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Results Briefing Session for the Fiscal Year Ended March 31, 2009

Results Briefing Session for the Fiscal Year Ended March 31, 2009

Results Briefing Session Fiscal Year ended March 31, 2009

May 19 , 2009

1 SQUARE HOLDINGS CO., LTD. Statements made in this document with respecrespectt to HOLDINGS CO., LTD. and consolidated subsidiaries' (together, "SQUARE ENIX GROUP") plans, estimates, strategies and beliefs, including any forecasts or projections, are forward-looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on managgpement's assumptions and beliefs in li ght of information available to it at the time these material were drafted and, therefore, the reader should not place undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. our a bility to con tinue to w in accep tance o f our pro duc ts an d serv ices, w hic h are o ffere d in highly competitive markets characterized by the continuous introduction of new products and services, rapid developments in technology, and subjective and changing consumer preferences; 4. our ability to expand internationally successfully with a focus on our digital content business, business and mobile phone content business; and 5. regulatory developments and changes and our ability to respond and adapt to those changes. The forward-looking statements regarding earnings contained in these materials were valid at the time these materials were drafted. SQUARE ENIX GROUP assumes no obliggpation to update or revise an y forward-looking statements, including forecasts or projections, whether as a result of new information, subsequent events or otherwise. The financial information presented in this document is prepared according to generally accepted accounting principles in .

2 SQUARE ENIX HOLDINGS CO., LTD. 1. Consolidated Financial Results Fiscal Year ended March 31, 2009

3 SQUARE ENIX HOLDINGS CO., LTD. Consolidated Results

4 SQUARE ENIX HOLDINGS CO., LTD. Consolidated Results by Segment

5 SQUARE ENIX HOLDINGS CO., LTD. Consolidated Results – Sales by Region

6 SQUARE ENIX HOLDINGS CO., LTD. Unit Sales of Game Software (April 1, 2008 through March 31, 2009) (Thousand units)

DRAGON V:DS 1,220 6070 1,350 DISSIDIA :PSP 910 20 930 CRISIS CORE FINAL FANTASY VII:PSP 30 260 550 840 TRIGGER:DS 490 240 60 790 (Apr. 2007 to Mar. 2008 ) THE LAST REMNANT:Xbox360/PC 160 220 180 20 580 FINAL FANTASY CRYSTAL CHRONICLES ECHOES OF TIME:/DS 320 140 110 570 Japan 5,190 (7,520) FINAL FANTASY IV:DS 20 300 180 500 North America 3,960 (3,790) :Xbox360 120 200 100 20 440 Europe 2,380 (3,020) 4-THE LAST HOPE-:Xbox360 200 200 20 420 Asia and others 80 (80) FINAL FANTASCCSSY TACTICS A2:DS 240 120 360 11,610 (14,410) IV:DS 50 110 150 310 : COVENANT OF THE PLUME:DS 160 50 20 230 Others (Japan) 1, 510 1, 510 Others (North America) 1,940 1,940 Others (Europe) 840 840

[Updated on June 12, 2009] 0 500 1,000 1,500 We have revised the sales numbers of North America and Europe for fiscal year ended March 31, 2009 as follows to reflect our sales of third-party titles in these markets: North America: from 3,710K units to 3,960 K units / Europe: from 2,080K units to 2,380K units / Total: from 11,060K units to 11,610K units, respectively.

7 SQUARE ENIX HOLDINGS CO., LTD. Reference (Shipment to date through March 31, 2009) (Thousand units)

CRISIS CORE FINAL FANTASY VII:PSP 830 720 550 2,100

FINAL FANTASY IV:DS 620 300 180 1, 100

FINAL FANTASCCSSY TACTICS A2:DS 310 240 120 670 Japan DRAGON QUEST IV:DS 1,200 110 150 1,460 North America

Europe

0 500 1,000 1,500 2,000 2,500

8 SQUARE ENIX HOLDINGS CO., LTD. 2. Projections Fiscal Y ear endi ng M arch 31 , 2010

9 SQUARE ENIX HOLDINGS CO., LTD. Consolidated Projections

10 SQUARE ENIX HOLDINGS CO., LTD. Consolidated FullFull--YearYear Projections by Segment

11 SQUARE ENIX HOLDINGS CO., LTD. Consolidated FullFull--YearYear Projections by Segment

Billions o f yen Billions of yen Sales Operating Income

200 Merchandising and Others 40 Merchandising and Others Mobile Phone Content 4 Mobile Phone Content 080.8 180 Publication 35 Publication Amusement 11 Amusement 4.5 160 Games 12 Games 30 2.5 140 3.5 3.2 11 60 25 120 13 100 20 0.8 80 59. 5 15 424.2 25 60 3.5 93 10 40 2.7 48. 9 5 20 6.7 0 0 2009.3 2010.3 2009.3 2010.3 projections projections

The figures exclude eliminations or unallocated

12 SQUARE ENIX HOLDINGS CO., LTD. SQUARE ENIX GROUP’s Differentiation Strategy

1. High Brand Value

2. Various Interfaces with Customers - Develop content for various devices/media - Expand businesses via various devices/media - PiditProvide service to ma jor wor ldktld markets

3. Effecti ve C ommunit y M anagement

13 SQUARE ENIX HOLDINGS CO., LTD. Customer Profile

1) Benefit from multiple ways to access content

Customer

Devices/Media

Content/Services

14 SQUARE ENIX HOLDINGS CO., LTD. Customer Profile

2) Have more than one personality

Customer

Devices/Media

Content/Services

15 SQUARE ENIX HOLDINGS CO., LTD. Customer Profile

3) Community-oriented

Customer

Devices/Media

Content/Services

16 SQUARE ENIX HOLDINGS CO., LTD. Essence of Entertainment Business

② Customer

Devices/Media

① Content/Services Value

17 SQUARE ENIX HOLDINGS CO., LTD. Essence of Entertainment Business

② Customer Monetization ① Devices/Media

Content/Services

18 SQUARE ENIX HOLDINGS CO., LTD. 1. Games

‹ Globalization of: - Development - Dis tr ibu tion /Serv ices

‹ OliOnline-CtiblPdtdSiCompatible Products and Services

‹ Sophisticated Production Process

19 SQUARE ENIX HOLDINGS CO., LTD. 1. Games Before Eidos acquisition

Taito Korea Corp. Square Enix Ltd.

Square Enix Holdings Co., Ltd. Square Enix Co., Ltd. Corporation

Square Enix, Inc.

Square Enix (China) Co., Ltd. Beijing Taxin Cultural Amusement Co., Ltd

HQ, Sales , Operations

Development studios

20 SQUARE ENIX HOLDINGS CO., LTD. 1. Games After Eidos acquisition

IO Interactive (()Denmark) Hamburg sales office (Germany) , Square Enix Ltd. (UK) Taito Korea Corp. Redwood Shores sales office Eidos Creative Software (Korea) (USA) (China) Square Enix Holdings Co., Ltd. Eidos Montreal (Canada) Square Enix Co., Ltd. Taito Corp. (Japan)

Paris sales office Square Enix, Inc. (France) (USA) Square Enix (China) Co., Ltd. Beijing Taxin Cultural Amusement Co., Ltd (China)

Eidos, Eidos Interactive, Beautiful Game Studio, Eidos Games Studios, Rocksteady Studios (()UK)

HQ, Sales , Operations

Development Studios

21 SQUARE ENIX HOLDINGS CO., LTD. 1. Games

Unit Sales: in million 30

25

20 13.00 Japan 15 North America 10 6006.00 5.19 Europe

5 3.96 7.00 2.38 0 2009.3 2010.3

[Updated on June 12, 2009] projections We have revised the sales numbers of North America and Europe for fiscal year ended March 31, 2009 as follows to reflect our sales of third-party titles in these markets: North America: from 3,710K units to 3,960 K units / Europe: from 2,080K units to 2,380K units, respectively.

22 SQUARE ENIX HOLDINGS CO., LTD. 2. Amusement Reducing risk assets

Billions of yen

(-12.1%)

(-81.1%)

(-34. 7%)

Taito, non-consolidated

23 SQUARE ENIX HOLDINGS CO., LTD. 2. Amusement DlDevelop affor dabl e arcad e machi nes th at generat e high returns

HAUNTED MUSEUM MUSIC GUNGUN!

Unit price to operators 998,000 yen 1,350,000 yen

Field test Income/day 21,600 yen 22,200 yen

(C)TAITO CORPORATION 2009 ALL RIGHTS RESERVED. (C)TAITO CORPORATION 2009 ALL RIGHTS RESERVED.

24 SQUARE ENIX HOLDINGS CO., LTD. 3. Publication Continue to promote TV Animation based on comics

2004/3 2005/3 2006/3 2007/3 2008/3 2009/3 E`S MAHORABA PANIPONI HIGURASHI NO NAKUKORONI SUMOMOMOMOMOMO AYAKASHI AYASHI TERRA E… NAGASARETE AIRANTOU SETO NO HANAYOME ZONBIE-LOAN JUSHIN ENBU BAMBOO BLADE NABARI NO OH SEKIREI TENTAI SENSHI SUNRED SHIKABANE HIME KURO SHITSUJI TOARU MAJUTSU NO KINSHO MOKUROKU KUROKAMI

25 SQUARE ENIX HOLDINGS CO., LTD. 4. Mobile Phone Content Industry trends favoring overseas expansion

‹ Western mobile phone markets reviving

‹ Increasing rich content environment for mobile phones

‹ Proliferation of Smartphones that require less porting effort

26 SQUARE ENIX HOLDINGS CO., LTD. 4. Merchandising and Others

‹ Merchandising of third-Party IP, in addition to first-party IP “Vagabond”, “Peanuts (Snoopy)”, “Disney”…

‹ Expansion of visual entertainment business

27 SQUARE ENIX HOLDINGS CO., LTD. Results Briefing Session Fiscal Year Ended March 31, 2009

May 19 , 2009

Updated on June 12, 2009 due to correction on page 7 and 22

28 SQUARE ENIX HOLDINGS CO., LTD.