FAS21001 Fading Suns Player's Guide

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FAS21001 Fading Suns Player's Guide PLAYER’S GUIDE Sample file FADING SUNS REVISED EDITION CORE RULEBOOK CREDITS FADING SUNS PLAYER’S GUIDE™ REVISED EDITION CORE RULEBOOK FADING SUNS REVISED EDITION CREDITS Line Developer: Todd Bogenrief Writing and Development: Todd Bogenrief, Vidar Edland, Chris Wiese Editing and Additional Development: Richard Ashley, Thomas Baroli, Brandon Van Buren, Phil Cameron, Tristan Lhomme, Rubén Ramos, Mark Stout, James Sutton, Dennis Watson Playtesting: John Carnathan, Patrick Carnathan, Jay Puckett, Betty Starcher, Susanne Johnson, Ken Leach, Jason Frey, with help from Alexandra, who taught me how to sign “Cookie please!” Product Director: James Sutton Administration: Dawn Sutton Layout: Dawn Sutton, James Sutton Cover Artwork: Simon Powell, Dawn Sutton Interior Artwork: John Bridges, Mitch Byrd, Tim Callendar, Darryl Elliott, Jason Felix, Sam Inabinet, Mark Jackson, Jack Keefer, Andrew Kudelka, Brian LeBlanc, Larry MacDougall, Alex Sheikman, Ron Spencer, Ken Spera,Sample Joshua Gabriel fileTimbrook, Jason Waltrip, John Waltrip FADING SUNS SECOND EDITION CREDITS Game Design: Bill Bridges, Andrew Greenberg Additional Design: John Bridges, Ken Lightner, Ed Pike Writing: Bill Bridges, Brian Campbell, Andrew Greenberg, Robert Hatch, Jennifer Hartshorn, Chris Howard, Sam Inabinet, Ian Lemke, Jim Moore, Rustin Quaide Playtesting: Emrey Barnes, Forest Black, Milo Blue, John Bridges, Bernie Clark, Ian Cooke, Neal Sainte Crosse, Suzanne Sainte Crosse, Gary Deariso, Rick Denning, Brad Freeman, Amelia G, Stephen Gilliam, Garner Halloran, Andy Harmon, Jennifer Hartshorn, Debbie Hoppe, Chris Howard, Daniel Landers, Ian Lemke, Ken Lightner, Jim Miller, James Moore, Bonnie Moore, Matt Moses, Bryce Nakagawa, Dave Parrish, Ed Pike, Todd Shaughnessy, Stephen E. Smith, Joshua Gabriel Timbrook, Chris Wiese Internet: www.fasagames.com Contact: [email protected] Edition: August 2012 Fading Suns, Noble Armada, and Fading Suns Player’s Guide are trademarks of Holistic Design, Inc. Fading Suns Second Edition Edition material copyright © 1999–2012 Holistic Design, Inc. FASA and the FASA logo are trademarks of FASA Corporation, and are used under license. Published by FASA Games, Inc. under license from Holistic Design, Inc.—Made in the USA. Copyright © 2012 Holistic Design, Inc. All rights reserved. No part of this publication may be reproduced in any form by any means, electronic, mechanical, photocopying, recording, or otherwise without the express written permission of the publisher. CONTENTS PROLOGUE: Hospitality 51 Dice 85 ALUSTRO’S QUEST 7 Duels 51 Time 85 The Emperor 52 Measurement 86 CHAPTER 1: INTRODUCTION 13 The Imperial Eye 53 Trait Ratings 86 Roleplaying Explained 13 The Universal Church of the Actions 86 How To Roleplay 14 Celestial Sun 53 Initiative 87 Tools 15 Sects and Orders 54 Goal Roll 87 A Futuristic Passion Play 15 Urth Orthodox 54 Effects of Success 88 Church Stereotypes 55 Excessive Goal Numbers 88 CHAPTER 2: UNIVERSE 16 Brother Battle 56 Complex Action Rules 89 Prehistory 16 Eskatonic Order 57 Critical Success 89 The First Republic 17 Temple Avesti (Avestites) 58 Critical Failure 89 The Jumpgate 18 Sanctuary Aeon (Amaltheans) 60 Automatic Success and Diaspora 19 Mendicant Monks Failure 90 The Prophet and His Church 19 (Hesychasts) 60 Contested Actions 90 The Virtuous Disciples 20 Sectarian Conflicts 61 Complementary Actions Timeline 21 The Synecullum 61 and Skills 91 First Contact: The Shantor 22 The Kalinthi 62 Multiple Characters and The Vau 23 The Inquisition 62 Complementary Actions 91 The Ukar War 24 The Merchant League 63 Quick Complementary Order From Chaos 25 The Guilds 65 Skills 91 Second Republic 26 Charioteers 65 Sustained Actions 92 Divestiture 27 Guild Stereotypes 65 Second Tries 92 The New Dark Ages 28 The Supreme Order of Untrained Skills and Goal Barbarian Invasions 28 Engineers 66 Numbers 93 Vladimir Unites the Stars 30 Scravers 68 Characteristics 93 Symbiot Wars 31 The Muster (Chainers) 68 Body Characteristics 93 The Emperor Wars 32 The Reeves (Gray Faces) 70 Strength 93 Expansion 34 The Lesser Guilds 70 Dexterity 93 Society 35 Independents 71 Endurance 93 Life Among the Fading Suns 35 Guild Territoriality 71 Mind Characteristics 94 Time 35 Academy Interatta 72 Wits 94 The Nobility 36 SampleGuild Safe Houses file 72 Perception 94 The Houses 38 Piracy 73 Tech 94 Hawkwood 38 Aliens 74 Spirit Characteristics 94 The Decados 39 Known Worlds Races 74 Presence 94 Noble Stereotypes 39 The Children of the Ur 75 Will 94 The Hazat 40 Ur-Obun 76 Faith 94 Li Halan 41 Ur-Ukar 76 Tapping the Spirit 95 Al-Malik 42 Vorox 77 Inciting Passion (Faith) 95 The Minor Houses 43 Other Races 78 Inspiring Aura (Presence) 96 Inside the Noble Mind 43 Xenophobia 79 Steady Hand (Will) 96 Alba 44 Racism 79 Tapping the Spirit and Juandaastas 44 Alliances 80 Second Tries 97 Justinian 44 Beyond the Borders 80 Occult Characteristics 97 Keddah 45 The Vau 80 Psi and Urge 97 Masseri 45 Symbiots 81 Theurgy and Hubris 97 Shelit 46 Myths and Legends 82 Defense 97 Thana 47 The Fading Suns 82 Movement 97 Torenson 47 The Reborn Sun 82 Wyrd 98 Trusnikron 48 Warlocks 83 Vitality 98 Van Gelder 48 Void Krakens 83 Critical Vitality 98 Xanthippe 48 The Final Act 83 “’Til No Blood Flows Extinct Houses 49 Through My Veins!” 98 The Entourage 49 CHAPTER 3: RULES 84 Damage 99 Noble Etiquette 50 Interpreting the Rules 84 Effect Dice and Wounds 99 Courtly Love 50 When Not to Use the Rules 85 4 • FADING SUNS PLAYER’S GUIDE Falling, Impact, and Upbringing 116 Early Career 127 Collisions 100 High-Court 116 Tours of Duty 127 Heat, Fire, and Plasma 100 Rural Estate 117 Vorox 127 Asphyxiation and Landless 117 Upbringing 127 Decompression 100 Apprenticeship 118 Apprenticeship 127 Radiation Poisoning 101 Military 118 Early Career 127 Treating Radiation Diplomacy/Intrigue 118 Tours of Duty 128 Poisoning 102 Leisure 118 Extra Stages 128 Damage to Materials 102 Study 119 Tour of Duty 128 Healing 103 Early Career 119 Another Tour of Duty 128 Occult Powers and Rituals 103 Military Command 119 Imperial Tours 128 Defending Against Occult Court 119 Questing Knight Tour of Powers 103 Questing 119 Duty 129 Stigma 104 Tour of Duty 119 Cohort Tour of Duty 129 Experience 104 Church Stages 119 Occult Powers 129 Basic Experience 105 Upbringing 119 Psychic Awakening 129 Extra Experience 105 Imperial Characters 119 Theurgic Calling 129 Session-based Experience 105 Environment 120 Cybernetics 129 Spending Experience Points 106 Class 120 Tweaked 129 Final Words 106 Brother Battle Warrior Loaded-for-Bear 129 Monk 120 Lifepath Worldly Benefits 129 CHAPTER 4: CHARACTERS 107 Apprenticeship 120 Final Touches 129 Characteristics 107 Cathedral 120 Lifepath System Points 129 Natural Skills 107 Parish 121 Skill Families 130 Lifepath System 107 Monastery 121 Custom Creation System 130 Character Concept 110 Brother Battle Warrior Extra Point Costs Chart 131 Character Roles 111 Monk 122 Character Creation Example 131 Those Who Rule: Nobles 112 Early Career 122 Age and Character House Hawkwood 112 Preacher/Pastor 122 Generation 132 House Decados 112 Monk 122 Younger Characters 132 House Hazat 112 Missionary 122 Lifepath System Example 132 House Li Halan 112 Healer 122 Aging Characters 133 House al-Malik 112 Inquisitor 122 Examples of Maturing Minor House 112 Brother Battle Warrior Characters in Popular Blessings and Curses, by Monk 122 Fiction 133 Minor House 112 Tours ofSample Duty file122 Custom Creation System Those Who Pray: Priests 113 Merchant Stages 122 Example 134 Urth Orthodox 113 Upbringing 122 Sample Characters 136 Brother Battle 113 Apprenticeship 122 Eskatonic Order 113 Academy 122 CHAPTER 5: TRAITS 138 Temple Avesti (Avestites) 113 Guildhall 123 Blessings and Curses 138 Sanctuary Aeon The Streets 123 Appearance 138 (Amaltheans) 113 Early Career 124 Behavior 138 Mendicant Monks The Market 124 Blessings 139 (Hesychasts) 114 Starship Duty 124 Injuries 139 Those Who Trade: Mercenary 125 Knacks 140 Merchants 114 Scholar/Scientist 125 Reputation 140 Charioteers 114 Seedy/Illegal Activities 125 Size 141 Engineers 114 Tour of Duty 125 Benefices and Afflictions 141 Scravers 114 Ur-Obun 125 Background 141 The Muster (Chainers) 114 Upbringing 125 Community 144 Reeves (Gray Faces) 114 The Society of Vagabonds 125 Possessions 145 Yeoman (Freelancer) 114 Ur-Obun Metaphysics—The Artifacts and Relics 145 Those Who Differ: Aliens 115 Lore (Kelanti) Skill 126 Ancient Technology 146 Languages 115 Apprenticeship 126 Church Relics 146 Ur-Obun 115 Early Career 126 Riches 146 Ur-Ukar 115 Tours of Duty 126 Cash 146 Vorox 115 Ur-Ukar 126 Assets 146 Character Histories 116 Upbringing 126 Sources of Wealth 147 Noble Stages 116 Apprenticeship 127 Spaceships 148 CONTENTS • 5 Status 149 Dealing With the Devil 199 Knockout 233 Fighting Styles 151 Gaining Urge 200 Ranged Combat Actions 233 Martial Combat Styles 151 Losing Urge 200 Shoot 234 Graa 151 Throw 234 Jox Kai Von (Jox Boxing) 151 CHAPTER 8: THEURGY 202 Reload 235 Koto 151 Church Cosmology 203 Aim 235 Mantok 151 Astrology 204 Short Burst (3 rounds) 236 Iron Heel 152 Non-Church Theurgy 204 Long Burst (6 rounds) 236 Shaidan 152 Geomancy 205 Empty Clip 236 Fencing and Melee Styles 152 The Nature of Theurgy 205 Suppressing Fire 236 Florentine 152 Miracles 205 Burst Recoil 236 Kraxi Knife 153 Sacraments 205 Movement in Combat 237 Serpentis 153 Sacraments of the Universal Charge 237 Torero 153 Church 206 Kneel/Stand/Prone 237 Ranged Combat Styles 153 Theurgic Workings 207 Move 237 Phoenix Rifle Corps Trait and Skill 207 Run 237 Training 153 Components 207 Split Move
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