAILURE: Dark Legion player receives - Secondary mission cards are not used. 4 promotion points. A Doomtrooper team with the commander token TIME LIMIT: 5 Rounds deducts 2 additional promotion points. - SIEGE OF THE CITADEL 2 CAMPAIGN 1: SECOND ASSAULT MISSION 2: YOU GOT IN / NOW GET OUT Centurion Ozelo double-timed his five hundred Ozelo took stock as he walked towards the Necromutant, “I want to eat daisies,” the Necromutant bellowed back. Legionnaires along the Hallway of the Screaming then felt the rage rising in him. A deserter! A stay-behind! Then emptied its Belzarach into Ozelo’s face. Maid. Turning sharply at Whispering Junction, he Red motes danced in front of his eyes. Cowardice! almost barrelled into a motionless Necromutant that Algeroth’s worst considerable sin. Standing order As the Centurion crashed to the floor, the Necromutant was staring at the high ceiling. Ozelo roared a halt. number one: forbid cowardice. returned to contemplating the high-arched ceiling. The The Legionnaires stopped without hesitation and Legionnaires remained frozen, all five hundred of them waited further orders as other cohorts rushed by. The “You pile of dung!” he bellowed. “We are under attack! waiting for orders. The ghosts of the junction howled Necromutant remained oblivious. You cannot just stand there!” with laughter. HIGH COMMAND BRIEFING DARK LEGION RESOURCES Intel reports the best possible escape route The Dark Legion player removes force cards is through the Infestation Chamber (sector numbered 33–36 and sets them aside. tile 13) to the North-East. They are not used in this mission. The remaining force cards are shuffled. For each MISSION Doomtrooper team, place one force card Doomtroopers must exit the game board face-down on game board sector tiles 2, 3, from either exit point in sector tile 13 before 10 & 13. The remaining force cards form a the mission ends to collect mission rewards. draw pile and are placed in front of the Dark Legion player. - Doomtroopers start on any square in sector tile 12. They are only allowed REWARDS to exit the board from the designated - COMPLETE MISSION: Each Doomtrooper exit points. Doomtrooper team will receive 3 Starting promotion points when one of the Sector - Secondary mission cards are used. members of your team exits the board. An additional 1 promotion point is TIME LIMIT: 5 Rounds gained when both team members exit. - EVENTS - FAILURE: The Dark Legion player The Dark Legion player shuffles event cards receives 3 promotion points for each numbered 1–12 and draws 5 cards. The rest team that fails to exit at least one of the event cards are set aside and are not Doomtrooper. Door used in the mission. Reinforcements enter the Citadel at entrance points in sector tile 10. Dark Legion Reinforcement Entrance Point Doomtrooper Exit Point MISSION BOOK 3 CAMPAIGN 1: SECOND ASSAULT MISSION 3: HIGH COMMAND ERROR! HIGH COMMAND BRIEFING Doomtrooper team, place one force card Contrary to High Command info, the most face-down on sector tiles 2, 4, 6 & 7. Then Twelve Legionnaires hunkered behind a “We have no orders,” another replied. viable escape route was not through the place the Ezoghoul figure on square [E]. The pile of broken furniture in a corner of infestation chamber (sector tile 13). remaining force cards form a draw pile and the 23rd Hall of Waiting. They would “They are not coming our way.” are placed in front of the Dark Legion player. be waiting indeterminately with no MISSION Centurions in sight. Three huge humans “Because that would trigger standing Doomtroopers must leave the game board REWARDS began picking their way amongst the order two about defending oneself to from any exits in sector tiles 4, 6 or 7, after - COMPLETE MISSION: Each debris at the other end of the hall. the uttermost.” achieving a minimum of 5 promotion points Doomtrooper team will receive 3 per team before the mission ends to collect promotion points when one of the Each was emblazoned with blue insignia “They are not coming our way.” mission rewards. members of your team exits the board. and they were led by a tall woman An additional 1 point is gained when armed with a chainsword. Some of “No order.” - Doomtroopers start on any square in both members of a team exit. the Legionnaires vaguely remembered sector tile 13. They are only allowed being human. A few of them still Several of the Legionnaires grunted. to exit the board from the designated - FAILURE: The Dark Legion player remembered being female. One even And went back to being quiet and exit points. receives 3 promotion points for each recalled having a blonde mane, just like remembering being human. team that fails to exit at least one that tall woman at the other end of the Secondary mission cards are used. Doomtrooper. mess hall. - - TIME LIMIT: 5 Rounds “What do we do about them humans?” one of the Legionnaires thought, rather EVENTS than whispered. The Dark Legion player shuffles event cards numbered 1-17 and draws 5 cards. The rest of the event cards are set aside and are not used in the mission. Reinforcements enter the Citadel at entrance points in sector tiles 4, 6 & 7 on the red entrance tokens. Dark Legion Reinforcement DARK LEGION RESOURCES Entrance Point The Dark Legion player removes force cards numbered 33-36 and sets them aside. E Ezoghoul They are not used in this mission. The Starting Location remaining force cards are shuffled. For each Doomtrooper Starting E Sector SIEGE OF THE CITADEL 4 CAMPAIGN 1: SECOND ASSAULT MISSION 4: SECRET MISSION Tetsukage signalled a halt. Without a sound or rattle of equipment, Dark Legion the warriors behind her ghosted Reinforcement to a stop. She sensed, rather than Entrance Point heard, Tatsu raising his Screechgun. The perfection of the gracefulness Doomtrooper brought a cold smile to Tetsukage’s Entrance Point face, despite the things in front of her. She drew her Darkslayer katana and slid forwards. Two Praetorian Stalkers sat on the floor of an apse, a small table between them. Even sitting, their hulking metal-clad carcasses were taller than Tetsukage. They seemed oblivious to the world, both bent over things in their hands. Signalling to those behind her to wait, she slid closer, Darkslayer ready. The Praetorians remained motionless as Tetsukage’s shadow crept towards HIGH COMMAND BRIEFING - Doomtrooper entrance points in sector each sector tile, then forms the rest into a them. Their eyes were slitted, almost Aware that there is an informant somewhere tiles 5 & 14 are marked with white deck. Remove the top card from this deck and shut. They seemed solemn, thought in the organization, your mission is classified entrance tokens. replace it with force card 34. Shuffle this deck Tetsukage, like monks at prayer. It as top secret.