Outline of Results Briefing by SQUARE ENIX HOLDINGS Held on May 19, 2009
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Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
Recommended Cash Offer for Eidos Plc by Sqex Ltd. To
IMPORTANT DISCLAIMER 12 February 2009 RECOMMENDED CASH OFFER (THE “OFFER”) FOR EIDOS PLC BY SQEX LTD. TO BE EFFECTED BY MEANS OF A SCHEME OF ARRANGEMENT UNDER THE UK COMPANIES ACT 2006 (THE “SCHEME”) Please read this notice carefully as it applies to all persons who view this website. Please note that the disclaimer set out below may be altered or updated. You should read this disclaimer in full each time you visit this site. This announcement is not for release, publication or distribution in whole or part in or into or from any jurisdiction where to do so would constitute a violation of the relevant laws of such jurisdiction. UBS Investment Bank, which is authorised and regulated by the Financial Services Authority, is acting exclusively for SQEX LTD. (“SQEX”) and SQUARE ENIX HOLDINGS (“Holdings”) and no one else in connection with the Offer and this announcement, and will not be responsible to anyone other than SQEX and Holdings for providing the protections afforded to clients of UBS Investment Bank, or for providing advice in connection with the Offer or any matter referred to herein. Citi, which is authorised and regulated by the Financial Services Authority, is acting exclusively for Eidos plc (“Eidos”) and no one else in connection with the Offer and will not be responsible to anyone other than Eidos for providing the protections afforded to clients of Citi or for providing advice in connection with the Offer or any matter referred to herein. This announcement has been prepared for the purpose of complying with English law and the City Code and the information disclosed may not be the same as that which would have been disclosed if this announcement had been prepared in accordance with the laws of jurisdictions outside the United Kingdom. -
Hinweise Zum Kommentierten Katalog Element Erläuterung
Hinweise zum kommentierten Katalog Stand: 8.12.2016 Element Erläuterung Autoren Wo nicht anders vermerkt, verfasste Nico Nolden (NN) die Einträge und die erweiterten Kommentare. Arbeitsstand Dieser Katalog ergänzt die Datenbank des Campus Kataloges der Universität Hamburg durch zusätzliche Informationen und befindet sich im Aufbau. Noch sind nicht alle digitalen Spiele von der Bibliothek des historischen Seminars erfasst, weshalb Sie noch einige Spiele dort nicht finden. Ihre Signaturfelder sind gelb markiert. Auch die Kommentare werden wegen des erheblichen Aufwandes nur nach und nach erweitert. An einigen Stellen finden sich daher auch noch Kommentare aus unserem Arbeitsprozess. Ausleihe Die digitalen Spiele können zusammen mit den Geräten nur im Medienraum der Public History benutzt werden. Bei der Ludothek handelt es sich um einen Präsenzbestand. Eine Heimausleihe ist nicht möglich (siehe Näheres bei Projekten unter www.uni-hamburg.de/public-history). Datierung Das Jahr der Erscheinung bezieht sich auf die jeweilige Edition. In Klammern beigefügt ist der Release des ursprünglichen Hauptspieles. Kommentar Die ausführlichen Kommentare legen eine explizit geschichtswissenschaftliche Perspektive an den Gegenstand an. Digitale Spiele sind daher in diesen Katalog eingegangen, wenn sie Geschichtsbilder inszenieren oder für zeitgeschichtliche Vorstellungen relevant sind. Einige sind zudem Beispiele für Entwicklungsschritte der Geschichte digitaler Spiele oder berühren erinnerungskulturelle Aspekte. So gehen in diese Liste auch Titel ein, die in ihrer abstrakten Funktion als Wissenssysteme bedeutend sind. Die rot markierten Stichworte werden nach und nach durch ausführliche Texte ersetzt, geben jedoch schon eine Vorschau, wie die digitalen Spiele geschichtswissenschaftlich genutzt werden könnten. Konten An diese Konten muss ein Spiel sich anmelden, um definitiv zu starten oder mit Zusatzinhalten sowie Multiplayermodus zu funktionieren. -
20090330 Press Release E 02
IMPORTANT DISCLAIMER 30 March 2009 THE SCHEME DOCUMENT REGARDING THE RECOMMENDED CASH OFFER (THE “OFFER”) FOR EIDOS PLC BY SQEX LTD. TO BE EFFECTED BY MEANS OF A SCHEME OF ARRANGEMENT UNDER THE UK COMPANIES ACT 2006 (THE “SCHEME”) Please read this notice carefully as it applies to all persons who view this website. Please note that the disclaimer set out below may be altered or updated. You should read this disclaimer in full each time you visit this site. This announcement is not for release, publication or distribution in whole or part in or into or from any jurisdiction where to do so would constitute a violation of the relevant laws of such jurisdiction. UBS Investment Bank is acting exclusively for SQEX LTD. (“SQEX”) and SQUARE ENIX HOLDINGS (“Holdings”) and no one else in connection with the Offer and this announcement, and will not be responsible to anyone other than SQEX and Holdings for providing the protections afforded to clients of UBS Investment Bank, or for providing advice in connection with the Offer or any matter referred to herein. Citi, which is authorised and regulated by Financial Services Authority, is acting exclusively for Eidos plc (“Eidos”) and no one else in connection with the Offer and will not be responsible to anyone other than Eidos for providing the protections afforded to clients of Citi or for providing advice in connection with the Offer or any matter referred to herein. This announcement has been prepared for the purpose of complying with English law and the City Code and the information disclosed may not be the same as that which would have been disclosed if this announcement had been prepared in accordance with the laws of jurisdictions outside the United Kingdom. -
Outline of Corporate Strategy Meeting by SQUARE ENIX HOLDINGS Held on April 22, 2009
Outline of Corporate Strategy Meeting by SQUARE ENIX HOLDINGS held on April 22, 2009 Please let me now begin our corporate strategy meeting regarding the integration of Eidos plc (“Eidos”). Corporate Strategy Meeting (Eidos Integration) April 22, 2009 1 SQUARE ENIX HOLDINGS CO., LTD. Statements made in this document with respect to SQUARE ENIX HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, “SQUARE ENIX GROUP") plans, estimates, strategies and beliefs are forward-looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on management's assumptions and beliefs in light of information available to it at the time these material were drafted and, therefore, the reader should not place undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. SQUARE ENIX GROUP’s ability to continue to win acceptance of our products and services, which are offered in highly competitive markets characterized by the continuous introduction of new products and services, rapid developments in technology, and subjective and changing consumer preferences; 4. SQUARE ENIX GROUP’s ability to expand international success with a focus on our businesses; and 5. regulatory developments and changes and our ability to respond and adapt to those changes. -
Results Briefing Session 2009/03 3Q
Results Briefing Session NineNine--MonthsMonths Period of the Fiscal Year Ending March 31, 2009 February 12 , 2009 1 Statements made in this document with respect to SQUARE ENIX HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, “SQUARE ENIX GROUP") plans, estimates, strategies and beliefs are forward-looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on management's assumptions and beliefs in light of information available to it at the time these material were drafted and,,, therefore, the reader should not p lace undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. SQUARE ENIX GROUP’s ability to continue to win acceptance of our products and services, which are offered in hig hly competitive mark et s ch aract eri zed b y th e conti nuous i nt rod ucti on of new prod uct s and services, rapid developments in technology, and subjective and changing consumer preferences; 4. SQUARE ENIX GROUP’s ability to expand international success with a focus on our businesses; and 5. regulatory developments and changes and our ability to respond and adapt to those changes. -
Results Briefing Session for the Fiscal Year Ended March 31, 2009
Results Briefing Session Fiscal Year ended March 31, 2009 May 19 , 2009 1 SQUARE ENIX HOLDINGS CO., LTD. Statements made in this document with respecrespectt to SQUARE ENIX HOLDINGS CO., LTD. and consolidated subsidiaries' (together, "SQUARE ENIX GROUP") plans, estimates, strategies and beliefs, including any forecasts or projections, are forward-looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on managgpement's assumptions and beliefs in lig ht of information available to it at the time these material were drafted and, therefore, the reader should not place undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. our a bility to con tinue to w in accep tance o f our pro duc ts an d serv ices, w hic h are o ffere d in highly competitive markets characterized by the continuous introduction of new products and services, rapid developments in technology, and subjective and changing consumer preferences; 4. our ability to expand internationally successfully with a focus on our digital content business, online game business and mobile phone content business; and 5. regulatory developments and changes and our ability to respond and adapt to those changes. -
Outline of Results Briefing by SQUARE ENIX HOLDINGS Held on February 12, 2009
Outline of Results Briefing by SQUARE ENIX HOLDINGS held on February 12, 2009 Please let me now begin our briefing on the results posted by Square Enix Holdings Co., Ltd. (“SQUARE ENIX”) for the nine-month period of the Results Briefing Session fiscal year ending March 31, 2009. Nine-Months Period of the Fiscal Year Today’s briefing will start with a presentation on the results of the Ending March 31, 2009 nine-month period by Yosuke Matsuda, Director and Chief Financial Officer, after which there will be a presentation on full-year projections and today’s February 12, 2009 press releases by Yoichi Wada, President and Representative Director of SQUARE ENIX. 1 Statements made in this document with respect to SQUARE ENIX HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, “SQUARE ENIX GROUP") plans, estimates, strategies and beliefs are forward-looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on management's assumptions and beliefs in light of information available to it at the time these material were drafted and, therefore, the reader should not place undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. -
Square Enix to Publish Batman: Arkham Asylum for Playstation 3 and Xbox 360 in Japan
SQUARE ENIX TO PUBLISH BATMAN: ARKHAM ASYLUM FOR PLAYSTATION 3 AND XBOX 360 IN JAPAN Tokyo, Japan, (Sept. 24, 2009) – Square Enix Co., Ltd. (Square Enix) today announced it will release Eidos Interactive’s Batman: Arkham Asylum™, developed by Rocksteady Studios under license by Warner Bros. Interactive Entertainment and DC Comics, for the PlayStation®3 Computer Entertainment System and the Xbox 360® video game and entertainment system from Microsoft in Japan this winter. Upon its late-August release in North America and Europe, Batman: Arkham Asylum immediately garnered accolades from the media, including Game of the Month and Editor’s Choice awards as well as a Metacritic* score over 90 as of Sept. 18, 2009, earning it the Guinness World Record for "Most Critically Acclaimed Super Hero Game Ever” in August 2009. The title has shipped over 2.5 million units and continues to enjoy strong sales as of September 21, the 4th week since its release. Batman: Arkham Asylum is the first Eidos game released in Japan by Square Enix since the company joined the Square Enix Group in April 2009. Square Enix and Eidos are committed to developing and publishing games that utilize each company’s individual strengths while working together to provide world-class content and services as a global entertainment group. Refer to the following pages for more about Batman: Arkham Asylum, Square Enix and Eidos. *About Metacritic Metacritic is a website that collates reviews of entertainment products and calculates Metascores, weighted averages derived from various critic reviews. About Batman: Arkham Asylum Title: Batman: Arkham Asylum Platform: PlayStation3, Xbox 360 Genre: Action Adventure Release date: This winter SRP: TBD Player: 1 CERO Rating: TBD Legal line: BATMAN: ARKHAM ASYLUM Software © 2009 Eidos Interactive Ltd. -
2009 Annual Report
※背幅は4mにしてあります。実際のサイズ合わせ調整ください SQUARE ENIX HOLDINGS CO., LTD. ANNUAL REPORT 2009 SQUARE ENIX HOLDINGS CO., LTD. Corporate Philosophy To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. Each of our customers has his or her own definition of happiness. Square Enix Group provides high-quality content, services, and products to help those customers create their own wonderful, unforgettable experiences, thereby allowing them to discover a happiness all their own. Management Guidelines These guidelines reflect the foundation of principles upon which our corporate philosophy stands, and serve as a standard of value for the Group and its members. We shall strive to achieve our corporate goals while closely considering the following: 1. Professionalism We shall exhibit a high degree of professionalism, ensuring optimum results in the workplace. We shall display initiative, make continued efforts to further develop our expertise, and remain sincere and steadfast in the pursuit of our goals, while ultimately aspiring to forge a corporate culture disciplined by the pride we hold in our work. 2. Creativity and Innovation To attain and maintain new standards of value, there are questions we must ask ourselves: Is this creative? Is this innovative? Mediocre dedication can only result in mediocre achievements. Simply being content with the status quo can only lead to a collapse into oblivion. To prevent this from occurring and to avoid complacency, we must continue asking ourselves the aforementioned questions. 3. Harmony Everything in the world interacts to form a massive system. Nothing can stand alone. -
Corporate Strategy Meeting (Eidos Integration)
Corporate Strategy Meeting (Eidos Integration) April 22, 2009 1 SQUARE ENIX HOLDINGS CO., LTD. Statements made in this document with respect to SQUARE ENIX HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, “SQUARE ENIX GROUP") plans, estimates, strategies and beliefs are forward-looking statements about the future performance of SQUARE ENIX GROUP. These st at ement s are b ased on management' s assumpti ons and b eli ef s i n li ght of i nf ormati on avail abl e t o it at th e time these material were drafted and, therefore, the reader should not place undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements . Such factors include , but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. SQQyppUARE ENIX GROUP’s ability to continue to win acceptance of our products and services, which are offered in highly competitive markets characterized by the continuous introduction of new products and services, rapid developments in technology, and subjective and changing consumer preferences; 4. SQUARE ENIX GROUP’s ability to expand international success with a focus on our businesses; and 5. regulatory developments and changes and our ability to respond and adapt to those changes.