...... Table Of Contents...... 0. About Dominions KB (Knowledge Base) 0.1 Author 0.2 Description 0.3 Credits 0.4 Version 1. Best tricks learned from MP games 1.1 Sneaky snipers 1.2 Wrathers 1.3 Rain of stones 1.4 Black servant sneakers 1.5 Get upkeep free undead commanders 1.6 Beware the visiting heroes 2. Buffs in dominions III 2.1 (F)ire 2.2 (A)ir 2.3 (W)ater 2.4 (E)arth 2.5 A(S)tral 2.6 (D)eath 2.7 (N)ature, 2.8 (B)lood 3. Lessons learned from MP games 3.1 Research 3.2 Raiding 3.3 Blood 3.4 Assassination. 3.5 Spies, 4. Dominions Acronyms 4.1 Spells 4.2 Pretenders 5. Dominions I Strategy Guides 6. Dominions II Strategy Guides 6.1 ABYSIA 6.2 CAELUM 6.2.1 Caelum's blood guide 6.3 JOTUNHEIM 6.4 MAN 6.5 PANGAEA 6.5.1 Pangaea - the complete guide 6.5.1.1: Overview & Version History 6.5.1.2: Pretenders 6.5.1.2.1: The Blood Fountain 6.5.1.2.2: The Great Mother 6.5.1.2.3: The Prince of Death: 6.5.1.2.4: The Moloch: 6.5.1.2.5: Other Pretenders 6.5.1.3: Basic Troops and Commanders 6.5.1.3.1: Troops 6.5.1.3.1.1: Satyr 6.5.1.3.1.2: Satyr Hoplite 6.5.1.3.1.3: Centaur 6.5.1.3.1.4: Centaur Cataphract 6.5.1.3.1.5: (War) Minotaur 6.5.1.3.1.6: Harpy 6.5.1.3.1.7: Maenad 6.5.1.3.2: Commanders 6.5.1.3.2.1: Black Harpy 6.5.1.3.2.2: Centaur Commander 6.5.1.3.2.3: Minotaur Lord 6.5.1.3.2.4: White Centaur 6.5.1.3.2.5: Dryad 6.5.1.3.2.6: Pan 6.5.1.3.2.7: Pandemoniac 6.5.1.4: Magic 6.5.1.4.1: What To Research 6.5.1.4.1.1: Conjuration 6.5.1.4.1.2: Alteration 6.5.1.4.1.3: Evocation (I don't usually research this field all that early if at all) 6.5.1.4.1.4: Construction 6.5.1.4.1.5: Enchantment 6.5.1.4.1.6: Thaumaturgy (I rarely go for this field, either) 6.5.1.4.2: Blood Magic 6.5.1.4.3: Planning Your Research 6.5.1.5: Overall Strategy 6.5.1.5.1: Economy 6.5.1.5.1.1: Gold 6.5.1.5.1.2: Resources 6.5.1.5.1.3: Magic Gems/Slaves 6.5.1.5.1.4: Supplies 6.5.1.5.2: Combat 6.5.1.5.2.1: Mobility, Morale & Magic Support 6.5.1.5.2.2: Dominion & Supply 6.5.1.5.2.3: Guerilla Warfare 6.5.1.5.2.4: Commanders 6.5.1.5.2.5: Attacking 6.5.1.5.2.6: Defending 6.5.1.5.3: Tactics Against Each Nation 6.5.1.5.3.1: Abysia 6.5.1.6.3.2: Arcoscephale 6.5.1.6.3.3: Atlantis 6.5.1.5.3.4: Caelum 6.5.1.5.3.5: C'tis 6.5.1.5.3.6: Ermor 6.5.1.5.3.7: Jotunheim 6.5.1.5.3.8: Man 6.5.1.5.3.9: Marignon 6.5.1.5.3.10: Pangaea 6.5.1.5.3.11: Pythium 6.5.1.5.3.12: R'lyeh 6.5.1.5.3.13: Ulm 6.5.1.5.3.14: Vanheim 6.5.1.6: Closing Words & Credits 6.6 PYTHIUM 6.7 R'LYEH 6.8 ULM 6.9 VANHEIM 6.10 Undocumented effect for some items 6.11 FAQS 6.11.1 MAPS AND SITES 6.11.2 UNITS AND COMBATS 6.11.3 MAGIC IN GENERAL 6.11.4 FORTRESSES, RECRUITMENT AND SUPPLY 6.11.5 NATIONS AND DOMINIONS 6.12 The best questions seen on usenet (with long answers) 6.12.1 The Ten Whammies in Dominions 6.12.2 How to defend against masses of air elementals 6.12.3 WHAT A PATROL CAN DO 6.12.4 How much hunters do you need to find 50 slaves ? 6.12.4.1 Chance to find blood slaves 6.12.4.2 Unrest 6.12.4.3 Population or high unrest 6.12.4.4 Fountain of Blood 6.13 PILLAGE 6.14 Some comments about spells THAT'S NOT IN THE SPELL MANUAL 6.14.1 CONJURATION 6.14.2 ALTERATION 6.14.3 EVOCATION 6.14.4 CONSTRUCTION 6.14.5 ENCHANTMENT 6.14.6 THAUMATURGY 6.14.7 BLOOD 6.14.8 Man war songs 6.14.9 Pangaea tunes 7. Dominions III wiki 7.1 Pretender design 7.1.1 Types of Pretender God 7.1.2 Magic paths 7.1.3 Blessings 7.1.4 Dominion 7.1.5 Scales 7.1.6 Awakening 7.2 Magic 7.2.1 Magic Sites 7.2.1.1 List of Magic Sites 7.2.2 Magic Gems 7.2.3 The Paths of Magic 7.2.4 The Schools of Magic 7.2.5 Spells & Rituals 7.2.5.1 Global Enchantments 7.2.6 Magic Items & Forging 7.2.7 Magic Path Abbreviation Conventions 7.2.7 Alchemy 7.3 Treasury 7.3.1 7.4 Units 7.5 Buildings 7.6 Terrain 7.7 Logistics and Movement 7.8 Expansion Strategies 7.9 Tactical Battles 7.10 Special Tactics 7.11 Items 8. Dominions III Strategy Guides 8.1 Communion Guide 8.2 The art of placement 8.3 Intercepting Armies 8.4 Site Searching Strategy 8.4.1 Full site breakdown 8.5 Old Age 8.6 Alexander's Ever-Expanding Tome of Knowledge, pt 2 8.6.1 Original Dom-II tome 8.6.1.1 Classifications 8.6.1.1.1 THUG 8.6.1.1.2 SLAYER 8.6.1.1.3 SUPERCOMBATANT 8.6.1.1.4 "HIT N' RUN" GOLEM 8.6.1.1.5 SPIDERMAN SPIDERMAN DOES WHATEVER A SPIDER CAN 8.6.1.1.6 SUPERCHARGED ABYSIAN WARLOCKS 8.6.1.1.8 FLYING DWARVEN THUGS 8.6.1.1.8 POISON AND THE DEAD 8.6.1.1.9 GIRLFRIENDS FROM HELL 8.6.1.1.10 FOLLOWING THE LIGHT 8.6.1.2 Nice tricks 8.6.1.2.1 Feel the burn 8.6.1.2.2 CHILLING 8.6.1.2.3 THE ARCHERS BEST FRIEND 8.6.1.2.4 SAY HELLO TO MY LITTLE FRIENDS 8.6.1.2.5 DEMONBREEDING 8.6.1.2.6 ATTACK OF THE CRONES 8.6.1.2.7 DEVILS O' RAMA 8.6.1.2.8 THE PERFECT STORM 8.6.1.2.9 LIZARDS GONE WILD! 8.6.1.2.9.1 Comments 8.6.1.2.9.2 Original suggestion 8.6.1.2.10 THE LEFT HAND OF AN EMPEROR HOLDS THE DAGGER UNSEEN 8.6.1.2.11 SUMMONED UNITS DON'T HAVE UNIONS 8.6.1.2.12 THIEVES? 8.6.1.2.13 EVERYONE LOVES DRAGONS 8.6.1.2.13.1 RED DRAGON 8.6.1.2.13.2 BLUE DRAGON 8.6.1.2.13.3 GREEN DRAGON 8.6.1.2.14 A SHOCKING DEVELOPMENT 8.6.1.2.15 TOO MUCH MAGIC DOWNWARD SPIRAL OF NO RETURN 8.6.1.2.16 DIE FOR YOUR COUNTRY! 8.6.1.2.17 THE HOLY BOLTS OF MARIGNON 8.6.1.2.18 IN THE SHADOWS WE WALK: 8.6.1.2.19 DEADLY SWARM 8.6.1.2.20 AS YOUR LIFE GOES DOWN THE DRAIN. 8.6.1.2.21 FORWARD, MARCH: 8.6.1.2.22 FLAMING EXPLOITS 8.6.1.2.23 COMMUNICANTS FROM TARTAR. 8.6.2 Dom-III tome 8.6.2.1 To stop the world 8.6.2.2 Fearful Symmetry 8.6.2.3 Rain from Hell 8.6.2.4 Ancient Kraken 8.6.2.5 Van rush 8.6.2.6 quick and dirty guide to MA Man 8.6.2.7 maximize gold income 8.6.2.8 micro-managed Elephants 8.6.2.9 Death 9 bless synergy with evocation 8.6.2.10 Niefelheim *Jarl-Push* Primer 8.7 Help countering trampling monsters 8.7.1 General advice 8.7.2 Elephant counters 8.7.2.1 Thaumaturgy 8.7.2.2 Enchantment 8.7.2.3 Alteration 8.7.2.4 Evocation 8.8 Growth and Death by the Numbers 8.9 Guide to communions 8.9.1 Original post 8.10 Magic Path Booster Guide 8.10.1 Air 8.10.2 Astral 8.10.3 Blood 8.10.4 Death 8.10.5 Earth 8.10.6 Fire 8.10.7 Nature 8.10.8 Water 8.10.9 Rainbow Pretender 8.11 Abysia 8.11.1 EA Abysia 8.11.1.1 Thoughts on EA Abyssia (guide) 8.11.1.2 Assortment of tips 8.11.2 MA Abysia 8.11.2.1 Original post 8.11.2.1.1 Suggested Pretender Design 8.11.2.1.2 National Units