Dynamic Demand for New and Used Durable Goods Without Physical Depreciation
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Results Briefing Session the First-Half of the Fiscal Year Ending
Results Briefing Session The FirstFirst--HalfHalf of the Fiscal Year ending March 31, 2009 November 7 , 2008 1 Statements made in this document with respect to SQUARE ENIX HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, “SQUARE ENIX GROUP") plans, estimates, strategies and beliefs are forward-looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on management's assumptions and beliefs in light of information available to it at the time these material were drafted and,,, therefore, the reader should not p lace undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. SQUARE ENIX GROUP’s ability to continue to win acceptance of our products and services, which are offered in hig hly competitive mark et s ch aract eri zed b y th e conti nuous i nt rod ucti on of new prod uct s and services, rapid developments in technology, and subjective and changing consumer preferences; 4. SQUARE ENIX GROUP’s ability to expand international success with a focus on our businesses; and 5. regulatory developments and changes and our ability to respond and adapt to those changes. -
Customer Order Form
#380/381 MAY/JUNE20 Name: PREVIEWS world.com ORDERS DUE JUNE 18 THE COMIC SHOP’S CATALOG PREVIEWSPREVIEWS CUSTOMER ORDER FORM Cover COF.indd 1 5/7/2020 1:41:01 PM FirstSecondAd.indd 1 5/7/2020 3:49:06 PM PREMIER COMICS BIG GIRLS #1 IMAGE COMICS LOST SOLDIERS #1 IMAGE COMICS RICK AND MORTY CHARACTER GUIDE HC DARK HORSE COMICS DADDY DAUGHTER DAY HC DARK HORSE COMICS BATMAN: THREE JOKERS #1 DC COMICS SWAMP THING: TWIN BRANCHES TP DC COMICS TEENAGE MUTANT NINJA TURTLES: THE LAST RONIN #1 IDW PUBLISHING LOCKE & KEY: …IN PALE BATTALIONS GO… #1 IDW PUBLISHING FANTASTIC FOUR: ANTITHESIS #1 MARVEL COMICS MARS ATTACKS RED SONJA #1 DYNAMITE ENTERTAINMENT SEVEN SECRETS #1 BOOM! STUDIOS MayJune20 Gem Page ROF COF.indd 1 5/7/2020 3:41:00 PM FEATURED ITEMS COMIC BOOKS & GRAPHIC NOVELS The Cimmerian: The People of the Black Circle #1 l ABLAZE 1 Sunlight GN l CLOVER PRESS, LLC The Cloven Volume 1 HC l FANTAGRAPHICS BOOKS The Big Tease: The Art of Bruce Timm SC l FLESK PUBLICATIONS Teenage Mutant Ninja Turtles: Totally Turtles Little Golden Book l GOLDEN BOOKS 1 Heavy Metal #300 l HEAVY METAL MAGAZINE Ditko Shrugged: The Uncompromising Life of the Artist l HERMES PRESS Titan SC l ONI PRESS Doctor Who: Mistress of Chaos TP l PANINI UK LTD Kerry and the Knight of the Forest GN/HC l RANDOM HOUSE GRAPHIC Masterpieces of Fantasy Art HC l TASCHEN AMERICA Jack Kirby: The Epic Life of the King of Comics Hc Gn l TEN SPEED PRESS Horizon: Zero Dawn #1 l TITAN COMICS Blade Runner 2019 #9 l TITAN COMICS Negalyod: The God Network HC l TITAN COMICS Star Wars: The Mandalorian: -
Dragon Quest Pc Download Dragon Quest XI (2017) Download Torrent
dragon quest pc download Dragon Quest XI (2017) Download Torrent. Dragon Quest XI: Echoes of an Elusive Agec is a role-playing video game developed and published by Square Enix. An entry in the long-running Dragon Quest video game series, it was released in Japan for the Nintendo 3DS and PlayStation 4 in July 2017, and worldwide for the PlayStation 4 and Microsoft Windows in September 2018. An enhanced port for the Nintendo Switch, titled Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition, will be released in September 2019. While many critics considered Dragon Quest XI to be the best entry in the series, as well as one of the best contemporary JRPGs overall, many others had criticism over its overly traditional design. By November 2018, the game had shipped over four million copies worldwide. The Luminary, the game's protagonist, will appear as a playable character in the 2018 crossover fighting game Super Smash Bros. Ultimate. Dragon Quest XI continues the gameplay of previous games in the series, in which players explore worlds and fight against various monsters, including the ability to explore high areas. The Nintendo 3DS version features a different style to the other versions, showcasing 3D graphics on the top screen and 16-bit styled sprites on the bottom screen. Before entering battle, players can also toggle between the 3D and 2D graphical styles at any time. Like with Dragon Quest IX, on land the game's battle system features no random encounters and shows all enemies on the overworld. The battle system also adds a free-form camera option inspired by the MMORPG Dragon Quest X that allows players to move around the enclosed battlefield, although it is purely visual and provides no other benefits to gameplay. -
The Story of Final Fantasy VII and How Squaresoft
STS145 History of Computer Game Design, Final Paper, Winter 2001 Gek Siong Low Coming to America The making of Final Fantasy VII and how Squaresoft conquered the RPG market Gek Siong Low [email protected] Disclaimer: I have tried my best to find sources that are as reliable as possible (press releases, interviews in published magazines, etc) but many times I had to depend on third-party accounts of what happened. Some of these accounts conflict with one another, so I try to present as coherent an account of the history as I can here. I do not claim that everything in this paper is true. With that in mind, let us proceed on with the story… Introduction “[Final Fantasy VII is]…quite possibly the greatest game ever made.” -- GameFan magazine, quote on back of Final Fantasy VII CD case (Greatest Hits edition) The story of Squaresoft’s success in the US video games market appears at first glance to be like a fairy tale. Before Final Fantasy VII, console-based role-playing games (RPGs) were still a niche market, played only by a dedicated few who were willing to endure the long wait for the few games to cross the Pacific and onto American soil. Then came Final Fantasy VII in the September of 1997, wowing everybody with its amazing graphics, story and gameplay. The game single-handedly lifted console-based RPGs out of their little niche into the mainstream, selling millions of copies worldwide, and made Squaresoft a household name in video games. Final Fantasy VII CD cover art Today console-based RPGs are a major industry, with players spoilt-for- choice on which RPG to buy every Christmas. -
Famicon List Game
Famicon List Game : www.facebook.com/morearcade 1. 10-Yard Fight (J) 2. 100 Man $ Kid - Maboroshi no Teiou Hen (J) 3. 100-in-1 Contra Function 16 4. 11-in-1 Ball Games 5. 110-in-1 6. 1200-in-1 (Alt Games) 7. 15-in-1 8. 150-in-1 9. 16 Mahjong 10. 1942 (JU) 11. 1943 - The Battle of Midway (U) 12. 1944 (1943 Hack) 13. 1945 (Sky Shark Pirate) 14. 1991 Du Ma Racing (As) 15. 1999 - Hore, Mitakotoka! Seikimatsu (J) 16. 20-in-1 (Mapper 231) 17. 20-in-1 (Mapper 61) 18. 21-in-1 (2006-CA) (Unl) 19. 22-in-1 20. 24-in-1 21. 260-in-1 22. 3-D Battles of World Runner, The (U) [hM34] 23. 3-in-1 Supergun 24. 31-in-1 25. 35-in-1 26. 350-in-1 27. 36-in-1 (Unl) 28. 3D Block 29. 3D Block [p2] 30. 3D Block [p3] 31. 4 Nin Uchi Mahjong (J) 32. 52 Games 33. 54-in-1 (Game Star - GK-54) Famicon List Game : www.facebook.com/morearcade 34. 58-in-1 35. 6-in-1 (Game Star - GK-L01A) 36. 6-in-1 (SuperGK-L02A) 37. 64-in-1 38. 68-in-1 (Game Star - HKX5268) 39. 72-in-1 40. 720 (U) 41. 76-in-1 42. 8 Eyes (J) 43. 8-in-1 44. 9-in-1 Kyatto Ninja Teyandee 45. Aa Yakyuu Jinsei Icchokusen (J) 46. Abadox (J) 47. Abarenbou Tengu (J) 48. Aces - Iron Eagle 3 (J) 49. Action 52 (E) 50. -
2016 Annual Report
2016 Corporate Philosophy To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. Each of our customers has his or her own definition of happiness. The Square Enix Group provides high-quality content, services, and products to help those customers create their own wonderful, unforgettable experiences, thereby allowing them to discover a happiness all their own. Management Guidelines These guidelines reflect the foundation of principles upon which our corporate philosophy stands, and serve as a standard of value for the Group and its members. We shall strive to achieve our corporate goals while closely considering the following: 1. Professionalism We shall exhibit a high degree of professionalism, ensuring optimum results in the workplace. We shall display initiative, make continued efforts to further develop our expertise, and remain sincere and steadfast in the pursuit of our goals, while ultimately aspiring to forge a corporate culture disciplined by the pride we hold in our work. 2. Creativity and Innovation To attain and maintain new standards of value, there are questions we must ask ourselves: Is this creative? Is this innovative? Mediocre dedication can only result in mediocre achievements. Simply being content with the status quo can only lead to a collapse into oblivion. To prevent this from occurring and to avoid complacency, we must continue asking ourselves the aforementioned questions. 3. Harmony Everything in the world interacts to form a massive system. Nothing can stand alone. Everything functions with an inevitable accord to reason. It is vital to gain a proper understanding of the constantly changing tides, and to take advantage of these variations instead of struggling against them. -
2004 Annual Report Square Enix Co., Ltd
SQUARE ENIXCO.,LTD. 2004 ANNUAL REPORT SQUARE ENIX CO., LTD. www.square-enix.co.jp/ 2004 ANNUAL REPORT Printed in Japan > Networks Will Transform the Entertainment Industry. Disclaimer Regarding Forward-Looking Statements Statements in this annual report with respect to the current plans, estimates, strategy, and beliefs of SQUARE ENIX CO., LTD. and consolidated subsidiaries (collectively “SQUARE ENIX”) include both historical facts and forward-looking statements concerning the future performance of SQUARE ENIX. Such forward-looking statements are based on management’s assumptions and beliefs in light of the information currently available and, therefore, involve risks and uncertainties. Actual results may differ materially from those anticipated in these statements due to the influence of a number of important factors. Such factors include but are not limited to: (1) general economic conditions in Japan and foreign countries, in particular levels of consumer spend- ing; (2) fluctuations in exchange rates, in particular Contents the exchange rate of the Japanese yen in relation to the U.S. dollar, the euro and others, which SQUARE ENIX uses extensively in its overseas business; (3) the continuous introduction of new 01 Financial Highlights products, and rapid technical innovation in the 02 To Our Shareholders digital entertainment industry; and (4) SQUARE ENIX’s ability to continue developing products 08 Review of Operations and services accepted by consumers in the intensely 10 Directors, Auditors and Executive Officers competitive market, which is heavily influenced by subjective and quickly changing consumer prefer- 11 Financial Section ences. SQUARE ENIX 2004 01 Financial Highlights SQUARE ENIX CO., LTD. and Consolidated Subsidiaries Years Ended March 31 Thousands of Millions of Yen U.S. -
Overview Characters
!Dassler 1 Game Title: Dragon Quest V: Hand of the Heavenly Bride Platform: SNES / Nintendo DS Genre: Role Playing Game Release date: September, 27, 1992 (JPN) / February, 17, 2009 (US) Developer: Chunsoft Publisher: Enix Corporation Writer / Creative Director: Yuji Horii Author of this Review: Samuel Dassler ([email protected]) Overview Although the gameplay of Dragon Quest V is similar to every other Dragon Quest title, the narrative of the game is much more involved and personal. It has many mature story concepts that were unheard of at the time for a video game. It told a story which spanned generations and tackled themes such as marriage and pregnancy. The story of Dragon Quest V covers thirty years of the player-named Hero’s life. The player is at first a small child traveling with his father Pankraz. They are searching for both Hero’s mother Mada and the Legendary Hero, the only one capable of wielding the Zenithian Equipment against the dark lord. Pankraz is killed by a servant of the dark lord and Hero is forced into slavery. Ten years later Hero escapes and resumes traveling the world to find his mother and the Legendary Hero. He gets married, becomes a king, and has children of his own. He and his wife both end up trapped in stone for eight years. Hero’s children rescue him and it’s revealed that Hero’s Son is the Legendary Hero. Hero and his children set off to find his wife and the reunited family travels to the dark world to destroy the evil lord of darkness, Nimzo. -
WHETHER You're LOOKING to COMPLETE the FUL SET
COLLECTORS' CORNER! WHETHER You’re lOOKING TO COMPLETE THE FUL SET, COLLECT ALL THE GAMES PUBLISHED IN THE FOUR MAIN TERRITORIES, OR MORE MODESTLY LIST THE TITLES YOU OWN, THE COLLECTor’s CORNER WAS MADE FOR YOU. TITLE PAGE ALTERNATE TITLE RELEASE RELEASE RELEASE DEVELOPER PUBLISHER DATE JP DATE NTSC DATE PAL 2020 SUPER BASEBALL 10 MONOLITH K AMUSEMENT LEASING (JP) / TRADEWEST (US) 3 NINJAS KICK BACK 10 l l MALIBU INTERACTIVE SONY IMAGESOFT 3×3 EYES JÛMA HÔKAN 10 l SYSTEM SUPPLY N-TECH BANPRESTO 3×3 EYES SEIMA KÔRINDEN 10 l NOVA GAMES YUTAKA GREAT BATTLE III (THE) 114 l SUN L BANPRESTO 4-NIN SHÔGI 10 l PLANNING OFFICE WADA PLANNING OFFICE WADA 7TH SAGA (THE) 10 ELNARD (JP) l PRODUCE GAMEPLAN21 (JP) / ENIX AMERICA (US) 90 MINUTES: EUROPEAN PRIME GOAL 11 J.LEAGUE SOCCER PRIME GOAL 3 (JP) l l NAMCO NAMCO (JP) / OCEAN (EU) A.S.P AIR STRIKE PATROL 11 DESERT FIGHTER (EU) l l OPUS SETA (JP-US) / SYSTEM 3 (EU) AAAHH!!! REAL MONSTERS 12 l l l REALTIME ASSOCIATES VIACOM NEW MEDIA ABC MONDAY NIGHT FOOTBALL 11 l l KÛSÔ KAGAKU DATA EAST ACCELE BRID 11 l Gl ENKI TOMY ACE O NERAE! 11 l TELENET JAPAN TELENET JAPAN ACME ANIMATION FACTORY 12 l PROBE SOFTWARE SUNSOFT ACROBAT MISSION 12 l l MICRONICS TECHIKU ACTION PACHIO 12 l C-LAB COCONUTS JAPAN ACTRAISER 13 l QUINTET ENIX (JP-EU) / ENIX AMERICA (US) ACTRAISER 2 14 ACTRAISER 2: CHINMOKU E NO SEISEN (JP) l l l QUINTET ENIX (JP) / ENIX AMERICA (US) / UBISOFT (EU) ADDAMS FAMILY (THE) 14 l l l OCEAN MISAWA (JP) / OCEAN (EU-US) ADDAMS FAMILY (THE): PUGSley’S SCAVENGER HUNT 14 l l l OCEAN OCEAN ADDAMS FAMILY VALUES 14 l l OCEAN OCEAN ADVANCED DUNGEONS & DRAGONS: EYE OF THE BEHOLDER 15 l Cl APCOM CAPCOM ADVENTURES OF BATMAN & ROBIN (THE) 15 l l KONAMI KONAMI ADVENTURES OF DR. -
Grand Narratives Blossom Still Character Database and Political Narratives in the Muv Luv Franchise
Master's Degree programme in Language and Civilisations of Asia and Mediterranean Africa (D.M. 270/2004) Final Thesis Grand Narratives Blossom Still Character database and political narratives in the Muv Luv franchise Supervisor Associate Prof. Toshio MIYAKE Assistant supervisor Juniorprofessor Martin ROTH (Universität Leipzig) Graduand Luca Paolo BRUNO Matriculation Number 857727 Academic Year 2016 / 2017 1. 初めに この論文では、東浩紀(2007、2009)が論じた概念の「データベース消費」とそ の「キャラクターをめぐる情動が物語を枝葉末節した」という命題を扱う。まず、データ ベース消費を中心する「萌え」とキャラクターを組み上げる「萌え要素」は、東浩紀にと って、背景と世界観を無関係にした。その無関係にした理由は、「萌え要素」で組み上げ るキャラクターは無限に新たな世界と背景を移動する可能性があるためである。しかし、 「萌え要素」を完成するため、背景の物語が必要で、したがってその背景の物語はキャラ クターの各「萌え要素」に影響する。このことをもとにして、この論文は四つの章に分か れる。 一章では、「萌え要素」で取り上げるキャラクター、すなわち美少女キャラクターが、 「萌え要素」で取り上げるキャラクターがあるメディア(アニメ、漫画、ゲームソフトエ ロゲーム、特にノベルゲーム、)で、「どのような役割を演じるのか」観察をする。まず、 美少女キャラクターについて、物語の背景と世界観を理解する装置として論じる。すなわ ち、メディアの背景とその物語と世界観を理解するため、オタクには美少女キャラクター が必要であり、「萌え要素」を通して、背景の物語をファンにもたらす。美少女キャラク ターは、背景を作る実体である。これを理解させるプロセスは Martin Heidegger が示し た「Erschlossenheit」(Kompridis 1994)のようなプロセスである。 二章では、ノベルゲームとノベルゲームを歴史的に検討する。80 年代の早期のエロゲーム、 (エロチックゲーム)から現在のノベルゲームまで、ゲームの美少女キャラクターの歴史 をたどり、ロリコンと早期エロゲームの発展を観察する。その上で、ゲームで美少女キャ ラクターの消費について、対話型が少なくなる理由を調べる。 三章では、論文のケーズスタディとしている「マブラブ」と「マブラブオルタネイティヴ」 のエロゲームを観察する。この二つのエロゲームは、強大な背景、また世界観を用いてい る、さらに、ゲームの物語においては、政治的なメッセージが美少女キャラクターの取り 上げる「萌え要素」を通じてファンにメッセージを伝える。「萌え要素」で伝えたメッセ ージを調査するために、ケーズスタディとして「マブラブ」と「マブラブオルタナティブ」 というノベルゲームを観察する。まず、「マブラブ」と「マブラブオルタナティブ」のキ ャラクターの「萌え要素」で伝えられる政治的なメッセージを論じて、また「萌え要素」 で取り上げている美少女キャラクターを通して、どのような政治的なメッセージを伝えよ うとしているか説明する。 四章では、美少女キャラクターが取り上げている「萌え要素」を調査する。 -
Results Briefing Session for the Fiscal Year Ended March 31, 2009
Results Briefing Session Fiscal Year ended March 31, 2009 May 19 , 2009 1 SQUARE ENIX HOLDINGS CO., LTD. Statements made in this document with respecrespectt to SQUARE ENIX HOLDINGS CO., LTD. and consolidated subsidiaries' (together, "SQUARE ENIX GROUP") plans, estimates, strategies and beliefs, including any forecasts or projections, are forward-looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on managgpement's assumptions and beliefs in lig ht of information available to it at the time these material were drafted and, therefore, the reader should not place undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. our a bility to con tinue to w in accep tance o f our pro duc ts an d serv ices, w hic h are o ffere d in highly competitive markets characterized by the continuous introduction of new products and services, rapid developments in technology, and subjective and changing consumer preferences; 4. our ability to expand internationally successfully with a focus on our digital content business, online game business and mobile phone content business; and 5. regulatory developments and changes and our ability to respond and adapt to those changes. -
Legendary Days – a Novel, and the Aspects of Geek Culture in Fiction
Legendary Days – a novel, and the Aspects of Geek Culture in Fiction Candidate: Bernardo Bueno Submitted for the degree: Doctor of Philosophy University of East Anglia School of Literature, Drama and Creative Writing August 2013 This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with the author and that use of any information derived there from must be in accordance with current UK Copyright Law. In addition, any quotation or extract must include full attribution. 2 ABSTRACT This Creative and Critical Writing PhD thesis explores the dialogue between fiction and geek culture. It seeks to understand the definitions and uses of the terms ‘geek’, ‘nerd’ and ‘otaku’ over time. I look for points of commonality and how they have been used in texts since the seventeenth century. After this initial exploration, I move to a close reading of three novels that are representative of geek culture. These texts comment on geek culture though they do not belong to genres traditionally associated with it, such as fantasy or science fiction. Junot Díaz’s The Brief Wondrous Life of Oscar Wao makes extensive use of footnotes, intertextuality and hypertextuality. Douglas Coupland’s Microserfs explores the influence of technology, tries to define geeks and nerds, plays with form and language, and touches on the subject of posthumanity. Meanwhile, Nakano Hitori’s Train Man, which began life as a collective online message board thread, challenges common tenants of fiction, especially that of authorship and form. The novels, in the order in which they are discussed, move from the traditional to the innovative.