Global Games in Macroeconomics
Pau Roldan⇤
This version: November 17, 2014
Abstract
A large variety of macroeconomic phenomena, including debt crises, speculative attacks, bank runs, investment crashes and socio-political instability, can be thought to be the outcome of strate- gic complementarities in payo↵s and actions that foster coordination among economic agents. In such interpretation, multiple equilibria may emerge. Multiplicity has ambiguous implications from a positive perspective, and an important strand of the macroeconomic literature has focused on providing theoretical refinements that can help overcome this issue. In the last two decades, a stylized and tractable game-theoretic approach building on the global games literature first formu- lated by Carlsson and van Damme (1993) has been proposed and explored in depth. This paper reviews the theory of global games, with emphasis on its implications for equilibrium selection, as well as a few of its recent and most relevant applications to macroeconomics.
⇤New York University, Department of Economics. 19 W 4th Street, O ce 620. Contact: [email protected]. Contents
1 Introduction 3
2 Theory summary 5 2.1 Anintroductoryexample ...... 6 2.2 Symmetric binary-action global games ...... 8 2.2.1 Global games with uniform prior and private values ...... 8 2.2.2 Global games with generic prior and common values ...... 10
3 Applications of global games in macroeconomics 11 3.1 Morris and Shin (1998): The baseline game ...... 12 3.2 Theroleofmarket-clearingprices...... 16 3.2.1 Angeletos and Werning (2006): Trade in financial markets ...... 16 3.2.2 Hellwig, Mukherji and Tsyvinski (2006): The role of interest rates ...... 20 3.3 The role of equilibrium outcomes as signaling devices ...... 28 3.3.1 Angeletos, Hellwig and Pavan (2006): Policy as a signal for the investors . . . . . 28 3.3.2 Goldstein, Ozdenoren and Yuan (2011): Attacks as a signal for the policy-maker 31 3.4 Dynamic models of global games ...... 34 3.4.1 Morris and Shin (1999): A repeated static global game ...... 35 3.4.2 Angeletos, Hellwig and Pavan (2007): Endogenous dynamics and timing of attacks 37 3.4.3 Steiner (2008): Coordination cycles through the role of participation ...... 43
4 Discussion 49 4.1 A dynamic partial-equilibrium model of coordination-driven growth ...... 50 4.2 A dynamic general-equilibrium model of coordination-driven growth ...... 53
5 Concluding remarks 58
2 1 Introduction
An economy is a large macro-structure that is populated by a variety of agents who interact, form expectations over uncertain future payo↵s and take optimal decisions with respect to their information sets. There exist many situations in which such interactions may give rise to strategic coordination motives because individual payo↵s depend not only on an underlying economic fundamental that shapes the aggregate state of the economy and that the agents might perceive in di↵erent ways, but also on the actions that other players undertake. In these cases, agents must form beliefs about what other agents believe, and di↵erent coordination schemes can be sustained and be self-fulfilling in equilibrium. For example, with the prospect of a devaluation, a great mass of speculators may attack on a currency if the fundamentals are (or are perceived to be) weak, which in turn would drive the policy-maker to devaluate for a su ciently strong attack, thereby confirming the ex-ante expectations of the individual agents. Importantly, this may occur even when each individual agent is atomistic and acknowledges that her action alone is insu cient for such an attack to yield aggregate success. However, the coordination-driven correlation in actions may push the final outcome to correspond exactly to the overall prior market expectation. From this point of view, many macroeconomic phenomena, ranging from debt and currency crises to investment crashes and political instability, can be understood as the outcome of self-fulfilling expectations, higher-order beliefs and information processing in an environment of strategic uncertainty (i.e, uncertainty about the behavior of other agents) and payo↵complementarities (i.e, actions that individually deliver a higher payo↵when also chosen by others). It is therefore natural to model such scenarios as games in which players interact in coordination and their payo↵s depend on their own actions, the actions of others and the economic fundamentals. If such fundamentals are common knowledge, di↵erent agents may tacitly coordinate into choosing the same actions in equilibrium. There exists a vast body of work in the macroeconomic field in which coordination motives are responsible for the existence of multiple equilibrium outcomes. In currency and balance-of-payment crises, this view has historically been split into two major currents. First generation models, starting with Krugman (1979) and Flood and Garber (1984) and refined by Broner (2008) and others, view crises as arising from inconsistent policies and the central bank’s inability or unwillingness to sustain the costs of high interest rates. Second generation models, starting with Obstfeld (1986), view crises as a coordinated run on the central bank’s reserves of foreign currency. In this latter view, multiple outcomes can be sustained in equilibrium both because informational di↵erences between investors give rise to coordination and because asset markets may clear at di↵erent interest rates that are consistent with an uncovered interest rate parity condition. Chari and Kehoe (2003) show that the investors’ ability to infer other agent’s private information from their actions can account for the unpredictability
3 of crises and for herd-like capital flows. Other models in which debt crises are modeled as coordination games featuring multiple equilibria are Calvo (1988), Obstfeld (1996) and Cole and Kehoe (2000), to name a few relevant examples. Other interpretations include bank runs, asset price crashes, fluctuations in search activity and episodes of revolution and socio-political distress. For bank runs, Diamond and Dybvig (1983) show that even stable banks may be vulnerable to self-fulfilling panics if there is a systemic mismatch of long-maturity assets and short-maturity liabilities. In the spirit of the global games selection mecha- nism described below, Goldstein and Pauzner (2005) resolve this equilibrium indeterminacy by adding idiosyncratic noise into an otherwise identical economy, which allows the analysis to provide unam- biguous statements regarding the probability of runs and the welfare of banks. Within the literature on asset market crashes, Barlevy and Veronesi (2003) show that uninformed stock market investors who panic may cause asset prices to plummet and precipitate financial crises because they react too strongly against fundamentally-driven declining prices. This interpretation again emphasizes the informational friction as being at the core of the main amplification force behind the large impact of seemingly small shocks. For applications to search, Diamond (1982) showed that multiplicity of equilibria can arise from a matching problem with trading frictions in which recessions, as henceforth viewed by Keyne- sians, are associated with “coordination failures”. Based on this result, Steiner (2008) provides a brief but enlightening example of fluctuations in search activity within the framework that we will analyze in section 3.4.3. Finally, for socio-political crises, Edmond (2013), inspired by Atkeson’s (2000) com- ments on Morris and Shin (1998), presents a model of revolution against a political regime in which the information manipulation by autocratic authorities may ensure their survival. Although diverse in style, the models briefly surveyed above all share the idea that information heterogeneities may themselves be at the core of financial crises. While this view is appealing, two rather technical concerns immediately arise from it. First, since coordination requires rationality in the choice of one’s actions as a best response to those of others, it also demands the individual forecast of others’ actions and, in turn, of others’ forecasts about such actions. Since others’ beliefs become individual states, one may need to condition on the entire infinite hierarchy of higher-order beliefs in order to fully describe the equilibrium set of the economy. This dimensionality problem can become intractable if not adequately dealt with1. Second, when economic fundamentals are common knowledge, coordination may give rise to multiplicity. This is an issue for drawing both determinate economic predictions and unambiguous policy implications. Global games o↵er a tractable and stylized solution to both these concerns. A global game is said to be a game of incomplete information within an environment of strategic uncertainty in which
1This is a well-understood problem that goes back to the classic rational expectations revolution literature in macroe- conomics, including Muth (1961), Lucas (1975), Townsend (1983), and Sargent (1991), among others.
4 players receive private signals on unknown economic fundamentals. By introducing private noise, the coordination motive is dampened: if the quality of the private signal is su ciently high (as measured by the precision of its noise), agents will place enough weight on information others do not share and multiplicity will not to arise in equilibrium. If they expect other agents to behave in a similar fashion, this behavior can aggregate up enough for the model to select a unique outcome. In the words of Chamley (2003), “the problem of multiple equilibria disappears because a contagion process from the agents with extreme beliefs leads all other agents either to action or to inaction”. In short, private information eliminates the multiplicity e↵ects of common knowledge if the former is su ciently precise: uniqueness obtains as a perturbation away from perfect information. Moreover, under regularity conditions on payo↵s, the model can be solved by iterated deletion of dominated strategies and reduced into an analysis by threshold strategies, which enable the agents to make use of a more tractable belief inference without loss of generality and reduces the dimensionality of the problem immensely as higher- order expectations drop out of the relevant state of the economy. These insights were first shown by Carlsson and van Damme (1993) and later on applied in macroeconomics, most notably by Morris and Shin (1998). In this paper, I present the basic theory of global coordination games and review a few applica- tions in macroeconomics. To fix ideas, Section 2 o↵ers an introduction to simple global games, as presented by Carlsson and van Damme (1993) and further developed by Morris and Shin (2003). This section presents key technical results that rely on the payo↵structure of the game and are key for the equilibrium selection mechanisms provided later on to be e↵ective. In Section 3, I present several recent applications of the literature to common macroeconomic problems. I start with Morris and Shin (1998), who first introduced a uniqueness result in a model of currency crises. The remainder of the section is devoted to studying di↵erent extensions of the baseline model in relevant dimensions under which the uniqueness result breaks down. The intuition is simple: introducing public information, either exogenously or endogenously through information aggregation in market prices, signaling in public policy or periodical revelation of information in dynamic settings, provides a common source of knowledge that allows agents to coordinate in their actions. In this strand of literature, I will review a few of what I consider to be the most insightful papers. Section 4 includes a discussion and outlines a potential line of further research on the topic. Section 5 concludes.
2 Theory summary
This section reviews the general theory behind the global game approach to economic problems that exhibit complementarities in actions, payo↵s and, possibly, information. In the general framework, the fundamentals of the economy are assumed to be summarized by a single state variable ✓ R 2
5 which enters the payo↵function of the decision maker. If this state is common knowledge, agents can exploit their shared information and coordinate in equilibrium to give rise to a multiplicity of outcomes. However, we additionally suppose that each agent observes a di↵erent signal that is private information to that agent. Assuming that the noise technology is common knowledge, but the fundamental state ✓ is not, agents must form beliefs about the fundamentals, about other players’ beliefs about the fundamentals, about other players’ beliefs about such beliefs, and so on. We next analyze how this can be made tractable.
2.1 An introductory example
Take the following example from Carlsson and van Damme (1993). There are two players, indexed i =1, 2, unilaterally choosing an action a 0, 1 in a one-shot simultaneous game. For example, i 2{ } consider ai = 1 to be investment, and ai = 0 no investment. Their payo↵s are summarized in Table 1. The fundamental ✓ R is drawn by nature before the game starts. 2
a2 =1 a2 =0 a =1 ✓,✓ ✓ 1,0 1 a =0 0,✓ 1 0,0 1 Table 1: Payo↵matrix for the investment game example.
Suppose first that ✓ is common knowledge among the players. The game can be solved in three cases. If ✓>1, then each player has a dominant strategy to invest and (1, 1) is the unique Nash equilibrium in pure strategies. If ✓<0, each player has a dominant strategy not to invest and (0, 0) is the unique Nash equilibrium in pure strategies. Finally, for any ✓ (0, 1), both agents investing 2 and both not investing can be sustained as pure Nash equilibria. Overall, the game exhibits multiple equilibria. Now, assume that ✓ is not common knowledge and there is incomplete information. Nature draws ✓ from a uniform over the real line. This can be thought of being a so-called di↵use (or uninformative) common prior belief about ✓. Additionally, each agent i receives a signal xi that is private information, with
xi = ✓ + "i
where " (0, 1/ ) and 0 is the so-called precision of the private signal. Endowed with this i ⇠N information, agent i’s posterior belief about ✓ is
6 ✓ x (x , 1/ ) | i ⇠N i Note that, since the information technology is common knowledge, this agent believes his opponent’s signal to be distributed according to x i xi (0, 2/ ). | ⇠N A strategy for player i is a map x 0, 1 which we call s. The solution can in principle involve i 7! { } the infinite inference of beliefs between the two agents. However, a much simpler solution procedure based on iterative deletion of dominated strategies turns out to be of use here. We will shortly analyze conditions under which such solutions can be applied in more general settings. Conjecture that the solution is in so-called threshold (or monotone) strategies. This is, suppose that there exists a cut-o↵point x⇤ R such that we can write the optimal strategy by 2
s(xi)=1[xi>x⇤]
for either i,where1[ ] is an indicator function. This means that the agent will choose not to invest · if his signal realization conveys information about the fundamental having a bad enough realization, given what the other player’s beliefs are and what her beliefs about the beliefs are, as represented by a realization of the signal that is below the threshold value. This strategy is thus a switching strategy 2 around x⇤, and is monotone in the sense that there is only one such switching point . Under this strategy, the posterior probability assigned by i to her opponent choosing to invest is