Pre-Producción Novela Visual: El Devorador De Sueños

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Pre-Producción Novela Visual: El Devorador De Sueños TFG PRE-PRODUCCIÓN NOVELA VISUAL: EL DEVORADOR DE SUEÑOS. Presentado por Aida Roldán Soriano Tutor: Mª del Carmen Chinchilla Mata Facultat de Belles Arts de Sant Carles Grado en Bellas Artes Curso 2017-2018 El devorador de Sueños. Aida Roldán Soriano. 2 Resumen: La finalidad de esta memoria es la defensa de un trabajo de final de grado de carácter práctico que abordará los primeros procesos de creación de una novela visual, dejando resuelta la preproducción anterior al desarrollo del videojuego. La historia nos lleva a colocarnos en la piel de una niña de no más de 10 años de edad que sufre terribles terrores nocturnos. Estas horribles pesadillas la llevan a auto obligarse a mantenerse despierta noche tras noche. Pero el cansancio acumulado hace mella en ella y día tras día cae rendida entre sus sabanas. Don- de en sueños la sombra de un ser terrorífico se cierne sobre ella. Una noche, como otra cualquiera, Sylphyn despertará dentro de su propio sueño y será el lector quien a través de sus decisiones cambie el rumbo de la protagonista. Palabras clave: Novela visual, concept art, desarrollo, preproducción, proceso, historia, personajes, bocetos, ilustración, videojuego, animacion, storyboard, guion, cinematica Summary: The objetive of this report is the defense of the final proyect with a practical purpose with the intention of showing the preproduction of a videogame. The story leads us to place ourselves in a little girl’s shoes , with no more than ten years old who suffers terrible night terrors. The awfull nightmares lead her to serlf-forcing herself to stay awake night after night. But the accu- mulated fatigue makes a dent in her, and every night makes her fall asleep among her sheets. Where in her dreams the shadow of a terryfying being looms over her. One night like any other, Sylphyn awakes winthin her own dream and it will be the reader who through her decisions will change the course of the pro- tagonist Keywords: Visual Novel, concept art, development, preproduction, pro- cess, story, characters, sketches, illustration, videogame, animation, story- board, script, cinematic El devorador de Sueños. Aida Roldán Soriano. 3 Agradecimientos. Agradezco a mi padre, por estar ahí en todo momento. Por apoyarme y dar- me ánimos y sobre todo por escuchar la misma historia una infinidad de ve- ces sirviéndome de apoyo cuando aun no tenía nada en claro. A David, mi primo, quien confió y confiará en mi en todo momento. Quien me apoya y me impulsa a seguir adelante. A él le agradezco su sinceridad y su exigencia. Le doy gracias por haber compartido conmigo muchas horas de trabajo que no eran suyas, por haber pasado madrugadas enteras acompa- ñándome mientras trabajaba, por revisar mis borradores y forzarme a que diera lo mejor de mí, haciendo también suyo un proyecto que era mío. A mis amigos, por animarme a seguir adelante, por darme esperanzas y por ser los primeros en adentrarse en este mundo. Y por ultimo agradezco a Sylphyn, mi nena, por traer a mí la inspiración y la motivación necesaria para hacerme creer que en verdad puedo lograrlo. Agradezco también al guardián de sus sueños, el Devorador, pues es a él a quien quiero brindar todos mis esfuerzos. Para que su historia sea escuchada, para que sea capaz de dejar atrás su existencia solitaria y pueda existir en las mentes de todos. El devorador de Sueños. Aida Roldán Soriano. 4 ÍNDICE 1. Introducción..........................................................................................................................................6 2. Objetivos y metodología..................................................................................................................7 2.1 Objetivos...........................................................................................................................................7 2.2 Metodologia.....................................................................................................................................8 3. Marco teórico y referencial.............................................................................................................8 3.1 Novela Visual: definición..................................................................................................................8 3.1.1 Características.......................................................................................................................9 3.2 Origenes y antecedentes..................................................................................................................11 3.2.1 La aventura conversacional o ficción interactiva..................................................................11 3.2.2 Aventura gráfica...................................................................................................................12 3.3 Novelas Visuales como referentes...................................................................................................13 3.3.1 Umineko no naku koro ni.....................................................................................................13 3.3.2 Higurashi no naku koro ni.....................................................................................................13 3.4.Referentes........................................................................................................................................14 3.4.1 Referentes juegos Indie Horror RPG.....................................................................................14 3.4.2 Estetica manga/anime......................................................................................................... 15 4. Marco Práctico.....................................................................................................................................16 4.1 Anteproyecto...................................................................................................................................16 4.2 Marco conceptual: Los sueños.........................................................................................................17 4.2.1 ¿Qué son los sueños?............................................................................................................17 4.2.2 Sueño lúcido..........................................................................................................................18 4.2.3 Pesadillas...............................................................................................................................18 4.2.4 Terrores nocturnos................................................................................................................18 4.2.5 Parálisis del sueño.................................................................................................................19 4.3 El Devorador de sueños como Novela Visual...................................................................................19 4.3.1 Informacion general...............................................................................................................19 4.4 Estructura narrativa: El guión adaptado / guion literario.................................................................21 4.5 Mundo y ambientación....................................................................................................................22 4.5.1 Plano Onirico.........................................................................................................................22 4.5.2 Criaturas................................................................................................................................23 El devorador de Sueños. Aida Roldán Soriano. 5 4.6 Analisis de los personajes................................................................................................................25 4.6.1 Sylphyn [Protagonista]...........................................................................................................25 4.6.2 El devorador: co-portagonista...............................................................................................26 4.6.3 Comemundos: antagonista....................................................................................................27 4.6.4 Nynette: secundario..............................................................................................................28 5. Desarollo del visual...........................................................................................................................28 5.1 Concept Art......................................................................................................................................28 5.2 Diseño de personajes.......................................................................................................................29 5.2.1 Sylphyn..................................................................................................................................29 5.2.2 Devorador y Comemundos....................................................................................................33 5.2.3 Personajes secundarios.........................................................................................................35 5.3 Diseño de props y escenarios...........................................................................................................36 5.4 Puesta en escena y sprites...............................................................................................................37 5.5 Libro de Concept Art: maquetación.................................................................................................38
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