Samurai Path Killer Instinct At 13th level you can choose immediate death for any The path of the is that of a warrior with stamina and opponent to whom you deal the final blow. The Samurai battle focus. Samurai are unrelenting in training and rely on legends are built on the efficiency in which they dispatch their Strength to overpower enemies and always finish the their enemies, through training and battle hardening it battle with honor. becomes second nature. When your attack reduces a creature to 0 hit point you may Battle Focus choose to have that creature automatically fail all death Beginning at 2nd level as a Samurai you are trained to let no saving throws. distraction interrupt your focus during battle, this type of You may also make one additional weapon attack against focus in battle is unknown to any other warrior. Many have another target in range, this does not count as one of your tried and failed, others turn to simple rage and bloodlust, but attack actions, usable only once per round. not the Samurai, this state is of clarity and inner control. As a bonus action the you may enter a tamashi and body fusion state known as Zen. While in this Zen state you gain the following benefits:

Advantage on Strength checks and saving throws When you make an attack that uses your Strength modifier you gain bonus damage to that attack that increases as you level. (See Zen Damage on class table.) In this Zen state you have resistance to bludgeoning, piercing and slashing damage Your Zen state lasts for 1 minute, you can end your Zen state as a bonus action on your turn. Zen state will automatically end if you have not attacked or taken damage by the end of your next turn. Because this type of focus in battle can be draining on the tamashi, you may only use this feature as many times per long rest as indicated on the class table under Zen State. Unbreakable At 7th level your physical fortitude becomes legendary allowing you to withstand effects even the hardiest of warriors would buckle under. As a Samurai you gain advantage on Wisdom and Constitution saves and checks while using your Battle Focus feature. All as One Sample file Starting at 10th level your attacks are so deadly accurate, striking so fast and hard they almost seem to happen in unison. Should you so choose, all your attacks made against a single target this turn count as one attack for use in determining if massive damage takes effect. Massive Damage is an optional rule making it easier for a creature to be felled by taking massive damage. When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a DC 15 Constitution saving throw or suffer a random effect determined by a roll on the System Shock table. (DMG pg.273)

Undying Resolve At 10th level your dedication to perfection and Bushido shows in you as a Samurai, you are unstoppable. If an attack would reduce you to 0 hit points you can instead be reduced to 1 hit point. You can use this feature once per long rest. Also add your Constitution modifier to your death saving throw rolls. The amount of time you spend unconscious from being reduced to 0 hit points is reduced by half.

PART 1 | BUSHIDO WARRIOR 5 Appendix

Bushido Weapons Name Cost Damage Weight Properties (Longsword) 30 gp 1d8 slashing 5 lb. Versatile (1d10) Katana (Rapier) 35 gp 1d8 slashing 2 lb. Finesse (Shortsword) 15 gp 1d6 slashing 2 lb. Finesse, light Tanto (Dagger) 4 gp 1d4 piercing 1 lb. Finesse, light (Spear) 4 gp 1d6 piercing 3 lb. Versatile (1d8), thrown (range 20/60) (Glaive) 25 gp 1d10 slashing 6 lb. Heavy, two-handed, reach Tobiguchi (War Pick) 10 gp 1d8 piercing 2 lb. Versatile (bludgeoning) (Chain+Sickle) 10 gp 1d6 slashing 2 lb. Finesse, reach (15ft), special (Dart) 1 sp 1d4 piercing 1/4 lb. Finesse, thrown (range 15/30), special Tessen (War Fan) 8 gp 1d4 slashing 1 lb. Finesse, light, special Bo Staff (Long staff) 4 sp 1d6 bludgeoning 4 lb. Versatile (1d8) Jo Staff (Short staff) 2 sp 1d4 bludgeoning 2 lb. Light -Kagi (Claws) 4 gp 1d4 slashing 1/4 lb. Light, Finesse, special

Tekko-Kagi. While wearing the Tekko-Kagi and if you have at Weapon Properties least one free hand (not counting Tekko-Kagi), you may For common properties: Versatile, finesse, light, thrown, choose to impose disadvantage on one melee weapon attack heavy, two-handed and reach (See PHB pg.146-148). roll against you per round, before the result is known. While wearing Tekko-Kagi with both hands free (not Special Weapons counting Tekko-Kagi), in addition to the above ability: Bushido Weapons are special weapons that are usually If that same attack you imposed disadvantage on misses, known to only those warriors who have studied Bushido. The you may choose to disarm that creature. Make an attack roll uses of some of the less known weapons are listed beSamplelow. a gfileainst a DC equal to their attack roll that missed you, on a Kusarigama. A large or smaller creature hit by a success the weapon falls at your feet. kusarigama attack must make a DC 12 Dexterity check or be restrained if the attacker chooses. Credits As your bonus action, you may choose to then knock the A few of the class features are the same or similar to creature prone or pull them toward you with a contested standard 5e WoTC D&D features found in other classes, Athletics/Strength check. from the PHB and DMG. You may take no other action or reaction until your next All the images included in this document were found on turn or the target will no longer be considered restrained. On royalty free image hosting sites, then edited by me. the creatures next turn it may make a contested Athletics or I would like to credit The Homebrewery with making an Acrobatics check vs. your Athletics/Strength to no longer be awesome site! http://homebrewery.naturalcrit.com I could not restrained. have done this without you. Shuriken. Any creature that takes damage from a shuriken Other than that everything else is my own creation. Enjoy! has disadvantage on its next attack roll. Tessen. While wielding a melee weapon in one hand and the Tessen in the other. All ranged weapon attacks have disadvantage against you (if you can see them), only if you did not attack with the Tessen during your turn.

APPENDIX | BUSHIDO WARRIOR 6