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Sample file Dökkálfar And the Houses of the Umber Worlds Credits Producer SCOTT GLADSTEIN Designer SCOTT GLADSTEIN Editor IAN SISSON Art DAVE ALLSOP, MIKE WINKELMANN, DAVID REVOY Graphic Design/Layout SCOTT GLADSTEIN Compatibility with the Starfinder Roleplaying Game requires the A Product of Little Red Goblin Games, LLC Starfinder Roleplaying Game from Paizo Publishing, LLC. Questions? Comments? Contact us at: See http://paizo.com/starfinder for more information on the Pathfinder [email protected] Roleplaying Game. Paizo Publishing, LLC does not guarantee http://littleredgoblingames.com/ compatibility, and does not endorse this product. © 2019, All Rights Reserved OGL Compatible: Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton,Sample Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessicafile Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt. Starfinder is a registered trademark of Paizo Publishing, LLC, and the Starfinder Roleplaying Game and the Starfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/starfinder/compatibility for more information on the compatibility license Dökkálfar (Racial Abilities) +2 Str, +2 Int, –2 Con 4 HP DÖKKÁLFAR ARE THE ALBINO ELVES OF HOUSE OF ÍVALDASYNIR WHO WERE TRAPPED IN MILLIHEIM FOR MANY GENERATIONS. THE FELL TO BARBARISM BEFORE RETURNING CIVILITY IN THEIR EXCEEDINGLY CRUEL ENVIRONMENT. Pronunciation: “Dok-Al-Far” Size And Type Dökkálfar are Medium humanoids with the Elf subtype. Elven Immunities Dökkálfar, like all elves, are immune to magic sleep effects and receive a +2 racial bonus to saving throws against enchantment spells and effects. Last House of Ívaldasynir Dökkálfar gain a +2 bonus on Stealth and Survival checks. Darkvision Dökkálfar can see up to 60 feet in the dark. SIDEBAR: HOUSES At 1st level a Dökkálfar selects a house that they wish to be a part of. Houses serve as prerequisites for Dökkálfar House Archetypes, which are explored later in the book. A Dökkálfar can only be a member of one house at a time and must return to Milliheim and undergo a ceremony taking at least a week to switch their house. When you switch you house, you switchSample the archetype you file have. 3 PLAYING THE DÖKKÁLFAR RELATIONS You likely... Dökkálfar are proud, noble, race with a dark side. • Have a hard edge that won’t let you relax. They get along with other elves and find the • View everything with a degree of suspicion. occasional human worthy. The elves of House of • Put the needs of groups before yourself to the Ívaldasynir find vesk honorable combatants but fear point of absurd selflessness. their barbarity. They get along with most lawful races • Are very concerned with honor and civility. and occasionally stage crusades against chaotic ones. They are never afraid to make “the hard choice” and Other races probably... death is just another part of life for them. This has lead them to exterminate several cities, factions, and • Eye you with a little suspicion. even worlds where disruptive, chaotic, groups had • Value your apparent selflessness. taken root. • Find your constant reminders to be civil annoying. • Respect your loyalty and personal honor. ADVENTURERS Dökkálfar do not “adventure”, they “crusade”. They PHYSICAL DESCRIPTION dream of making noble sacrifices, defeating great Dökkálfar are nearly albino; they have either a pure evils, and helping others see the light. Dökkálfar will white or greyish pallor to their skin reminiscent of go to great lengths, even if they must leave their own ash. Their hair, often worn long, is white, grey, and society for a time, to help rid the universe of wicked can sometimes be tinged with blue or purple. influences or to protect Milliheim. HOMEWORLD NAMES Born in one of the cavern worlds of Milliheim, the Dökkálfar use old Norse names like: Mats, Magnbjǫrn, Dökkálfar exist in a shadowy realm separate but Aðalbriktr, Védís, Barkr, Vermundr, Dagfinnr, Kalda, overlaid over our own. They were pulled there during Julfr, Odun, Sigurd, or Myrgiol a great crusade that ended tragically and, after nearly destroying themselves, they survived and managed to return to our universe. They still call Milliheim their SIDEBAR: INTEGRATION INTO OTHER home but now serve as a sort of guardian of the rift CAMPAIGN SETTINGS between the two realms. Elves exist in Paizo’s Pact World system and can be integrated as a variant of elves who were lost in SOCIETY AND ALIGNMENT hyperspace or you can use the full Milliheim scenario. Dökkálfar are obsessed with maintaining civility In Red Sector, Little Red Goblin Game’s default and order because they’ve seen first hand what a campaign setting, they can be added as members race that has given in to its darker urges can become. of the League of Worlds who go on “star crusades” The notion of giving up one’s life for a greater against things like the tarrasques and the Endless community and the order it provides is drilled into Hordes located in the Losts. Planet Karadžic is located them as children and reinforced by the harsh realities in the Losts and the Wolves of Karadžic are members of Milliheim. Because of this they are almost all of the Endless Hordes. The loss of the elven House some variant of the Lawful alignment (or at the very of Ívaldasynir would be noted by most but mourned least, non-chaotic) and those who do not conform only by other elves. Their reemergence in Red Sector are ostracized or killed. Dökkálfar join vocational probably led to more star crusades in The Losts “Houses” to cement their bonds and will drift between against the Endless Hordes by the elves. them asSample the needs of their society change. file 4 Milliheim The Worlds Between Cast adrift by the umberwaves, a world beneath our own exists. This dark universe, in parody and overlapping with our own, holds no light save for that which is created. Suns, rather than produce light, consume any that filters through the cursed earth that surrounds it like a ravenous beast and jealously guards it in their star-hearts. These great gems lay in the heart of their oblivion and, once stolen, can power a world of 10 billion people for eternity. The space between worlds, normally filled by space, is solid and static. The entire universe, in every direction, is composed of what is called “poisoned earth”. It cannot be farmed upon, cannot be consumed by anything, cannot be forged, and holds no life. All that lurks in the darkness of the poisoned earth are the snakes of oblivion and those unfortunate creatures doomed to live within the depths. Worlds are not great orbs of matter but hollow spheres in their likeness and so the civilizations of Milliheim are create spherical caverns with a star- heart suspended in their center. This star-heart gives off light, heat, gravity, and its blessings are thought to enhance the mind, body, and spirit. Umberwaves, also known as the radiant darkness, can burn a hole in our reality to Milliheim. Dark science and profane magics made the first umberwaves and, perhaps, in the creation of these waves gave birth to Milliheim. Legend has it that Milliheim was in a superposition, neither existing or not existing, until the first umberwaves were created. Then, upon its creation, it had always existed; a dark mirror to our own world. Sample file 5 History of the The Dökkálfar The Story of the Children of the Last House of Ívaldasynir THE ATROCITY OF THE GREY HOUSE hymns that could be sung to reshape the poisoned The tragic fall of the Dökkálfar is the fall of the House earth and give life to crops. The survivors of the of Ívaldasynir to savagery and their return to civility House of Ívaldasynir flourished in the dark and grew though hard won discipline. Ívaldasynir were a noble numerous. house of elves embarked upon the 33rd Star Crusade against the Wolves of Karadžic. When the leader of However the songs were not sung for long and the Wolves of Karadžic, a barbaric race of human within several generations the once noble house of genetic stock, launched their military campaign for Ívaldasynir had fallen to madness and depravity. Wild the enslavement and eventual consumption of all life orgies, dark magics, horrific slaughters, the hunting of in the universe the House of Ívaldasynir answered the worms of the poisoned earth, and the enslavement their challenge and, with their fellow elven brethren, of the weak ran rampant. Gnipahellir begot the brought the fight to their doorstep. When the House depraved pits of Hnitbjorg, Muspell, Thrymheim, and of Ívaldasynir claimed, by right of honor, the privilege Vigrid and the wholesale decimation of the remaining of assaulting planet Karadžic alone, they were dealt members of the House of Ívaldasynir was all but a terrible blow. The Wolves of Karadžic were led assured were it not for the first star-heart, the First by Bolverk, a powerful and profane technomancer Light. in league with fell powers, and with his might he cast all the warriors of the House of Ívaldasynir into THE FIRST LIGHT Milliheim by consuming the very lives of all the Following visions from Æistmaðr, the god of the Wolves of Karadžic.