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The Rise of Traditional Chinese Medicine and Its Materia Medica A
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of Bath Research Portal Citation for published version: Williamson, EM, Lorenc, A, Booker, A & Robinson, N 2013, 'The rise of traditional Chinese medicine and its materia medica: a comparison of the frequency and safety of materials and species used in Europe and China', Journal of Ethnopharmacology, vol. 149, no. 2, pp. 453-62. https://doi.org/10.1016/j.jep.2013.06.050 DOI: 10.1016/j.jep.2013.06.050 Publication date: 2013 Document Version Early version, also known as pre-print Link to publication University of Bath General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. Take down policy If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. Download date: 13. May. 2019 Journal of Ethnopharmacology 149 (2013) 453–462 Contents lists available at ScienceDirect Journal of Ethnopharmacology journal homepage: www.elsevier.com/locate/jep The rise of traditional Chinese medicine and its materia medica: A comparison of the frequency and safety of materials and species used in Europe and China Elizabeth M. Williamson a,n, Ava Lorenc b,nn, Anthony Booker c, Nicola Robinson b a University of Reading School -
Chaotic Descriptor Table
Castle Oldskull Supplement CDT1: Chaotic Descriptor Table These ideas would require a few hours’ the players back to the temple of the more development to become truly useful, serpent people, I decide that she has some but I like the direction that things are going backstory. She’s an old jester-bard so I’d probably run with it. Maybe I’d even treasure hunter who got to the island by redesign dungeon level 4 to feature some magical means. This is simply because old gnome vaults and some deep gnome she’s so far from land and trade routes that lore too. I might even tie the whole it’s hard to justify any other reason for her situation to the gnome caves of C. S. Lewis, to be marooned here. She was captured by or the Nome King from L. Frank Baum’s the serpent people, who treated her as Ozma of Oz. Who knows? chattel, but she barely escaped. She’s delirious, trying to keep herself fed while she struggles to remember the command Example #13: word for her magical carpet. Malamhin of the Smooth Brow has some NPC in the Wilderness magical treasures, including a carpet of flying, a sword, some protection from serpents thingies (scrolls, amulets?) and a The PCs land on a deadly magical island of few other cool things. Talking to the PCs the serpent people, which they were meant and seeing their map will slowly bring her to explore years ago and the GM promptly back to her senses … and she wants forgot about it. -
Sample File ACCURSED DEFILER CR 4 (1,100 XP) CHECKLIST M Undead, NE Speed 30' 1
Sample file ACCURSED DEFILER CR 4 (1,100 XP) CHECKLIST M undead, NE Speed 30' 1. Accursed Defiler 33. Forest Marauder 66. Ratatosk 2. Amphiptere 34. Frostveil 67. Ravenala AC 12 HP 75 (10d8+30) 3. Angel, Fidele 35. Ghoul, Darakhul 68. Rift Swine S 19|+4 D 14|+2 C 17|+3 I 6|–2 W 15|+2 Ch 14|+2 4. Angler Worm 36. Ghoul, Imperial 69. Sandman Skills Percept +4, Stealth +4 5. Arboreal Grappler 37. Ghoul, Iron 70. Sap Demon 6. Aridni 38. Giant, Flab 71. Sarcophagus Slime Dmg Resist necrotic; nonmagic bludg/pierc/slash 7. Asanbosam 39. Giant, Thursir 72. Scorpion, Night weapons 8. Bagiennik 40. Gnoll Havoc & Stygian Fat-tail Dmg Imm poison 9. Bearfolk Runner 73. Selang Cond Imm charmed, exhaustion, frightened, poisoned 10. Bereginyas 41. Goat-man 74. Serpopard Senses darkvision 60', #14 11. Bouda 42. Harpy, Owl 75. Skitterhaunt 12. Cactid 43. Hound Of The 76. Spider, J'ba Fofi Languages knows ancient language, can’t speak 13. Carrion Beetle Night 77. Spire Walker Cursed Existence At 0 hp in desert terrain, its body 14. Cavelight Moss 44. Hulking Whelp 78. Subek disintegrates into sand & a sudden dry breeze. But 15. Dau 45. Imy-ut Ushabti 79. Swarm, Beetle unless killed in a hallowed location, w/radiant dmg, or 16. Death Butterfly 46. Jaculus Prismatic Swarm & Greater 47. Kikimora 80. Swarm, Scarab by a blessed creature, it reforms at next sundown 17. Deep One & Deep 48. Kongamato Manabane 1d100 miles away in a random direction. One Hybrid Priest 49. Lich Hound 81. -
A Collection of First Tier Creatures from Heraldry and Beyond
Ye Olde Physiologus A Collection of First Tier Creatures from Heraldry and Beyond DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their Sampledistinctive likenesses are property of Wizards of the Coast. This material is protected underfile the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Ye Olde Physiologus Author: K. David Ladage Alphyn......................................................5 Hellion....................................................21 Amphisbaena............................................6 Kopoacinth..............................................22 Antalope....................................................7 Lava Bear................................................23 Bonnacon..................................................8 Leucrocotta.............................................23 Boreyne.....................................................9 Mahr.......................................................24 -
Table of Contents
.........................................Table Of Contents............................................................... 0. About Dominions KB (Knowledge Base) <URL:#tn=0. About Dominions KB (Knowledge Base)> 0.1 Author <URL:#tn= 0.1 Author> 0.2 Description <URL:#tn= 0.2 Description> 0.3 Credits <URL:#tn= 0.3 Credits> 0.4 Version <URL:#tn= 0.4 Version> 1. Best tricks learned from MP games <URL:#tn=1. Best tricks learned from MP games> 1.1 Sneaky snipers <URL:#tn= 1.1 Sneaky snipers> 1.2 Wrathers <URL:#tn= 1.2 Wrathers> 1.3 Rain of stones <URL:#tn= 1.3 Rain of stones> 1.4 Black servant sneakers <URL:#tn= 1.4 Black servant sneakers> 1.5 Get upkeep free undead commanders <URL:#tn= 1.5 Get upkeep free undead commanders> 1.6 Beware the visiting heroes <URL:#tn= 1.6 Beware the visiting heroes> 2. Buffs in dominions III <URL:#tn=2. Buffs in dominions III> 2.1 (F)ire <URL:#tn= 2.1 (F)ire> 2.2 (A)ir <URL:#tn= 2.2 (A)ir> 2.3 (W)ater <URL:#tn= 2.3 (W)ater> 2.4 (E)arth <URL:#tn= 2.4 (E)arth> 2.5 A(S)tral <URL:#tn= 2.5 A(S)tral> 2.6 (D)eath <URL:#tn= 2.6 (D)eath> 2.7 (N)ature, <URL:#tn= 2.7 (N)ature,> 2.8 (B)lood <URL:#tn= 2.8 (B)lood> 3. Lessons learned from MP games <URL:#tn=3. Lessons learned from MP games> 3.1 Research <URL:#tn= 3.1 Research> 3.2 Raiding <URL:#tn= 3.2 Raiding> 3.3 Blood <URL:#tn= 3.3 Blood> 3.4 Assassination. -
Dinosaurs Take Flight
SPECIAL ISSUE: DINOSAURS TAKE FLIGHT Terrible Lizards: A New Family Portrait nside the U.S. and Russian Space Programs - , _aunches September 17 October 1 2005 US Destinations ' Russian Destinations Rose Center for Earth and Sp Baykonur Cosmodrome *" New York City Kazakhstan ' Goddard Space Center , Mission Control Greenbelt, MD ;. Moscow, Russia Smithsonian Institution, Yuri Gagarin # | Cosmonaut National Air & Space Musetil Training Center Washington D.C. - 1, (GCTC) Moscow Kennedy Space Cente*"^* 'ptional Cosmonaut Training Cape Canaveral, FL 1 Star City Johnson Space Cent Houston, TX An around-the-world, red-carpet seminar examining humankind's ongoing efforts in planetary science and space travel i^ERiCAN Museum S Natural History ^ • Discovery Tours Central Park yVest^t 79th Street, New York, New York 1 0024-5 I 92 ::^|Ei|462.-8687 or 2 1 2-769-5toB^??^P?TI 2-769-5755 E-mail: [email protected] www.discoverytours.org MAY 2005 VOLUME 114 NUMBER SPECIAL ISSUE: DINOSAURS TAKE FLIGHT FEATURES 40 ALL IN THE FAMILY A dadogmm shows how dinosaurs are related to one another—and where the birds fit in. 42 BIRD'S-EYE VIEW 34 THE VARIETIES OF TYRANNOSAURS Because modern dinosaurs are flying all around us, examining Knowledge about the most 48 BUTTING HEADS them closely can ofler new fearsome dinosaurs and their relatives Thefour greatest controversies insights into the lives is finally measuring up in dinosaur science of theirfossilized ancestors. to the animals' fame. J. DAVID ARCHIBALD MATTHEW T. CARRANO MARK A. NORELL AND XU XING SANKAR CHATTERJEE LUIS M. CHIAPPE AND PATRICK M. O'CONNOR ANDREW A. -
Règlement Sportif
RÈGLEMENT SPORTIF SAISON 2016-2017 Édition du 27/11/2016 DISPOSITIONS GÉNÉRALES RÈGLEMENT DES COMPÉTITIONS RÈGLEMENT D’ARBITRAGE WUSHU FFKDA Règlement sportif – Edition du 27/11/2016 Page 1 / 144 TABLE DES MATIÈRES DISPOSITIONS GÉNÉRALES 7 1) LES FORMES SPORTIVES INTERNATIONALES 8 Taolu traditionnel et moderne 8 Combat sanda et qingda 8 2) LES FORMES SPORTIVES SPECIFIQUES 9 RÈGLEMENT DES COMPÉTITIONS 10 CODE DE L’ETHIQUE DES COMPETITEURS WUSHU 11 1ERE PARTIE : LES COMPETITIONS NATIONALES 12 Article 1 : Les différents modes d’accès aux compétitions nationales 12 Article 2 : Compétitions nationales avec qualifications en zones 12 Article 3 : Zones wushu pour les qualifications nationales 14 Article 4 : Règles de programmation des qualifications en zones wushu 14 Article 5 : Compétitions officielles et officialisées 15 2EME PARTIE : LES CATEGORIES DE COMPETITION 16 Article 1 : Catégories d’âge pour toutes les compétitions 16 Article 2 : Les catégories Honneur et Elite des championnats de France 16 Article 3 : Catégories de poids pour les compétitions combat 17 Article 4 : Catégories d’épreuves des compétitions taolu traditionnel 18 Article 5 : Catégories d’épreuves des compétitions taolu moderne 19 3EME PARTIE : LES DIFFERENTS ACTEURS – ROLES ET RESPONSABILITES 21 Article 1 : La commission sportive nationale wushu 21 Article 2 : Le président fédéral et le bureau exécutif 21 Article 3 : Les juges et arbitres 21 Article 4 : Les compétiteurs 22 Article 4 : Les clubs 22 Article 6 : Les participants aux compétitions 22 Article 7 : Organisation -
Maps, Myths, and Monsters
Maps, Myths, and Monsters Completed By: 1 Introduction When Sebastian Munster was making maps in the early 1500s, he wanted to include pictures of people and animals from far away. But Munster didn’t have photographs or the internet to help him-- instead he had to rely on stories from explorers and very old books for his information. Munster lived during a time period we call the Renaissance, which lasted from about 1450 to 1600. Europe was discovering a lot about the world during the Renaissance, but there was still a lot that they misunderstood. Directions: Find the following images of mythical characters and creatures on the Renaissance maps and illustrations provided. Make sure to note the item numbers when you find the images. Part One: Myths Myths are stories that include supernatural beings or events in order to explain how nature, ideas, or practices came into existence. Medieval Myths In the Middle Ages, people were taught to believe that the only source of truth was the Catholic Church. Even though map people during the Renaissance began to believe that science and logic were the keys to knowledge, many medieval myths were still widely accepted. 1. If you asked most Europeans during the Middle Ages how human beings came to exist, they would likely tell you the story of Adam and Eve, found in the Book of Genesis, which is included in the Bible. According to Genesis, the first man, Adam was created from dust by god. The first woman, Eve, was created from a rib of Adams. In the Medieval worldview, all human beings are descendants of Adam. -
Daoc Shrouded Isles Eguide Cove
This game has received the following rating from the ESRB primagames.com® Prima’s Official Strategy Guide Justin Brown • Robert Howarth • Damien Waples Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court Roseville, CA 95661 1-800-733-3000 www.primagames.com The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. ©2002 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc. Product Development Manager: Jennifer Crotteau Design Team: Sherry Macias, Melissa Francis, Jim “Mcmacster” Knight, Marc “Carne DelMuerto” Riegel ©2001-2002 Mythic Entertainment, Inc. All rights reserved. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," the Dark Age of Camelot and Shrouded Isles logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc. All products and characters mentioned in this book are trademarks of their respective companies. Please be advised that the ESRB rating icons, "EC", "K-A", "E", "T", "M", "AO" and "RP" are copyrighted works and certifica- tion marks owned by the Interactive Digital Software Association and the Entertainment Software Rating Board and may only be used with their permission and authority. Under no circumstances may the rating icons be self-applied or used in connection with any product that has not been rated by the ESRB. -
The Yale Review of International Studies
VOLUME 4, ISSUE 3, SPRING 2014 The Yale Review of International Studies The Acheson Prize Issue FIRST PLACE THIRD PLACE (TIED) The Historiography of Postwar The Invisible Ring and and Contemporary Histories the Invisible Contract: of the Outbreak of World War I Corporate Social Contract Tess McCann as the Normative Basis 91 of Corporate Environmental Responsibility SECOND PLACE Dilong Sun 57 Sinking Their Claws into the Arctic: Prospects for Four Ways to Matter in Sino-Russian Relations in the Pakistan: How Four of World’s Newest Frontier Pakistan’s Most Important TaoTao Holmes Politicians Retained Power 75 in Exile, 1984 – 2014 Akbar Ahmed 33 EDITORS-IN-CHIEF Samuel Obletz, Grayson Clary EXECUTIVE EDITOR Allison Lazarus MANAGING EDITORS Erwin Li, Talya Lockman-Fine SENIOR EDITORS Aaron Berman, Adrian Lo, Anna Meixler, Apsara Iyer, Jane Darby Menton EDITORS Abdul-Razak Zachariah, Andrew Tran, Elizabeth de Ubl, Miguel Gabriel Goncalves, Miranda Melcher DESIGN Martha Kang McGill and Grace Robinson-Leo CONTRIBUTORS Akbar Ahmed, Erin Alexander, TaoTao Holmes, Jack Linshi, Tess McCann, Dilong Sun ACADEMIC ADVISORS Paul Kennedy, CBE Amanda Behm J. Richardson Dilworth Associate Director, Professor of History, International Security Yale University Studies, Yale University Walter Russell Mead Beverly Gage James Clarke Chace Professor of History, Professor of Foreign Yale University Affairs, Bard College Nuno Monteiro Ambassador Ryan Crocker Assistant Professor Kissinger Senior Fellow, of Political Science, Jackson Institute, Yale Yale University -
Magical Trinkets
1 Magic Items These are the magic items available for forging in the game, using a mage with the appropriate magic skill and requisite number of magic gems. Some magic items are not listed here which cannot be forged, only found by chance. key meaning Path Magic path skill required to forge (also determines cost) Rng Range Att Attack Def Defense Dmg Damage Len Length Enc Encumbrance Prot Protection CR Cold Resistance FR Fire Resistance PR Poison Resistance SR Shock Resistance AP Armor-Piercing (protection halved) AN Armor-Negating Ldr Leadership RP Research Points Str Strength Prec Precision MR Magic Resistance +Path Magic skill boost Aff Res Affliction Resistance Forging costs: Path requirements determine the forging cost of magic items. If multiple paths are needed, gems of each type are used. 1 level = 5 gems/slaves, 2 levels = 10, 3 levels = 15, 4 levels = 20, 5 levels = 30, 6 levels = 40, 7 levels = 55, 8 levels = 70. Example: The Sword of Many Colors (Earth 4, Astral 3) requires 25 Earth gems and 15 Astral gems to forge. You will not be able to forge a unique item that is already in existence. One handed weapons: Magical Trinkets (Construction level 0) Name Path Rng Att Def Dmg Len Special properties Fire Sword F1 0 1 1 10 1 Ice Sword W1 0 1 3 6 1 Ice Lance W1 0 1 2 3 3 Can only be used by fliers or mounted Sling of Accuracy A1 40 5 0 12 0 Str not added Blacksteel Sword E1 0 2 2 9 1 Enchanted Sword S1 0 1 2 8 1 Enchanted Spear S1 0 2 2 7 3 Hardwood Club N1 0 1 1 5 1 One handed weapons: Lesser Magical Items (Construction level 2) -
Monsters of the Mediterranean and Legendary Quest Are Trademarks of Loreweaver, Inc
Official Game Rules for Legendary QuestÔ By John Kirk Edited by Genevieve Burt legendaryquest.com The Monsters of the Mediterranean and Legendary Quest are trademarks of LoreWeaver, Inc. October 28, 2003 The Monsters of the Mediterranean ii he Monsters of the Meditteraneanä The Grimoire of Game Rulesä and all associated books (The Tome of Terrors, The Lexicon of Lore, The Manual of Mythology, Celtic Creatures and Nordic Nightmares, The Monsters Tof the Mediterranean, and The Handbook of Hazards and House Rules) are Copyright ã1996-2002 by LoreWeaver. All rights reserved. You may make unlimited electronic copies of this book and may print out individual copies for your own personal use; provided the work is copied in its entirety and you make no alterations to its content. You may make limited numbers of hard copies at a printing service (no more than 5 copies at a time), provided said printing service does not otherwise act as a publishing house and provided said printing service charges fees for the copies that are commensurate with its general copying services. You may be reimbursed by the recipients of those copies for the copy fees, but may not otherwise charge those recipients any amount over this cost. In other words, if you try to sell this book for profit, we’ll sue the pants off of you. On the other hand, if you are a publishing house that wants to sell this book for profit, get a hold of us and we’ll talk turkey. (Note: If you’re one of those “publishing houses” that charges its writers for the privilege of having you publish their books, don’t even bother asking.