Sample File ACCURSED DEFILER CR 4 (1,100 XP) CHECKLIST M Undead, NE Speed 30' 1

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Sample File ACCURSED DEFILER CR 4 (1,100 XP) CHECKLIST M Undead, NE Speed 30' 1 Sample file ACCURSED DEFILER CR 4 (1,100 XP) CHECKLIST M undead, NE Speed 30' 1. Accursed Defiler 33. Forest Marauder 66. Ratatosk 2. Amphiptere 34. Frostveil 67. Ravenala AC 12 HP 75 (10d8+30) 3. Angel, Fidele 35. Ghoul, Darakhul 68. Rift Swine S 19|+4 D 14|+2 C 17|+3 I 6|–2 W 15|+2 Ch 14|+2 4. Angler Worm 36. Ghoul, Imperial 69. Sandman Skills Percept +4, Stealth +4 5. Arboreal Grappler 37. Ghoul, Iron 70. Sap Demon 6. Aridni 38. Giant, Flab 71. Sarcophagus Slime Dmg Resist necrotic; nonmagic bludg/pierc/slash 7. Asanbosam 39. Giant, Thursir 72. Scorpion, Night weapons 8. Bagiennik 40. Gnoll Havoc & Stygian Fat-tail Dmg Imm poison 9. Bearfolk Runner 73. Selang Cond Imm charmed, exhaustion, frightened, poisoned 10. Bereginyas 41. Goat-man 74. Serpopard Senses darkvision 60', #14 11. Bouda 42. Harpy, Owl 75. Skitterhaunt 12. Cactid 43. Hound Of The 76. Spider, J'ba Fofi Languages knows ancient language, can’t speak 13. Carrion Beetle Night 77. Spire Walker Cursed Existence At 0 hp in desert terrain, its body 14. Cavelight Moss 44. Hulking Whelp 78. Subek disintegrates into sand & a sudden dry breeze. But 15. Dau 45. Imy-ut Ushabti 79. Swarm, Beetle unless killed in a hallowed location, w/radiant dmg, or 16. Death Butterfly 46. Jaculus Prismatic Swarm & Greater 47. Kikimora 80. Swarm, Scarab by a blessed creature, it reforms at next sundown 17. Deep One & Deep 48. Kongamato Manabane 1d100 miles away in a random direction. One Hybrid Priest 49. Lich Hound 81. Swarm, Sluagh Sand Shroud 10' radius sandstorm constantly whirls 18. Deep One 50. Lindwurm 82. Temple Dog around it, lightly obscured to non-accursed defilers. Archimandrite 51. Lorelei 83. Tosculi Elite Wis (Survival) checks made to follow its tracks or 19. Dinosaur, Mbielu 52. Mahoru Bow Raider 20. Dinosaur, Ngobou 53. Mi-go 84-85. Tosculi creatures traveling in shroud have disadvantage. 21. Domovoi 54. Millitaur Hive-queen ACTIONS 22. Dorreq 55. Mindrot Thrall 86. Tosculi Warrior Multiattack Two slam attacks. 23. Drake, Ash 56. Mirager & Worker Drone Slam ! +6, 5', 1 creature. 11 (2d6+4)B. If creature is 24. Drakon 57. Mngwa 87. Trollkin Reaver hit by this attack twice in same round (from same or 25. Dream Eater 58. Monolith Footman 88. Tusked Skyfish different accursed defilers), target gains one 26. Drowned Maiden 59. Mummy, Venomous 89. Vapor Lynx 27. Dryad, Duskthorn 60. Myconid, Deathcap 90. Vila exhaustion level (DC 13 Dex negates). 28. Edimmu 61. Oculo Swarm 91. Vættir Sandslash (Recharge 5–6) It intensifies the vortex of 29. Eleinomae 62. Ooze, Corrupting 92. Water Leaper sand that surrounds it. All creatures in 10' radius of it 30. Far Darrig 63. Ostinato 93. Wormhearted take 21 (6d6)S (DC 14 Dex halves). 31. Fellforged 64. Pombero Suffragan 01 32. Firebird 65. Rat King 94. Zimwi 00 Deck of Beasts: Intermediate-Level Creatures © 2018 Inkwell Ideas. Art © 2018 Kobold Press Deck of Beasts: Intermediate-Level Creatures © 2018 Inkwell Ideas. Art © 2018 Kobold Press Sample file ANGEL, FIDELE CR 5 (1,800 XP) AMPHIPTERE CR 3 (700 XP) M celestial, LG Speed Angel: 40', fly 40'; Eagle: 10', fly 80' M beast, U Speed 20', climb 20', fly 60', swim 20' AC 16 (natural armor) HP 104 (16d8+32) AC 15 (natural armor) HP 60 (8d8+24) S 20|+5 D 18|+4 C 14|+2 I 14|+2 W 16|+3 Ch 18|+4 S 11|+0 D 18|+4 C 17|+3 I 2|-4 W 16|+3 Ch 6|-2 Saves Dex +7, Con +5, Int +5, Wis +6, Cha +7 Skills Percept +5 Skills Insight +6, Percept +6 Dmg Resist fire, lightning, poison; bludg/pierc/slash dmg Senses blindsight 10', #15 from nonmagical weapons Languages — Dmg Imm acid, cold Flyby Doesn’t provoke an opportunity attack when it Cond Imm charmed, petrified, poisoned Senses darkvision 60', #16 flies out of an enemy’s reach. Languages Common, Celestial, Infernal Swarming Up to two amphipteres can share the Shapechange Winged celestial, orig mortal, & Med eagle. same space at the same time. The amphiptere has Stats are same in each form, except eagle attacks. advantage on melee attack rolls if it is sharing its Ever Touching Aware of mate’s disposition & health. Dmg space w/another amphiptere that isn’t incapacitated. split evenly; other baneful effects affect both equally. ACTIONS Innate Spellcasting Wis (DC 14, +6 to hit) no matrl comps: Multiattack One bite attack & one stinger attack. At will: guidance , light , purify food/drink , spare dying 3/day: cure wounds , scorch ray (5 rays) 1/day: bless , daylight , Bite ! +6, 5', 1 creature. 7 (1d6+4)P. detect evil/good , enhance abil , hallow , prot evil/good Stinger ! +6, 5', 1 creature. 7 (1d6+4)P + 10 (3d6) Magic Resistance Advantage save vs. spell/magical effect. poison dmg, & the target makes DC 13 Con save or Magic Weapons Weapon attacks are magical as eagle. be poisoned for 1 hr. To Lover’s Side Plane shift & teleport to mate1/day. Unshakeable Fidelity No magic effect/power can cause one to act vs. mate; no charm or domination effect can cause them to part or change their love/loyalty to each other. ACTIONS Multiattack 2 swords or 2 bows; Eagle: 2 talons & 1 beak. +1 Longsword (Not Eagle) ! +9, 5', 1 tgt. 10 (1d8+6)S or 11 (1d10+ 6)S if used w/two hands. +1 Longbow (Not Eagle) " +8, 150/600', 1 tgt. 9 (1d8+5)P. Beak (Eagle Form) ! +8, 5', 1 tgt. 9 (1d8+5)P. Talons (Eagle Form) ! +8, 5', 1 tgt. 12 (2d6+5)S. 03 02 Deck of Beasts: Intermediate-Level Creatures © 2018 Inkwell Ideas. Art © 2018 Kobold Press Deck of Beasts: Intermediate-Level Creatures © 2018 Inkwell Ideas. Art © 2018 Kobold Press Sample file ARBOREAL GRAPPLER CR 3 (700 XP) ANGLER WORM CR 4 (1,100 XP) M aberration, NE Speed 10', climb 40' H monstrosity, U Speed 20', climb 20' AC 14 (natural armor) HP 90 (12d8+36) AC 14 (natural armor) HP 133 (14d12+42) S 16|+3 D 16|+3 C 16|+3 I 6|-2 W 10|+0 Ch 6|-2 S 14|+2 D 5|-3 C 16|+3 I 3|-4 W 14|+2 Ch 1|-5 Skills Acrobatics +5, Stealth +5 Dmg Imm poison Cond Imm blinded, charmed, deafened, poisoned, prone Senses darkvision 60', #10 Senses tremorsense 60', #12 Languages — Languages — Spider Climb Can climb difficult surfaces, including Spider Climb Climb difficult surfaces, including upside down, ceilings & along its snare lines, w/o ability check. Never upside down on ceilings, without needing to make restrained by angler worms’ snare lines. an ability check. Keen Touch Advantage on vibration Wis (Percept) checks. Boscage Brachiation Doesn’t provoke opportunity Transparent Trap DC 12 Wis (Perception) to spot snare attacks when it moves out of an enemy’s reach by lines, always w/disadvantage unless searcher can overcome snares’ invisibility. Creature entering snare line climbing. space makes DC 12 Dex save (disadvantage if unaware of ACTIONS lines) or restrained by sticky snares (escape DC 14). Multiattack One bite attack & two tentacle attacks. ACTIONS Multiattack One bite. Also one coils vs. every enemy foe Bite ! +5, 5', 1 creature. 6 (1d6+3)P. restrained by its threads & within reach of its coils—once it Tentacle ! +5, 10', 1 tgt. 10 (2d6+3)B, & the target coils around a creature it stops coil attacks vs. others. is grappled (escape DC 13). Until this grapple ends, Bite ! +4, 5', 1 creature. 9 (2d6+2)P + 3 (1d6) acid. the target is restrained & the tentacle can’t be used Coils ! +4, 10', 1 creature. 13 (3d8) acid, & target makes DC 12 Dex save or be pulled adjacent to worm & grappled to attack a different target. It has two tentacles, each in its coils (escape DC 12). While grappled this way, foe is of which can grapple one target. When it moves, it restrained by worm (but not snare lines), can’t breathe, can drag a Med or smaller target it is grappling at takes 22 (5d8) acid at start of each of worm’s turns. Foes that escape from coils may need to make immediate DC 12 full speed. Dex save to avoid being restrained by snare lines. Ethereal Lure (Recharge 4-6) Selects spot within 20' to glow faint blue until start of its next turn. Others that can see light at start of their turn charmed until start of their next turn (DC 12 Wis negates): must Dash to light using direct route, auto- 05 fails saves vs. snare lines, & treats worm as invisible. 04 Deck of Beasts: Intermediate-Level Creatures © 2018 Inkwell Ideas. Art © 2018 Kobold Press Deck of Beasts: Intermediate-Level Creatures © 2018 Inkwell Ideas. Art © 2018 Kobold Press Sample file ASANBOSAM CR 5 (1,800 XP) ARIDNI CR 5 (1,800 XP) L aberration, CE Speed 40', climb 15' S fey, NE Speed 20', fly 60' AC 14 (natural armor) HP 102 (12d10+36) AC 15 HP 82 (15d6+30) S 18|+4 D 13|+1 C 17|+3 I 11|+0 W 10|+0 Ch 5|-3 S 9|–1 D 21|+5 C 14|+2 I 12|+1 W 11|+0 Ch 16|+3 Skills Acrobatics +4, Percept +3, Stealth +4 Saves Dex +8 Senses darkvision 60', #13 Skills Acrobatics +11, Percept +3, Stealth +11 Languages Giant Senses darkvision 60', #13 Spider Climb Can climb difficult surfaces, including Languages Common, Gnoll, Sylvan, Void Speech upside down on ceilings, without needing to make Flyby Doesn’t provoke an opportunity attack when it an ability check.
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