Daikatana Walkthrough

Total Page:16

File Type:pdf, Size:1020Kb

Daikatana Walkthrough Introduction will trytostopyou,aswelltheweaponsyouuse tokillthem,isgivenatthebeginningofeachsection. in thatepisode,includingwheretofindthesavegemsandsecrets. Greece!) thisstrategyguideissetupbyepisode. Due tothevastdifferencesinweaponryanditemsthroughoutgame(therewerenoGlocksAncient items thatwillincreaseyourchancesofsurvival. save gemstoyourprogress. progress toyourfinalconfrontationwithMishima. "Episodes" astheyaredubbed. The single-playerversionofthegamewilltakeyouonajourneythroughfourdifferenttimeperiods, or tremendous replayvalue. in severalmulti-playerfeaturessuchas"CapturetheFlag"and"DeathTag"youhaveagame with and acreative"sidekick"feature,helpthisgametostandoutfromthecrowd. scenery andsoundsofthefourtimeperiodsyoujourneyto,combinedwithahealthydosepuzzlesolving Daikatana, byEidoswithIonStorm,isafirst-personshooterunlikeanyother.Therichdetail inthe the Daikatana. is toolatefortheoldman.Followingrichtraditionofhisclan,HirovowstorescueMikikoand retake attempts atretakingthesword. Hiro isbeggedtohelpsavetheman'sdaughter,MikikoEbihara,whohasbeencapturedduringherown and usedbytheever-controllingEmperorofJapan,KageMishima,totravelbackintimealterhistory. weapon, forgedbyoneofHiro'sownancestors,UsagiMiyamoto,hasbeenstolenfromitsrightfulowners caller thisparticularstormyeveningtellshimastoryofmightyswordnamedDaikatana. Far inthefutureayoungJapanesemannamedHiroMiyamoto,whilealonehisdojo,ispaidvisit.His Kyoto, Japan,2455AD San Francisco,USA,2030AD Medieval Norway,560AD Ancient Greece,1200BC Kyoto, Japan,2455AD Sewer System Crematorium The Marsh Processing The V Solitary Icelab Introduction ault Items Ancient Greece,1200BC Shortly,Kage'sminionsmoveinandalthoughHiroisquicktoslaythem,it Lair ofMedusa Alsooneachmissionare Lemnos Isle Daikatana Catacombs EachepisodeinDaikatanahasanumberofmissionsthatlogically Acropolis Athens Eachsectionwillprovideawalkthroughofeachmission Thosewhoexploremostthoroughlywillberewarded. Throughoutyouradventureyouwillneedtolocate Medieval Norway,560AD Gharroth’ Crypt ofNharre numerous"secrets"that,whenfound,reveal Wyndrax T Plague Village Dungeon Passage s Throne Also,abriefdescriptionofthosewho ower Ifthatwasn'tenough,throw San Francisco,USA,2030AD SEAL T Mishima’s Hideout Beneath theRock Thislegendary Mishima Labs The T Alcatraz raining Center ower By: DougW this guide downloaded from ignguides.com alsh Skill Boosts- Wraith Orb- Mana Skull- Mega Shield- Goldensoul - Save Gem usually kepthiddeninthegame'smany"Secrets". game. Before launchingintothefirstepisode,itshouldbenotedthatseveralitemswillpopupthroughoutentire Items forAllT San Francisco,USA,2030AD Medieval Norway,560AD Ancient Greece,1200BC Kyoto, Japan,2455AD These"boosts"andpower-upsareaninstrumentalpartofyoursuccess. Introduction Items - ime Vitality purple: Acro -blue: Speed Attack Power 5 for30seconds. using theDaikatana),theseitemswillinstantlybringcorrespondingskilltolevel Although increasingyourfragcountwillhelpbooststats(providedyouarenot a glimpseifHiroismoving. This itemmakesHiropartlyinvisiblefor30seconds. This itemmakesHiroinvinciblefor30seconds. Brings character'sarmortotalupto400points. Adds 100healthpointstocharacter'stotal. in thegame. your progressissavedateachmapchange,SaveGemsallowyoutosaveanypoint V arying numbersofSaveGemsarescatteredthroughouteachmission.Although yellow: green: red: Daikatana Y ou mayonlycarryupto3atatime. Increases maximumhealthlimit Increases jumpingability Increases speedofcharacter Increases firingrateofweapon Increases destructiveforceofweapons. Averygoodfindindeed! Asharp-eyedenemymaycatch Andforthatreason,theyare this guide downloaded from ignguides.com Episode 1:Kyoto,Japan-2455AD Disruptor Glove landscape. facsimile. majority ofcarbon-basedlifeformshavegonethewaydinosaurandbeenreplacedwitharobotic The playerwillnoticefromtheirfirstencounterinthemarshthatfutureisverydifferentindeed. C4 Vizatergo- Ion Blaster Shotcycler - Shockwave - Sidewinder - Chromatic Armor- Plasteel Armor- Berry Bush- Health Packs - W Special Items Armor San Francisco,USA,2030AD eaponry Medieval Norway,560AD Ancient Greece,1200BC Kyoto, Japan,2455AD Introduction Items Whetherit'stheRobocroxorBattleBoaryou'refacing,don'texpecttoseealotofgoreinthis Here,it'satrailofscrapmetalandsparepartsthatyou'llleave. - This istheweaponyoubeginyourjourneywithanddefaulttowheneveroutofammo. your hands. keep thisoneoutofthewaterasitwilldischargerightin The blastfromthisgunricochetsoffofobjectssoitsbesttoshootatanangle.Also, It packsquiteapunchinthewaterandexcelswithclosetargets. detonate wheneveranythingcomesincloseproximity. This gunsendsC4plasticexplosivearcingthroughtheair.Theexplosivesthen The firstsemi-automaticintroducedinthegame. but takesawhiletoreload. The gangkiller.Firethisexplosivesphereintoa crowdandrunlikehell. distant enemies. A powerfulovertheshouldermissilelauncher.Perfectformakingquickworkof its reach. initial explosion,aripplingshockwaveexpandsoutward, bringingdownanythingin damage and90%ofduetohitswiththeIon Blaster. Despite providingamere100pointsofarmor protection,itabsorbs50%ofall Provides 200pointsofarmorprotectionandreduces damageby75%. Nature's energybar.Eata fruittogain10healthpoints. The smallpacks giveyou25healthpoints. Daikatana Bewaretheexplosionatcloserange! Devastatingwithclosetargets. Thelargeones give50. Thisgunwillfire6shotsataclick Afterits The this guide downloaded from ignguides.com W Enemies E1M1: Marsh Ebihara's lifeinthebalance, Hiromustnotwastetime. fortress bywayofthebone collector'swagon,youfindyourselfstuckoutside intherain. The oldman'splanalmost worked. Thunderskeet - Cambot - Rockgat - Robocrox - Protopod - Froginator - Roboskeet - Hosportal - San Francisco,USA,2030AD alkthrough Medieval Norway,560AD Ancient Greece,1200BC Kyoto, Japan,2455AD Introduction Items Mikiko neednotapply. are greentogetalargehealthboost.Unfortunately,thisbonusisonlyforHiro. Step uptotheHosportalforabigdoseofmedicine. a specialitemcanbefoundinitscarnage. at youduringbattleandcauseseveryProtopodtohatch atthetimeofitsdeath. The "QueenBee"oftheRoboskeetclan. within itssearchlightsitautomaticallysignalsenemy forcestoconvergeonyou. This hoveringsentryposesnooffensivethreat,yet isbestletalone.Ifyouhappen Approach slowlyanddestroytheRockgat'spowersupplyfromasafedistance. encountered, theRockgatwillriseupandfiresteadilyatanythingwithinrange. A wellcamouflagedautomaticgunhiddenamongtheMarsh'sboulders. Ion Blasterorgetinthewaterwiththemandrun,run. A roboticcrocodilewithspeedandferocity.Destroythemfromadistancethe swarm fromattackinglater. This istheeggfromwhichRoboskeetshatch. Disruptor Glove. their poisonedspitandfatallickstakethemoutwitheithertheIonBlasteror A deadlyroboticfrogthatdelightsinpoisoningitsvictims. distance withtheIonBlasterisyourbestbet. buzzing noiseitproducescanbeheardwellbeforeattacks. A mechanizedversionofthemosquito. Daikatana Almost. Now,insteadofsuccessfully makingitintotheMishima Althoughitsstingcanbedeadly,theloud Thisbird-sizebugfirespoisonousstreams Placeyourhandsonthepadswhenthey Smashthemtopreventamassive Pickingthemofffroma Movearoundtoavoid WithMikiko Superflyand When Often this guide downloaded from ignguides.com Introduction Items Kyoto, Japan, 2455 AD Ancient Greece, 1200 BC Medieval Norway, 560 AD San Francisco, USA, 2030 AD Daikatana Walk ahead and pick up the Ion Blaster. With it as your weapon wade cautiously through the stream to your right. A couple of Froginators and Roboskeets will attack as you make your way to the pond ahead. This is a good place to practice luring enemies into your sights one at a time. Keep them at bay with the Ion Blaster, m m o but if they get in close be sure and switch to the Glove. Once free of attackers and o c c . able to enter the open area, head to the waterfall on the right. Behind the cascading . s water, against the rock is a ladder. Climb this ladder and proceed down the path to s e the door on the left. Enter the small room to pick up the Goldensoul. You found your first secret. e d d i i u u g Leave the secret room and proceed back to the ladder. Leave the fruit where it is in case you need it later. g n Descend the ladder and cross the pond to the Ion Blaster ammo. Grab the ammo and head up the stone steps n g g i i near the Mishima Industries sign. Take a left at the top and grab the Save Gem and berries from on top of the m rocks. Head out the way you came and continue straight ahead to the other cave. m o Shoot the Froginator that approaches with your Ion Blaster and walk towards the o r r f f puddle on your right. Dive in and swim to the bottom to grab the red Attack Boost. d Quickly swim to the surface and continue on your path. d e e d d a As you approach the ledge two Roboskeets and several Froginators will attack. a o o l Shoot down the 'Skeets and then pick off the Froginators one by one as they try to l n climb up the slippery rocks. Grab some fruit from the tree behind you and then drop down into the water. n w Make your way across this larger pond towards the stepped waterfalls on your right. Leap onto the lower w o o d ledge of the waterfalls and take a close look behind the water. Similar to the earlier secret, climb the ladders d e behind the water to the top of the falls and enter the alcove. Grab the Chromatic Armor and descend back to e d d i the pond. Continue on through the cave to the left of the falls. i u u g g Here you will encounter your first Rockgat. Approach the far wall slowly s s i and begin to shoot at the control box with the red light to the right. If you get i h h t too close and get detected, simply run backwards
Recommended publications
  • Harry-Potter-Clue-Rules.Pdf
    AGES 9+ 3-5 Players shows the Dark Mark – take a Check this card off on your 5. Make an Accusation card from the Dark Deck and If all players run out of house • If you are in a room at the notepad – this proves the How to Play – read it out loud. points before the game is end of one turn, you must card is not in the envelope. When you’re sure you’ve solved At a Glance over, the Dark Forces have leave it on your next turn. Your turn is now over. the mystery, use your roll to get Each Dark card describes won and the missing student You may not re-enter the to Dumbledore’s office as fast as On each turn: an event likely to have been meets an unfortunate end! same room on that turn. • If the player to your left does you can. From here, you can make caused by Dark Forces and each not have any of the Mystery your accusation by naming the 1. Roll card shows: • You cannot pass through a cards you suggested, the player suspect, item and location you 3. Move closed door unless you have to their left must show a card think are correct. For example: 2. Check the Hogwarts die • What is happening an Alohomora Help card. if they have one. Keep going 3. Move (using the other dice Check the two normal dice. until a player shows you a “I accuse Dolores Umbridge with or a secret passage) • Who is affected You can either: card or until all players have the Sleeping Draught in the Great 4.
    [Show full text]
  • Private Dining [email protected]
    LARGE GROUP DINING & CATERING Pat Leone, Director of Private Dining [email protected] Rails Steakhouse 10 Whitehall Road Towaco, NJ 07082 973.487.6633 cell / text 973.335.0006 restaurant 2 Updated 8/2/2021 PRIVATE DINI NG P L A N N I N G INFORMATION RAILS STEAKHOUSE IS LOCATED IN MORRIS COUNTY IN THE HEART ROOM ASSIGNMENTS OF MONTVILLE TOWNSHIP AND RANKS AMONG THE TOP ROOMS ARE RESERVED ACCORDING TO THE NUMBER OF PEOPLE STEAKHOUSES IN NEW JERSEY. RAILS IS KNOWN FOR USDA PRIME ANTICIPATED AT THE TIME OF THE BOOKING. ROOM FEES ARE AND CAB CORN-FED BEEF, DRY-AGED 28-30 DAYS ON PREMISE IN APPLICABLE IF GROUP ATTENDANCE DROPS BELOW THE ESTIMATED OUR DRY AGING STEAK ROOM, AND AN AWARD WINNING WINE ATTENDANCE AT THE TIME OF BOOKING. RAILS RESERVES THE LIST RECOGNIZED BY WINE SPECTATOR FIVE CONSECTUTIVE YEARS. RIGHT TO CHANGE ROOMS TO A MORE SUITABLE SIZE, WITH NOTIFICATION, IF ATTENDANCE DECREASES OR INCREASES. DINING AT RAILS THE INTERIOR DESIGN IS BREATHTAKING - SPRAWLING TIMBER, EVENT ARRANGEMENTS NATURAL STONE WALLS, GLASS ACCENTS, FIRE AND WATER TO ENSURE EVERY DETAIL IS HANDLED IN A PROFESSIONAL FEATURES. GUESTS ARE INVITED TO UNWIND IN LEATHER MANNER, RAILS REQUIRES THAT YOUR MENU SELECTIONS AND CAPTAIN'S CHAIRS AND COUCHES THAT ARE ARRANGED TO INSPIRE SPECIFIC NEEDS BE FINALIZED 3 WEEKS PRIOR TO YOUR FUNCTION. CONVERSATION IN ONE OF THREE LOUNGES. AT THAT POINT YOU WILL RECEIVE A COPY OF OUR BANQUET EVENT ORDER ON WHICH YOU MAY MAKE ADDITIONS AND STROLL ALONG THE CATWALK AND EXPLORE RAFTER'S LOUNGE DELETIONS AND RETURN TO US WITH YOUR CONFIRMING AND THE MOSAIC ROOM.
    [Show full text]
  • Video Game Archive: Nintendo 64
    Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 ​ Table of Contents…………………………………………………………………………………………. 3 ​ Table of Figures……………………………………………………………………………………………5 ​ Acknowledgements……………………………………………………………………………………….. 7 ​ Executive Summary………………………………………………………………………………………. 8 ​ 1-Introduction…………………………………………………………………………………………….. 9 ​ 2-Background………………………………………………………………………………………… . 11 ​ ​ ​ 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 ​ 2.2 - The Console and its Competitors:………………………………………………………………. 16 ​ ​ Development of the Console……………………………………………………………………...16
    [Show full text]
  • Locating Masculinities from the Gothic Novel to Henry James
    Gero Bauer Houses, Secrets, and the Closet Lettre Gero Bauer is a research fellow at the Center for Gender and Diversity Research, University of Tübingen. His academic interests include gender and queer stu- dies, and European literary and cultural history. Gero Bauer Houses, Secrets, and the Closet Locating Masculinities from the Gothic Novel to Henry James An electronic version of this book is freely available, thanks to the support of libraries working with Knowledge Unlatched. KU is a collaborative initiative designed to make high quality books Open Access for the public good. The Open Access ISBN for this book is 978-3-8394-3468-0. More information about the initiative and links to the Open Access version can be found at www.knowledgeunlatched.org. This work is licensed under the Creative Commons Attribution-NonCommer- cial-NoDerivs 4.0 (BY-NC-ND) which means that the text may be used for non- commercial purposes, provided credit is given to the author. For details go to http://creativecommons.org/licenses/by-nc-nd/4.0/. To create an adaptation, translation, or derivative of the original work and for commercial use, further permission is required and can be obtained by contac- ting [email protected] © 2016 transcript Verlag, Bielefeld Bibliographic information published by the Deutsche Nationalbibliothek The Deutsche Nationalbibliothek lists this publication in the Deutsche Na- tionalbibliografie; detailed bibliographic data are available in the Internet at http://dnb.d-nb.de Cover layout: Kordula Röckenhaus, Bielefeld Cover
    [Show full text]
  • Walkthrough 2018 Version: Gog 1.0B Hotfix1
    Walkthrough 2018 Version: GoG 1.0b_hotfix1 Party creation and Game Mechanics The party may contain up to six characters. I played with four, and don’t see the need for any more than that. Fewer characters get more XPs for each fight, and learn skills quicker. My party had no problems during the game. (I also had some dummy characters, used for storing excess items which I couldn’t or didn’t want to sell or drop. These were moved from town to town as needed.) The way the game is constructed it’s an advantage, actually a necessity, to change classes frequently. Most traits are taught by the different guilds, and some traits only taught to high-guild-level members, hence ideally all characters should be member of all guilds and do all quests to advance as far as possible. Note that even though a skill once learned can be advanced irrespectively of current class, this does not apply to magic skills. If you change to a class that cannot learn a spell book, spells from that book will be very costly to learn, as you need twice the normal skill level to learn spells. (E.g. a Paladin former priest will need a skill level of eight to learn level four Vine spells). An exception is the Warlock class which can learn any spells from known spell books at actual cost. The general advice here is to learn all the spells you need from one class, then change class, as acquiring new skills and spells at level up takes much longer once past about level 13 or 14 or thereabouts.
    [Show full text]
  • Video Game Trader Magazine & Price Guide
    Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates!
    [Show full text]
  • Location, Location, Location by Pam Horack Page 15
    Nancy Drew: Location, Location, Location by Pam Horack Page 15 Nancy’s World (to me) In real estate, the mantra is “Location, Location, Location”. As in a story, the right setting can be an effective plot device and can be used to evoke specific feelings. The Nancy Drew books often used a location to create the backdrop for the mysterious and adventurous. As a child, I was able to use my grandparents’ home as a true reference for many of the Nancy Drew settings, thus bringing the stories to life and turning me into Nancy Drew Green’s Folly, located in Halifax County, Virginia, was home to my maternal grandparents. As my mother was raised there, our family visited frequently. The estate has served many functions through the years: county courthouse, a racetrack, a farm, and currently an 18-hole golf course, which was originally developed by my grandfather, John G. Patterson, Jr. As a child with a vivid imagination, my senses were aroused by mysterious features of the old home. This was the world of my childhood and it made a natural location for many of my adventures with Nancy Drew. As many of the Nancy Drew stories involved large old estates, my mind easily substituted the real world for the fictitious. There seemed to be too many coincidences and similarities for it to be otherwise. I found my imagination using Green’s Folly as the backdrop for the following stories: 1. The Hidden Staircase 2. The Mystery at Lilac Inn 3. The Sign of the Twisted Candles 4.
    [Show full text]
  • New Secret Door Kits from Rockler
    FOR IMMEDIATE RELEASE Contact: Lorilee Torrey Phone: (541) 552-1133 Email: [email protected] NEW SECRET DOOR KITS FROM ROCKLER Kits Make Easy-to-Build Secret Passage Doors That Replace Existing Doors with Functional Bookshelves MEDINA, MN (April 10, 2013) - Rockler Woodworking and Hardware has just introduced Secret Door Kits to its product line. The new Secret Door Kits allow users to convert a doorway into a secret passage or a closet into a secret storage space by the construction of a bookcase that fits the door space and which then functions as a hidden door. The bookcase can be used for display or storage purposes, as the hardware is designed to allow the bookcase to slide open without disturbing the items on the shelves. The result is a fully functional bookcase which conceals the room or closet behind it and allows secret access by pulling on the fixed shelves to slide it open. "We've all seen movies where bookcases impressively transform into secret passages," says Scott Ekman, Vice President of the Marketing Department. "The Secret Door Kits turn that clever idea into reality. Now people can build secret passages in their own home and experience a little bit of Hollywood magic as well as additional concealed storage anytime they want. As a bonus, the bookcase provides extra storage space." The Secret Door Kits are comprised of all the necessary components to construct a secret bookcase door, including all of the wood and hardware used to install the structure. The Secret Door Hardware allows the bookcase to open like a door and also provides secure mounting to the door frame or wall surface, depending on the specific kit.
    [Show full text]
  • Escape from Charlesington Manor
    Escape From Charlesington Manor By Harry Lee 1 Contents: Prologue- 3 Robert- 10 Inside the manor- 17 Dinner- 25 Finding Betty- 34 Stray Dog- 44 Murder in the manor- 53 “Ello, ello, ello- 60 Lockdown- 72 The secret room- 75 Maid Mourning- 83 In the dark- 90 Heil Hitler- 99 The escape- 107 Final Farewell- 115 2 Prologue 23rd of October, 1919. The passing bells rung, beckoning over the small town. It was in a wreck, the engines of busses groaned, solitude was spreading rapidly around the park. Only a few people would go on holiday there- one of those being Anna. She was a young lady with dark brown locks stroking her pale white neck. Her hair was in plaits and she was sitting down in an uncomfortable dress her mother had sewn. The park bench was cold and its ebony black paint was peeling off slowly, softly, sadly. The ducks from the pond were long gone. Mostly shot for food since the whole town was running low on money and supplies. Tiredly, Anna ate her sandwich and watched pigeons fly by and land near to her bench. Anna had been staying in one of her father’s houses for the past week and she had loved it. Anna didn’t really get on with people so some peace and quiet was like paradise for her. Of course, coming from a rich family, Anna had lots of luxuries including: living in a mansion with many maids and servants, having one of the largest boats in England named after her, a five acre garden and thirteen dogs.
    [Show full text]
  • Module 2 Roleplaying Games
    Module 3 Media Perspectives through Computer Games Staffan Björk Module 3 Learning Objectives ■ Describe digital and electronic games using academic game terms ■ Analyze how games are defined by technological affordances and constraints ■ Make use of and combine theoretical concepts of time, space, genre, aesthetics, fiction and gender Focuses for Module 3 ■ Computer Games ■ Affect on gameplay and experience due to the medium used to mediate the game ■ Noticeable things not focused upon ■ Boundaries of games ■ Other uses of games and gameplay ■ Experimental game genres First: schedule change ■ Lecture moved from Monday to Friday ■ Since literature is presented in it Literature ■ Arsenault, Dominic and Audrey Larochelle. From Euclidian Space to Albertian Gaze: Traditions of Visual Representation in Games Beyond the Surface. Proceedings of DiGRA 2013: DeFragging Game Studies. 2014. http://www.digra.org/digital- library/publications/from-euclidean-space-to-albertian-gaze-traditions-of-visual- representation-in-games-beyond-the-surface/ ■ Gazzard, Alison. Unlocking the Gameworld: The Rewards of Space and Time in Videogames. Game Studies, Volume 11 Issue 1 2011. http://gamestudies.org/1101/articles/gazzard_alison ■ Linderoth, J. (2012). The Effort of Being in a Fictional World: Upkeyings and Laminated Frames in MMORPGs. Symbolic Interaction, 35(4), 474-492. ■ MacCallum-Stewart, Esther. “Take That, Bitches!” Refiguring Lara Croft in Feminist Game Narratives. Game Studies, Volume 14 Issue 2 2014. http://gamestudies.org/1402/articles/maccallumstewart ■ Nitsche, M. (2008). Combining Interaction and Narrative, chapter 5 in Video Game Spaces : Image, Play, and Structure in 3D Worlds, MIT Press, 2008. ProQuest Ebook Central. https://chalmers.instructure.com/files/738674 ■ Vella, Daniel. Modelling the Semiotic Structure of Game Characters.
    [Show full text]
  • Gamasutra - Features - "Structuring Key Design Elements" [04.11.03]
    Gamasutra - Features - "Structuring Key Design Elements" [04.11.03] | | | | By Erik Bethke Features Gamasutra [Author's Bio] April 11, 2003 Structuring Key Design Elements All games start as an idea, something like "Wouldn't it be cool to be a space marine and blow up zombies on Phobos" or "Wouldn't it be cool to be a pilot in a starfighter involved in an epic struggle to overcome the oppression of a star empire gone bad" or "Wouldn't it be cool to drive Introduction modified street cars on Tokyo streets at night." These idea sparks are often the source of long conversations between developers late into the night at the studio. Another potential starting Methods and the Unified point for a game is a licensed property; i.e., "make a RPG/RTS/action game using XXX license." Development Process (Fans may want to play that license specifically. Major licenses include Star Trek, Star Wars, D&D, WWE, Lord of the Rings, and Harry Potter.) Case Studies This article discusses how to turn the structure that your business context and your game ideas provide into a game concept worthy of fleshing out into a game design document. The Key Design Elements of Your Game Business Context Shapes Design, Or Does Design Shape The Business Context? Some Straight Questions to Ask Yourself First of all, I am not asserting that having your business context in hand will act as a magical tool that will turn any game idea into a well-thought- out game concept. It is only an important aid to assess the requirements Printer Friendly Version that your game idea is implying.
    [Show full text]
  • Intersomatic Awareness in Game Design
    The London School of Economics and Political Science Intersomatic Awareness in Game Design Siobhán Thomas A thesis submitted to the Department of Management of the London School of Economics for the degree of Doctor of Philosophy. London, June 2015 1 Declaration I certify that the thesis I have presented for examination for the PhD degree of the London School of Economics and Political Science is solely my own work. The copyright of this thesis rests with the author. Quotation from it is permitted, provided that full acknowledgement is made. This thesis may not be reproduced without my prior written consent. I warrant that this authorisation does not, to the best of my belief, infringe the rights of any third party. I declare that my thesis consists of 66,515 words. 2 Abstract The aim of this qualitative research study was to develop an understanding of the lived experiences of game designers from the particular vantage point of intersomatic awareness. Intersomatic awareness is an interbodily awareness based on the premise that the body of another is always understood through the body of the self. While the term intersomatics is related to intersubjectivity, intercoordination, and intercorporeality it has a specific focus on somatic relationships between lived bodies. This research examined game designers’ body-oriented design practices, finding that within design work the body is a ground of experiential knowledge which is largely untapped. To access this knowledge a hermeneutic methodology was employed. The thesis presents a functional model of intersomatic awareness comprised of four dimensions: sensory ordering, sensory intensification, somatic imprinting, and somatic marking.
    [Show full text]