Generalizations on the Colonel Blotto Game Dan Kovenock∗and Brian Robersony Abstract In this paper we characterize the equilibrium in a relaxed version of the Colonel Blotto game in which battlefield valuations maybe heterogeneous across battlefields and asymmetric across players and the, possibly asymmetric, budget constraints hold only on average, and then show how this characterization partially extends to the full Colonel Blotto game, in which the budget constraints must be satisfied with probability one. For the non-constant-sum generalization of the Colonel Blotto game examined, we find that there exist non-pathological parameter configurations with multiple, payoff inequivalent, equilibria. ∗Dan Kovenock, Economic Science Institute, Argyros School of Business and Economics, Chapman Uni- versity, One University Drive, Orange, CA 92866 USA t:714-628-7226 E-mail:
[email protected] yBrian Roberson, Purdue University, Department of Economics, Krannert School of Management, 403 W. State Street, West Lafayette, IN 47907 USA t: 765-494-4531 E-mail:
[email protected] (Correspondent) 1 1 Introduction The Colonel Blotto game is a two-player resource allocation game in which each player is endowed with a level of resources to allocate across a set of battlefields, within each battlefield the player that allocates the higher level of resources wins the battlefield, and each player's payoff is the sum of the valuations of the battlefields won. This simple game, that originates with Borel (1921), illustrates the fundamental strategic considerations that arise in multi- dimensional resource allocation competition such as: political campaign resource allocation, research and development competition where innovation involves obtaining a collection of interrelated patents, attack and defense of a collection of targets, etc.