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A Production Process for Developing a Web Series, Snaptv
California State University, San Bernardino CSUSB ScholarWorks Electronic Theses, Projects, and Dissertations Office of aduateGr Studies 12-2017 A PRODUCTION PROCESS FOR DEVELOPING A WEB SERIES, SNAPTV Toebey T. Caldwell Follow this and additional works at: https://scholarworks.lib.csusb.edu/etd Part of the Acting Commons, Dramatic Literature, Criticism and Theory Commons, Other Theatre and Performance Studies Commons, Performance Studies Commons, Playwriting Commons, and the Television Commons Recommended Citation Caldwell, Toebey T., "A PRODUCTION PROCESS FOR DEVELOPING A WEB SERIES, SNAPTV" (2017). Electronic Theses, Projects, and Dissertations. 588. https://scholarworks.lib.csusb.edu/etd/588 This Project is brought to you for free and open access by the Office of aduateGr Studies at CSUSB ScholarWorks. It has been accepted for inclusion in Electronic Theses, Projects, and Dissertations by an authorized administrator of CSUSB ScholarWorks. For more information, please contact [email protected]. A PRODUCTION PROCESS FOR DEVELOPING A WEB SERIES, SNAPTV A Project Presented to the Faculty of California State University, San Bernardino In Partial Fulfillment of the Requirements for the Degree Master of Arts in Interdisciplinary Studies: Film Theory and Media Production by Toebey Ty Caldwell December 2017 A PRODUCTION PROCESS FOR DEVELOPING A WEB SERIES, SNAPTV A Project Presented to the Faculty of California State University, San Bernardino by Toebey Ty Caldwell December 2017 Approved by: Kathryn Ervin, Committee Chair, Theatre Arts Andre Harrington, Theatre Arts C. Rod Metts, Communication Studies © 2017 Toebey Ty Caldwell ABSTRACT My project for this Interdisciplinary Master’s Program, studying Film Theories and Media Production methods, details “A Production Process for Creating a Web Series, called SNAPtv”. -
Watching Television with Friends: Tween Girls' Inclusion Of
WATCHING TELEVISION WITH FRIENDS: TWEEN GIRLS’ INCLUSION OF TELEVISUAL MATERIAL IN FRIENDSHIP by CYNTHIA MICHIELLE MAURER A dissertation submitted to the Graduate School-Camden Rutgers, The State University of New Jersey in partial fulfillment of the requirements for the degree of Doctor of Philosophy Graduate Program in Childhood Studies written under the direction of Daniel Thomas Cook and approved by ______________________________ Daniel T. Cook ______________________________ Anna Beresin ______________________________ Todd Wolfson Camden, New Jersey May 2016 ABSTRACT Watching Television with Friends: Tween Girls’ Inclusion of Televisual Material in Friendship By CYNTHIA MICHIELLE MAURER Dissertation Director: Daniel Thomas Cook This qualitative work examines the role of tween live-action television shows in the friendships of four tween girls, providing insight into the use of televisual material in peer interactions. Over the course of one year and with the use of a video camera, I recorded, observed, hung out and watched television with the girls in the informal setting of a friend’s house. I found that friendship informs and filters understandings and use of tween television in daily conversations with friends. Using Erving Goffman’s theory of facework as a starting point, I introduce a new theoretical framework called friendship work to locate, examine, and understand how friendship is enacted on a granular level. Friendship work considers how an individual positions herself for her own needs before acknowledging the needs of her friends, and is concerned with both emotive effort and social impact. Through group television viewings, participation in television themed games, and the creation of webisodes, the girls strengthen, maintain, and diminish previously established bonds. -
Mirrorshade Women: Feminism and Cyberpunk
Mirrorshade Women: Feminism and Cyberpunk at the Turn of the Twenty-first Century Carlen Lavigne McGill University, Montréal Department of Art History and Communication Studies February 2008 A thesis submitted to McGill University in partial fulfilment of the requirements of the degree of Doctor of Philosophy in Communication Studies © Carlen Lavigne 2008 2 Abstract This study analyzes works of cyberpunk literature written between 1981 and 2005, and positions women’s cyberpunk as part of a larger cultural discussion of feminist issues. It traces the origins of the genre, reviews critical reactions, and subsequently outlines the ways in which women’s cyberpunk altered genre conventions in order to advance specifically feminist points of view. Novels are examined within their historical contexts; their content is compared to broader trends and controversies within contemporary feminism, and their themes are revealed to be visible reflections of feminist discourse at the end of the twentieth century. The study will ultimately make a case for the treatment of feminist cyberpunk as a unique vehicle for the examination of contemporary women’s issues, and for the analysis of feminist science fiction as a complex source of political ideas. Cette étude fait l’analyse d’ouvrages de littérature cyberpunk écrits entre 1981 et 2005, et situe la littérature féminine cyberpunk dans le contexte d’une discussion culturelle plus vaste des questions féministes. Elle établit les origines du genre, analyse les réactions culturelles et, par la suite, donne un aperçu des différentes manières dont la littérature féminine cyberpunk a transformé les usages du genre afin de promouvoir en particulier le point de vue féministe. -
The Virtual Reality Modeling Language (VRML) and Java
The Virtual Reality Modeling Language and Java Don Brutzman Code UW/Br, Naval Postgraduate School Monterey California 93943-5000 USA [email protected] Communications of the ACM, vol. 41 no. 6, June 1998, pp. 57-64. http://www.web3D.org/WorkingGroups/vrtp/docs/vrmljava.pdf Abstract. The Virtual Reality Modeling Language (VRML) and Java provide a standardized, portable and platform- independent way to render dynamic, interactive 3D scenes across the Internet. Integrating two powerful and portable software languages provides interactive 3D graphics plus complete programming capabilities plus network access. Intended for programmers and scene authors, this paper provides a VRML overview, synopsizes the open development history of the specification, provides a condensed summary of VRML 3D graphics nodes and scene graph topology, describes how Java interacts with VRML through detailed examples, and examines a variety of VRML/Java future developments. Overview. The Web is being extended to three spatial dimensions thanks to VRML, a dynamic 3D scene description language that can include embedded behaviors and camera animation. A rich set of graphics primitives provides a common-denominator file format which can be used to describe a wide variety of 3D scenes and objects. The VRML specification is now an International Standards Organization (ISO) specification (VRML 97). Why VRML and Java together? Over twenty million VRML browsers have shipped with Web browsers, making interactive 3D graphics suddenly available for any desktop. Java adds complete programming capabilities plus network access, making VRML fully functional and portable. This is a powerful new combination, especially as ongoing research shows that VRML plus Java provide extensive support for building large-scale virtual environments (LSVEs). -
LKT Matt Loads
Transmedia Television Drama: Proliferation and promotion of extended stories online Matthew Loads Monash University [email protected] Abstract Transmedia storytelling associated with television drama has existed online for more than sixteen years. For most of its existence, this material has been dominated by texts associated with the promotion of television series. This additional material has made inroads into prime- time television and most high-rating television drama productions have established an online presence. This study concentrates on additional content that is available online in relation to all Australian drama productions and some international drama productions in a five-month period. This paper asks what additional material in particular exists, finds out the prevalence of promotional material in comparison to storytelling and seeks to discover if any distinct categories of television drama productions provide more transmedia texts than others. A significant amount of additional material was discovered to feature promotion over storytelling. Differences in approach to this type of storytelling can be seen between public, free-to-air commercial and subscription broadcasters. 1 Introduction According to Henry Jenkins transmedia is “a technique of telling stories across multiple platforms and formats, with each element making distinctive contributions to…the story world” (Jenkins, 2006a: 334). By using different media formats, transmedia creates “entry points” through which consumers can become immersed (Rose, 2011: 3) in a narrative. Transmedia storytelling has been implemented to increase connections with audiences for video games, films, comic books and television (Consalvo, 2003: 322). This paper presents a pilot study that uncovers evidence of television drama production following this approach in recent programming. -
HOW to BUILD an AUDIENCE for YOUR WEB SERIES: Market, Motivate and Mobilize
HOW TO BUILD AN AUDIENCE FOR YOUR WEB SERIES: Market, Motivate and Mobilize Julie Giles A Publication of the Independent Production Fund How to Build an Audience for Your Web Series: Market, Motivate and Mobilize Publication date May 2011 Written by: Julie Giles www.greenhatdigital.com Editor: Andra Sheffer Graphic Design/Layout: Helen Prancic Version 1.0 © Copyright 2011 Independent Production Fund All right reserved. No part of this book may be reproduced or transmitted in any form or by an means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Contact [email protected] Notice of Liability. The information in this book is distributed on an “as is” basis, without warranty. While every precaution has been taken in the preparation of this book, neither the author nor the publisher shall have any liability to any person or entity with respect to any liability, loss, or damage caused or alleged to be caused directly or indirectly by the instructions contained in this book or any materials or products described therein. National Library of Canada Cataloguing in Publication Data Main entry under title: How to Build an Audience for your Web Series: Market, Motivate and Mobilize Issued also in French under title: Comment bâtir un auditoire pour une websérie: Commercialiser, Motiver, Mobiliser. ISBN 978-0-9876748-0-7 Published in Canada by: Independent Production Fund 2 Carlton St., Suite 1709 4200, boul Saint-Laurent, Bureau 503 Toronto, Ontario M5B 1J3 Montréal, Québec H2W 2R2 [email protected] -
Dissertation Von J
Web-TV. Entstehungsgeschichte, Begriffe, Ästhetik Vom Fachbereich II (Kulturwissenschaften und Ästhetische Kommunikation) der Universität Hildes- heim zur Erlangung des Grades einer Doktorin der Philosophie (Dr. phil.) angenommene Dissertation von Jennifer Ahl geboren am 18.06.1983 in Salzgitter-Bad Gutachter: Professor Doktor Hans-Otto Hügel Tag der mündlichen Prüfung: 15. Mai 2013 Inhaltsverzeichnis 1 „Fernsehen war gestern?“ – Einführung .................................................................... 5 1.1 Eingrenzung des Themas .......................................................................................................... 7 1.2 Vorgehen und Zielsetzung ....................................................................................................... 11 1.2.1 Die ästhetische Perspektive ............................................................................................ 11 1.2.2 Struktur der Arbeit und Darstellung der Thesen .............................................................. 13 2 „How will we know ,television’ when we see it?“ – Kriterien zur Bestimmung von Fernsehartigkeit im World Wide Web .......................................................................16 2.1 Mediale Struktur ....................................................................................................................... 18 2.1.1 Programmfluss versus Hypertext..................................................................................... 18 2.1.2 Serialität als Strukturprinzip ............................................................................................ -
Postmodern Orientalism. William Gibson, Cyberpunk and Japan
Copyright is owned by the Author of the thesis. Permission is given for a copy to be downloaded by an individual for the purpose of research and private study only. The thesis may not be reproduced elsewhere without the permission of the Author. POSTMODERN ORIENTALISM William Gibson, Cyberpunk and Japan A thesis presented in fulfillment of the requirements for the degree of Doctor of Philosophy in English at Massey University, Albany, New Zealand Leonard Patrick Sanders 2008 ABSTRACT Taking the works of William Gibson as its point of focus, this thesis considers cyberpunk’s expansion from an emphatically literary moment in the mid 1980s into a broader multimedia cultural phenomenon. It examines the representation of racial differences, and the formulation of global economic spaces and flows which structure the reception and production of cultural practices. These developments are construed in relation to ongoing debates around Japan’s identity and otherness in terms of both deviations from and congruities with the West (notably America). To account for these developments, this thesis adopts a theoretical framework informed by both postmodernism as the “cultural dominant” of late capitalism (Jameson), and orientalism, those discursive structures which produce the reified polarities of East versus West (Said). Cyberpunk thus exhibits the characteristics of an orientalised postmodernism, as it imagines a world in which multinational corporations characterised as Japanese zaibatsu control global economies, and the excess of accumulated garbage is figured in the trope of gomi. It is also postmodernised orientalism, in its nostalgic reconstruction of scenes from the residue of imperialism, its deployment of figures of “cross-ethnic representation” (Chow) like the Eurasian, and its expressions of a purely fantasmatic experience of the Orient, as in the evocation of cyberspace. -
Evaluation of Vrml for Modeling Virtual Worlds
ABSTRACT EVALUATION OF VRML FOR MODELING VIRTUAL WORLDS By Chen Zhao The purpose of this study is to experience creating 3D virtual scenes in World Wide Web using Virtual Reality Modeling Language (VRML), to explore the status of VRML development, and to research the applicability and potential of VRML. This thesis introduces the VRML language basics, reviews VRML development and supporting tools, and discusses the advantages and disadvantages of VRML and its future. VRML allows the users to control the interactions between the user and a 3D graphic model. It can be used in applications such as recreating a historical site or constructing chemistry molecules. However a lack of wide spread efficient business use of VRML has slowed its development. At the present stage, more sophisticated authoring tools along with high-speed computer and high-speed network resources are needed before VRML will become more widely used on the Internet. EVALUATION OF VRML FOR MODELING VIRTUAL WORLDS A Thesis Submitted to the Faculty of Miami University in partial fulfillment of the requirements for the degree of Master of Sciences Department of Computer Sciences and System Analysis by Chen Zhao Miami University Oxford, Ohio 2000 Advisor ______________________ Dr. Douglas Troy Reader ______________________ Dr. Stanley Toops Reader _______________________ Dr. Mike Zmuda Table of Contents 1. Introduction 1 1.1 Definitions of VRML 1 1.2 Description of VRML 1 1.3 History of VRML 2 2. VRML Related Technologies 5 2.1 Requirements For Viewing a VRML World 6 2.2 Tools For Creating VRML Scenes 7 3. VRML Language Specifications 8 3.1 Major Features of VRML 97 8 3.2 VRML 97 Language Basic Structure 9 4. -
HOW to WATCH TELEVISION This Page Intentionally Left Blank HOW to WATCH TELEVISION
HOW TO WATCH TELEVISION This page intentionally left blank HOW TO WATCH TELEVISION EDITED BY ETHAN THOMPSON AND JASON MITTELL a New York University Press New York and London NEW YORK UNIVERSITY PRESS New York and London www.nyupress.org © 2013 by Ethan Thompson and Jason Mittell All rights reserved References to Internet websites (URLs) were accurate at the time of writing. Neither the author nor New York University Press is responsible for URLs that may have expired or changed since the manuscript was prepared. Library of Congress Cataloging-in-Publication Data How to watch television / edited by Ethan Thompson and Jason Mittell. pages cm Includes bibliographical references and index. ISBN 978-0-8147-4531-1 (cl : alk. paper) — ISBN 978-0-8147-6398-8 (pb : alk. paper) 1. Television programs—United States. 2. Television programs—Social aspects—United States. 3. Television programs—Political aspects—United States. I. Thompson, Ethan, editor of compilation. II. Mittell, Jason, editor of compilation. PN1992.3.U5H79 2013 791.45'70973—dc23 2013010676 New York University Press books are printed on acid-free paper, and their binding materials are chosen for strength and durability. We strive to use environmentally responsible suppliers and materials to the greatest extent possible in publishing our books. Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 Contents Acknowledgments ix Introduction: An Owner’s Manual for Television 1 Ethan Thompson and Jason Mittell I. TV Form: Aesthetics and Style 1 Homicide: Realism 13 Bambi L. Haggins 2 House: Narrative Complexity 22 Amanda D. -
Writing the Web Series ARONIVES
Byte-Sized TV: Writing the Web Series ARONIVES MASACHUSETTS INSTME By OF TECHNOLOGY Katherine Edgerton MAY 1 4 2013 B.A. Theatre and History, Williams College, 2008 LIBRARIES SUBMITTED TO THE PROGRAM IN COMPARATIVE MEDIA STUDIES/WRITING IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE IN COMPARATIVE MEDIA STUDIES AT THE MASSACHUSETTS INSTITUTE OF TECHNOLOGY JUNE 2013 © Katherine Edgerton, All Rights Reserved. The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. Signature of Author: / /I - -11-11 Program in Comparative Media Studies/Writing May 10,2013 Certified by: Heather Hendershot Professor of Comparative Media Studies Thesis Supervisor Accepted by: Heather Hendershot Professor of Comparative Media Studies Director of Comparative Media Studies Graduate Program Byte-Sized TV: Writing the Web Series By Katherine Edgerton Submitted to the Program in Comparative Media Studies/Writing on May 10, 2013 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Comparative Media Studies ABSTRACT Web series or "webisodes" are a transitional storytelling form bridging the production practices of broadcast television and Internet video. Shorter than most television episodes and distributed on online platforms like YouTube, web series both draw on and deviate from traditional TV storytelling strategies. In this thesis, I compare the production and storytelling strategies of "derivative" web series based on broadcast television shows with "original" web series created for the Internet, focusing on the evolution of scripted entertainment content online. -
Intertestuale, Intermediale E Crossmediale, E Il Gusto Dell’Inatteso, in Breaking Bad
Intertestuale, intermediale e crossmediale, e il gusto dell’inatteso, in Breaking Bad Nicola Dusi Cinema e serialità televisiva Forse ha ragione Menarini (2014), quando sostiene che le nuove forme espanse delle serie tv americane si sono totalmente emancipate dalla «sindrome di inferiorità culturale» con il cinema, e anzi hanno quasi invertito i termini della questione soprattutto, secondo lui, negli anni dopo Avatar con un film in 3D che riempie le sale con una narrazione semplificata ed epica, mentre la poetica delle serie tv si merita l’appellativo di “Complex TV” (Mittel 2015). Mittel sostiene inoltre che la nuova complessità narrativa richiede categorie di analisi diverse da quelle usate per i media tradizionali, da quando supera la logica “episodic” della serialità televisiva del passato per aprire al “serial”, o meglio alle serie serializzate, ed espande la sua narrazione in divenire, non solo nelle varie stagioni ma nello storytelling transmediale dei paratesti e delle pratiche dei fan. In effetti, le serie tv vengono ormai studiate come “ecosistemi mediali seriali” (Innocenti, Pescatore 2011)1, in cui si trovano meccanismi di “resilienza” e di “continuità” 1 Per Innocenti e Pescatore (2011: 135) le nuove serialità legate alle serie tv americane sono “oggetti abnormi”, con mutazioni espanse e transmediali che durano nel tempo, presentano un universo complesso piuttosto che una singola narrazione, con la «capacità di ramificarsi attraverso media differenti, Between, vol. VI, n. 11 (Maggio/ May 2016) Nicola Dusi, Intertestuale, intermediale e crossmediale, e il gusto dell’inatteso, in Breaking Bad dello storyworld. E le nuove serie sono ibridate nei generi e quasi sempre proliferanti di citazioni e omaggi, basti pensare a True Detective e a Fargo, di cui parla in questo numero l’articolo di Giorgio Grignaffini.