1 This Is a Quick Tweaking of Minisix to Emulate the Old Fantasy Games Unlimited RPG, Bushido. Like Many an Old-School RPG, Bush
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Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Alternate Weapon Skills: Perks Notes on Familiarity
For use with GURPS! By elaxter. Note: This alternate treatment of melee weapon skills assumes you know how the Basic Set categorizes weapons. See p. 208 for details. Alternate Weapon Skills: Balanced Pole: covers staves and spears and any other similar weapons typically wielded in two hands. Spears can be used in one hand! Defaults: DX-5, Two-Handed Unbalanced-4 One-Handed Balanced: Covers swords, batons and anything relatively balanced wielded in one hand. Also covers fencing weapons, jitte/sai, et cetera but you do not receive the defensive bonuses unless you have the appropriate perk! Defaults: DX-5, Two-Handed Balanced-4 One-Handed Unbalanced: Covers hafted weapons, especially those with a prominent striking head, wielded in one hand. Defaults: DX-5, Flail-4, or Two-Handed Unbalanced-3 Two-Handed Balanced: Covers swords, batons and anything relatively balanced wielded in two hands. Defaults: DX-5, One-Handed Balanced-4 Two-Handed Unbalanced: Covers hafted weapons, especially those with a prominent striking head, wielded in two hands. Defaults: DX-5, One-Handed Unbalanced-3, Two-Handed Flail-4 Perks Defensive Training† You’ve learned the techniques involved with fencing, using a staff, etc. You must state that you are in a defensive stance with an appropriate weapon at the start of your turn. You must specialize in one of the following: Jitte/Sai: Covers the use of short, tined swords wielded in the main hand for catching and disarming opponents. See p. 208 of Basic for details on disarming. Main-Guache/Jutte/Sai – A parrying dagger or jutte used in the off-hand for defense. -
Manusi Karate Manusi Karate "Classic"
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ADVANCED DUNGEONS & DRAGONS® the Complete Ninja's
ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player's Handbook Rules Supplement The Complete Ninja's Handbook By Aaron Allston CREDITS Design: Aaron Allston Editing: Barbara G. Young Black and White Art: Jim Holloway Color Art: Clyde Caldwell, Fred Fields, Les Dorscheid Typography: Tracey Isler Production: Paul Hanchette Acknowledgements: Many elements of The Complete Ninja's Handbook were derived from parts of Oriental Adventures designed by David "Zeb" Cook. In particular, portions of the optional Advanced Martial Arts rules are drawn from Oriental Adventures. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End, Lake Geneva Cherry Hinton WI 53147 Cambridge CB1 3LB USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON, and DUNGEON MASTER are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. Printed in the U.S.A. Table of Contents Introduction Chapter 1: The Ninja Class Ninja and Rogue Ninja Experience Levels Ninja Class Requirements Alignment Weapons and Armor -
History of the M Anrikigusari and Masaki-Ryu
SPIKE and CHAIN Japanese Fighting Arts by Charles V. Gruzanski CHARLES E. TUTTLE CO.: PUBLISHERS Rutland, Vermont & Tokyo, Japan Represen I a I i ves Continental Europe: BoxERBOOKS, INc., Zurich British Isles: PRENTICE-HALL iNTERNATIONAL, INC., London Australasia: PAUL FLESCH & Co., PTY. LTD., Melbourne Canada: m.g. hurtig ltd., Edmonton This book is dedicated to YUMIO NAWA, Master of Masaki-Ryu, Shuriken-Jutsu, Toda-Ryu, Kusarigama-Jutsu, Jutte-Jutsu, and Edomachikata Torinawa-Jutsu. Without his instruction and generosity this work could not have been possible. Published by the Charles E. Tuttle Company, Inc. of Rutland, Vermont & Tokyo, Japan with editorial offices at Suido 1-chome, 2-6, Bunkyo-ku, Tokyo Copyright in Japan, 1968 by Charles E. Tuttle Co., Inc. All rights reserved Library of Congress Catalog Card No. 68-/50/9 First printing, 1968 Neither the author nor the publisher accepts or assumes any responsibility or liability for any personal injuries sustained by anyone as a result of the use or practice of any of the instructions contained in this volume. PRINTED IN JAPAN Table of Contents LIST OF ILLUSTRATIONS . .. II ACKNOWLEDGMENTS ..................................... .... 17 PREFACE ......................................................... 19 INTRODUCTION ......................................... ....... .. 21 THE SAMURAI C REED .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 23 PART I MASAKI-RYU History of the Manrikigusari and Masaki-ryu 27 The Beginning Development of the Art Other Schools of the Manrikigusari Special Characteristics of the Manrikigusari ......... 31 General Features Advantages to Using the Manrikigusari Practice Unique Features Techniques for Using the Manrikigusari ............ 35 Proper Grip Manipulation Kamae (Preparatory Positions) Goho-no-kamae 36 • Jssei-no-kamae 39 • Tenchi-no-kamae 40 • Shumoku-no- kamae 41 • Jppu-no-kamae 42 7 The Transition . -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Budotaijutsu/Ninjutsu Terms
BudoTaijutsu/Ninjutsu Terms Here is a short list of terms and their meanings. This list will be added as time goes, so ask you instructor for updates. Aite- Opponent Ganseki Nage- throwing the big rock Anatoshi- Trapping Garami- Entangle Ashiko- Foot band with spikes Gawa-Side Ate- Strike Gedan Uke- Low block Bujutsu- Horsemanship Genin- beginning ninja Barai- Sweep Genjutsu- Art of illusion Bisento- Long battlefield halberd Geri- Kick Bojutsu- Bostaff fighting Gi- Martial arts uniform Bo Ryaku- Strategy Godai- Five elements Boshi Ken- Thumb strike Gokui- Secret Budo- Martial way Gotono- using natural elements for Budoka- Student of the martial way evasion Bugie- Martial arts Gyaku- reverse Bujin- Warrior spirit Hai- Yes Bujutsu- Martial arts techniques Haibu Yori- From behind Bushi- Warrior Hajime- Begin Bushido- Way of the warrior Hajutsu- escaping techniques Chi- Earth Han- Half Chi Mon- Geography Hanbo- 3 foot staff Cho Ho- Espionage Hanbojutsu- 3 foot staff fighting Chu- Middle Happa Ken- One handed strike Chunin- Intermediate ninja Hasso- Attack Daisho- Pair of swords Heiho- Combat strategy Daito- Large sword Henka- Variation Dakenjutsu- Striking, kicking, blocking Hensojutsu- Disguise and impersonation Do- Way arts Dojo- training hall Hicho- flying bird Doko- Angry tiger Hidari- Left Dori- To capture or seize Hiji- Elbow Empi- Elbow strike Hiki- Pull Fu- Wind Hishi- Dried water chestnut caltrops Fudo Ken- immovable fist Hodoki- escapes Fudoshin- Immovable spirit Hojo- Bind, tie up Fudoza- Immovable seat Hojutsu- Firearm arts Fukiya- -
A Historical Look at Technology and Society in Japan (1500-1900)
A Historical Look at Technology and Society in Japan (1500-1900) An essay based on a talk given by Dr. Eiichi Maruyama at the PART 1 Japan-Sweden Science Club (JSSC) annual meeting, Tokyo, 31 Gunpowder and Biotechnology October 1997. - Ukiyo-e and Microlithography Dr. Maruyama studied science history, scientific philosophy, and phys- In many parts of the world, and Japan was no exception, the 16th ics at the University of Tokyo. After graduating in 1959, he joined Century was a time of conflict and violence. In Japan, a number of Hitachi Ltd., and became director of the company’s advanced re- feudal lords were embroiled in fierce battles for survival. The battles search laboratory in 1985. He was director of the Angstrom Tech- produced three victors who attempted, one after another, to unify nology Partnership, and is currently a professor at the National Japan. The last of these was Ieyasu Tokugawa, who founded a “per- Graduate Institute for Policy Studies. manent” government which lasted for two and a half centuries before it was overthrown and replaced by the Meiji Government in Introduction 1868. Japanese industry today produces many technically advanced prod- ucts of high quality. There may be a tendency to think that Japan One particularly well documented battle was the Battle of Nagashino has only recently set foot on the technological stage, but there are in 1575. This was a showdown between the organized gunmen of numerous records of highly innovative ideas as far back as the 16th the Oda-Tokugawa Allies (two of the three unifiers) and the in- century that have helped to lay the foundations for the technologi- trepid cavalry of Takeda, who was the most formidable barrier to cal prowess of modern day Japan. -
Combat Manual
ADRIAN EMPIRE IMPERIAL ESTATES WRIT #17 COMBAT MANUAL ADOPTED JULY 2002 LAST UPDATED DECEMBER 2019, EFFECTIVE 1 JANUARY 2020 ©Copyright 1993-2020 The Adrian Empire, Inc. All rights reserved. Adria is a registered trade name of the Adrian Empire, Inc. Anyone is welcome to point out any error or omission that they may find. Adrian Empire – IEW #17 – Combat Manual Page 2 of 35 TABLE OF CONTENTS I. GENERAL RULES AND REQUIREMENTS ....................................................... 5 A. HEALTH ......................................................................................................................................... 5 B. INHERENT DANGERS ................................................................................................................ 5 C. PROOF OF QUALIFICATION ................................................................................................... 5 D. MINIMUM AGES .......................................................................................................................... 5 E. GENERAL RULES OF COMBAT .............................................................................................. 5 1. Safety ............................................................................................................................................ 5 2. Marshals Must Be Present ............................................................................................................ 5 3. Entering the List Field ................................................................................................................. -
The Wakasa.Pdf
The Wakasa tale: an episode occurred when guns were introduced in Japan F. A. B. Coutinho Faculdade de Medicina da USP Av. Dr. Arnaldo 455 São Paulo - SP 01246-903 Brazil e-mail: coutinho @dim.fm.usp.br Introduction : Very often the collector of Japanese swords becomes interested in both Japanese armor and Japanese matchlocks ( teppo or tanegashima ). Not surprisingly, however, the books that deal with swords generally deal very superficially with teppo: the little information provided on the history of teppo may not answer all the questions which may arise. In fact, most books mention only that the teppo were introduced in Japan by the Portuguese in 1543. Sometimes it is mentioned that this happened in Tanegashima , a small island in the south of Japan. Occasionally, some authors add a little more to the story; for example, I. Bottomley and A.P. Hobson ( Bottomley (1996) page 124) write that “the Lord of Tanegashima bought two teppo… for an exorbitant sum”. He asked his swordsmith to copy the guns. There were some technical problems which the swordsmith finally resolved “by exchanging his daughter for lessons with another Portuguese who arrived a short time after.” Also according to Hawley ( Hawley (1977 ) page 94), the governor of the Island tried to buy a gun: “…making all sorts of offers which the trader continued to refuse. Finally the governor, perhaps to soften him up, put on a big going-away feast complete with music, drinks and geisha . At this feast the trader got a glimpse of the governor´s daughter who was an outstanding beauty. -
<全文>Japan Review : No.34
<全文>Japan review : No.34 journal or Japan review : Journal of the International publication title Research Center for Japanese Studies volume 34 year 2019-12 URL http://id.nii.ac.jp/1368/00007405/ 2019 PRINT EDITION: ISSN 0915-0986 ONLINE EDITION: ISSN 2434-3129 34 NUMBER 34 2019 JAPAN REVIEWJAPAN japan review J OURNAL OF CONTENTS THE I NTERNATIONAL Gerald GROEMER A Retiree’s Chat (Shin’ya meidan): The Recollections of the.\ǀND3RHW+H]XWVX7ǀVDNX R. Keller KIMBROUGH Pushing Filial Piety: The Twenty-Four Filial ExemplarsDQGDQ2VDND3XEOLVKHU¶V³%HQH¿FLDO%RRNVIRU:RPHQ´ R. Keller KIMBROUGH Translation: The Twenty-Four Filial Exemplars R 0,85$7DNDVKL ESEARCH 7KH)LOLDO3LHW\0RXQWDLQ.DQQR+DFKLUǀDQG7KH7KUHH7HDFKLQJV Ruselle MEADE Juvenile Science and the Japanese Nation: 6KǀQHQ¶HQDQGWKH&XOWLYDWLRQRI6FLHQWL¿F6XEMHFWV C ,66(<ǀNR ENTER 5HYLVLWLQJ7VXGD6ǀNLFKLLQ3RVWZDU-DSDQ³0LVXQGHUVWDQGLQJV´DQGWKH+LVWRULFDO)DFWVRIWKH.LNL 0DWWKHZ/$5.,1* 'HDWKDQGWKH3URVSHFWVRI8QL¿FDWLRQNihonga’s3RVWZDU5DSSURFKHPHQWVZLWK<ǀJD FOR &KXQ:D&+$1 J )UDFWXULQJ5HDOLWLHV6WDJLQJ%XGGKLVW$UWLQ'RPRQ.HQ¶V3KRWRERRN0XUǀML(1954) APANESE %22.5(9,(:6 COVER IMAGE: S *RVRNXLVKLNLVKLNL]X御即位式々図. TUDIES (In *RVRNXLGDLMǀVDLWDLWHQ]XDQ7DLVKǀQREX御即位大甞祭大典図案 大正之部, E\6KLPRPXUD7DPDKLUR 下村玉廣. 8QVǀGǀ © 2019 by the International Research Center for Japanese Studies. Please note that the contents of Japan Review may not be used or reproduced without the written permis- sion of the Editor, except for short quotations in scholarly publications in which quoted material is duly attributed to the author(s) and Japan Review. Japan Review Number 34, December 2019 Published by the International Research Center for Japanese Studies 3-2 Goryo Oeyama-cho, Nishikyo-ku, Kyoto 610-1192, Japan Tel. 075-335-2210 Fax 075-335-2043 Print edition: ISSN 0915-0986 Online edition: ISSN 2434-3129 japan review Journal of the International Research Center for Japanese Studies Number 34 2019 About the Journal Japan Review is a refereed journal published annually by the International Research Center for Japanese Studies since 1990.