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Magic and the Supernatural
Edited by Scott E. Hendrix and Timothy J. Shannon Magic and the Supernatural At the Interface Series Editors Dr Robert Fisher Dr Daniel Riha Advisory Board Dr Alejandro Cervantes-Carson Dr Peter Mario Kreuter Professor Margaret Chatterjee Martin McGoldrick Dr Wayne Cristaudo Revd Stephen Morris Mira Crouch Professor John Parry Dr Phil Fitzsimmons Paul Reynolds Professor Asa Kasher Professor Peter Twohig Owen Kelly Professor S Ram Vemuri Revd Dr Kenneth Wilson, O.B.E An At the Interface research and publications project. http://www.inter-disciplinary.net/at-the-interface/ The Evil Hub ‘Magic and the Supernatural’ 2012 Magic and the Supernatural Edited by Scott E. Hendrix and Timothy J. Shannon Inter-Disciplinary Press Oxford, United Kingdom © Inter-Disciplinary Press 2012 http://www.inter-disciplinary.net/publishing/id-press/ The Inter-Disciplinary Press is part of Inter-Disciplinary.Net – a global network for research and publishing. The Inter-Disciplinary Press aims to promote and encourage the kind of work which is collaborative, innovative, imaginative, and which provides an exemplar for inter-disciplinary and multi-disciplinary publishing. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means without the prior permission of Inter-Disciplinary Press. Inter-Disciplinary Press, Priory House, 149B Wroslyn Road, Freeland, Oxfordshire. OX29 8HR, United Kingdom. +44 (0)1993 882087 ISBN: 978-1-84888-095-5 First published in the United Kingdom in eBook format in 2012. First Edition. Table of Contents Preface vii Scott Hendrix PART 1 Philosophy, Religion and Magic Magic and Practical Agency 3 Brian Feltham Art, Love and Magic in Marsilio Ficino’s De Amore 9 Juan Pablo Maggioti The Jinn: An Equivalent to Evil in 20th Century 15 Arabian Nights and Days Orchida Ismail and Lamya Ramadan PART 2 Magic and History Rational Astrology and Empiricism, From Pico to Galileo 23 Scott E. -
Echoes of Legend: Magic As the Bridge Between a Pagan Past And
Winthrop University Digital Commons @ Winthrop University Graduate Theses The Graduate School 5-2018 Echoes of Legend: Magic as the Bridge Between a Pagan Past and a Christian Future in Sir Thomas Malory's Le Morte Darthur Josh Mangle Winthrop University, [email protected] Follow this and additional works at: https://digitalcommons.winthrop.edu/graduatetheses Part of the Literature in English, British Isles Commons Recommended Citation Mangle, Josh, "Echoes of Legend: Magic as the Bridge Between a Pagan Past and a Christian Future in Sir Thomas Malory's Le Morte Darthur" (2018). Graduate Theses. 84. https://digitalcommons.winthrop.edu/graduatetheses/84 This Thesis is brought to you for free and open access by the The Graduate School at Digital Commons @ Winthrop University. It has been accepted for inclusion in Graduate Theses by an authorized administrator of Digital Commons @ Winthrop University. For more information, please contact [email protected]. ECHOES OF LEGEND: MAGIC AS THE BRIDGE BETWEEN A PAGAN PAST AND A CHRISTIAN FUTURE IN SIR THOMAS MALORY’S LE MORTE DARTHUR A Thesis Presented to the Faculty Of the College of Arts and Sciences In Partial Fulfillment Of the Requirements for the Degree Of Master of Arts In English Winthrop University May 2018 By Josh Mangle ii Abstract Sir Thomas Malory’s Le Morte Darthur is a text that tells the story of King Arthur and his Knights of the Round Table. Malory wrote this tale by synthesizing various Arthurian sources, the most important of which being the Post-Vulgate cycle. Malory’s work features a division between the Christian realm of Camelot and the pagan forces trying to destroy it. -
An Ethnographic Inquiry of a Coven of Contemporary Witches James Albert Whyte Iowa State University
Iowa State University Capstones, Theses and Retrospective Theses and Dissertations Dissertations 1981 An examen of Witches: an ethnographic inquiry of a coven of contemporary Witches James Albert Whyte Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/rtd Part of the Anthropology Commons, New Religious Movements Commons, and the Other Religion Commons Recommended Citation Whyte, James Albert, "An examen of Witches: an ethnographic inquiry of a coven of contemporary Witches" (1981). Retrospective Theses and Dissertations. 16917. https://lib.dr.iastate.edu/rtd/16917 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Retrospective Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. An examen of Witches: An ethnographic inquiry of a coven of contemporary Witches by James Albert Whyte A Thesis Submitted to the Graduate Faculty in Partial Fulfillment of the Requirements for the Degree of MASTER OF ARTS Department: Sociology and Anthropology Maj or: Anthropology Signatures have been redacted for privacy Iowa State University Ames, Iowa 1981 ii TABLE OF CONTENTS Page INTRODUCTION 1 WITCHCRAFT 10 WITCHES 23 AN EVENING WITH THE WITCHES 39 COVEN ORGANIZATION 55 STRESS AND TENSION IN THE SWORD COVEN 78 THE WITCHES' DANCE 92 LITERATURE CITED 105 1 INTRODUCTION The witch is a familiar figure in the popular Western imagination. From the wicked queen of Snow White to Star Wars' Yoda, witches and Witch like characters have been used to scare and entertain generations of young and old alike. -
Bodies Without Borders: Body Horror As Political Resistance in Classical
Bodies without Borders: Body Horror as Political Resistance in Classical Hollywood Cinema By Kevin Chabot A thesis submitted to the Faculty of Graduate and Postdoctoral Affairs in partial fulfillment of the requirements for the degree of Master of Arts in Film Studies Carleton University Ottawa, Ontario ©2013 Kevin Chabot Library and Archives Bibliotheque et Canada Archives Canada Published Heritage Direction du 1+1Branch Patrimoine de I'edition 395 Wellington Street 395, rue Wellington Ottawa ON K1A0N4 Ottawa ON K1A 0N4 Canada Canada Your file Votre reference ISBN: 978-0-494-94622-0 Our file Notre reference ISBN: 978-0-494-94622-0 NOTICE: AVIS: The author has granted a non L'auteur a accorde une licence non exclusive exclusive license allowing Library and permettant a la Bibliotheque et Archives Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par telecommunication ou par I'lnternet, preter, telecommunication or on the Internet, distribuer et vendre des theses partout dans le loan, distrbute and sell theses monde, a des fins commerciales ou autres, sur worldwide, for commercial or non support microforme, papier, electronique et/ou commercial purposes, in microform, autres formats. paper, electronic and/or any other formats. The author retains copyright L'auteur conserve la propriete du droit d'auteur ownership and moral rights in this et des droits moraux qui protege cette these. Ni thesis. Neither the thesis nor la these ni des extraits substantiels de celle-ci substantial extracts from it may be ne doivent etre imprimes ou autrement printed or otherwise reproduced reproduits sans son autorisation. -
Trainin' Dogs
Periodical POSTAGE PAID Marshfield, MO November 2018 • Volume LXX • Number 11 Number • LXX Volume • 2018 November The American Brittany American The IF SOMEONE TOLD YOU THAT 91OF THE TOP 100 SPORTING DOGS* EAT THE SAME BRAND OF FOOD Would you ask what it is? HELPS OPTIMIZE SUPPORTS 30% PROTEIN / OXYGEN METABOLISM IMMUNE SYSTEM 20% FAT FOR INCREASED HEALTH HELPS MAINTAIN ENDURANCE LEAN MUSCLE proplansport.com EXCLUSIVELY AT PET SPECIALTY AND ONLINE RETAILERS *Based on 2017 National, World & Invitational Champions and Purina Award Winners. The handler or owner of these champions may have received Pro Plan dog food as Purina ambassadors. Purina trademarks are owned by Société des Produits Nestlé S.A. Printed in USA. CheckMark Communication American Brittany 1111 Chouteau Avenue, St. Louis, MO 63102 JOB# 086060 OK WITH DATE PRINTING CMYK July 2018 APPROVALS REVISION PROCESS BRAND Director Design OFFSET Ad code: NPPL16FFTBSA1-REV3 Breeder Art Director PROJECT Copywriter FLEXO Ad size: 8-1/2"W x 11"D + Bleed American Brittany Prod. Designer ROTO SIZE Proofreader 8.5 x 11 Acct. Director OTHER LAST MODIFIED Acct. Coordinator 05 30 18 Client NUMBER FILE CREATED BY FINAL OK OF COLORS J Camp NOTE: Although this artwork has been checked for accuracy, 4 MODIFIED BY final approval is the client's responsibility. Please double check before signing o. VOLUME LXX • NUMBER 11 • NOVEMBER 2018 Objective and Purpose: To promote cooperation and friendship among the breeders and owners of Brittanys and to encourage higher standards in breeding, training and showing of Brittanys in the field and in the show ring; to discourage the breed from becoming split into groups of “field dogs” and “show dogs” and to strive to keep it forever a “dual dog”. -
Black Magic & White Supremacy
Portland State University PDXScholar University Honors Theses University Honors College 2-23-2021 Black Magic & White Supremacy: Witchcraft as an Allegory for Race and Power Nicholas Charles Peters Portland State University Follow this and additional works at: https://pdxscholar.library.pdx.edu/honorstheses Part of the Film and Media Studies Commons, Race, Ethnicity and Post-Colonial Studies Commons, and the Television Commons Let us know how access to this document benefits ou.y Recommended Citation Peters, Nicholas Charles, "Black Magic & White Supremacy: Witchcraft as an Allegory for Race and Power" (2021). University Honors Theses. Paper 962. https://doi.org/10.15760/honors.986 This Thesis is brought to you for free and open access. It has been accepted for inclusion in University Honors Theses by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. Black Magic & White Supremacy: Witchcraft as an Allegory for Race and Power By Nicholas Charles Peters An undergraduate honors thesis submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in English and University Honors Thesis Adviser Dr. Michael Clark Portland State University 2021 1 “Being burned at the stake was an empowering experience. There are secrets in the flames, and I came back with more than a few” (Head 19’15”). Burning at the stake is one of the first things that comes to mind when thinking of witchcraft. Fire often symbolizes destruction or cleansing, expelling evil or unnatural things from creation. “Fire purges and purifies... scatters our enemies to the wind. -
The WITCH DOCTOR
The WITCH DOCTOR Alignment: Any Abilities: Wisdom and Charisma are the primaries for a Witch Doctor Hit Dice: d6 Races: Aboriginal Humans are the only known race to become Witch Doctors Class Skills Concentration (Con) Intimidate (Cha) Knowledge Religion (Int) Perform (Cha) Craft (Int) Knowledge Arcana (Int) Handle Animal (Cha) Spellcraft (Int) Diplomacy (Cha) Knowledge Nature (Int) Listen (Wis) Spot (Wis) Heal (Wis) Knowledge Planar (Int) Use Magical Device (Cha) Survival (Wis) Skill Points at 1st Level: (4 + Int Modifier) x 4 Skill Points at Each Additional Level: 4 + Int Modifer Class Features Weapon and Armor Proficiency Witch Doctors are proficient with all simple weapons (including the blowgun in the Dungeon Master's Guide). They are also proficient with Medicine Mojos. Witch Doctors are not proficient with any type of armor or shield. Armor of any type interferes with a Witch Doctor’s gestures, which can cause his Rituals and Spells to fail. Spells A Witch Doctor may only choose spells from the Witch Doctor spell list, absolutely no exception can be made in this regard. His spells per day of each level are equal to half of his spells known, rounded down. A Witch Doctor must meditate for one hour everyday and speak with the spirits to retain the knowledge of his spells. Spell do not need to be memorized, every time a spell is cast the Witch Doctor may choose among his list of known spells. Table 1-1: Witch Doctor Spells Known Spells Known Level 1st 2nd 3rd 4th 5th 6th 1st 2 - - - - - 2nd 3 - - - - - 3rd 4 - - - - - 4th 5 2 - - - - 5th 6 3 - - - - 6th 6 4 - - - - 7th 6 5 2 - - - 8th 6 6 3 - - - 9th 6 6 4 - - - 10th 6 6 5 2 - - 11th 6 6 6 3 - - 12th 6 6 6 4 - - 13th 6 6 6 5 2 - 14th 6 6 6 6 3 - 15th 6 6 6 6 4 - 16th 6 6 6 6 5 2 17th 6 6 6 6 6 3 18th 6 6 6 6 6 4 19th 6 6 6 6 6 5 20th 6 6 6 6 6 6 Spirits and Superstitions All of the Witch Doctor's spells are granted by the spirits, some good some bad. -
Disney's Aladdin
Disney’s Aladdin: First Steps Toward Storytelling in Virtual Reality Randy Pausch1, Jon Snoddy2, Robert Taylor2, Scott Watson2, Eric Haseltine2 1University of Virginia 2Walt Disney Imagineering Figure 1: A Guest’s View of the Virtual Environment ABSTRACT Riders filled out an exit survey after the experience, and with select groups we used a number of other data-gathering Disney Imagineering has developed a high-fidelity virtual techniques, including interviews and mechanically logging reality (VR) attraction where guests fly a magic carpet through where guests looked and flew. a virtual world based on the animated film “Aladdin.” Unlike Our major finding is that in a high fidelity VR experience, men most existing work on VR, which has focused on hardware and and women of all ages suspend disbelief and accept the systems software, we assumed high fidelity and focused on illusion that they are in a different place. We have found that using VR as a new medium to tell stories. We fielded our in VR, as in all media, content matters. Novices are system at EPCOT Center for a period of fourteen months and unimpressed with the technology for its own sake; they care conducted controlled experiments, observing the reactions of about what there is to do in the virtual world. We can improve over 45,000 guests. the experience by telling a pre-immersion “background story” and by giving the guest a concrete goal to perform in the contact author: Randy Pausch, Computer Science Department, virtual environment. Our eventual goal is to develop the Thornton Hall, University of Virginia, Charlottesville, VA lexicon for this new storytelling medium: the set of 22903. -
Meike Weijtmans S4235797 BA Thesis English Language and Culture Supervisor: Dr
Weijtmans, s4235797/1 Meike Weijtmans s4235797 BA Thesis English Language and Culture Supervisor: dr. Chris Cusack Examiner: dr. L.S. Chardonnens August 15, 2018 The Celtic Image in Contemporary Adaptations of the Arthurian Legend M.A.S. Weijtmans BA Thesis August 15, 2018 Weijtmans, s4235797/2 ENGELSE TAAL EN CULTUUR Teacher who will receive this document: dr. Chris Cusack, dr. L.S. Chardonnens Title of document: The Celtic Image in Contemporary Adaptations of the Arthurian Legend Name of course: BA Thesis Date of submission: August 15, 2018 The work submitted here is the sole responsibility of the undersigned, who has neither committed plagiarism nor colluded in its production. Signed Name of student: Meike Weijtmans Student number: s4235797 Weijtmans, s4235797/3 Abstract Celtic culture has always been a source of interest in contemporary popular culture, as it has been in the past; Greek and Roman writers painted the Celts as barbaric and uncivilised peoples, but were impressed with their religion and mythology. The Celtic revival period gave birth to the paradox that still defines the Celtic image to this day, namely that the rurality, simplicity and spirituality of the Celts was to be admired, but that they were uncivilised, irrational and wild at the same time. Recent debates surround the concepts of “Celt”, “Celticity” and “Celtic” are also discussed in this thesis. The first part of this thesis focuses on Celtic history and culture, as well as the complexities surrounding the terminology and the construction of the Celtic image over the centuries. This main body of the thesis analyses the way Celtic elements in contemporary adaptations of the Arthurian narrative form the modern Celtic image. -
Constructing the Witch in Contemporary American Popular Culture
"SOMETHING WICKED THIS WAY COMES": CONSTRUCTING THE WITCH IN CONTEMPORARY AMERICAN POPULAR CULTURE Catherine Armetta Shufelt A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY December 2007 Committee: Dr. Angela Nelson, Advisor Dr. Andrew M. Schocket Graduate Faculty Representative Dr. Donald McQuarie Dr. Esther Clinton © 2007 Catherine A. Shufelt All Rights Reserved iii ABSTRACT Dr. Angela Nelson, Advisor What is a Witch? Traditional mainstream media images of Witches tell us they are evil “devil worshipping baby killers,” green-skinned hags who fly on brooms, or flaky tree huggers who dance naked in the woods. A variety of mainstream media has worked to support these notions as well as develop new ones. Contemporary American popular culture shows us images of Witches on television shows and in films vanquishing demons, traveling back and forth in time and from one reality to another, speaking with dead relatives, and attending private schools, among other things. None of these mainstream images acknowledge the very real beliefs and traditions of modern Witches and Pagans, or speak to the depth and variety of social, cultural, political, and environmental work being undertaken by Pagan and Wiccan groups and individuals around the world. Utilizing social construction theory, this study examines the “historical process” of the construction of stereotypes surrounding Witches in mainstream American society as well as how groups and individuals who call themselves Pagan and/or Wiccan have utilized the only media technology available to them, the internet, to resist and re- construct these images in order to present more positive images of themselves as well as build community between and among Pagans and nonPagans. -
WXYC Brings You Gems from the Treasure of UNC's Southern
IN/AUDIBLE LETTER FROM THE EDITOR a publication of N/AUDIBLE is the irregular newsletter of WXYC – your favorite Chapel Hill radio WXYC 89.3 FM station that broadcasts 24 hours a day, seven days a week out of the Student Union on the UNC campus. The last time this publication came out in 2002, WXYC was CB 5210 Carolina Union Icelebrating its 25th year of existence as the student-run radio station at the University of Chapel Hill, NC 27599 North Carolina at Chapel Hill. This year we celebrate another big event – our tenth anni- USA versary as the first radio station in the world to simulcast our signal over the Internet. As we celebrate this exciting event and reflect on the ingenuity of a few gifted people who took (919) 962-7768 local radio to the next level and beyond Chapel Hill, we can wonder request line: (919) 962-8989 if the future of radio is no longer in the stereo of our living rooms but on the World Wide Web. http://www.wxyc.org As always, new technology brings change that is both exciting [email protected] and scary. Local radio stations and the dedicated DJs and staffs who operate them are an integral part of vibrant local music communities, like the one we are lucky to have here in the Chapel Hill-Carrboro Staff NICOLE BOGAS area. With the proliferation of music services like XM satellite radio Editor-in-Chief and Live-365 Internet radio servers, it sometimes seems like the future EDITOR-IN-CHIEF: Nicole Bogas of local radio is doomed. -
Dungeon Campaign Scenario
Campaign nilogy Campaign Trilogy is a single floppy disk which contains three great adventure games written by Robert Clardy. These games; Dungeon Campaign, Wilderness Campaign, and Sorcerer's Challenge, are fun time after time because each one is different every time you play. Dungeon Campaign and Wilderness Campaign are single player adventure games while Sorcerer's Challenge is a two player strategic game. We suggest you start with Dungeon Campaign, then play Wilderness Campaign, then Sorcerer's Challenge. This is the order in which they were created and each one is more challenging than the last. Getting Started Campaign Trilogy requires an Apple II or Apple II Plus with 48K and one disk drive. Game paddles are required for Sorcerer's Challenge. A color video screen is highly recommended for full enjoyment of these games. Insert your diskette in the disk drive, turn on your computer, and boot the disk. A screen will appear listing the game options. Pick number one, two, or three depending on which game you wish to play. All Rights Reserved Copyright © 1982 by Synergistic Software 830 N. Riverside Drive Suite 201, Renton WA 98055 (206) 226-3216 ~ Synergistic ~Software Dungeon Campaign Scenario Dungeon Campaign is an adventure in which a group of intrepid warriors undertake to explore the dreaded Totmacher (Death Maker in German) Castle dungeons in search of treasure. The ancient and evil subterranean labyrinth is said to be full of gold, jewels, and priceless magical devices. The dungeons also contain a deadly variety of hazards, pit traps, malignant sorcerers, and vicious monsters, all with a single minded determination to destroy any intruders.