Results Briefing Session NineNine--MonthsMonths Period of the Fiscal Year Ending March 31, 2009

February 12 , 2009

1 Statements made in this document with respect to SQUARE HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, “ GROUP") plans, estimates, strategies and beliefs are forward-looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on management's assumptions and beliefs in light of information available to it at the time these material were drafted and,,, therefore, the reader should not p lace undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. SQUARE ENIX GROUP’s ability to continue to win acceptance of our products and services, which are offered in hig hly competitive mark et s ch aract eri zed b y th e conti nuous i nt rod ucti on of new prod uct s and services, rapid developments in technology, and subjective and changing consumer preferences; 4. SQUARE ENIX GROUP’s ability to expand international success with a focus on our businesses; and 5. regulatory developments and changes and our ability to respond and adapt to those changes.

The forward-looking statements regarding earnings contained in these materials were valid at the time these materials were drafted. SQUARE ENIX GROUP assumes no obligation to update or revise any forward-looking statements, includinggpj forecasts or projections, whether as a result of new information, subsequent events or otherwise. The financial information presented in this document is prepared according to generally accepted accounting principles in Japan.

2 Results of the Nine-Months (Balance Sheet)

3 Results of the Nine-Months (Statements of Income)

4 Results and Projections of Operating Income by Segment

Previous Projections 7.5 Billions of yen Nine Months Results +0.5 Revised Projections -4.1 5.5 5.5 5.0 4.6 4.8 +0.2 +0.4 +0.3 323.2 3.4 3.4 3.0 2.8 3.0 2.6 2.5 2.7 2.5

-7.1

G(Oli)Games (Online) MbilPhMobile Phone PblitiPublication Others Games (Offli ne) Content -0.9 -1.6

Amusement *The chart excludes Eliminations and Unallocated.

5 Recurring Income Billions of yen 28 26 24 22 20 18 16 14 Revised 12 Projection 10 10 8 6 4 2 0 FY1990 199119921993 19941995 1996 19971998 1999 2000 200120022003 20042005 2006 20072008E * Figures before 2004 are the total figures of former ENIX and former SQUARE. Figures for former SQUARE from 1991 through 1993, and for former ENIX for 1991 and 1996 through 2001 are non-consolidated basis. * FY: fiscal year ends March 31 in the following calendar year 6 Games (()Offline)

1. Improving Development Capability

z Revitalize In-house Development Team

z Work with Overseas Development Studios

Formed st rat egi c alli ance with G as PdG(US)Powered Games (U.S.) – developing of a real-time strategy game, SUPREME COMMANDER® 2 ・ ・ ・

7 Games (()Offline)

2. Strengthening Publishing Function

z Publish Third-party Titles

Entered into an exclusive distribution agreement for Japanese Market with Ubisoft, a major French developer/publisher

Publishing LostWinds (Frontier Developments, U.K.) for WiiWare in Japan

Publishing James Bond 007: Quantum of Solace (Activision Blizzard, U.S.) in Japan ・ ・ ・

8 Games (()Online)

1. Develop post-FFXI Flagship Title

2. IPfitfIncrease Profits from non-FFXI Titl es

CiifSlfComposition of Sales for G(Oli)Games (Online) segment

(Billions of yen) (Reference) 10 9 0.4 4% 8 14% -over 130 thousand subscribed users 7 1.1 -1 million unique users per month 6 -60 million page view per month 5 9.1 -Subscribed users : 75% female and 4 Others 3 696.9 25% male 2 FFXI 1 As of January 31, 2009 0 April through April through December 2007 December 2008

9 Publication

Record Sales Driven by Successful Media Mix Strategy

Millions of yen Kuroshitsuji 14,000

12, 000 12,000 10,859 11,208 11,158 10,000 9, 671 9, 742 8,000 列1 Operating Income ©2008 Yana Toboso 6,000 Net Sales Soul Eater

4,000 2,800

2, 000 3,180 3,411 2,866 3, 603 3, 626 0 2004.3 2005.3 2006.3 2007.3 2008.3 2009.3 E ©Atsushi Ohkubo

10 Others

Millions of yen 14,000 DRAGON Monster Battleroad II 12,000 11,500 (Rental)

10,000 9, 005 8,000 列1 Operatin Income 6,957 6,000 Net Sales 3,978 4,000 3,824 3,400

2,649 2, 000 3,324 ©2008 ARMOR PROJECT/BIRD STUDIO/ 2,007 SQUARE ENIX All Rights Reserved. 1,027 1,311 0 782 2004.3 2005.3 2006.3 2007.3 2008.3 2009.3 E

11 Game Arcade Operation Yearear--overover--yearyear Compar ison o f Mon thly R evenues f rom E xi sti ng O utl et s

130% acquisition

120%

110%

100%

90%

80%

70% 2004/4 2005/4 2006/4 2007/4 2008/4

TAITO Company A Company E Source: Square Enix Company B Company F Company C Company G Company D

12 Recommended cash offer for Eidos plc

February 12 , 2009

13 Eidos pl c’ s overvi ew

Company overview Major developing franchises

•Name: Eidos plc

• Location: Wimbledon Bridge House 1 Hartfield Road London SW19 3RU

Tomb Raider1 Hitman2 Deus Ex3 Kane & Lynch4 • Business overview:Eidos ppgglc is engaged in the develop p,ment, publishing and distribution of interactive entertainment software Talented development studios • Accounting term: June 30th IO Interactive (Denmark) Eidos Studios, Sweden •Financi al resul ts ( consolid ated) (Sweden) – Revenue: £119 million (for the year ended 30 June 2008) (Hungary) Eidos Montreal(Canada) – Loss before tax:£136 million (for the year ended 30 June 2008) Bluefish Media (Germany) – Net assets: £120 million (as at 30 June 2008) Eidos Creative (US) Eidos, Eidos Interactive, Software(Shanghai) Pivo tal G ames, R ock pool G roup, Rocksteady Studios(UK)

1. : Underworld © Eidos Interactive Limited 2008 2. © 2005 IO Interactive A/S. Developed by IO Interactive 3. : Invisible War. (C) 2003 Eidos Inc. Developed by 4. © 2007 Eidos Interactive Ltd. Kane & Lynch: Dead MenTM Eidos Interactive Ltd 14 The Offer summary

Offer represents Process of the scheme of arrangement (“the Scheme”)

‹ Offer price: 32 pence per share ‹ Conditions for the Scheme to become effective ‹ Offer values the entire existing − The Scheme must be approved by a majority in number of issued share capital: £84.3 million the holders of Eidos Shares present and voting, either in person or by proxy, representing at least 75 per cent. in value of the Eidos Shares held by such Eidos Shareholders ‹ Schedule of the Scheme Price per share Premium − Early Mar., 2009 Scheme Document containing further (Pence) (%) details of the Scheme will be posted1 − Mar. 2009 Court Meeting and Extraordinary Closing mid-market price General Meeting will be held on 14 January 2009 9 258 − Apr. 2009 The Scheme will become effective Closing mid-market price on 11 February 2009 14 129 1 The Scheme will be subject, inter alia, to the satisfaction or waiver of Average closing mid-market price the Conditions set out in this announcement and the Scheme Document. over the one month to 11 February 2009 13 150 Average closing mid-market price Financing over the three month to 11 February 2009 17 91 Using existing internal cash resources

15 Major developing franchises

Tomb Raider 1 Hitman2

‹Iterations ‹Iterations • Tomb Raider(1996), II (1997), • : Codename 47(2000) III(1998), The Last Revelation • Hitman2: Silent Assassin (2002) (1999), Chronicles (2000), The Angel of Darkness(2003), • Hitman: Contracts (2004) Legend(2006), Anniversary(2007), • Hitman: Blood Money (2006) Underworld(2008) 4 titles in total 9 titles in total ‹Accumulated total units sold ‹Accumulated total units sold • approx. 8.3 million • approx. 30 million Deus Ex3 Kane & Lynch4

‹Iterations ‹Iterations • Deus Ex (2000) • Kane & Lynch: Dead Men(2007) • Deux Ex: Invisible War (2003) 1 title in total 2 titles in total ‹Accumulated total units sold ‹Accumulated total units sold • approx. 1.7 million • approx. 2.4 million

1. Lara Croft Tomb Raider: Underworld © Eidos Interactive Limited 2008 2. © 2005 IO Interactive A/S. Developed by IO Interactive 3. Deus Ex: Invisible War. (C) 2003 Eidos Inc. Developed by Ion Storm 4. © 2007 Eidos Interactive Ltd. Kane & Lynch: Dead MenTM Eidos Interactive Ltd 16 Results Briefing Session NineNine--MonthsMonths Period of the Fiscal Year Ending March 31, 2009

February 12 , 2009

17 RfReference

February 12 , 2009

18 Unit Sales of Game Software (April 1, 2008 through December 31, 2008) (Thousand units)

DRAGON QUEST V: DS 1,190 1,190

DISSIDIA : PSP 780 780

Chrono Trigger: DS 490 220 717100

CRISIS CORE -FINAL FANTASY VII-: PSP 20 200 480 700 (Apr. to Dec. 2008) LAST REMNANT: Xbox360 160 190 140 490 Japan 4,180 (6,900) FINAL FANTASY IV : DS 10 290 180 480 North America 2,710 (2,740) Infinite Undiscovery: Xbox360 120 200 100 20 440 Europe 1,630 (1,960) A2: DS 220 120 340 Asia and others 20 (60) IV: DS 40 110 150 300 8,540 (11,660) : Covenant of the Plume: DS 160 160 Others (Japan) 1,210 1,210 Others (North America) 1,280 1,280 Others (Europe) 460 460

0 500 1000 1500

19 Reference (from launch to December 31, 2008) (Thousand units)

CRISIS CORE -FINAL FANTASY VII-: PSP 820 660 480 1,960

FINAL FANTASY IV : DS 610 290 180 1, 080

Japan FINAL FANTASY TACTICS A2: DS 310 220 120 650 North America DRAGON QUEST IV: DS 1,190 110 150 1,450 Europe

Asia and others

0 500 1000 1500 2000 2500

20 Consolidated Projections –Segment– Segment (Fisca l Year en ding M arch 31 , 2009)

21 Results Briefing Session NineNine--MonthsMonths Period of the Fiscal Year Ending March 31, 2009

February 12 , 2009

22