Fanfiction As a Form with Merit Alyssandra Holmes University of Nebraska-Lincoln
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Audiences, Gender and Community in Fan Vidding Katharina M
University of Wollongong Research Online University of Wollongong Thesis Collection University of Wollongong Thesis Collections 2011 "Veni, Vidi, Vids!" audiences, gender and community in Fan Vidding Katharina M. Freund University of Wollongong, [email protected] Recommended Citation Freund, Katharina M., "Veni, Vidi, Vids!" audiences, gender and community in Fan Vidding, Doctor of Philosophy thesis, School of Social Sciences, Media and Communications, Faculty of Arts, University of Wollongong, 2011. http://ro.uow.edu.au/theses/3447 Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] “Veni, Vidi, Vids!”: Audiences, Gender and Community in Fan Vidding A thesis submitted in fulfilment of the requirements for the award of the degree Doctor of Philosophy From University of Wollongong by Katharina Freund (BA Hons) School of Social Sciences, Media and Communications 2011 CERTIFICATION I, Katharina Freund, declare that this thesis, submitted in fulfilment of the requirements for the award of Doctor of Philosophy, in the Arts Faculty, University of Wollongong, is wholly my own work unless otherwise referenced or acknowledged. The document has not been submitted for qualifications at any other academic institution. Katharina Freund 30 September, 2011 i ABSTRACT This thesis documents and analyses the contemporary community of (mostly) female fan video editors, known as vidders, through a triangulated, ethnographic study. It provides historical and contextual background for the development of the vidding community, and explores the role of agency among this specialised audience community. Utilising semiotic theory, it offers a theoretical language for understanding the structure and function of remix videos. -
Expressions in Fan Culture
Háskóli Íslands Hugvísindasvið Japanskt mál og menning Expressions in Fan Culture Cosplay, Fan Art, Fan Fiction Ritgerð til BA-prófs í japönsku máli og menningu Ragnhildur Björk Jóhannsdóttir Kt.: 210393-2189 Leiðbeinandi: Gunnella Þorgeirsdóttir Maí 2017 Expressions in Fan Culture Abstract This composition is a BA thesis for Japanese Language and Culture at the University of Iceland. In this essay, I will give the reader a little insight into the world of fan culture and will be focusing on how fans express themselves. Fans get inspired by books, movies and television programmes to create all kinds of fan work; whether it is fan fiction, fan art, doujinshi, cosplay, or any other creations. Furthermore, the thesis will explore fan culture as it presents itself in Japan and compare it to fan culture in Europe and the USA. I will discuss the effect these creations, although mainly fan fiction, has on authors of popular media and on social media and how the Internet has made it easier for fans all over the world to connect, as well as for fans and creators to connect. 2 Expressions in Fan Culture Contents Abstract ..................................................................................................................... 2 Contents .................................................................................................................... 3 Introduction ............................................................................................................... 4 What is Fan Culture .................................................................................................. -
Fictious Flattery: Fair Use, Fan Fiction, and the Business of Imitation
Intellectual Property Brief Volume 8 Issue 2 Article 1 2016 Fictious Flattery: Fair Use, Fan Fiction, and the Business of Imitation Mynda Rae Krato George Washington University Follow this and additional works at: https://digitalcommons.wcl.american.edu/ipbrief Part of the Intellectual Property Law Commons Recommended Citation Krato, Mynda Rae (2016) "Fictious Flattery: Fair Use, Fan Fiction, and the Business of Imitation," Intellectual Property Brief: Vol. 8 : Iss. 2 , Article 1. Available at: https://digitalcommons.wcl.american.edu/ipbrief/vol8/iss2/1 This Article is brought to you for free and open access by the Washington College of Law Journals & Law Reviews at Digital Commons @ American University Washington College of Law. It has been accepted for inclusion in Intellectual Property Brief by an authorized editor of Digital Commons @ American University Washington College of Law. For more information, please contact [email protected]. Fictious Flattery: Fair Use, Fan Fiction, and the Business of Imitation This article is available in Intellectual Property Brief: https://digitalcommons.wcl.american.edu/ipbrief/vol8/iss2/1 FICTITIOUS FLATTERY: FAIR USE, FANFICTION, AND THE BUSINESS OF IMITATION Mynda Rae Krato INTRODUCTION ............. 92 L Background............................................................. 94 A. Foundational Statutory and Case Law..................................94 B. Fanfiction Case Law..............................................96 C. Popular Culture and the Power of Fandoms ............................. -
Alternate Universe Fan Videos and the Reinterpretation of the Media
Alternate Universe Fan Videos and the Reinterpretation of the Media Source Introduction According to the Francesca Coppa, American scholar and co-founder of the Organization for Transformative Works1, fan videos are “a form of grassroots filmmaking in which clips from television shows and movies are set to music.”2 Fan videos are commonly referred to as: fanvid, songvid, vid, AMV (for Anime Music Video); their process of creation is called vidding and their editors (fan)vidders. While the “media tradition” described above in Francesca Coppa‟s definition is a crucial part of the fan video production, many other fan videos are created for anime, especially Asian ones (AMV), for video games (some of them called Machinima), or even for other subjects, from band tributes to other types of remix. The vidding tradition – in its current “shape” – goes back to the era of the first VCR; but the very first fan videos may be traced back to the seventies in a slideshow format. When channel mixers and numerous machines available to a large group of consumers emerged, this fan activity easily became an expanding one amongst the fan communities, who were often interested in new technology, whatever era it is. Vidding has now become a digital process, thanks to the expansion of computer and related technical means, including at least semiprofessional editing software. It seems relevant to point out how rare it is that a vidder goes through editing training when they begin to create fan videos, or even become a professional editor later on. Of course, exceptions exist, but vidding generally remains a hobby. -
Theorizing the Anti-Fan
Beyond the H8R: Theorizing the Anti-Fan “Where‟s the „Dislike‟ Button?” From the benign to the vitriolic, haters are everywhere. One TV critic recently asked, ―Whatever happened to ‗I don‘t like‘?‖(Weeks 2011) Let us consider ―hateration,‖ that is hate as anti-fan activity, on a continuum. On the passive end, if you do not like something on a Facebook friend‘s wall your options are to either comment with your dislike or ignore the posting. Somewhere in the middle of the continuum, celebrity news blogs such as dlisted, mix equal parts adoration and hate in posting, such as acknowledging celebrity birthdays under the heading ―Birthday Sluts.‖ And, at a gathering of friends, a lull in conversation can be enlivened by a round of the party game, ―Kill, Fuck, Marry‖ or naming six celebrities you would like to put on an airplane that is sure to have engine failure and crash. (Those last two are on the vitriolic end, in case that was not clear.) Hate for genre texts, people, events, and objects in popular culture is all around us, yet it continues to be an overlooked sentiment in fan studies. Anti-fans hang about the periphery of fandom, but they are nonetheless part of the fan world. It is not that web 2.0 – the mix of interactivity and online communities – is blind to the existence of dislike nor completely ignores the sentiment. The 2012 Adobe Digital Index Report finds that a little more than half (53%) of consumers surveyed ―said they would very much like to have a ‗dislike‘ button‖ on the social media site Facebook (Lomas 2012). -
Uniting Commedia Dell'arte Traditions with the Spieltenor Repertoire
UNITING COMMEDIA DELL’ARTE TRADITIONS WITH THE SPIELTENOR REPERTOIRE Corey Trahan, B.M., M.M. Dissertation Prepared for the Degree of DOCTOR OF MUSICAL ARTS UNIVERSITY OF NORTH TEXAS May 2012 APPROVED: Stephen Austin, Major Professor Paula Homer, Committee Member Lynn Eustis, Committee Member and Director of Graduate Studies in the College of Music James Scott, Dean of the School of Music James R. Meernik, Acting Dean of the Toulouse Graduate School Trahan, Corey, Uniting Commedia dell’Arte Traditions with the Spieltenor repertoire. Doctor of Musical Arts (Performance), May 2012, 85 pp., 6 tables, 35 illustrations, references, 84 titles. Sixteenth century commedia dell’arte actors relied on gaudy costumes, physical humor and improvisation to entertain audiences. The spieltenor in the modern operatic repertoire has a similar comedic role. Would today’s spieltenor benefit from consulting the commedia dell’arte’s traditions? To answer this question, I examine the commedia dell’arte’s history, stock characters and performance traditions of early troupes. The spieltenor is discussed in terms of vocal pedagogy and the fach system. I reference critical studies of the commedia dell’arte, sources on improvisatory acting, articles on theatrical masks and costuming, the commedia dell’arte as depicted by visual artists, commedia dell’arte techniques of movement, stances and postures. In addition, I cite vocal pedagogy articles, operatic repertoire and sources on the fach system. My findings suggest that a valid relationship exists between the commedia dell’arte stock characters and the spieltenor roles in the operatic repertoire. I present five case studies, pairing five stock characters with five spieltenor roles. -
A Portrait of Fandom Women in The
DAUGHTERS OF THE DIGITAL: A PORTRAIT OF FANDOM WOMEN IN THE CONTEMPORARY INTERNET AGE ____________________________________ A Thesis Presented to The Honors TutoriAl College Ohio University _______________________________________ In PArtiAl Fulfillment of the Requirements for Graduation from the Honors TutoriAl College with the degree of Bachelor of Science in Journalism ______________________________________ by DelAney P. Murray April 2020 Murray 1 This thesis has been approved by The Honors TutoriAl College and the Department of Journalism __________________________ Dr. Eve Ng, AssociAte Professor, MediA Arts & Studies and Women’s, Gender, and Sexuality Studies Thesis Adviser ___________________________ Dr. Bernhard Debatin Director of Studies, Journalism ___________________________ Dr. Donal Skinner DeAn, Honors TutoriAl College ___________________________ Murray 2 Abstract MediA fandom — defined here by the curation of fiction, art, “zines” (independently printed mAgazines) and other forms of mediA creAted by fans of various pop culture franchises — is a rich subculture mAinly led by women and other mArginalized groups that has attracted mAinstreAm mediA attention in the past decAde. However, journalistic coverage of mediA fandom cAn be misinformed and include condescending framing. In order to remedy negatively biAsed framing seen in journalistic reporting on fandom, I wrote my own long form feAture showing the modern stAte of FAndom based on the generation of lAte millenniAl women who engaged in fandom between the eArly age of the Internet and today. This piece is mAinly focused on the modern experiences of women in fandom spaces and how they balAnce a lifelong connection to fandom, professional and personal connections, and ongoing issues they experience within fandom. My study is also contextualized by my studies in the contemporary history of mediA fan culture in the Internet age, beginning in the 1990’s And to the present day. -
Comedic Devices Exercise.Pdf
Name ________________________________________________________ Teacher’s Name ______________________________________________ English ____ – Period _____ __________________________________________ Date Month Year Devices of Comedy Part I. DEVICES OF COMEDY. Consider each of the devices of comedy listed below, and then try to come up with examples that you know from television, film, or literature that illustrate these terms. We will go over each term and then try to generate modern examples as a class. ANACHRONISM - Something is anachronistic if it is out of sync with a time period. For instance, if there were a television in the set of an otherwise entirely historical production of a Shakespearean play, that television would serve as an anachronism. In a “Moonlighting Atomic Shakespeare” adaptation of the Taming of the Shrew, Petruchio arrives on his horse with a BMW symbol painted on the rear of his horse just as flying ninjas come bounding through the air (utterly out of place) into the midst of swordplay. ELEVATED LANGUAGE – Language that is overblown, flowery, or lofty (particularly juxtaposed to a more base version of the same language) is said to be “elevated.” Students might think of someone like the brother Nigel on the sitcom “Frasier” who had difficulty speaking to everyday people; in Twelfth Night, the actor playing Malvolio very likely enunciates his words as if he is just a bit more high-brow than his station actually allows. In The Taming of the Shrew, Sly, a drunkard can hardly understand the noblemen who find it hysterical to pretend that Sly is one of them when he so obviously is not—not in station, not in vocabulary, not in diction. -
PDF Text Files
The Canadian Fancyclopedia: S – Version 1 (June 2009) An Incompleat Guide To Twentieth Century Canadian Science Fiction Fandom by Richard Graeme Cameron, BCSFA/WCSFA Archivist. A publication of the British Columbia Science Fiction Association (BCSFA) And the West Coast Science Fiction Association (WCSFA). You can contact me at: [email protected] Canadian fanzines are shown in red, Canadian Apazines in Green, Canadian items in purple, Foreign items in blue. S SACRED TRUST / THE SAME TO YOU / SAMIZDAT / SANSEVIERIA / SAPPHIRE DREAMS / SAPPHIRE MARMALADE / THE SASQUATCH SASKATCHEWANIAN / SCHMAGG / SCHMAGG MONTHLY / SCICON / SCIENCEERS / SCIENCE-FANTASY / SCIENCE FICTION / THE SCIENCE FICTION COLLECTOR / SCIENCE FICTION LEAGUE / SCIENCE FICTION STUDIES / SCIENTIFIC FICTION / SCIENTIFICTION / SCIENTILLO / SCIFFY - SKIFFY / SCI-FI / SCUM / SCUTTLE BUTT / SECOND FANDOM / SECOND TRANSITION / THE SENATORS OF FANDOM / SERCON / SERCON POPCULT LITCRIT FANMAG / SERENDIPITY / SERIOUS CONSTRUCTIVE / SEVAGRAM / SF3 NEWSLETTER / SFA DIGEST / SFAV / SFEAR / SHADOWGUARD / SHAGGOTH 6 / SHON'AI / SHORT TREKS / SHRDLU ETAOIN / SHUTTLE BUTT / SIDETREKKED / SIGH / SIGN OF THE DRUNKEN DRAGON / SILPING / THE SILVER APPLE BRANCH / SIMULACRUM / SING YE NOW PRAISES OF CORFLU / SMASH! / SMOTE / SMUT / SNEEOLOGY / "SOONEST" / SOOTLI / SOLARIS / SONO-DISCS / SON OF MACHIAVELLI / SPACE CADET / SPACED-OUT LIBRARY / SPACE OPERA / THE SPAYED GERBIL / THE SPECULATIVE FICTION SOCIETY OF MANITOBA YEARBOOK / SPINTRIAN / SPO / SPRINGTIME WILL NEVER BE THE SAME / 1993 SPUZZUM WORLDCON BID / SPWAO / SPWAO SHOWCASE / SPWSSTFM / STAGE ONE / STAPLE WAR (FIRST) / STAR BEGOTTEN / STARDATE / STARDOCK / STAR DUST / STAR FROG / STAROVER / STAR SONGS / STAR STONE / STATE OF THE ART / STF / STILL NOT THE BCSFAZINE #100 / STRANGE DISTOPIAS / SUPRAMUNDANE STORIES / SURREY FAN ASSOCIATION - SURREY FAN CONTINGENT / STYX / THE SWAMP GAS JOURNAL / SWILL / SYNAPSE SACRED TRUST -- Faned: Murray Moore. -
Tony Kushner's <I>Angels in America</I>
Global Posts building CUNY Communities since 2009 http://tags.commons.gc.cuny.edu Tony Kushner’s Angels in America: Histories, Futures, and Queer Lives Vanessa Campagna/ We must strive, in the face of the here and now’s totalizing rendering of reality, to think and feel a then and there. Queerness is essentially about the rejection of a here and now and an insistence on potentiality for another world.[1] José Esteban Muñoz Two decades have passed since Tony Kushner’s opus, Angels in America: A Gay Fantasia on National Themes (1993), premiered on Broadway at the Walter Kerr Theatre, yet the questions raised by the play are no less a part of the current zeitgeist than they were when the play debuted. Through its protagonist, Prior Walter, Angels in America poses audiences with provocative and poignant questions including: Does a queer engagement with the future exist? If so, what does queer futurity entail? What are the terms and conditions of the “citizenship”[2] Prior demands for himself and his fellow queers? These questions evoke two of the play’s major themes, history and futurity, and initiate conversations about queer lives. In the twenty years since Angels in America debuted, these themes and conversations have become increasingly integrated into American public discourse. The Defense of Marriage Act[3] has been repealed, the United States Supreme Court defeated Proposition 8,[4] and marriage equality measures have passed in nineteen states. Don’t Ask Don’t Tell[5] legislation was dismantled by President Obama, and the Employment Non-Discrimination Act[6] has been presented to nearly every Congress since 1994. -
7 Rules for Writers, #5: the 15 Character Types That Affect Plot - 10-21-2014 by Chazda Albright - Greatstorybook.Com
7 Rules for Writers, #5: The 15 Character Types that Affect Plot - 10-21-2014 by Chazda Albright - GreatStorybook.com - http://greatstorybook.com/dev 7 Rules for Writers, #5: The 15 Character Types that Affect Plot by Chazda Albright - http://greatstorybook.com/dev/7-rules-for-writers-5/ Character creates plot; the plot doesn’t happen to the character. This is a key distinction that affects absolutely everything about a story. The protagonist must make decisions that drive the plot forward. That's their role and ultimately what makes them the main character. When the protagonist doesn't fill that role, the story is at best a collection of events happening to someone - at worst, it's a passive story where the character drifts from moment to moment without purpose. A plot is driven by the decisions your protagonist makes when presented with options. Likewise, the types of characters appearing in a story are defined by their actual purpose, so you can functionally break it down to character type to help structure your writing. This is why you should create your characters before planning out the story's plot points. So let's take a look at the types of characters you might have in a story, and how that influences the plot. Protagonist: the main character who makes the decisions that drive the plot. Antagonist: the secondary main character or thing (especially in children's books, the antagonist can be a thing - the first day of school, the potty, the darkness under the bed, etc.) that poses a problem for the protagonist. -
Erica Lindbeck
RENT-A � .JGil taf33 TAll-<AI IMAIIEHllmil: I-IVPC;-1 <ES 7IWIF ?A"'!D! � m� THE FEAREYGROUP � Table of Contents Pg. 4..........Staff & Volunteers Pg. 5..........Letter from Staff Pg. 6 & 7...Con Guests Pg. 8..........Convention Map Pg. 9..........Exhibitor Map & List Pg. 10........Event Details Pg. 11.........Friday Schedule Pg. 12.........Saturday Schedule Pg. 13.........Sunday Schedule Pg. 14.........Autographs Pg. 15.........Sponsors 3 Staff & Volunteers CONVENTION DIRECTOR Braxton Bundick CON DIRECTOR EVENTS MANAGER ADMISSIONS TREASURER MANAGER ASSISTANT Carson Roberts Josh Schultz Elissa Davis-Weber Onee Nakano EVENTS ASSISTANT ADMISSIONS GAMING MANAGER GUEST COORDINATOR Loren Faatoafe ASSISTANTS Bomby Kitchpanich Austin Rochon Karen Lane COSPLAY CHESS Kristle Magadia GAMING ASSISTANT VENDORS MANAGER COORDINATOR Orlando Santiago Keelin Baughman Mikhael Marquez TASKFORCE Matt Jones TABLETOP GAMING VENDOR HALL PANELS COORDINATOR ASSISTANT COORDINATOR VIP COORDINATOR William Lucas Luna Rue Deborah Fleischer Amy Garrett EDITOR-IN-CHIEF/ MASTERS OF ANIME SHOWINGS COMMUNITY OUTREACH SOCIAL MEDIA/ CEREMONIES Jess Weathers Paige Eikenbary SECRETARY Austine Bauer Rebecca Hardcastle Jacob Pennell ANIME SHOWINGS COMMUNITY OUTREACH ASSISTANT ASSISTANT SOCIAL MEDIA MARKETING/ PR Kieran Adler Sara Scott Adrianna McCoy MANAGER Jeff “Pope” Lee WEBMASTER/ APP Doug McCloud Livis Salanoa Lucas Kuhr Chris Ferreira Arvin Magadia Mike Hviid Rich Bierer Jian Bautista Tony Batres Melissa Gaither Patricia Notti Culley Morrow Auto White Tina Schweichler