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Audiences, Gender and Community in Fan Vidding Katharina M
University of Wollongong Research Online University of Wollongong Thesis Collection University of Wollongong Thesis Collections 2011 "Veni, Vidi, Vids!" audiences, gender and community in Fan Vidding Katharina M. Freund University of Wollongong, [email protected] Recommended Citation Freund, Katharina M., "Veni, Vidi, Vids!" audiences, gender and community in Fan Vidding, Doctor of Philosophy thesis, School of Social Sciences, Media and Communications, Faculty of Arts, University of Wollongong, 2011. http://ro.uow.edu.au/theses/3447 Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] “Veni, Vidi, Vids!”: Audiences, Gender and Community in Fan Vidding A thesis submitted in fulfilment of the requirements for the award of the degree Doctor of Philosophy From University of Wollongong by Katharina Freund (BA Hons) School of Social Sciences, Media and Communications 2011 CERTIFICATION I, Katharina Freund, declare that this thesis, submitted in fulfilment of the requirements for the award of Doctor of Philosophy, in the Arts Faculty, University of Wollongong, is wholly my own work unless otherwise referenced or acknowledged. The document has not been submitted for qualifications at any other academic institution. Katharina Freund 30 September, 2011 i ABSTRACT This thesis documents and analyses the contemporary community of (mostly) female fan video editors, known as vidders, through a triangulated, ethnographic study. It provides historical and contextual background for the development of the vidding community, and explores the role of agency among this specialised audience community. Utilising semiotic theory, it offers a theoretical language for understanding the structure and function of remix videos. -
Expressions in Fan Culture
Háskóli Íslands Hugvísindasvið Japanskt mál og menning Expressions in Fan Culture Cosplay, Fan Art, Fan Fiction Ritgerð til BA-prófs í japönsku máli og menningu Ragnhildur Björk Jóhannsdóttir Kt.: 210393-2189 Leiðbeinandi: Gunnella Þorgeirsdóttir Maí 2017 Expressions in Fan Culture Abstract This composition is a BA thesis for Japanese Language and Culture at the University of Iceland. In this essay, I will give the reader a little insight into the world of fan culture and will be focusing on how fans express themselves. Fans get inspired by books, movies and television programmes to create all kinds of fan work; whether it is fan fiction, fan art, doujinshi, cosplay, or any other creations. Furthermore, the thesis will explore fan culture as it presents itself in Japan and compare it to fan culture in Europe and the USA. I will discuss the effect these creations, although mainly fan fiction, has on authors of popular media and on social media and how the Internet has made it easier for fans all over the world to connect, as well as for fans and creators to connect. 2 Expressions in Fan Culture Contents Abstract ..................................................................................................................... 2 Contents .................................................................................................................... 3 Introduction ............................................................................................................... 4 What is Fan Culture .................................................................................................. -
Fictious Flattery: Fair Use, Fan Fiction, and the Business of Imitation
Intellectual Property Brief Volume 8 Issue 2 Article 1 2016 Fictious Flattery: Fair Use, Fan Fiction, and the Business of Imitation Mynda Rae Krato George Washington University Follow this and additional works at: https://digitalcommons.wcl.american.edu/ipbrief Part of the Intellectual Property Law Commons Recommended Citation Krato, Mynda Rae (2016) "Fictious Flattery: Fair Use, Fan Fiction, and the Business of Imitation," Intellectual Property Brief: Vol. 8 : Iss. 2 , Article 1. Available at: https://digitalcommons.wcl.american.edu/ipbrief/vol8/iss2/1 This Article is brought to you for free and open access by the Washington College of Law Journals & Law Reviews at Digital Commons @ American University Washington College of Law. It has been accepted for inclusion in Intellectual Property Brief by an authorized editor of Digital Commons @ American University Washington College of Law. For more information, please contact [email protected]. Fictious Flattery: Fair Use, Fan Fiction, and the Business of Imitation This article is available in Intellectual Property Brief: https://digitalcommons.wcl.american.edu/ipbrief/vol8/iss2/1 FICTITIOUS FLATTERY: FAIR USE, FANFICTION, AND THE BUSINESS OF IMITATION Mynda Rae Krato INTRODUCTION ............. 92 L Background............................................................. 94 A. Foundational Statutory and Case Law..................................94 B. Fanfiction Case Law..............................................96 C. Popular Culture and the Power of Fandoms ............................. -
Alternate Universe Fan Videos and the Reinterpretation of the Media
Alternate Universe Fan Videos and the Reinterpretation of the Media Source Introduction According to the Francesca Coppa, American scholar and co-founder of the Organization for Transformative Works1, fan videos are “a form of grassroots filmmaking in which clips from television shows and movies are set to music.”2 Fan videos are commonly referred to as: fanvid, songvid, vid, AMV (for Anime Music Video); their process of creation is called vidding and their editors (fan)vidders. While the “media tradition” described above in Francesca Coppa‟s definition is a crucial part of the fan video production, many other fan videos are created for anime, especially Asian ones (AMV), for video games (some of them called Machinima), or even for other subjects, from band tributes to other types of remix. The vidding tradition – in its current “shape” – goes back to the era of the first VCR; but the very first fan videos may be traced back to the seventies in a slideshow format. When channel mixers and numerous machines available to a large group of consumers emerged, this fan activity easily became an expanding one amongst the fan communities, who were often interested in new technology, whatever era it is. Vidding has now become a digital process, thanks to the expansion of computer and related technical means, including at least semiprofessional editing software. It seems relevant to point out how rare it is that a vidder goes through editing training when they begin to create fan videos, or even become a professional editor later on. Of course, exceptions exist, but vidding generally remains a hobby. -
Theorizing the Anti-Fan
Beyond the H8R: Theorizing the Anti-Fan “Where‟s the „Dislike‟ Button?” From the benign to the vitriolic, haters are everywhere. One TV critic recently asked, ―Whatever happened to ‗I don‘t like‘?‖(Weeks 2011) Let us consider ―hateration,‖ that is hate as anti-fan activity, on a continuum. On the passive end, if you do not like something on a Facebook friend‘s wall your options are to either comment with your dislike or ignore the posting. Somewhere in the middle of the continuum, celebrity news blogs such as dlisted, mix equal parts adoration and hate in posting, such as acknowledging celebrity birthdays under the heading ―Birthday Sluts.‖ And, at a gathering of friends, a lull in conversation can be enlivened by a round of the party game, ―Kill, Fuck, Marry‖ or naming six celebrities you would like to put on an airplane that is sure to have engine failure and crash. (Those last two are on the vitriolic end, in case that was not clear.) Hate for genre texts, people, events, and objects in popular culture is all around us, yet it continues to be an overlooked sentiment in fan studies. Anti-fans hang about the periphery of fandom, but they are nonetheless part of the fan world. It is not that web 2.0 – the mix of interactivity and online communities – is blind to the existence of dislike nor completely ignores the sentiment. The 2012 Adobe Digital Index Report finds that a little more than half (53%) of consumers surveyed ―said they would very much like to have a ‗dislike‘ button‖ on the social media site Facebook (Lomas 2012). -
A Portrait of Fandom Women in The
DAUGHTERS OF THE DIGITAL: A PORTRAIT OF FANDOM WOMEN IN THE CONTEMPORARY INTERNET AGE ____________________________________ A Thesis Presented to The Honors TutoriAl College Ohio University _______________________________________ In PArtiAl Fulfillment of the Requirements for Graduation from the Honors TutoriAl College with the degree of Bachelor of Science in Journalism ______________________________________ by DelAney P. Murray April 2020 Murray 1 This thesis has been approved by The Honors TutoriAl College and the Department of Journalism __________________________ Dr. Eve Ng, AssociAte Professor, MediA Arts & Studies and Women’s, Gender, and Sexuality Studies Thesis Adviser ___________________________ Dr. Bernhard Debatin Director of Studies, Journalism ___________________________ Dr. Donal Skinner DeAn, Honors TutoriAl College ___________________________ Murray 2 Abstract MediA fandom — defined here by the curation of fiction, art, “zines” (independently printed mAgazines) and other forms of mediA creAted by fans of various pop culture franchises — is a rich subculture mAinly led by women and other mArginalized groups that has attracted mAinstreAm mediA attention in the past decAde. However, journalistic coverage of mediA fandom cAn be misinformed and include condescending framing. In order to remedy negatively biAsed framing seen in journalistic reporting on fandom, I wrote my own long form feAture showing the modern stAte of FAndom based on the generation of lAte millenniAl women who engaged in fandom between the eArly age of the Internet and today. This piece is mAinly focused on the modern experiences of women in fandom spaces and how they balAnce a lifelong connection to fandom, professional and personal connections, and ongoing issues they experience within fandom. My study is also contextualized by my studies in the contemporary history of mediA fan culture in the Internet age, beginning in the 1990’s And to the present day. -
PDF Text Files
The Canadian Fancyclopedia: S – Version 1 (June 2009) An Incompleat Guide To Twentieth Century Canadian Science Fiction Fandom by Richard Graeme Cameron, BCSFA/WCSFA Archivist. A publication of the British Columbia Science Fiction Association (BCSFA) And the West Coast Science Fiction Association (WCSFA). You can contact me at: [email protected] Canadian fanzines are shown in red, Canadian Apazines in Green, Canadian items in purple, Foreign items in blue. S SACRED TRUST / THE SAME TO YOU / SAMIZDAT / SANSEVIERIA / SAPPHIRE DREAMS / SAPPHIRE MARMALADE / THE SASQUATCH SASKATCHEWANIAN / SCHMAGG / SCHMAGG MONTHLY / SCICON / SCIENCEERS / SCIENCE-FANTASY / SCIENCE FICTION / THE SCIENCE FICTION COLLECTOR / SCIENCE FICTION LEAGUE / SCIENCE FICTION STUDIES / SCIENTIFIC FICTION / SCIENTIFICTION / SCIENTILLO / SCIFFY - SKIFFY / SCI-FI / SCUM / SCUTTLE BUTT / SECOND FANDOM / SECOND TRANSITION / THE SENATORS OF FANDOM / SERCON / SERCON POPCULT LITCRIT FANMAG / SERENDIPITY / SERIOUS CONSTRUCTIVE / SEVAGRAM / SF3 NEWSLETTER / SFA DIGEST / SFAV / SFEAR / SHADOWGUARD / SHAGGOTH 6 / SHON'AI / SHORT TREKS / SHRDLU ETAOIN / SHUTTLE BUTT / SIDETREKKED / SIGH / SIGN OF THE DRUNKEN DRAGON / SILPING / THE SILVER APPLE BRANCH / SIMULACRUM / SING YE NOW PRAISES OF CORFLU / SMASH! / SMOTE / SMUT / SNEEOLOGY / "SOONEST" / SOOTLI / SOLARIS / SONO-DISCS / SON OF MACHIAVELLI / SPACE CADET / SPACED-OUT LIBRARY / SPACE OPERA / THE SPAYED GERBIL / THE SPECULATIVE FICTION SOCIETY OF MANITOBA YEARBOOK / SPINTRIAN / SPO / SPRINGTIME WILL NEVER BE THE SAME / 1993 SPUZZUM WORLDCON BID / SPWAO / SPWAO SHOWCASE / SPWSSTFM / STAGE ONE / STAPLE WAR (FIRST) / STAR BEGOTTEN / STARDATE / STARDOCK / STAR DUST / STAR FROG / STAROVER / STAR SONGS / STAR STONE / STATE OF THE ART / STF / STILL NOT THE BCSFAZINE #100 / STRANGE DISTOPIAS / SUPRAMUNDANE STORIES / SURREY FAN ASSOCIATION - SURREY FAN CONTINGENT / STYX / THE SWAMP GAS JOURNAL / SWILL / SYNAPSE SACRED TRUST -- Faned: Murray Moore. -
Fandom, Fan Fiction and the Creative Mind ~Masterthesis Human Aspects of Information Technology~ Tilburg University
Fandom, fan fiction and the creative mind ~Masterthesis Human Aspects of Information Technology~ Tilburg University Peter Güldenpfennig ANR: 438352 Supervisors: dr. A.M. Backus Prof. dr. O.M. Heynders Fandom, fan fiction and the creative mind Peter Güldenpfennig ANR: 438352 HAIT Master Thesis series nr. 11-010 THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS IN COMMUNICATION AND INFORMATION SCIENCES, MASTER TRACK HUMAN ASPECTS OF INFORMATION TECHNOLOGY, AT THE FACULTY OF HUMANITIES OF TILBURG UNIVERSITY Thesis committee: [Dr. A.M. Backus] [Prof. dr. O.M. Heynders] Tilburg University Faculty of Humanities Department of Communication and Information Sciences Tilburg center for Cognition and Communication (TiCC) Tilburg, The Netherlands September 2011 Table of contents Introduction..........................................................................................................................................2 1. From fanzine to online-fiction, a short history of modern fandom..................................................5 1.1 Early fandom, the 1930's...........................................................................................................5 1.2 The start of media fandom, the 1960's and 1970's.....................................................................6 1.3 Spreading of media fandom and crossover, the 1980's..............................................................7 1.4 Fandom and the rise of the internet, online in the 1990's towards the new millennium............9 -
Embodying Cosplay: Fandom Communities in the Usa Natasha L
Georgia State University ScholarWorks @ Georgia State University Anthropology Theses Department of Anthropology 5-3-2017 EMBODYING COSPLAY: FANDOM COMMUNITIES IN THE USA NATASHA L. HILL Georgia State University Follow this and additional works at: https://scholarworks.gsu.edu/anthro_theses Recommended Citation HILL, NATASHA L., "EMBODYING COSPLAY: FANDOM COMMUNITIES IN THE USA." Thesis, Georgia State University, 2017. https://scholarworks.gsu.edu/anthro_theses/119 This Thesis is brought to you for free and open access by the Department of Anthropology at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Anthropology Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. EMBODYING COSPLAY: FANDOM COMMUNITIES IN THE USA by NATASHA LOREN HILL Under the Direction of Emanuela Guano ABSTRACT Cosplay is a portmanteau of costume and play, referring specifically to role-play. Cosplay consists of various costumed role-playing, such as anime, manga, video games, science-fiction, fantasy, horror, mythology, etc. In the 1990s, cosplay emerged as a popular street fashion subculture in Japan that has become a worldwide phenomenon. Cosplay was already present in North American popular culture in association with comic and science-fiction conventions. These events at the time were considered masquerades, not cosplay. Cosplay communities rely primarily on maintaining social relationships via internet communication and word of mouth. The standards for what constitutes cosplay are upheld by individuals, the community, and organizations. These organizations are made of security personnel, cosplay contest judges, local police, and convention staff. Through this ethnography on cosplayers, I will identify the hidden power structures, agency, and resistance or replication of hegemony in the community; by using a combination of interviews, participant observation, and auto-ethnography. -
January 2012 NASFA Shuttle
Te Shutle January 2012 The Next NASFA Meeting is 14 January 2012 at the Regular Time and Location Con†Stellation XXX ConCom Meeting 3P, 14 January d Oyez, Oyez d Get the Shuttle via Electrons The next NASFA Meeting will be Saturday 14 January by Mike Kennedy, Editor 2012 at the regular time (6P) and the regular location. Please note that this is one week earlier than usual—on the 2nd Sat- With an increase in postage rates (tentatively) scheduled for urday rather than the 3rd Saturday. early 2012, the time is better than ever to start getting the Shuttle Meetings are at the Renasant Bank’s Community Room, in PDF form. All you need to do is notify us by emailing 4245 Balmoral Drive in south Huntsville. Exit the Parkway at <[email protected]>. Airport Road; head east one short block to the light at Balmoral Drive; turn left (north) for less than a block. The bank is on the top of it.”) Turn left (east) on Curtis Drive (it’s the 3rd left). right, just past Logan’s Roadhouse restaurant. Enter at the front Follow Curtis about 0.2 miles as it curves right, then left. door of the bank; turn right to the end of a short hallway. Dave’s house will be on the left. (Dave says “It’s the one where JANUARY PROGRAM the mailbox is tied to the pole.”) The usual rules apply—that is, The January program will be “Things to Come,” a panel on please bring food and drink to share. -
Metalepsis in Fan Vids and Fan Fiction Tisha Turk
University of Minnesota Morris Digital Well University of Minnesota Morris Digital Well English Publications Faculty and Staff choS larship 2011 Metalepsis in Fan Vids and Fan Fiction Tisha Turk Follow this and additional works at: https://digitalcommons.morris.umn.edu/eng_facpubs Part of the American Popular Culture Commons, and the Film and Media Studies Commons Recommended Citation Definitive version available in Metalepsis in Popular Culture, eds. Karin Kukkonen and Sonia Klimek. Berlin: Walter de Gruyter. 2011. This Article is brought to you for free and open access by the Faculty and Staff choS larship at University of Minnesota Morris Digital Well. It has been accepted for inclusion in English Publications by an authorized administrator of University of Minnesota Morris Digital Well. For more information, please contact [email protected]. TISHA TURK (University of Minnesota, Morris) Metalepsis in Fan Vids and Fan Fiction In the decades since Gérard Genette coined the term, narrative metalepsis has generally been understood as a merging of diegetic levels, a narrative phenomenon that destabilizes, however provisionally, the distinction be- tween reality and fiction. As discussed by Genette, this formulation as- sumes a certain degree of stability outside the text itself: narratees may become narrators and vice versa, but authors remain authors and readers remain readers.1 In the context of novels and films, such an assumption is not unreasonable. But with the advent of what has been called ‗participa- tory‘ or ‗read/write culture‘ (Jenkins 1992; Lessig 2004), in which au- diences become authors and textual boundaries become increasingly por- ous, we must consider how both the nature and the effects of metalepsis may be affected by these changes. -
Fandom And/As Labor, No. 15 (March 15, 2014)
Transformative Works and Cultures, special issue: Fandom and/as labor, No. 15 (March 15, 2014) Editorial Mel Stanfill & Megan Condis, Fandom and/as labor Praxis Bethan Jones, Fifty shades of exploitation: Fan labor and Fifty Shades of Grey Robert Moses Peaslee, Jessica El-Khoury, Ashley Liles, The media festival volunteer: Connecting online and on-ground fan labor Christina Savage, Chuck versus the ratings: Savvy fans and "save our show" campaigns Giacomo Poderi & David James Hakken, Modding a free and open source software video game: "Play testing is hard work" Bertha Chin, Sherlockology and Galactica.tv: Fan sites as gifts or exploited labor? Rose Helens-Hart, Promoting fan labor and "all things Web": A case study of Tosh.0 Matthias Stork, The cultural economics of performance space: Negotiating fan, labor, and marketing practice in Glee’s transmedia geography Symposium Tisha Turk, Fan work: Labor, worth, and participation in fandom's gift economy Joly MacFie, Better Badges: Image as virus Interview Bertha Chin, Bethan Jones, Myles McNutt, & Luke Pebler, Veronica Mars Kickstarter and crowd funding Review Stephanie Anne Brown, Digital labor: The Internet as playground and factory, edited by Trebor Scholz Simone D. Becque, Cognitive capitalism, education, and digital labor, edited by Michael A. Peters and Ergin Bulut Anne Kustritz, Gaga feminism: Sex, gender, and the end of normal, by J. Jack Halberstam Transformative Works and Cultures (TWC), ISSN 1941-2258, is an online-only Gold Open Access publication of the nonprofit Organization for Transformative Works. TWC is licensed under the Creative Commons Attribution-Noncommercial 3.0 Unported License. Download date: March 15, 2017.