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NVIDIA Success Story |
CASE STUDY | SQUARE ENIX CO., LTD. BRINGING AGILITY TO THE GAMING INDUSTRY Revolutionizing Game Development with NVIDIA Virtual GPUs VIRTUAL GPUs (vGPUs) DELIVER THE HIGH-DEFINITION GRAPHICS PROCESSING REQUIRED FOR GAME DEVELOPMENT. AT A GLANCE SQUARE ENIX’s corporate philosophy is to “Provide superb User Profile ‘stories,’ bringing happiness to people around the world.” The Company name: Square Enix Co., Ltd. company aims to create high-quality content and services that Industry: Gaming deliver the finest entertainment to customers. To that end, Location: Japan, Global they’ve focused on the innovation and creativity of employees Established: October 1, 2008 and have been developing a collaborative and competitive Head office: Shinjuku Eastside Square corporate culture. The company seeks to anticipate changes in the 6-27-30 Shinjuku, Shinjuku-ku, Tokyo, environment so they can respond flexibly and sensitively. As part 160-8430 Japan of this effort, the Service Desk Group in the Information Systems Representative Director: Yosuke Matsuda Division, which provides SQUARE ENIX’s IT infrastructure and development environment, has been promoting the construction Capital: 1.5 billion yen (as of March 31, 2019) of GPU-accelerated virtual desktop infrastructure (VDI) since 2018 to create a virtualization platform that can accommodate Overview approximately 2,000 users. Square Enix Co., Ltd., is a leading provider continuously releasing creative CHALLENGE and innovative content and services in the entertainment field. Major SQUARE ENIX created a location-agnostic development works include the Dragon Quest series environment for game development. (cumulative shipments and downloads of more than 82 million), the Final Fantasy To deliver high-quality gaming entertainment, creative series (more than 154 million), the Tomb Raider series (more than 78 million), and professionals, such as programmers, designers, producers, and the Space Invaders series. -
A Message from the Final Fantasy Vii Remake
FOR IMMEDIATE RELEASE A MESSAGE FROM THE FINAL FANTASY VII REMAKE DEVELOPMENT TEAM LONDON (14th January 2020) – Square Enix Ltd., announced today that the global release date for FINAL FANTASY® VII REMAKE will be 10 April 2020. Below is a message from the development team: “We know that so many of you are looking forward to the release of FINAL FANTASY VII REMAKE and have been waiting patiently to experience what we have been working on. In order to ensure we deliver a game that is in-line with our vision, and the quality that our fans who have been waiting for deserve, we have decided to move the release date to 10th April 2020. We are making this tough decision in order to give ourselves a few extra weeks to apply final polish to the game and to deliver you with the best possible experience. I, on behalf of the whole team, want to apologize to everyone, as I know this means waiting for the game just a little bit longer. Thank you for your patience and continued support. - Yoshinori Kitase, Producer of FINAL FANTASY VII REMAKE” FINAL FANTASY VII REMAKE will be available for the PlayStation®4 system from 10th April 2020. For more information, visit: www.ffvii-remake.com Related Links: Facebook: https://www.facebook.com/finalfantasyvii Twitter: https://twitter.com/finalfantasyvii Instagram: https://www.instagram.com/finalfantasyvii/ YouTube: https://www.youtube.com/finalfantasy #FinalFantasy #FF7R About Square Enix Ltd. Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. -
Age of Conan Preorder Final
> Pressemitteilung Age of Conan: Hyborian Adventures Gewaltiger Startschuss: Die Pre-Order-Phase hat begonnen! Hamburg, 04. April 2008: Eidos startet ab sofort mit einer massiven Pre-Order-Aktion zu Age of Conan: Hyborian Adventures . Einen optimalen Überblick garantiert die eigens dafür geschaffene Internetpräsenz WWW.AOC-PRE-ORDER.DE . Neben Inhalt und Aus- stattung der verschiedenen Versionen sind hier auch die exklusiven Vertriebspartner verzeichnet. Die limitierte Pre-Order-Version ist bei acht deutschen Händlern und Handelsketten erhältlich und kann am 23.Mai 2008 gegen das Originalspiel eingetauscht werden. In Österreich und Schweiz sind jeweils vier Partner an dieser Aktion beteiligt. LIMITIERTE PRE-ORDER-DVD-BOX Inhalt: • Exklusives Reittier als In-Game Item mit acht zusätzlichen Inventarplätzen. • 12seitige Broschüre „Erste Schritte in Hyboria“ • Spezieller Code, der das Spielen bereits drei Tage vor dem offiziellen Release ermöglicht. > Pressemitteilung Age of Conan ist eines der meisterwarteten PC-Spiele des Jahres. Der Titel zierte bereits die Cover von mehr als 20 Magazinen und hat mehr als 15 bedeutende Auszeichnungen gewonnen (unter anderem zahlreiche "Best MMO of E3"-Awards und den offiziellen Titel "Best Online Game" auf der Games Convention 2007). Age of Conan ist einer der wichtigsten Titel für das Games for Windows-Lineup von Microsoft und ein Showcase-Titel des führenden Grafikkartenherstellers nVidia. www.aoc-pre-order.de www.ageofconan.com Weitere Informationen: Eidos GmbH Domstr. 17 20095 Hamburg > Tel. +49 (0) 40 / 30 633 - 814 > Fax + 49 (0) 40 / 30 633 - 602 > E-Mail: [email protected] > www.presse.eidos.de Über Eidos: Eidos ist Teil der SCi Entertainment Group Plc (SEG), einem der weltweit führenden Publisher und Entwickler von Unterhaltungssoftware. -
General Guide to Championship Manager 3 - Season 01/02 by Marc Vaughan
General Guide to Championship Manager 3 - Season 01/02 by Marc Vaughan This file is designed to be a general guide to the installation and playing of Championship Manager 3 - Season 01/02. I have tried to make this guide relevant to everyone who plays the game regardless of their knowledge of the game or of football. Those people who have played the game before may want to skip over the ‘Installation & Running’ and ‘Starting a New Game’ sections as it isn’t my intention to ‘teach Grandma to suck eggs’, however I am trying to cater to all people. I apologise in advance for the rather terse nature of the writing; I am after all a programmer and am more used to writing design documents than hints and tips guides. The hints and tips in this document have been updated to refer to the cm01/02 version of the game. Index Introduction 1 Index 2 Installation & Running 3 Game Settings 4 - 5 Starting a New Game 6 - 8 Playing the Game 9 - 21 Arranging Friendlies 10 The Match Day 10 Organising Tactics 11 - 13 Selecting a Team 13 - 15 During a Match 15 - 17 On the Training Ground 17 - 18 The Transfer Market 18 – 22 New Transfer System 23 Game Details 23 - 29 The Reserve Team 23 Non-Playing Staff 23 Background Processing 24 Finances & Transfer Funds 24 Weather 24 Stadium Relocation / Expansion 25 Keeping Morale High 25 Keeping your Job 26 Player Characteristics 27 - 28 Ideal Player Ages 28 - 29 Editing Configuration Files 30 - 32 Player Setup Configuration File 30 - 31 Picture Configuration File 31 European Competition Configuration File 31 - 32 Recommended Players 33 Cheats 34 Common Problems and Solutions 37 Changes in CM00/01 40 Installation & Running Insert the Championship Manager 3 - Season 01/02 CD into your CD-ROM drive and close it. -
2019 Annual Report
2019 Corporate Philosophy To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. Each of our customers has his or her own definition of happiness. The Square Enix Group provides high-quality content, services, and products to help those customers create their own wonderful, unforget- table experiences, thereby allowing them to discover a happiness all their own. Management Guidelines In working to make our Corporate Philosophy a reality, we will manage our Group with the following policies as our key guidelines. 1. We will strive to be a company that delivers unparalleled entertainment. Through our games, amusement offerings, publications, merchandising, and other contents and services, we will be steadfast in our efforts to deliver unpar- alleled entertainment to our customers. 2. We will value innovation and creativity. By giving rise to new expressions and ideas and creating experiences like none ever encountered before, we will deliver contents and services that surpass the expectations of our customers. We believe that it is in our unrelenting efforts to this end that our existential value and the value of our brand lie. 3. We will respond with sensitivity and flexibility to environmental changes. We are surrounded by an environment that is ever changing. We will stay attuned to those changes and be flexible in adapting the nature and format of our contents and services as well as our business models accordingly. In addition, we will stay at the forefront of change so that we can provide our customers with excitement and fun. -
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
Game Developers Conference Europe Wrap, New Women’S Group Forms, Licensed to Steal Super Genre Break Out, and More
>> PRODUCT REVIEWS SPEEDTREE RT 1.7 * SPACEPILOT OCTOBER 2005 THE LEADING GAME INDUSTRY MAGAZINE >>POSTMORTEM >>WALKING THE PLANK >>INNER PRODUCT ART & ARTIFICE IN DANIEL JAMES ON DEBUG? RELEASE? RESIDENT EVIL 4 CASUAL MMO GOLD LET’S DEVELOP! Thanks to our publishers for helping us create a new world of video games. GameTapTM and many of the video game industry’s leading publishers have joined together to create a new world where you can play hundreds of the greatest games right from your broadband-connected PC. It’s gaming freedom like never before. START PLAYING AT GAMETAP.COM TM & © 2005 Turner Broadcasting System, Inc. A Time Warner Company. Patent Pending. All Rights Reserved. GTP1-05-116-104_mstrA_v2.indd 1 9/7/05 10:58:02 PM []CONTENTS OCTOBER 2005 VOLUME 12, NUMBER 9 FEATURES 11 TOP 20 PUBLISHERS Who’s the top dog on the publishing block? Ranked by their revenues, the quality of the games they release, developer ratings, and other factors pertinent to serious professionals, our annual Top 20 list calls attention to the definitive movers and shakers in the publishing world. 11 By Tristan Donovan 21 INTERVIEW: A PIRATE’S LIFE What do pirates, cowboys, and massively multiplayer online games have in common? They all have Daniel James on their side. CEO of Three Rings, James’ mission has been to create an addictive MMO (or two) that has the pick-up-put- down rhythm of a casual game. In this interview, James discusses the barriers to distributing and charging for such 21 games, the beauty of the web, and the trouble with executables. -
For Immediate Release Groove Coaster Zero Teams up With
FOR IMMEDIATE RELEASE GROOVE COASTER ZERO TEAMS UP WITH PUZZLE & DRAGONS Special Crossover Event Begins August 12 TOKYO (August 9, 2013) – TAITO Corporation (TAITO®), a wholly-owned subsidiary of Square Enix Holdings Co., Ltd., and GungHo Online Entertainment, Inc., today announced a special collaboration between TAITO’s iPhone®, iPod touch®, and iPad® rhythm game GROOVE COASTER® ZERO and GungHo’s puzzle RPG app PUZZLE & DRAGONS. From Monday, August 12 through Sunday, August 25, GROOVE COASTER ZERO-themed event dungeons and characters from SPACE INVADERS® will be appearing in PUZZLE & DRAGONS. During the same period, levels featuring original and remixed PUZZLE & DRAGONS background music will also be available for play in GROOVE COASTER ZERO. GROOVE COASTER ZERO DUNGEONS Featured in PUZZLE & DRAGONS! As part of the crossover event, GROOVE COASTER ZERO-themed dungeons will be available for play in PUZZLE & DRAGONS. These event dungeons are designed as “Technical Dungeons,” enabling enemies to use special skills to fight back against players in addition to their standard attacks. Four different difficulty settings are presented, guaranteeing an experience suitable for everyone from beginners to PUZZLE & DRAGONS experts. The characters of SPACE INVADERS—including standard and evolved versions of the OCTOPUS, CRAB, SQUID, UFO—and the GROOVE COASTER ZERO icon’s GC CRAB will also be appearing in the event dungeons, providing nostalgic pixel monsters for players to defeat. PUZZLE & DRAGONS Tracks Appear in GROOVE COASTER ZERO, Remixed by ZUNTATA! Original and remixed versions of PUZZLE & DRAGON’s in-game background music will also appear in new playable tracks for GROOVE COASTER ZERO. A new version of composer Kenji Ito’s “Departure,” specially remixed by TAITO sound team ZUNTATA member COSIO, will be available to play free of charge until the end of the crossover event. -
Square Enix Essay
BTEC Extended Diploma in Creative Media Production Unit 7: Understanding the Creative Media Sector The media sector is a large part of digital entertainment, including television, music, advertisements video games and films. Here I will be talking about a company which is well-known in the gaming industry. Square and Enix were originally separate companies but then there was horizontal integration, merging them together in April 1, 2003. The founder of Enix, Yasuhiro Fukushima is the chairman and shareholder of this corporation. Majority of the current company’s employees were previously working for Square, which wasn’t as successful as Enix. Other key members are Yosuke Matsuda, the president and the representative director, where he must report to the board of directors all the time, and Phil Rogers is the CEO for this corporation. Furthermore, both him and Yoichi Wada are the heads of Square Enix Europe. They vertically integrated for a larger audience and that’s how their products increased, improving the market and quality in merchandise. The structure that this company has is the same as others; with Board of Directors, Corporate Auditors, committees etc. The purpose of the directors is to engage in discussions and opinions, enabling them to see what their target audience needs. The reason why board of directors are needed is to handle the performance of Square Enix, as well as being responsible for their government expenditures (the number of money spent). They look at their audience’s stats (profiles) to compare with their competitors and the revenue that they gain throughout the years. -
HITMAN GO (For Oculus/Gear VR) ・Kai‐Ri‐Sei Million Arthur Coming May 12, 2016
1 Statements made in this document with respect to SQUARE ENIX HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, “SQUARE ENIX GROUP") plans, estimates, strategies and beliefs are forward‐looking statements about the future performance of SQUARE ENIX GROUP. These statements are based on management's assumptions and beliefs in light of information available to it at the time these material were drafted and, therefore, the reader should not place undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. A number of factors could cause actual results to be materially different from and worse than those discussed in forward‐looking statements. Such factors include, but not limited to: 1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; 3. SQUARE ENIX GROUP’s ability to continue to win acceptance of our products and services, which are offered in highly competitive markets characterized by the continuous introduction of new products and services, rapid developments in technology, and subjective and changing consumer preferences; 4. SQUARE ENIX GROUP’s ability to expand international success with a focus on our businesses; and 5. regulatory developments and changes and our ability to respond and adapt to those changes. The forward‐looking statements regarding earnings contained in these materials were valid at the time these materials were drafted. SQUARE ENIX GROUP assumes no obligation to update or revise any forward‐looking statements, including forecasts or projections, whether as a result of new information, subsequent events or otherwise. -
Massively Multiplayer Online Games Industry: a Review and Comparison
Massively Multiplayer Online Games Industry: A Review and Comparison From Middleware to Publishing By Almuntaser Alhindawi Javed Rafiq Sim Boon Seong 2007 A Management project presented in part consideration for the degree of "General and Financial MBA". CONFIDENTIALITY STATEMENT This project has been agreed as confidential between the students, university and sponsoring organisation. This agreement runs for five years from September, 14 th , 2007. ii Acknowledgements We would like to acknowledge Monumental Games management for giving us this opportunity to gain an insight of this interesting industry. Special thanks for Sarah Davis, Thomas Chesney and the University of Nottingham Business School MBA office personnel (Elaine, Kathleen and Christinne) for their assistance and support throughout this project. We would also like to thank our families for their constant support and patience; - Abdula Alhindawi - Fatima Alhindawi - Shatha Bilbeisi - Michelle Law Seow Cha - Sim Hock Soon - Yow Lee Yong - Mohamed Rafiq - Salma Rafiq - Shama Hamid Last but not least, our project supervisor Duncan Shaw for his support and guidance throughout the duration of this management project. i Contents Executive Summary iv Terms and Definition vi 1.0 Introduction 1 1.1 Methodology 1 1.1.1 Primary Data Capture 1 1.1.2 Secondary Data Capture 2 1.2 Literature Review 4 1.2.1 Introduction 4 1.2.2 Competitive Advantage 15 1.2.3 Business Model 22 1.2.4 Strategic Market Planning Process 27 1.2.5 Value Net 32 2.0 Middleware Industry 42 2.1 Industry Overview 42 2.2 -
Rodar Jogos No Ps2 Via USB Pendrive Msn: [email protected]
Rodar jogos no ps2 via USB pendrive Msn: [email protected] (Dark_Shadow) bom,ainda estou testando alguns jogos.mais consegui fazer rodar alguns jogos no ps2 via USB pendrive. Ou MP4 player,hd externo usb,maquina fotografica e cartao de memoria com o suporte os jogos foram:rumble racing,burnout revenge,splinter cell cchaos teoty,mortal kombat 5,tekken 5,crash e outros.assim q terminar o teste,irei postar aqui no forum os programas necessarios,para poder rodar jogos no ps2 via usb pendrive.para quem tem chip matrix boot pelo mc e para quem nao tem boot pelo cd.se alguem ja conseguiu essa façanha,me desculpe pelo topico.para quem tiver interessado é só aguardar.valeu!!! Solução para ter mais de 1 jogo no pendrive sem sobreescrever o outro: 1ºpasso:vc terá q extrair todos os jogos q vc queira passar para o pendrive,de uma vez só.copia os jogos direto para a raiz do hd.todos eles q queira e o q o pendrive suportar.depois de extrair os jogos pelo usb extreme,não veje ele.miniminize o programa.depois vai no hd q se encontra os jogos,confira os arquivos.se tiver mais de um arquivo (UL.CFG) exclua e deixe só um.pode ter mais de 4 jogos,nãpo tem problema...só deixe um arqui ul.cfg... depois selecione todos e mova,não copie,mova para o pendrive. bom!!!é isso ai desculpe a demora,pois estou com alguns problemas aqui.fiz um tuto simples mais dá pra entender. se tiverem alguma duvida favor perguntar.segue os links abaixo para o download link tutorial http://rapidshare.com/files/56568484/TUTORIAL_COM_FOTOS.rar.html link elf para boot via mc para matrix http://rapidshare.com/files/56568688/ELF_DO_USBADVANCE_PARA_DAR_BOOT_PELO_MC_PARA_MAT RIX.rar.html link boot via cd http://rapidshare.com/files/56568805/BOOT_VIA_CD.rar.html link do usbextreme http://www.4shared.com/file/25442368/df38171f/usbextreme_setup.html?s=1 como eu disse,o tuto é simples.