<<

Vol. X, #5 Not sold in stores ··---··--· - - - l.JLTIMA VII PART 2 e any moons have passed - more features, the latest graphic striving to retain enough of the old to some of them twin moons - innovations and other technological satisfy those people. I am merely M since I last reviewed an nuances. And enough new characters echoing what I've heard from quite a Ull ima. I've played them all to some to hold your attention. But underneath few other Ultima vets who would extent, of course, but have not spent this glittering surface, we still face also love to run Iola through with a so much time in H.ichard Garriott 's much the same in rusty halberd.) fantasy worlds since Ultima I V My terms of game play initial impression, borne out by a and design. On with the shoe week of questing, is that no maner Your goal, for Part of a trilogy that how many technological innovations instance, involves will comprise Ultima are introduced, U1timawill always be restoring the VII through IX, basicaliy the same game -- Ultima. "I3alance" between Serpent's Isle raises This indicates character and integrity, Chaos and Order - the curtain with a yet tread<; dangerously near the both composed of cinematic sequence at pitfall of redundancy and stereotyp­ Forces such as Lord British's castle. ing. Only madmen and geniuses (and Tolerance, Logic The Guardian, foiled in his effort to the occasional drunk) dare such a and other traits reminiscent of the enter Britannia through the Black ri sk. virtues introduced in Ultima IV. Success Gate, has dispatched Gatlin (the depends on talking with everyone in leader of the Fellowship, who Come back to the island, mon the land, operating various gadgets and mastering the runic language. Continued on page 14 The island northwest of Sosaria was The wrinkle this time is that there are the lair of Exodus in u1tima II. Since two sets of runes (one the Ophidian his/ her/it's hieroglyphics of the demise, thou­ I Contents ,,,;;=y=st=e=m==: =M=S=D=O=S==(=R=eq=u=i=re=d=: ~' ancient snake cult) . And sands of 5 what would an Ultima be Adventure Road ...... 2 Sosarians have 386SX +, 2 megs RAM , hard without Iola, Dupres and migrated to the disk, 256-color VGA; Recom- the rest of the gang? Inca ...... 3 island. In the mended, Microsoft-compat- Less repetitious, at Alone in ihe DarJK ...... 4 process, rnins of ible mouse, 386/20+, sound the least. I realize these an ancient snake board ; Sound Blaster, Ad Lib, characters are based on Preview: Return of the cul t were ur.. cov­ Roland - ·Sound Blaster some of Richard Phantom ...... 5 ered. required for digitized speech; Garriott's friends. I've The story Game Developer's 5.25" disks, $9.95 extra) even met a few, who all begins with your turned out to be nice Conference ...... 6 ship washed up Planned conversions: none people. I am just tired of on the beach of Gobliins 2 ...... 7 hanging out with them Serpent's Isle, so Daughter of Serpents .... 8 when I play Ultima - do us all a favor, the most remarkable thing about the Richard, and get some new friends, or Gamestoppers: Veil of setting is that it is far from the shores at least make up a few for the next of Britannia for a change. However, it Darkness ...... 9 Utima. soon becomes apparent that no (Of course, I realize that some Walkthru: Space maner where an Ultima unfolds, the players expect Iola and Dupres to be places and faces vary little from QuestV ...... 10 in every game. And that Origin walks game to game. Perhaps there are Keys to the Kingdoms . . 12 a narrow path with each Ulttma, Just arrived programmers and designers, and a Dear QuestBusters: total of at least 60 people van- I would really like to order games 1 Yet another Coktel Vision adven- ished. Same for Micro Prose, from QuestBusters. But your I, ture, Tbe Prophecy, showed up as where 30-40 people wandered off prices are so high! $4,249.95 for we put this issue to bed. It will never to be seen again. Magtc Candle 3? be covered in the next issue. So SSI lost about seventeen Louise Grand will Tsunami Media's Protostar: people from research and

QM~stllust~rs 5 CIDJJ~ . Comput:er Game ~ Developers Con

ho are those guys? was around, and it could easily have lated - there were too many the big question at the been a "how to solve adventure bizarre facts to deal with. One hot W Computer Game Devel­ games" seminar. rumor said a major adventure opers Conference held in April in There were several roundtables game company is about to be Santa Clara, . From out on role-playing and adventure acquired by a major telecommuni­ ., of nowhere, 300 more people games, but the vehicle simulation cations company. Since there is showed up this year than in 1992, roundtables were more heavily only one major adventure game many signing up at the door attended. After Novalogic tele­ company left, the only thing to ... rather than pre-registe1ing, as do ported to the top from out of speculate on is the buyer - Ted most regular attendees. Nearly nowhere with their Comanche: Turner (who just set up an 1,000 showed up, and that was Maximum Overkill this Christmas, interactive media division), Sprint, still an unofficial count on the new designers apparently see or maybe even MCI? Probably not second day. simulations as the fast track to Viacom, though, because they success. already spent their money buying lnfocom reunion ICOM. [See page 2, "TSN & ATT," for an update on this At least I recognized a few faces, Rumors & real news rumor, which proved to have at some of which I hadn't seen in Some good rumors and even a least some basis in fact.] a decade. TI1e last time I saw few solid facts turned up. Brian Many I spoke with concurred and , Moriarty, who moved to Lu­ that this will be the trend of the for instance, was at the real casArts' educational division Nineties: while in the Eighties the offices in Cambridge, right after his hit adventure game, large software companies gobbled before the acquistion Loom, told me he's doing up the small ones, in the Nineties and ultimate disintegration of the another one. It will be Moriarty's they will in turn be gobbled up company. As more Infocom first quest in three years,· a long by giant co1porations such as veterans, such as Michael Berlyn, interlude for the author of such Sony and other multinationals. Bob Bates and classics as Wish bringer and What does that mean for game anived, a virtual Infocom reunion Trinity. He also settled a mystery players? Fewer original themes (as mate1ialized on the spot. Some­ for Jlle - the fate of Scott Adams, if there have been any this year one from nearly every depart­ whose all-te>..'1 adventures put the anyway), since the bigger compa­ ment in "the old days" was genre on the road to success more nies are more conservative and there, and Stu Galley and Dave than a decade ago. Adams is now take fewer risks. But at the same Lebling were the only major selling insurance in Florida, time, it could also mean higher designers missing at the show. having long since moved out of quality technology going into the Bob Bates did a highly interac­ his famed geodesic dome that games, as the same companies tive seminar on how to create served as headquarters for Adven­ have much deeper pockets than "fair puzzles" that was well ture International. even . attended by budding adventure Christy Marx did a seminar on game designers as well as the "game scripting,"which I missed. likes of Corey and Lori Cole (who She told me she's no longer Still hiring after all were talking up their upcoming working with Sierra. Busy work­ these years Quest for Glory: Shadows of ing on the "Conan" cartoon The Sierra l\etwork made a strong Darkness, set for October by series, she is considering an showing throughout the confer­ Sierra), and Steve Mertetzky (who educational game next (after ence. They had a booth in the Job still won't reveal the subject of Conquests of Camelot and Con­ Fair, so TSN must be growing if his next quest, which will not be quests of the Longbow, she will they are still hiring. And they a Spellcasttng sequel). Bates probably call it Conquests of were demonstrating TS:\ at defined the basic puzzle types Kindergarten). Lori and Corey another event, the Expo, the ne>..'1 and ways to solve them, focusing Cole did a seminar on "the ethics day.' Others hiring included Epyx on how to present them and the of game design," which as they (seeking artists for adventures!), related clues in ways that would pointed out was not attended by Activision, Broderbund, Origin, give the player a fair chance at any of the people who really , EA, and ICOM. (I solving them. Tum this seminar should have been there. Relatively few rumors circu- Continued on page 14 oblllns

hey're baack .. .well, sort Domenic, who is also being held tion can be sidestepped, of of. This time there are two prisoner; a Scientist who has built course, by saving the game, using T Gobliins, instead of three a shrinking machine; and of the Joker, then restoring. Gobliiins. (Just count the number course, Amoniak himself. But first, Gobliins 2 is divided into of i's in the name.) Hooter, you'll want to meet Tazaar, the seven episodes. Each episode Dwayne and BoBo are gone, but Village Magician, a key player in consists of several different not forgotten. The stars of the story. scenes, each of which is interre­ Gobliins 2 are Winkle and Fingus. lated to one or more of the other And that's just for starters. All-new game design scenes. In Gobliiinsyou were Except for the graphics, this is a tied into one Although the totally new sequel that far sur­ scene, in Gobliins full screen, passes the first adventure. King 2 you can freely colorful, cartoon Angoulafre is back too, though move back and drawn, 256- it's his son you must rescue this forth between color VGA time. He has been kidnapped by scenes. You do graphics are a bat-like creature at the direction this by looking for identical to of a honible demon named a little door that Gobliiins, Amoniak. This is because the pops up on the that's where King defeated Amoniak in hand­ screen to show the similarity to-hand combat 50 years ago. which directions stops. Gob/tins 2 is bigger, richer, Talk about long time revenge! you can go. more contrived and filled with Our main actors are a pair of upbeat music and sound effects. misguided but talented Goblin You won't have to worry Clues for youse adventurers. Fingus is serious, about your energy level in this Scene One has a Joker hint, so polite and careful. Winkle is a one, because you don't have you can figure that one out joker, an oddball and a reckless one. You can't be killed. If you yourself. Scene Two, Outside comic. They have completely make a mistake, nothing happens. Tazaar's House: Use fountain to opposite personalities, but This game lets you do it and do it fill bottle. Pour water on toad. they'll have to work together if until you do it right. Get stone. Use stone on mecha­ they're going to rescue the There are fifteen slots for nism on roof. Use rung. Climb on Prince. saving games, and you decide roof. Climb down chimney. To when and where to save. No more That should get you started. Type: oddball adventure accom­ writing down a code to reenter Remember, you can't die, so try plish this, System : IBM (640K, 286/ the quest at a later time, as in the any hilarious thing you can think the 1O+, VGA, hard disk & first game. You are limited to of, and you'll have a lot of fun. Gobliins mouse required ; Pro Audio, eight letters in the name, which is Objects in scenes are usually will have Thunderboard, Sound more than enough. highlighted, so you usually know to get into Blaster, Ad Lib A pull down Icon Bar across where or what you can try the the top of the screen allows you something on. Throne Planned Conversions: to save, load or quit. There is also Conclusions: Coktel Vision, that Room in none a convenient notepad. Other icons prolific French Connection of Amoniak's allow you to manipulate objects in Computer Games, continues to Castle. your inventory, give things to impress us with solid, entertain­ They will eventually succeed by other characters, and move ing software. This is a delightful using the sea passage beneath the between scenes. You can even adventure consisting of object Castle. This can be achieved only change the font. manipulation puzzles with a little by using a combination of Science The Joker is a unique option magic thrown in. More involved and Magic. that delivers specific hints regard­ and intricate than Goblttins, but Along the way you'll meet a ing certain scenes. Not all scenes bigger and better. If you enjoyed host of colorful characters that are covered, and you can only use Gobliiins, you'll love Gobliins includes Saka, the Wise Man; the Joker three times. This lirnita- Tom, the master clock-maker; Kael, the walking apple tree; Continued on page 14 Vivalzart, the music-mad heron; Daughter of Serpents ldritch Games appears to be arcane and occult discoveries a one-theme outfit. Like await you on this quest, and E Hound ofShadow, this You travel about Alexandria anyone unfamiliar with Lovecraft's interactive tale is also inspired by by clicking on locations displayed elaborate will H. P. Lovecraft's stories. So is on a scrolling map. From many certainly appreciate the notebook. their name, for the ancient locations you may also move Another book, Cook's Guide Scottish adjective "eldritch," directly to the next room, but can to Alexandria, is filled with useful which means weird or eerie, has rarely go far. As you investigate, information on the Egyptian gods, never been so frequently used by new places appear on the map. related religious cults and facts on another author. Dealing with other characters the history of the city and land. Daughter of is accom­ The te:>..1: is crisp and easy on the Serpents takes plished by eye as you flip the pages of either place in Alexand1ia, clicking on book. Egypt. As a male or them. Their "Micons "- moving icons - female character, conversation are another unconventional your original goal is appears in a feature. Most of the time your to obtain a permit cartoon-like icon is a whirling ankh, the for an archeological bubble. Egyptian symbol usually associ­ dig. Events soon "Hyperte:>..1:" - ated with the U/.ttma series. Move lead you in another words dis­ it over an object you can pick up, direction. Asked to played in a and the icon becomes a hand assist local police in catching a lighter color than the rest - whose fingers move in a grasping dealer of stolen papyri, or scrolls, affords you the opportunity to motion. Seventeen other icons, you uncover links between an choose action options or to ask many of them animated in this ancient Egyptian cult and the about another topic. Conversation, fashion, offer different options; a even more ancient worship of while interactive, is also linear few have two functions, providing Cthulhu and the Old Ones, whom and consists of e:>..1:ensive clicking a variety of ways with which to the scrolls predicts are due to and reading. interact with your environment. return and take over earth "when "The full-screen graphics are the stars are right." created by computer artists, not Cthulhu forever video-<:aptured or handpainted The story is the designers' effort Role-playing aspects and digitized. While pleasant to to continue Lovecraft's Cthulhu You create your character with the eye, they don't match the mythos in an interactive format. typical role-playing conventions, quality of a Sierra production or Other authors, from Robert choosing a profession and of Westwood's Legend of Howard (Conan) to Robert Bloch allocating points among traits and Kyrandta. They incorporate (Psycho) have done so in short skills such as Ritual Magic, limited animation, more of which stories, and as a Lovecraft fan for Egyptian Myths, Police Procedure is included in cinematic se­ decades I did enjoy Daughter of and Streetwise. Six pre-rolled quences that move the story along Serpents. characters are also available for after key events. However, it was the easiest those who want to get on with Sound effects and music are "adventure" I've played in the quest. The effect of these also professionally executed. years. (It's even easier than skills and traits on the flow of the Again, they don't match the Dynamix ' Heart of Chind.) The game is virtually invisible to the quality of a U. S. game, but are only real challenge lies in staying player, and there is no combat, as better than what I've heard in on track with the linear plot. in pure RPGs. most other British imports. There are no significant branches Despite these role-playing in the story, and no puzzles aspects, Daughter plays like a Out of the ordinary beyond beginner level. So don't standard graphic adventure with Several novel features distinguish go into the game expecting more veiy few real puzzles. It is the design. A notebook keeps than a day or two of entertain­ extremely linear, more of an track of everything you have ment. interactive immersion into a learned. This is more than merely You may save and name more Lovecraft story than anything else. convenient, for an abundance of than enough games to get you

s QMcstBustcrs In most quests, there are a few candlemaker's house. Ask the places where nearly everyone gets boy about Natalia. Go to gypsy stuck. Tbese Gamestoppers (the camp and talk to woman in trailer latest in a series of innovative The c~rseb Matt itt about potions. Return to boy and trademarks ofEldtritch , LTD.) are tl1e Tree (at tl1e platte ask for lock of hair. The belly jar often all you need to know to is in one of the mazes. The finish an adventure that you have crasl1) fennel seeds are sold by the been playing for weeks. So instead With the lantern, go to Kirill in the woman in the herb store. The ofpublishing an enttre solution library and ask him for his pipe. leaves of betony are at the shore for Vet! of Darkness here, whtch Go to the tavern, and the bar­ of the lake (or the graveyard). would take up acres of space, we tender will offer you some Return to the gyp5y woman and are providing only the solutions to matches for your pipe. Go to the she'll make the potion. The girl the Gamestoppers. Please let us plane crash, light the lantern with is in the room above the hard­ know if this is sufficient, if there the matches, and use the lantern ware store are other places you got stuck in on the talking tree. Get the ashes this game, or any other comments (from the burnt tree), and with the Fittbitt5 tl1e werewolf you care to make on this new golden cup from the bartender Notice anyone with an unusual approach to providing clues. (you must give the bartender the diet? Ask them about the wine from Kirill's cellar), go to werewolf. But be sure to pay the the monastery, where the name­ jeweler's price first and have less monk will resurrect the some silver bullets ready and cursed man. loaded in your revolver. through the quest. Documentation is a 20-page booklet, the most The Girl witl1 tl1e Vttcoveritt5 tl1e real cheaply produced manual I've Mabttess m~rberer seen in ten years. It tells what Talk to the boy in the Go to the gravedigger's house you need to know, but contrib­ and search the rooms (you'll utes nothing to the atmosphere. need the scrap from the first You will need the docs, too. murder scene). Walk around the While the "micon" interface is gravedigger's garden and ask unusual and effective, it is less the woman who sells herbs about than intuitive. Why should it be scenarios in the Cthulhu mythos. the plant that only murderers intuitive, though? After grumbling Istanbul is, according to the grow (you'll find the plant at about introduction, a prequel to Daugh­ the lake shore). Go to the it to Type: interactive movie ter of Serpents. governor's mansion and tell my­ Conclusions: Why would anyone him of your discoveries (the plant System: MSDOS (640K, self play an adventure that has almost and the two items found in the 286/12Mhz+, hard disk for a no puzzles? There is but one gravedigger's house). with 20 megs, mouse, VGA rrirUe, reason - to experience the weird or MCGA required; Ad Lib, I world of H. P. Lovecraft and Sound Blaster be­ witness firsthand the "eldritch The Cnjpt q~ests Planned ports: none gan horrors" of the Cthulhu mythos. The biggest series of quests in to As much as I like Lovecraft, I the game is finding and returning ap­ would have enjoyed Daughter of each item that belongs to Nikolai preciate the fact that the designers Serpents much more if the design­ and his dead sons in the grave­ had not merely imitated the Sierra ers had put in a few more difficult yard crypt. Each of these items is interlace. puzzles. I haven't gotten stuck relatively simple to find in the Included with the game is a yet, and I know I'm not that different dungeons and mazes, stand-alone paper and pencil good. 114 the hardest being the rapier Oook RPG, Tbe Alchemist of Istanbul, Difficultjr: None in the attic in the mansion across for two to seven players. This set Company: Eldritch Games/ EA the hedge maze). of instructions enables dungeon­ Price: $49.95 masters to conduct their own RPG QuestBusters price: $44.95 Continued on page 11

9 ~KTHROUGH: Space Quest v

GcttcTal b\j fr@ J. l'h11ipp & Spac~bar Use the walkthrough in the game CJa~ f'. Shaff~ When you arrive you are given a manual to get you on board the business chip. Sit with Flo and Eureka (garbage scow). Most for Thrakkus (53284). Set course Droole. Wait. You will be given a for KU. destination coordinates are in the dehydrated Space Monkeys (look manual (copy protection). To at). At Battle Cruiser game, click beam up to a ship, use the comm KV on QUIT (unless you're inclined device on yourself. Go to transporter in science Lab. to play the game). Cliff will be Stand on and give order to hauled off to Jail. Go east and £14TCKa transporter (talk to)to beam down note guards and force field. Go through door into hallway. to Kiz Urazgubi. Enter far left Use transporter in bar and Open toolbox and get fuse, anti­ cave. Go east and north to tree. beam up to ship. Get spike and acid tablet, laser torch and hole Fall off branch to pool below. Get beam down. Sit at table. Put punch. You will have to move branch and reenter left cave. Monkeys in drink. Go to cell area. Wait until guards leave. Go to the things around to find some of Enter next cave. Walk west to these. next cave. Quickly: jump across, detention area. use the hand icon Take elevator (button on wall) up to boulder, u.se branch, on to tum off force field. Walk to down to Pod Bay. Open two boulder your timing must be just second cell, on left, half way panels on right wall and get right on the boulder you have to down corridor. Talk to Cliff. Use oxygen tank and rebreather mask. start when WD40 is in cave. Go Spike on bars. Use console to open elevator back down to pool, then back up Back in ship talk to Flo and door. Go to command chair and to tree. Go through log and use Droole. Set coordinates for Klorox sit. branch on fruit to set it swinging. II. Lightspeed, regular, orbit, No Get fruit. Enter log to hide. When garbage here you are stuck in WD40 shows up, use the fruit on orbit around Klorox II . Order Flo Ga115l4lans her backpack exhaust tube. to" Hail ship" and ask WD40 for Talk to Flo and Droole. Tell Flo to Exit log to left and get head. recommendation. WD40 will hail Starcon. You will be given Down to pool to meet Cliff. Beam suggest you beam down to the your orders. Tell Droole to lay up to ship. He won't beam you su1face. course,7-1-5-5-2 coordinates for up until you pick up Android Gangularis, lite speed. When you Head. Exit Lab and reenter. Talk l{lorox 11 arrive at destination tell Droole to to Cliff and give him the head. He Walk down hill to the green go to regular speed and activate will give you a ship opener from RRS to recover refuse. house the building with the hole the Head. in the side. Find computer console. Click on console with Spike C1oaki115 D~vic~ hand. When loogies start to fall, The ship is losing hull integrity. Beam back down to KU. Use move your head: Left, R, L, R, L. Go to hallway and open waste device on you and enter cloaked Droole will show up and save compartment (button on wall). ship. Stand on pad. Open panel you. Mutant will revert and talk to Spike will attack you, then leave. on east wall. Open both N and S you. Look at flies . Take note on Go down to Pod Bay, then up latches. floor to left of console. Look at. and into Lab. Walk on left side of Tum top LEFT and bottom Put hand on console. Enter screen. Spike will attack again. RIGHT dials. Press top left and combination. Read Activity Log. Open specimen jar and put Spike bottom right panels. Tum bottom Return to beam down point. Walk into it. Put anti-acid tablet in jar. LEFT and top RIGHT dials. Press through SW comer of screen. Close jar. top RIGHT and bottom LEFT Look at hazardous waste can for panels. Take the Cloaking Device. coordinates to Genetic Lab l'CC\il.4 Walk to pad. You will return (41666). Exit. Beam up.To chair. Set course for Peeyu (9-2-7-6-7). to ship. Cliff will take device. Sit If you detect a homing beacon, Collect refuse. You will intercept in chair and talk to Flo and don't beam down now there is a message from Maggot to Droole. Set coordinates 6-9-8-6-9 nothing there, return later. Dungheep. Have Flo trace signal. for Spacebar. Lightspeed, regular, This will give you the coordinates orbit, beam down.

10 Thrakkt.4s device. Look at device and talk to vate Self Destruct button on To Thrakkus. To transporter. Use Flo. Fly west. Talk to Cliff. North console. Activate device. rebreather mask on yourself. to dumpster. Talk to Cliff. Touch Enter crawl space Cliff uses. Note schematic of fuses. Red is burnt Beam down. garbage. Return to keypad. Talk. Use hole out. Remove burnt out fuse. Walk west up path, then NE Replace with good fuse. Return to between plants to Landing Pod. punch on business chip. Punch Lab. Get Spike. Stand on trans­ Look inside. Get frock. Push red out 5 holes: NW, NE, SE, SW, CENTER. Put chip in keypad. porter. Energize. Watch finale. button. Exit area and walk to west. Bea will show up. She will Walk into Lab. Touch BLACK opening on wall. Get Nitrogen knock you off cliff. You will both tanks. Exit. Talk. Cliff takes tanks. 9 be hanging on. Pukoids will Vcil ~Dark .... fr~11 appear. They will shoot at you. Beam up. Give frock to Bea. Call ship. Grab You can get into the c1ypt by vine. Defrost publicly uncovering the real Pick answer: 'Initiate DNA murderer of the hanged man. The CM105ettks reverse'. Look at Cryogenic hanged man's ghost gives you Press red button. Open Cryogenic Chamber. Look at panel. Select: the key to the monastery to get defrost, 10, start. Open chamber. Chamber. Pick up Bea and put the Book of Souls, which gives Get Bea. Put her on transporter. her in Chamber. Close Chamber. you the name of the ghost Look at Chamber. Put setting on Talk to WD40. guarding the crypt. Dig up the FREEZE and set time pad to 10. ghost's grave with the shovel Press start. To chair and sit. Gitt5ivitis from the gravedigger's garden, Shields up. Say: 1. 'Evasive To chair. Talk. Hit button on getting the spike. Get a candle Action'. 2. 'Enter Asteroid console to talk to Cliff. Hit next from the candlemaker and have Belt'. To Airlock in Pod Bay. button to talk to WD40. Note third the nameless monk bless it. Tie Use console. Activate Rescue Pod. button. Set course for Gingivitis. the ribbon Deirdre gives you to Use Pod. When you are at regular speed, the bell. Light the blessed candle tell Cliff to 'Cloak ship'. Go to and ring the bell with the spike, Asteroi4' Belt Lab. Talk to Cliff. Note vulnerable dispersing the ghost Note Radar screen. You are in area on Goliath. Go to EVA Pod. center. Cliff is red dot. Your ship Enter. To kill t'he vampire is green dot. Move pod left. When You need: mushrooms to blind red dot is at due North, move Goliat'h you to his gaze (from the caves north. When red dot is in exact Attach Pod to hull of Goliath. beneath the swamp), a garlic center, move left until you get the Open Pod door. Use torch on hull. necklace to keep you from his signal 'Target lined up'. Stop. In. Up to console. Look at. Put touch (six garlic cloves found in Extend arm. Open claw. Close distributor cap you received from the hedge maze and made into a claw on Cliff. Move left. When Bea in. Go through door that necklace by the lady who sells green dot is due North, head Guard exits. Open grate. Down to herbs), holy water to throw (from north. Go to chair. Sit. Set course Level 8. N. E. N. Enter shaft. Up to the nameless monk in the to 41666. Orbit. Beam down. Level 6. Enter. S.W.N.N .E.N. Shaft. monastery), the box of stored Up to 4. S.W.N.W.N.W.N. Up to 2. sunlight (given to you by Nikolai Gett etex S.S.W.S.E.S . Look at swich. Tum and his dead sons in the grave­ on. When Cliff is set to transport yard crypt), and Kairn's secret You will arrive as a fly . Note name (given by the Agrippa after comm device on ground. Fly west Pukoids, talk to him. Tell Flo to beam you to Eureka. it is freed). Also, before attacking to keycard pad. Fly into. Move Kaim, you must find his coffin in through beams. Access computer. his castle and seal it with nails Read all. Note cages and Nitrogen The Blob (from the hardware store) and the tank. Exit lab through keypad on To chair. Tell Droole to Fire. Tell bloody hammer (kept by Kirill's upper door. Fly east. Fly towards Droole to activate RRS . To Lab. manservant). ~ east side of pond. A frog will Release Bea. Stand on transporter. jump out and trigger comm Transport. Go to chair. Sit. Acti-

11 Vltima Vll. l'art 11: item back to them if you need Nystul secret room: Yelm-Ex-Rel cash. Blindmeis: be careful, or Lady Tory Room after death: Quas s~,.p~ttt' s lsl~ he will pickpocket you. Liche 3rd Iv.Pits: Flam Trainers in Montor and the Michael Becker 2nd Liche erd Iv. Pits: Vas-Par attributes they enhance: Fissif on 3rd Iv.Castle: Lor Caladin: Strength, Combat Skeleton 2nd Lv. Mage's: Nox Brendann: Dexterity, Combat Vltima Vttb~rworlb 11 Ptison World, Smithy: Yelm-Rel­ Luther: Strength Sanct Shazzana: Dexterity, Combat Finding a blackrock gem: there is a much easier way to do this Ice World to Right of Entrance: than by using the clue in the Wis Key to Captain Hawk's Cell: Lost City-Ice World: Quas-In­ March issue. All you must do to obtain by giving gold bars to Bull Grav-Nox-Rel-Mani get past the four-candle teleport is Tower pikemen Ghost lv.3 Castle: Nox to remove the candles. The first 2nd Lv Iv Pits room south: Bet­ Silverpate's treasure map: two can be removed without stepping on the red square. Once Des-Kal search for stairs leading down 3rd Iv Castle-Gazers: Ex into the cellar of Sleeping Bull you do so, the teleport is deacti­ vated. Then just jump down and Altara Keep: Ort-Wis-Corp Tavern. In the cellar, click on Just before 4th slay the two Headlesses and get lv. Loth Tomb: An­ northern walls to open secret Wis door leading to lever and key. the gem. Fred Brooks Rm No. of dam on river Ice Walk down to wardrobe and use World: An-Ex key. Map is in one of the chests Mage in Pits: Kal-Ort-In-Nox-Por near northern wall. There is also New spells: Enchantment (Vas Ort Ylem), Frost Beam (In An Darstag in Pits: Hur an invisible chest northeast of this Lev.8 Mage Test lst room: Bet area. Flam), Time Trap (Tym Jux), Repel Undead (An Kal Corp), Lev.8 Mage Test Pentagram: Valor (Quas An Corp). Pits of Sanct-Por-Uus-Ylem-Wis Serpent artifacts Carnage, Level 3: destroy Dire Lev.8 Mage Test Vault in floor: 2 Necklace: give dream crystal to Flam, 2 Tyme, 2Vas Siranush Reaper, break boulders with rock hammer. Jump up to ledge and Lev.4 Loth Tomb Three Liches: Ring: take Test of Purity (furnace), Nox-Vas, 2 Flam-Hur talk to Zhelkas look in sack to find chain gaunt­ lets of Major Toughness, heal Earring: escape from Mountains of Best Swords Freedom, find Shamino near scroll and wand. Cast Ex Ylem on locked secret door on eastern Sword of Major Damage: Reaper Magic Forest 4th Lv.Castle wall of maze. Kill ghosts and Armor: give Comb of Beauty to Black Sword: Lethe, Liche 4 skinless woman (Lady Yelinda) in skeletons. Ready Smite Undead spell (An Corp Mani) and save Iv .Lath's Tomb Gorlab Swamp, use key on door Best Axe: Jeweled Axe of Fire under Fawn Palace game. Get close to Liche and cast. ' Finish him off and collect Hur and Doom-Vault 8th lv Mage's Crown: check hollow tree in Clancy Shaffer western Cypress Forest Flam runes. Cast Ort An Quast, or Eddie Deale use Reveal scroll to open hidden door. Inside room are three Basilisk oil potions needed later lttca in the quest. Galleon maze: C™sab~rs of tl1~ Eddie Deal From where you entered, tum Dark Savattt around and go South to next Cheat menu: load game by room. East to next room, then A Thief can steal from Brother typing serpent pass. North to next room. East to T'shober and the shop merchants next puzzle. all you want. Save before doing so, the reload if you get caught. Runes and locations Heaven puzzle: at door with Merchants aren't aware of the Inside your secret room: Jux-Bet­ rings, touch candelabra and pilfering, so you can then sell the Mani-In-Ort

11 crncifix. Put gold nugget in left Gobliitts 2 Use golden key on padlock in hand and precious stones in right These are the codes used to next room. Get half statue. Go hand. Put candleabra on Pedestal. restart the game in each new through trap door. Joseph ]. Courter Put crucifix on shell. room. Get censor. Put censor on pedes­ Room 2: VQVQFDE tal. Put cup in Holy water. Room 3: ICIGCAA Put candle into censor. Give cup Room 4: ECPQPCC Challett5e of the to St. Peter. Quickly Room 5: F1WKFEN take key and open door. Make Room 6: HQWFTFW five Realms Sign of Cross on cross, i.e., Room 7: DWNDGBW Farlnor touc'1 N, S, W, E. Room 8: JCJCJHM South of the entrance to Farinor, Fred J. Philipp Room 9: ICVGCGT give a healing spell (from Room 10: LQPCUJV Shilko's Hut in Ballytogue) to These are the codes used for Room 11: HNWVGKB Sarax. He will tell you Cagliostra sta1ting at each level. Room 12: FTQKVLE is in Southfrost. Level 1: 7 grey, 2 black, 3 yellow, Room 13: DCPLQMH Go to the northern section 6 red, 8 purple, 5 blue, 6 red, 6 Room 14: EWDGPNL and seek out a beggar, Cornier red. Room 15: TCNGTOV Crownmoor, who will offer you a Level 2: 3 yellow, 3 yellow, 3 Room 16: TCVQRPM Spirit Lamp. Buy it, for this is yellow, 4 green, 4 green, 5 blue, Room 17: IQDNKQO needed to recruit the Alveolan 2 black, 3 yellow Room 18: CDEPURJ King. Go to east side of large Level 3: 8 purple, 8 purple, 7 Room 19: NGOGKSP house and talk to Thurias grey, 2 black, 8 purple, 7 grey, 6 Room 20: NNGWITO Foolkiller, then threaten him. Do red, 7 grey Room 21 : LGWFGUS what he tells you, then go back Level 4: 6 red, 4 green, 7 grey, 4 Room 22: TQNGFVC and threaten him again. He will green, 4 green, 1 white, 6 red, 5 Joseph J. Courter tell you where the rebel leader is. blue Go to Cynna Bane's Hut, Level 5: 1 white, 3 yellow, 3 talk to her and do what she asks yellow, 8 purple, 4 green, 7 grey, you to do. Using the map and the 6 red, 3 yellow The Propheclf shovel, you will recover a good Level 6: 8 purple, 1 white, 3 Opening: Get crystal ball, copper sized treasure. Just to the north of yellow, 6 red, 8 purple, 7 grey, 6 ball, tongs. Open cupboard. Get Thurias Foolkiller is a beggar. red, 8 purple lard and knife. Go through west Allow him to join. Now go and Level 7: 4 green, 3 yellow, 7 grey, door. Get straw. Use tongs on see Cynna and talk to her again, 8 purple, 8 purple, 3 yellow, 2 guard rail. Get wood. Use knife and she will join the party, black, 4 green on reed. Get reed. Use knife on bringing her components for Level 8: 5 blue, 6 red, 7 grey, 2 reed (makes flute). Exit east. spells with her. Look for spell black, 8 purple, 7 grey, 6 red, 2 Put wood in fireplace. Put straw in components everywhere and take black fireplace. Go north. Get digitalis. all you can get. Equip Cynna Level 9: 7 grey, 5 blue, 3 yellow, Get tablet. Read book. Use key on from her inventory, and equip the 6 red, 8 purple, 1 white, 6 red, 3 skull to break it. Get ring. Remove beggar from the trunk. If you can yellow portrait and use on hook on wall. buy horses you will move faster. Level 10: 4 green, 6 red, 3 yellow, Get seed from under table. Use Clancy Shaffer 2 black, 1 white, 8 purple, 1 digitalis on seed to create drug. white, 8 purple Use drug on hideaway. Exit room. This month contributors Eddie Level 11: 7 grey, 7 grey, 3 yellow, Use flute on weem. Give straw­ Deal and Joseph Courter were 2 black, 5 blue, 2 black, 1 white, berries to Urm. Get gold. Get jam. randomly selected to receive 4 green Use flute on weem again. Give the game of their choice - so Joseph J. Courter jam to Urm. Have UlTil start up send in your clues and tips fireplace. Put cauldron in fire­ today. (All submissions be­ place. Put gold in cauldron. Use come property of Eldritch, molten gold on wooden maid. LID until October 12, 2317 A. D.) conversations. The flow of the way- it is one of the few sequels Scrpcttfs frcm 1 lslc .... game is strictly linear, and little that outperforms the preceding will happen if you don't do the game. Recommended. ffi escaped at the end of Tbe Black right thing to advance the plot. Gate) to the island and set into Magic, combat, object manipu­ Difficulty: Intermediate motion a plan to rain death and lation, music and sound effects Company: Origin/ EA terror on the land. Lord British have been overhauled and Price: $79.95 puts you on Gatlin's trail, and dressed up. Little new here, but QuestBusters price: $69.95 the sequence ends as your ship the effort will be appreciated by (includes solution) sails through the twin pillars of those who play the quest out. the island. Following the intro, the actual game begins with the If meJl10IY serves me well patty aboard the ship right after it Origin's notorious Voodoo Gan1C Dev~ .... frcm 6 lands. (This opening device will memory manager is still haunting be familiar to anyone who played Ultima. I haven't had any Martian.Dreams.) mention this only because of last trouble this time, since my main month's mention oflayoffs by set-up doesn't call for a memory Rewing the engine several companies, to demonstrate manager with which Voodoo that the industty is probably not Because the program employs an might conflict. In fact, installation really collapsing after all). Cre­ enhanced version of the Ultima and loading are painless com­ ative Labs and MediaVision were VII engine, all the new features pared to Tbe Black Gate. squabbling over sound board turf, are precisely that - enhance­ The program takes up about and Gravis was there too with ments. You now see digitized 25 megs. With Origin's FX their new board. ffi photos of characters when they Screen Saver installed, you can speak. Animated effects are view scenes from the game as smoother, and everything runs screen savers - if you have faster and with none of the bugs enough hard disk space and that crippled Ultima VII in its first memory for FX after installing h'\Ca .... frcm 3 release. (Sever·al people, however, Serpent's Isle. tell me their character has inexpli­ It runs briskly on a 486/ 33, scene where you died, not back cably changed races.) which Origin recommends. Until to the beginning of the scenario. Too crisp and clear, too real they open the box, 386 owners Conclusions: Not your standard for a fantasy, the digitized photos won't learn that their machine adventure game, Inca is worth detract from the fantasy atmo­ may not even support the game taking a look at and a listen to, sphere rather than contribute to it. at all if it's based on the "386 particularly if you like a good (Maybe it was just the sight of Step B" chip, which I had never action adventure or are seeking Warren Spector as an old man even heard of until now. It's an something truly out of the ordi­ that triggered this reaction - what early Intel that will have to be nary in a story. ffi will they do with Spector in the replaced in order to play this nex1: Ultima, dress him up in one game. Difficulty: Puzzles, intermediate; of Bennie Hill's old oufits?) Conclusions: An editor with the combat, intermediate to difficult Conversations are handled nerve to slash half the tex1: from Company: Coktel Vision/Sierra much the same as before. Key­ the game could have made this Price: $59.95 words, instead of appearing in a quest imminently more playable QuestBusters price: 549.95 menu, are overlaid on the scene. without sacrificing the depth of (includes solution) Clicking on one leads to a the story or resonance of the response and often the display of characters' personalities. new keywords. Despite the excess text, This brings up another obser­ Serpent's Isle is far more play­ G001m1S 2 .... &cm " vation: there is too much to read able than Tbe Black Gate. The in this game, at least in the early plot, as Bernie Yee pointed out, is 2, Tbe Prince Buffoon - guaran- stages. I enjoy a good fantasy " ... more straightfoiward and reed. ~ story as much as the next person easier to follow, and holds my - but if I want to read 50,000 attention better," and Clancy Difficulty: Novice to Difficult. words, I'll buy a novel. Count Shaffer tells me he is replaying it Company: Coktel Vision/Sierra on extensive note-taking, as there for the fourth time. So the con­ Price: $39.95 is no automated function for this sensus is that Serpent's Isle is QuestBusters price: $34.95 task, nor an option to print the better than Black Gate in every (includes solution)

14 ...

Sell/trade: Pohl's Gateway, King's *King's Quest 5 (3"). Police Quest 1 3wap3hop Quest 5 VGA, Star Trek 25th, Wing (3"), Wizardry 5 (5"), $37 for both. Commander 2, BAT VGA, Sorcerer Fellowship of the Ring, Artie Antics, Free ads for members only. 1O (text). Will buy/trade for Maniac Witness (5"), $20 for all 3. Police adventures per ad, original Mansion 2, Space Quest 5, other Quest 2 hint book, Robin Hood hint software only. * = clue book new quests. Shawn Lauzon, 422 book, $15 for both. Greg Wright, 63 included. Sellery, Madison WI 53706. Email: Furnace Brook, Greenwood NY [email protected] 10925 C-64 Sell only, 64/128 software, 120+ $20 each: Space Quest 5, King's Trade only: Lost Files of Sherlock titles. Send SASE for list. Also Quest 6, The Prophecy, Veil of Holmes, *Kyrandia, Stealth Affair, complete C-128 system for sale. Darkness, Crusaders, Indy and Police Quest 1 VGA (no box). Joe John Peterson, 207 E Perry St, Atlantis, Monkey Island 2, many Semanick, 303 Hill St, Bridgeville PA Durand Ml 48429-1635 more. Austin Hendricks, 155 Newell 15017 St, Pittsfield MA 01201 Trade/sell: 75 games, $5-$20 eachE. Sell only, $30 each: Space Quest 4 Plundered Hearts, Wizard of Oz, $15 each: *Space Quest 3 (both CD, Willy Beamish CD (both for $50, Legend of Blacksilver, Ultima 6, sizes), *Quest for Glory 2 (5"), or trade for Cobra Mission).King's Below the Root .... Send SASE for *Dragon Wars (both sizes). Willy Quest 6 (3", HO, VGA), $25. Police list, with your list. Daniel Cohen, Beamish 5" VGA, $20. Conquests of Quest 3 (3", HO, VGA), $15. Larry 1 2225 Rutland Ave, Redondo Beach Camelot (both sizes), $10. Want (3", HO, VGA), $10. Monkey Island 2 CA 90278 Bard's Tale 1 & 2, M & M 1. Alvin (3", HO, VGA), $20. Chris Kelly, Wong, 32 N. Railroad St, Staten 3709 Sandalwood Lane, Cincinnati MSDOS & Quest-alikes Island NY 10312 OH 45248 Will buy (either size disks) Wizardry 6 or 7, Castles 2, Battle Isle, Trade: Eye of Beholder 1, Magic Sell/trade, $20 each: *King's Quest Darklands, Conquered Kingdoms, Candle 2, Ultima 7 w/Forge of Virtue, 4, Out of this World, Bard's Tale Battle of Destiny, Ultima Under­ *Dark Queen of Krynn, *Savage Construction. Prince of Persia (no worlds, Star Control 2, Full Metal Empire, Martian Dreams, Legends of box), $10. Sound Blaster Pro, $125. Planet, plus related cluebooks. Lee Valer, Escape from Castle Hintbooks, $5 each: Dagger of Amon Dietrich , 38901 N Gilbert, Beach Wolfenstein, King's Quest 4. Want M Ra, Quest for Glory 3. Want AD&D Park IL 60099-3570 & M 4, Crusaders of Dark Savant, Unlimited Adventures, Legend of Ultima Underworld 1 & 2. Richard Kyrandia, Dune 1, Legends of Valor, Want Wasteland cluebook. Michaal Carlin, 91-48 108th St, Richmond Hill, Azure Bonds. Tommy Russell, 519 Wilkes, 3189 Haney's Bridge, NY 11418 Broadway, Bethpage NY 11714- Huntington WV 25704 2206. Sell/trade: Hard Nova, Centurion, Sell only, $23 each: Rex Nebular, Ultima 7, Lightspeed, Magic Candle Veil of Darkness, Prophecy of 2, The Summoning, Spellcasting 101 , Sell only, $25 each, VGA 3" HO: Shadow, Star Control 2, Treasures of Monkey Island 2, Terminator 2029, *Legend of Kyrandia, *Magic Candle lnfocom 2, EOB 2, Larry 5. Norman Dune 2, Crusaders of Dark Savant. 2, 5" Tunnels & Trolls. $15 each: 3" Hughes, 5801 Flaxman St #75, Lots more - Apple games to sell too. Fountain of Dreams, War in Middle Pensacola FL 32506. Prodigy ID: Will trade lists, want any new games. Earth, *Dragon Wars, Centurion. MMDS23A Wai Ming Lee, 3255 Beaubien E, Both sizes: Conquests of Camelot, Montreal, Quebec, Canada H1 X 1 G4. Trial by Fire, Space Quest 3. Robert Sell, $20 each: 5" M & M 3, 3" *EOB Kraus, 3038 N Christiana, Chicago 2, 3" *Gateway. $15 each (all 3"): Trade, CD with Ultima Underworld, IL 60618 *Drakkhen, Magic Candle 2, Popu­ Wing Commander 2, Comanche: lous. Todd Bohrer, 1207 Cottage Maximum Overkill, Harde Ace Ill. Will buy: Bard 2, *Bane, *Monkey Lane, Billings MT 59102 Want Alone in the Dark, Star Trek Island 1 & 2, *Champions of Krynn. 25th, Monkey Island 2, Darksee, Daryl Dally, 621 N Wakefield St, Sell only, $15, both sizes: Stellar Leather Goddesses 2, Dagger of Arlington VA 22203 Agent (text adver.ture). Robert Amon Ra, Lost in LA. Mario Zecca, Kraus, 3038 N Christiana, Chicago IL 136 Smadbeck R, Carmel NY 10512 Sell, $15 each plus S&H: Ultima 60618 Underworld 2, Ultima 7 Part 2, Star $25 each: Maelstrom, Rome, Control 2, Magic Candle 3, Batman Trade/sell, $18 each: *Eye 2, Elvira Kyrandia, Spelljammer, Perfect Returns, more. Send list of wants. 2, *Planet's Edge, *Prophecy of General, Realms, Powermonger, Checks rejected. Jeff Bernard, Shadow. Will trade for Xeen, Savant, more. Mike Prero, 12659 Eckard 14526 Juniper St, San Leandro CA other RPGs. T. Dauer, 1816 Lynvale Way, Auburn CA 95603 94579 Lane, Walnut Creek CA 94596 Will buy: Larry 2, Glory 3, Police 3", $25 each: *M & M 3, *Planet's $15 each for all games, or will trade Quest 3, Space Quest 3 or 5, Dagger Edge. 5", *Dark Queen Krynn. Want for M & M 4, Monkey Island 2, new of Amon Ra, King's Quest 6. Sell/ Dune, Wasteland, Cobra Mission. J Sierras, more. Bertrand Fan, 1944 trade. $40 each, $100 for all three: Wilkes, 3189 Haney's Br., Hunting­ Starvale Rd, Glendale CA 91207 *Quest for Glory 1, *Space Quest 4, ton WV 25704 ~

15 SPECIAL OF 1HE MONTH! King's Quest V1 ...... $69 Veil of Darkness ...... $55 Free solution wilh any game Quest for Glory 3: ...... $55 {except L--'rw~ufe1"S E..-1 King'.~· Quest for Clues 2, 3 or 4 ...... $25 Dungeon Master: ...... $45 Quest V~, plus a stack of (40 solutions in each) Ultima 7: Forge of Vi11ue ...... $25 mapping paper. Include $3 The Summoning ...... $55 Quest for Clues: Book of Swords .. $17 sliipping for 1 game, $5 for two Quest for Clues: Book of Orbs $ ... $17 (USA only; St.'C international Rex Nebular ...... $55 (20 solutions in each) rales below). Legend of Kyrandia ...... $55 (includes US shipping. Canadians & Daggerof Amon Ra ...... $59 Official Book of Ultima ...... $17 APOs add $3 US funds, overseas air, Spcllcasting 301 ...... $45 (solutions to Ultimas 1-7, Ultima add $15) Underworld) Lost Treasures of Infocom l or 2 . $42 Lure of the Temptress ...... $45 King's Quest Companion ...... $20 MSDOS Quests Space Quest Companion ...... $20 (Please state disk size. other specs) See this issue's reviews for prices Freddy Pharkas: ...... $57 Quest for Clues 1: photocopies of of latest releases. solutions ...... $2 The Prophecy ...... $54 each to USA, others add $1 each Challenge of the 5 Realms ...... $59 To USA. add $3 shipping per book. . Waxworks ...... $45 game; $2 each on additional items. To QB Map Kit, 100 map sheets in each APO & Canada. add 54/$2. Ovmc~t~. Star Control II ...... $45 Kit A (graphic adventures) ...... $8 add S12;S8. No bills mes. VlSN Kit B (role-playing quests) ...... $8 Space Quest 5 ...... $59 Mastercarci check or postal money order. AZ residents add. 5% sales tax .

QucstB~sters Bulk Rate U. S. Postage Paid PO Box 8514·3 Tucson Al . ·-.._,,. Tucson AZ 85754 Permii No. 1153 Forwarding and Return Postage Guaranteed Address Correction Requested

Membership #1546 expires 93109 CHIP STANEK 2962 GASLIGHT CIR SPRINGFIELD MO 65810