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Cheers to Oktoberfest Ames Celebrates with Drinks, Fun
Iowa State Daily, October 2019 Iowa State Daily, 2019 10-14-2019 Iowa State Daily (October 14, 2019) Iowa State Daily Follow this and additional works at: https://lib.dr.iastate.edu/iowastatedaily_2019-10 Recommended Citation Iowa State Daily, "Iowa State Daily (October 14, 2019)" (2019). Iowa State Daily, October 2019. 16. https://lib.dr.iastate.edu/iowastatedaily_2019-10/16 This Book is brought to you for free and open access by the Iowa State Daily, 2019 at Iowa State University Digital Repository. It has been accepted for inclusion in Iowa State Daily, October 2019 by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. An independent student newspaper serving Iowa State since 1890 59 45 10.14.2019 Vol. 220 No. 035 MONDAY Cheers to Oktoberfest Ames celebrates with drinks, fun BY JAKE.WEBSTER @iowastatedaily.com The 2019 Ames Oktoberfest featured music, a variety of beers and wines, the Iowa State vs. West Virginia football game and SYDNEY NOVAK/ IOWA STATE DAILY several yard games for entertainment. Nicholas Ryan, freshman in open option, went to various activities with Oktoberfests are held across the world to his family during Family Weekend. Ryan’s parents said they were most celebrate German culture — including its excited to learn more about a typical day for him at Iowa State. music, food and beverages. The first 1,000 people who entered the venue for the eighth annual Ames Family Weekend Oktoberfest, held in the parking lot of Main Street Station, received a free beer mug. offers new activities as Iowa Brewing Company’s “Bohemian Rapids” beer was skillfully poured by one of the individuals running the taps at attendance increases Oktoberfest. -
How to Buy DVD PC Games : 6 Ribu/DVD Nama
www.GamePCmurah.tk How To Buy DVD PC Games : 6 ribu/DVD Nama. DVD Genre Type Daftar Game Baru di urutkan berdasarkan tanggal masuk daftar ke list ini Assassins Creed : Brotherhood 2 Action Setup Battle Los Angeles 1 FPS Setup Call of Cthulhu: Dark Corners of the Earth 1 Adventure Setup Call Of Duty American Rush 2 1 FPS Setup Call Of Duty Special Edition 1 FPS Setup Car and Bike Racing Compilation 1 Racing Simulation Setup Cars Mater-National Championship 1 Racing Simulation Setup Cars Toon: Mater's Tall Tales 1 Racing Simulation Setup Cars: Radiator Springs Adventure 1 Racing Simulation Setup Casebook Episode 1: Kidnapped 1 Adventure Setup Casebook Episode 3: Snake in the Grass 1 Adventure Setup Crysis: Maximum Edition 5 FPS Setup Dragon Age II: Signature Edition 2 RPG Setup Edna & Harvey: The Breakout 1 Adventure Setup Football Manager 2011 versi 11.3.0 1 Soccer Strategy Setup Heroes of Might and Magic IV with Complete Expansion 1 RPG Setup Hotel Giant 1 Simulation Setup Metal Slug Anthology 1 Adventure Setup Microsoft Flight Simulator 2004: A Century of Flight 1 Flight Simulation Setup Night at the Museum: Battle of the Smithsonian 1 Action Setup Naruto Ultimate Battles Collection 1 Compilation Setup Pac-Man World 3 1 Adventure Setup Patrician IV Rise of a Dynasty (Ekspansion) 1 Real Time Strategy Setup Ragnarok Offline: Canopus 1 RPG Setup Serious Sam HD The Second Encounter Fusion (Ekspansion) 1 FPS Setup Sexy Beach 3 1 Eroge Setup Sid Meier's Railroads! 1 Simulation Setup SiN Episode 1: Emergence 1 FPS Setup Slingo Quest 1 Puzzle -
OPERATIONAL EBIT INCREASED 217% to SEK 396 MILLION
THQ NORDIC AB (PUBL) REG NO.: 556582-6558 EXTENDED FINANCIAL YEAR REPORT • 1 JAN 2018 – 31 MAR 2019 OPERATIONAL EBIT INCREASED 217% to SEK 396 MILLION JANUARY–MARCH 2019 JANUARY 2018–MARCH 2019, 15 MONTHS (Compared to January–March 2018) (Compared to full year 2017) > Net sales increased 158% to SEK 1,630.5 m > Net sales increased to SEK 5,754.1 m (507.5). (632.9). > EBITDA increased to SEK 1,592.6 m (272.6), > EBITDA increased 174% to SEK 618.6 m (225.9), corresponding to an EBITDA margin of 28%. corresponding to an EBITDA margin of 38%. > Operational EBIT increased to SEK 897.1 m > Operational EBIT increased 217% to SEK 395.9 m (202.3) corresponding to an Operational EBIT (124.9) corresponding to an Operational EBIT margin of 16%. margin of 24%. > Cash flow from operating activities amounted > Cash flow from operating activities amounted to SEK 1,356.4 m (179.1). to SEK 777.2 m (699.8). > Earnings per share was SEK 4.68 (1.88). > Earnings per share was SEK 1.10 (1.02). > As of 31 March 2019, cash and cash equivalents were SEK 2,929.1 m. Available cash including credit facilities was SEK 4,521.1 m. KEY PERFORMANCE INDICATORS, Jan-Mar Jan-Mar Jan 2018- Jan-Dec GROUP 2019 2018 Mar 2019 2017 Net sales, SEK m 1,630.5 632.9 5,754.1 507.5 EBITDA, SEK m 618.6 225.9 1,592.6 272.6 Operational EBIT, SEK m 395.9 124.9 897.1 202.3 EBIT, SEK m 172.0 107.3 574.6 188.2 Profit after tax , SEK m 103.0 81.1 396.8 139.2 Cash flow from operating activities, SEK m 777.2 699.8 1,356.4 179.1 Sales growth, % 158 673 1,034 68 EBITDA margin, % 38 36 28 54 Operational EBIT margin, % 24 20 16 40 Throughout this report, the extended financial year 1 January 2018 – 31 March 2019 is compared with the financial year 1 January – 31 December 2017. -
Stronghold 2 Crack Download Torent Tpb
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THQ Nordic AB (Publ) Acquires Koch Media
THQ Nordic AB (publ) acquires Koch Media Investor Presentation February 14, 2018 Acquisition rationale AAA intellectual property rights Saints Row and Dead Island Long-term exclusive licence within Games for “Metro” based on books by Dmitry Glukhovsky 4 AAA titles in production including announced Metro Exodus and Dead Island 2 2 AAA studios Deep Silver Volition (Champaign, IL) and Deep Silver Dambuster Studios (Nottingham, UK) #1 Publishing partner in Europe for 50+ companies Complementary business models and entrepreneurial cultural fit Potential revenue synergy and strong platform for further acquisitions EPS accretive acquisition to THQ Nordic shareholders 2 Creating a European player of great scale Internal development studios1 7 3 10 External development studios1 18 8 26 Number of IPs1 91 15 106 Announced 12 5 17 Development projects1 Unannounced 24 9 33 Headcount (internal and external)1 462 1,181 1,643 Net sales 2017 9m, Apr-Dec SEK 426m SEK 2,548m SEK 2,933m2 Adj. EBIT 2017 9m, Apr-Dec SEK 156m SEK 296m3 SEK 505m2,3 1) December 31, 2017. 2) Pro forma. 3) Adjusted for write-downs of SEK 552m. Source: Koch Media, THQ Nordic 3 High level transaction structure THQ Nordic AB (publ) Koch Media Holding GmbH, seller (Sweden) (Germany) Purchase price EUR 91.5m 100% 100% SALEM einhundertste Koch Media GmbH, Operations Holding GmbH operative company (Austria) 100% (Austria) Pre-transaction Transaction Transaction information . Purchase price of EUR 91.5m – EUR 66m in cash paid at closing – EUR 16m in cash paid no later than August 14, 2018 – EUR 9.5m in shares paid no later than June 15, 2018 . -
Weekly News Digest #47
INVESTGAME Nov 16 — Nov 22, 2020 Weekly News Digest #47 Hi everyone, Last week we decided to create the archive of the weekly newsletter for your convenience — click here to access it. Roblox to go public on the New York Stock Exchange CAbased video game platform Roblox has filed its S1 registration documents targeting an IPO on NYSE before the end of this year. Roblox has neither disclosed the sum it’s planning to raise, nor the valuation of the company. Founded in 2004, Roblox Corporation has raised $335.9m investments over the course of 8 rounds with the most recent Series G round closed in Feb 2020 — raising $150m at a $4B postmoney valuation. Just eight months later in Oct 2020, Roblox’s rumored potential IPO valuation was said to be $8B. Such an impressive valuation enhancement could be explained by the strong demand for entertainment content due to COVID19 and shelterinplace orders (Roblox’s DAUs increased by 90% from 19.1m in Q4’19 to 36.2m DAU in Q3’20). The company’s financial results over the last twelve months ending 30 Sep 2020 are: > $1,477m Bookings vs. $727m Revenue — Roblox gradually recognizes revenue over the average lifetime of a paying user; > ($245m) Loss from operations vs. +$301m Free cash flow. Roblox is an operationally profitable business (taking into account bookings numbers), and we consider the rumored $8B as a probable valuation at IPO. The valuation multiples in such case would be 5.4x Bookings, 11.0x Revenue, and 27x Free cash flow. -
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
THQ Nordic (THQNO.ST)
COMPANY ANALYSIS 1 March 2018 Summary THQ Nordic (THQNO.ST) List: Power-up! Market Cap: 11,190 MSEK The company had an immense release schedule with loads of Industry: Gaming new content during the quarter. The reported numbers beat CEO: Lars Wingefors Chairman: Kicki Wallje-Lund our estimates. Even though that THQ Nordic produced a record quarter, the thing stole the spotlight was the announcement of the acquisition of Koch Media; we get into OMXS 30 THQ Nordic detail about the acquired company in this research update. 160 The acquisition is a prime example of THQ Nordic’s 140 acquisition strategy. We believe that the market is yet to fully 120 100 grasp the underlying value and cash flow generating 80 capabilities of THQ Nordic’s growing IP portfolio, which was 60 enhanced significantly by the acquirement. 40 20 We raised our Base-case valuation to 140 SEK per share 0 28-Feb 29-May 27-Aug 25-Nov 23-Feb based on a Back-Of-The-Envelope assessment on the same day as the acquisition. Following a more in-depth analysis, we increase our fair value estimate further to 168 SEK per share. We argue that the new addition to the Group was acquired at a low price and that the long-term possibilities following the purchase are vast. Redeye Rating (0 – 10 points) Management Ownership Profit outlook Profitability Financial strength 8.0 points 9.0 points 7.0 points 6.0 points 8.0 points Key Financials 2016 2017 2018E 2019E 2020E Share information Revenue, MSEK 302 508 3,666 3,909 4,300 Share price (SEK) 141.0 Growth 42% 68% 622% 7% 10% Number of shares (m) 79.4 EBITDA 132 273 929 1,009 1,212 Market Cap (MSEK) 11,190 EBITDA margin 44% 54% 25% 26% 28% Net cash (MSEK) 255 EBIT 95 188 616 696 849 Free float (%) 50 % EBIT margin 31% 37% 17% 18% 20% Daily turnover (’000) 60 Pre-tax earnings 93 182 616 696 849 Net earnings 72 139 480 543 662 Net margin 24% 27% 13% 14% 15% Analysts: Kristoffer Lindstrom 2016 2017 2018E 2019E 2020E [email protected] Dividend/Share 0.00 0.00 0.00 0.00 2.50 2016 2017 2018E 2019E 2020E EPS adj. -
Media and Games Invest Level Up
Release date: 09 October 2020 Market data as of: 08 October 2020 Media and Games Invest Germany | Holding companies MCap: EUR95.9m This report is intended for [email protected]. Unauthorized distribution prohibited. Buy (Not Rated) Level Up Target Price: EUR2.30 (none) Current Price: EUR1.37 What’s it all about? Up/downside: 67.9% We initiate coverage with a Buy on Media and Games Invest plc (MGI), a buy-and- Change in TP: none build market consolidator in online video gaming and digital advertising. Digital Change in Adj. EPS: none 19E/NM+ 20E entertainment has emerged as a COVID-19 safe haven. We see significant upside to MGI’s current share price assuming a successful continuation of management’s M&A strategy, and with consolidation benefits in its media segment yielding margin expansion. Gaming has reached a new era; we invite investors to reassess its attractiveness with MGI shares, which offer a profitable gaming portfolio with a Sven Sauer proven M&A strategy and beneficial market dynamics, complemented by an Equity Research Analyst attractive digital advertising portfolio and significant inter-segment synergy +49 69 7 56 96 131 potential. [email protected] Holding companies research team Biographies at the end of this document Kepler Cheuvreux and the issuer have agreed that Kepler Cheuvreux will produce and disseminate investment research on the said issuer as a service to the issuer. IMPORTANT. Please refer to keplercheuvreux.com\disclaimer for keplercheuvreux.com This research is the product of Kepler Cheuvreux, which is authorized and “Important disclosures” and analyst certification(s). regulated by the Autorité des Marchés Financiers in France. -
Embracer Group
Update Equity Research 4 September 2020 Embracer Group Sector: Gaming Many Power-Ups Gained FAIR VALUE RANGE BEAR BASE BULL Redeye believes the increased number of studios in the group, the growing IP portfolio, and 95 205 260 especially the increasing quality in the games released are key drivers for Embracer’s continued success. Despite what many investors think, Embracer Group is not a one-man show, it is a family effort of doing something great in the gaming industry. EMBRAC.ST VERSUS OMXS30 OMXS 30 Embracer Group 200 Positive Chain of Events Two of the three major acquisitions following the Q1-report were composed by the two 150 founders of Saber Interactive (currently Embracer’s second largest shareholder) One of the 100 crucial reasons for 4A Games and NWI to “join the family” was in fact to consolidate with Saber Interactive. The effect of the acquisition of Saber Interactive resulted in two other 50 acquisitions of high-quality studios. We expect this positive chain of events will continue in 0 Embracer Group which will enable continued earnings growth for the company. 04-sep 03-dec 02-mar 31-maj 29-aug REDEYE RATING Improving the Quality One of our concerns over the years has been that Embracer’s games score relatively low in 5 ratings (Metascore and user score). Embracer has the last year communicated its “Quality 4 4 First” Strategy which has shown good results. Many of last quarter’s multiple games released has a Metascore of over 80. High quality products will always be a competitive advantage and will increase Embracer’s prospects we expect. -
The Virtual-Musical Other: Creating Unique Worlds Through
THE VIRTUAL-MUSICAL OTHER: CREATING UNIQUE WORLDS THROUGH MUSICAL SOUND IN VIDEOGAMES A THESIS SUBMITTED TO THE GRADUATE DIVISION OF THE UNIVERSITY OF HAWAI'I AT MANOA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS IN MUSIC MAY 2014 By Jeremiah Sundance French Thesis Committee: Dr. Jane Freeman Moulin, Chairperson David A.M. Goldberg Dr. Katherine McQuiston Dr. Christine Yano ii ACKNOWLEDGEMENTS First and foremost, I would like to express my gratitude and appreciation to Darren Korb and Raison Varner for sharing their experiences with me. Their openness and willingness to discuss their work with me, even through their hectic schedules, made this project both possible and extremely enjoyable. Special thanks to Varner and Gearbox Software for allowing me to visit their offices. I would also like to thank all the participants who took time out of their schedules to meet, play a game, and have a discussion. They were a wonderful group of people with which I was happy to work. Thank you to Ruben Campos, Larry Catungal, Justin Ka’upu, Chadwick Pang, Jonathan Richter, Candice Steiner, and Teri Skillman for their assistance and feedback, however large or small. Discussing ideas, receiving their edits, hearing their motivational words, and having them come through for me with small technical issues has made all the difference in the world. My work would not have been possible without their assistance. Thank you to Dr. Katherine McQuiston and David A.M. Goldberg for inspiring my research. Their knowledge helped spark my thought processes and develop my theories. I am very grateful for Dr. -
Recommended Cash Offer for Eidos Plc by Sqex Ltd. To
IMPORTANT DISCLAIMER 12 February 2009 RECOMMENDED CASH OFFER (THE “OFFER”) FOR EIDOS PLC BY SQEX LTD. TO BE EFFECTED BY MEANS OF A SCHEME OF ARRANGEMENT UNDER THE UK COMPANIES ACT 2006 (THE “SCHEME”) Please read this notice carefully as it applies to all persons who view this website. Please note that the disclaimer set out below may be altered or updated. You should read this disclaimer in full each time you visit this site. This announcement is not for release, publication or distribution in whole or part in or into or from any jurisdiction where to do so would constitute a violation of the relevant laws of such jurisdiction. UBS Investment Bank, which is authorised and regulated by the Financial Services Authority, is acting exclusively for SQEX LTD. (“SQEX”) and SQUARE ENIX HOLDINGS (“Holdings”) and no one else in connection with the Offer and this announcement, and will not be responsible to anyone other than SQEX and Holdings for providing the protections afforded to clients of UBS Investment Bank, or for providing advice in connection with the Offer or any matter referred to herein. Citi, which is authorised and regulated by the Financial Services Authority, is acting exclusively for Eidos plc (“Eidos”) and no one else in connection with the Offer and will not be responsible to anyone other than Eidos for providing the protections afforded to clients of Citi or for providing advice in connection with the Offer or any matter referred to herein. This announcement has been prepared for the purpose of complying with English law and the City Code and the information disclosed may not be the same as that which would have been disclosed if this announcement had been prepared in accordance with the laws of jurisdictions outside the United Kingdom.