Computer Fundamentals
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The Desktop (Overview)
The desktop (overview) The desktop is the main screen area that you see after you turn on your computer and log on to Windows. Like the top of an actual desk, it serves as a surface for your work. When you open programs or folders, they appear on the desktop. You can also put things on the desktop, such as files and folders, and arrange them however you want. The desktop is sometimes defined more broadly to include the taskbar and Windows Sidebar. The taskbar sits at the bottom of your screen. It shows you which programs are running and allows you to switch between them. It also contains the Start button , which you can use to access programs, folders, and computer settings. On the side of the screen, Sidebar contains small programs called gadgets. The desktop, taskbar, and Sidebar Where did my desktop go? Because programs run on top of the desktop, the desktop itself is often partially or completely hidden. But it's still there, underneath everything. To see the whole desktop without closing any of your open programs or windows, click the Show Desktop button on the taskbar. The desktop is revealed. Click the icon again to restore all of your windows to the way they were. Desktop Training Session Handout Page 1 http://ict.maxwell.syr.edu/vista/ Working with desktop icons Icons are small pictures that represent files, folders, programs, and other items. When you first start Windows, you'll see at least one icon on your desktop: the Recycle Bin (more on that later). -
Creating Document Hyperlinks Via Rich-Text Dialogs
__________________________________________________________________________________________________ Creating Document Hyperlinks via Rich-Text Dialogs EXAMPLE: CREATING A HYPERLINK IN EXCEPTIONS/REQUIREMENTS: Enter the appropriate paragraph either by selecting from the Lookup Table or manually typing in the field, completing any prompts as necessary. Locate and access the item to be hyperlinked on the external website (ie through the County Recorder Office): Copy the address (typically clicking at the end of the address will highlight the entire address) by right click/copy or Control C: __________________________________________________________________________________________________ Page 1 of 8 Creating Hyperlinks (Requirements/Exceptions and SoftPro Live) __________________________________________________________________________________________________ In Select, open the Requirement or Exception, highlight the text to hyperlink. Click the Add a Hyperlink icon: __________________________________________________________________________________________________ Page 2 of 8 Creating Hyperlinks (Requirements/Exceptions and SoftPro Live) __________________________________________________________________________________________________ The Add Hyperlink dialog box will open. Paste the link into the Address field (right click/paste or Control V) NOTE: The Text to display (name) field will autopopulate with the text that was highlighted. Click OK. The text will now be underlined indicating a hyperlink. __________________________________________________________________________________________________ -
Chapter 2 3D User Interfaces: History and Roadmap
30706 02 pp011-026 r1jm.ps 5/6/04 3:49 PM Page 11 CHAPTER 2 3D3D UserUser Interfaces:Interfaces: HistoryHistory andand RoadmapRoadmap Three-dimensional UI design is not a traditional field of research with well-defined boundaries. Like human–computer interaction (HCI), it draws from many disciplines and has links to a wide variety of topics. In this chapter, we briefly describe the history of 3D UIs to set the stage for the rest of the book. We also present a 3D UI “roadmap” that posi- tions the topics covered in this book relative to associated areas. After reading this chapter, you should have an understanding of the origins of 3D UIs and its relation to other fields, and you should know what types of information to expect from the remainder of this book. 2.1. History of 3D UIs The graphical user interfaces (GUIs) used in today’s personal computers have an interesting history. Prior to 1980, almost all interaction with com- puters was based on typing complicated commands using a keyboard. The display was used almost exclusively for text, and when graphics were used, they were typically noninteractive. But around 1980, several technologies, such as the mouse, inexpensive raster graphics displays, and reasonably priced personal computer parts, were all mature enough to enable the first GUIs (such as the Xerox Star). With the advent of GUIs, UI design and HCI in general became a much more important research area, since the research affected everyone using computers. HCI is an 11 30706 02 pp011-026 r1jm.ps 5/6/04 3:49 PM Page 12 12 Chapter 2 3D User Interfaces: History and Roadmap 1 interdisciplinary field that draws from existing knowledge in perception, 2 cognition, linguistics, human factors, ethnography, graphic design, and 3 other areas. -
Welcome to Computer Basics
Computer Basics Instructor's Guide 1 COMPUTER BASICS To the Instructor Because of time constraints and an understanding that the trainees will probably come to the course with widely varying skills levels, the focus of this component is only on the basics. Hence, the course begins with instruction on computer components and peripheral devices, and restricts further instruction to the three most widely used software areas: the windows operating system, word processing and using the Internet. The course uses lectures, interactive activities, and exercises at the computer to assure accomplishment of stated goals and objectives. Because of the complexity of the computer and the initial fear experienced by so many, instructor dedication and patience are vital to the success of the trainee in this course. It is expected that many of the trainees will begin at “ground zero,” but all should have developed a certain level of proficiency in using the computer, by the end of the course. 2 COMPUTER BASICS Overview Computers have become an essential part of today's workplace. Employees must know computer basics to accomplish their daily tasks. This mini course was developed with the beginner in mind and is designed to provide WTP trainees with basic knowledge of computer hardware, some software applications, basic knowledge of how a computer works, and to give them hands-on experience in its use. The course is designed to “answer such basic questions as what personal computers are and what they can do,” and to assist WTP trainees in mastering the basics. The PC Novice dictionary defines a computer as a machine that accepts input, processes it according to specified rules, and produces output. -
Organizing Windows Desktop/Workspace
Organizing Windows Desktop/Workspace Instructions Below are the different places in Windows that you may want to customize. On your lab computer, go ahead and set up the environment in different ways to see how you’d like to customize your work computer. Start Menu and Taskbar ● Size: Click on the Start Icon (bottom left). As you move your mouse to the edges of the Start Menu window, your mouse icon will change to the resize icons . Click and drag the mouse to the desired Start Menu size. ● Open Start Menu, and “Pin” apps to the Start Menu/Taskbar by finding them in the list, right-clicking the app, and select “Pin to Start” or “More-> “Pin to Taskbar” OR click and drag the icon to the Tiles section. ● Drop “Tiles” on top of each other to create folders of apps. ● Right-click on Tiles (for example the Weather Tile), and you can resize the Tile (maybe for apps you use more often), and also Turn On live tiles to get updates automatically in the Tile (not for all Tiles) ● Right-click applications in the Taskbar to view “jump lists” for certain applications, which can show recently used documents, visited websites, or other application options. ● If you prefer using the keyboard for opening apps, you probably won’t need to customize the start menu. Simply hit the Windows Key and start typing the name of the application to open, then hit enter when it is highlighted. As the same searches happen, the most used apps will show up as the first selection. -
How to Use the Graphical User Interface TCS Technical Bulletin
How to Use the Graphical User Interface TCS Technical Bulletin A. Create/Edit the Graphical Interface (Build Mode) Accessing the site using the Graphical Interface requires that you first build a layout (one or more layers/tabs depending on your site). This is done using the setup wizard to upload images/backgrounds and place controllers in appropriate locations on those images/backgrounds. When finished and saved, the User accesses the site using the Graphical Interface. 1. Click the “+” button to add a layer/tab for the site. (Skip to step 7 to edit an existing layer.) 2. Name the layer/tab by clicking in the field and entering the desired name. 3. Click the Choose File button to select the desired background image from your computer’s drive and click the Save button. 4. The Place View will open showing you the layer/tab title, a Save Positions button, the background image, and a bin of available controllers along the right-hand edge of the Graphical Interface which can be placed onto the layer/ tab. 5. Drag/drop controller icons from the icon bin to the desired location on the background image. Moving your mouse over each icon will show that controller’s name. The arrows at the top and bottom of scroll bar or the scroll bar itself allow you to scroll through the available controllers. NOTE: If you have placed controller icons too close to the icon bin and you would like to move them, you may need to scroll the available controllers up or down to clear the area around an icon to allow it to be dragged/dropped again. -
Toga Documentation Release 0.2.15
Toga Documentation Release 0.2.15 Russell Keith-Magee Aug 14, 2017 Contents 1 Table of contents 3 1.1 Tutorial..................................................3 1.2 How-to guides..............................................3 1.3 Reference.................................................3 1.4 Background................................................3 2 Community 5 2.1 Tutorials.................................................5 2.2 How-to Guides.............................................. 17 2.3 Reference................................................. 18 2.4 Background................................................ 24 2.5 About the project............................................. 27 i ii Toga Documentation, Release 0.2.15 Toga is a Python native, OS native, cross platform GUI toolkit. Toga consists of a library of base components with a shared interface to simplify platform-agnostic GUI development. Toga is available on Mac OS, Windows, Linux (GTK), and mobile platforms such as Android and iOS. Contents 1 Toga Documentation, Release 0.2.15 2 Contents CHAPTER 1 Table of contents Tutorial Get started with a hands-on introduction to pytest for beginners How-to guides Guides and recipes for common problems and tasks Reference Technical reference - commands, modules, classes, methods Background Explanation and discussion of key topics and concepts 3 Toga Documentation, Release 0.2.15 4 Chapter 1. Table of contents CHAPTER 2 Community Toga is part of the BeeWare suite. You can talk to the community through: • @pybeeware on Twitter -
Citrix VDI—Opening and Closing
How To: Citrix VDI—Opening and Closing In order to provide better and more efficient administration of the GIS Citrix environment, a new means of access is being implemented. Once this new process is in place, the current means of GIS Citrix access will no longer be available. Users can access multiple programs via the new Citrix VDI (Virtual Desktop Infrastructure). In this exercise, direction will be provided to: 1) access the new Citrix VDI environment, 2) login to ArcFM, 3) retrieve a stored display, and 4) properly exit the system. Access Citrix VDI 1. Open an Internet Explorer window. 2. Type the following URL: http://citrix.cpsenergy.com 3. Select Enter on your keyboard. Note: Consider saving the URL as a favorite, such as “ GIS Citrix Receiver.” 4. When the Citrix application opens, select DESKTOPS from the top menu bar. 5. Click on Details to create the Prod VDI—Corp icon as a Favorite. 6. Click “Add to Favorites” then click “Open” to continue. 7. Use your NT username and password to sign in. The Prod VDI-Corp Desktop will then open and resemble the following image. 2 Notes: If your mouse pointer is not showing in the VDI screen, simply click into the area and the pointer will appear. If an MSN.com website loads, close it out. At the top of the Desktop is the XenDesktop toolbar. 8. Select and review the XenDesktop toolbar. A variety of tool tasks will appear. Select “Home” to minimize the VDI and return to the local desktop home screen. 3 Note: An initial DPI screen resolution setting is required for first time users. -
Features of Nctracks Portal Help System (PDF, 146
Features of NCTracks Portal Help System The major forms of help on the NCTracks web portal are as follows: Navigational breadcrumbs System-Level Help: Indicated by the "NCTracks Help" link on each page Page-Level Help: Indicated by the " Help" link above the Legend Legend Data/Section Group Help: Indicated by a question mark (?) Hover over or Tooltip Help on form elements Navigational Breadcrumb A breadcrumb trail is a navigational tool that shows the user the path of screens they have visited from the homepage. This breadcrumb consists of links so the user can return to specific screens on this path. System Level Help The System Help link opens a new window with the complete table of contents for a given user's account privileges. The System Level Help link, "NCTracks Help," will show up at the top right of any secure portal page or web application form page that contains Page Level and/or Data/Form Group Help. Page Level Help Page Level Help opens a modal window with all of the Data/Form Group help topics for the current page. The Page Level Help link shows across from the page title of any web application form page. Features of NCTracks Portal Help System Page 1 of 2 Features of NCTracks Portal Help System Form Legend A legend of all helpful icons is presented on pages as needed to explain the relevant meanings. This helps the user become familiar with any new icon representations in context with the form or page as it is used. Move your mouse over the Legend icon to open list. -
Tracking Menus
Tracking Menus George Fitzmaurice, Azam Khan, Robert Pieké, Bill Buxton, Gordon Kurtenbach Alias|wavefront 210 King Street East Toronto, Ontario M5A 1J7, Canada E-mail: {gf | akhan | rpieke | gordo}@aw.sgi.com; [email protected] ABSTRACT We describe a new type of graphical user interface widget, In keyboard-based systems, alternate ways of switching known as a “tracking menu.” A tracking menu consists of a between tools (keyboard accelerator techniques) are cluster of graphical buttons, and as with traditional menus, typically provided to reduce travel time. For example, in the cursor can be moved within the menu to select and Adobe Photoshop, a very popular feature is an accelerator interact with items. However, unlike traditional menus, technique in which the system switches from the current when the cursor hits the edge of the menu, the menu moves tool to the pan tool when the user depresses the space bar to continue tracking the cursor. Thus, the menu always key. Thus, trips to and from the tool palette are not stays under the cursor and close at hand. necessary to use the panning tool. In this paper we define the behavior of tracking menus, In pen-only systems, there is no keyboard available and show unique affordances of the widget, present a variety of therefore other techniques are required to reduce travel examples, and discuss design characteristics. We examine time. A pen-barrel button could be used to switch tools but one tracking menu design in detail, reporting on usability these buttons are often mistakenly pressed, causing an studies and our experience integrating the technique into a error, or are very awkward to press. -
Beyond the Desktop: a New Look at the Pad Metaphor for Information Organization
Beyond the Desktop: A new look at the Pad metaphor for Information Organization By Isaac Fehr Abstract Digital User interface design is currently dominated by the windows metaphor. However, alternatives for this metaphor, as the core of large user interfaces have been proposed in the history of Human-computer interaction and thoroughly explored. One of these is the Pad metaphor, which has spawned many examples such as Pad++. While the the Pad metaphor, implemented as zoomable user interfaces, has shown some serious drawbacks as the basis for an operating system, and limited success outside of image-based environments, literature has pointed to an opportunity for innovation in other domains. In this study, we apply the the design and interactions of a ZUI to Wikipedia, a platform consisting mostly of lengthy, linear, hypertext-based documents. We utilize a human centered design approach, and create an alternative, ZUI-based interface for Wikipedia, and observe the use by real users using mixed methods. These methods include qualitative user research, as well as a novel paradigm used to measure a user’s comprehension of the structure of a document. We validate some assumptions about the strengths of ZUIs in a new domain, and look forward to future research questions and methods. Introduction and Background Windows-based user interfaces have dominated the market of multipurpose, screen-based computers since the introduction of the first windowed system in the Stanford oN-Line System (NLS)[3]. From Desktop computers to smartphones, most popular operating systems are based upon at least the window and icon aspects of the WIMP (Window, Icon, Menu, Pointer) paradigm. -
Augmented Reality In-Situation Menu of 3D Models
17 Augmented Reality In-Situation Menu of 3D Models Thuong N. Hoang Wearable Computer Lab – University of South Australia [email protected] Abstract range of innovative 3D modeling techniques, including construction of 3D geometry using carving We present a design and implementation of an in- planes [2] and constructive solid geometry with situation menu system for loading and visualizing 3D boolean operators for creating complex 3D objects [3]. models in the physical world context. The menu Pinch gloves are the main input devices for system uses 3D objects as menu items, and is directly Tinmith, with fiducial markers placed on the thumbs placed within the context of the augmented for the control of two cursors. Tinmith hand cursors environment, to support visualizing and placing 3D are detected if the user brings the markers into view of models into the augmented world. The menu system the video camera, located on top of the HMD helmet. employs a collection of techniques for the placement The conductive pads on the fingers and palms of the of 3D models in one of three relative coordinate pinch gloves are used for menu command execution. systems: head, body, and world. The in-situ menu also The command menu system is located on both left and serves as a 3D model selection/placement tool and a right lower corners of the display with 10 options collaborative feature between an outdoor AR user and available at any time, each of which is mapped a desktop user. The insitu menu system extends the directly to the fingers on the corresponding pinch current Tinmith menu and modeling system.