Sample File Back Hatcher Free Creature for the Mutant Epoch RPG Page 2 of 6
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Sample file Back Hatcher Free Creature for The Mutant Epoch RPG Page 2 of 6 Version 1.0 Back Hatcher Written by Brandon Goeringer aka @SavageGM Illustrated by William McAusland Back Hatcher Clinger Adult Spawner Defense Value -0 -18 someone steps on the Spawner’s Endurance d6 100+3d20 back, receptor’s in the parents skin trigger a reflex that sends a slight Movement 1m 4m electric jolt to the brood in the location Initiative N +2* or N stepped on, immediately the eyes of d6+3 of the young pop open, locate Attacks bite bite the offender, and with the aid of their Strike Value 1-35 1-80 back legs, jump up to 80 cm in the air, attacking the potential meal with Damage d4 d12+6 their sharp toothy mouths. These Strength 11 82 ‘clingers’ attack like piranhas, biting and trying to grab on with their small Agility 21 30 legs, rending flesh with incredibly Accuracy 24 36 voracious appetites. Intelligence 3 5 Any other movement by the unlucky soul, other than to jump off of the Back Willpower 14 57 Hatcher, will trigger another clutch of Perception 20 48 young to join the frenzy. Whatever Valuables nil nil meat is torn off is quickly devoured by Sample file the brood while larger parts of a slain Experience 3 70 victim are consumed by the adult. Morale fair average The parent allows its children to feed Size 30cm 2 wide, 3m long first, only eating after they have had their fill. The parent will attack if it Weight 1.5kg 180kg takes more than 10 endurance points Mutations nil 11%/1 of damage itself, or if half its young * +2 Initiative when remaining motionless, but Normal once discovered or engaged. are killed. It has no use for valuables and any on a victim are discarded, left he moment that an excavator realizes that he’s in the mud or in dung. These unconsumed articles are Tencountered the dreaded Back Hatcher he instantly often a sign that the predator could be in the area. knows that he took a wrong step. Found in marshes, bogs, Spawner’s have 2 Stealth skill points and an 11% swamps and other muddy foliage covered quagmires, the chance of a mutation that only develops fully after it has Back Hatcher is a nasty surprise for anyone that is not left its parent, usually after a year from birth. watching where they’re going. Though their origin is only speculated at, a Back This giant green or brown, flat frog-like creature uses Hatcher’s zoology is known to a few excavators who are its legs to cover itself in mud, sludge and reeds. Once curious enough to study its behavior. Shockingly the concealed, it remains motionless, its exposed, large Spawner is actually a male specimen of its species and lidded eyes are barely open as it watches for predator female versions take no part in young rearing. Females are or prey alike. A wide maw of sharp teeth is its main identical to males in terms of physiology but their manner weapon but is often not needed to kill; that sloppy work of breeding with males is most unique. After normal is often taken care of by its young. Upon its large flat copulation, the female jumps and flips over a receptive back are d12+8 fleshy holes of skin, 30cm deep. Inside male and drops her fertilized eggs into the male’s back these holes rests an equal amount of hatchling young holes. Therein, the eggs hatch and the young are cared that are normally dormant and waiting for a meal. When for by the male while the female looks for another mate. Back Hatcher Free Creature for The Mutant Epoch RPG Page 3 of 6 Back Hatcher Mutation List Roll d12 7. Regeneration: Any depleted traits heal at 1 point per round. 1. Acid Holes: This specimen has acidic skin that actu- 8. Screamer: This Back Hatcher shouts when stepped on, ally kills the young and breaks down the brood’s bodies screaming so loud that those not wearing ear protection in their holes. Each hole contains a volume of acid that or a combat or better relic helmet, must make an agility when the Spawner is stepped on, it sprays the acid up into based type A hazard check to cover their ears in time or the air in small watery geysers. SV 1-40/ damage d8+2 be deafened for d20+20 minutes. / 2 damage each round for 6 rounds unless washed off 9. Jumper: This specimen can leap once every 4th round with at least one liter of liquid. to a height of 6m, or horizontally 12m, allowing it to either 2. Hidden Barbs: Under the Spawner’s back are hidden escape or pursue up a ledge or tree. barbs that spring out along with the electric shock that 10. Fire Glands: In this mutants throat has two glands awakens the brood. These barbs are meant to spear the that can spew fire from the critter’s mouth once every 4 prey’s feet and hold it fast for the impending hatchling rounds up to 6 meters away. SV 1-40 / d20 damage on feast. SV 1-40 / damage d6 and the victim must succeed the first round and d8 automatically each round thereafter at a type C Strength based hazard check or be immobile. for d6 rounds or until the flame is put out by water. 3. Mimicry: The vocal cords of this Back Hatcher have 11. More Freaky: Roll d10 twice on this list. mutated to allow it to recreate the sounds of other prey 12. Freakish Horror!: This specimen features one it has fought against in previous attacks. The sounds of additional mutation from this table, rolling d10, and is excavators yelling for help or screams of pain are expertly also massive, having an extra 100 endurance, moves 3m reproduced, luring nearby prey closer to give aid or faster per round, carries an extra 2d6 hatchlings in its investigate. The range of this sound is 200 meters. back, and does +12 more damage per bite. 4. Poison Bite: This freak’s saliva contains a numbing toxin. The victim of a successful strike must make a type C endurance based hazard check or succumb to a debilitating numbness in his or her limbs, making the subject half movement rate, half the strike value for any physical attack, and half the rate of attacks for the next 10+d6 minutes. 5. Increased Girth: This specimen has a larger frame than the rest and has an additional d20+10 endurance. 6. Two-Heads: This aberration has an additional bite attack per round. Sample file Back Hatcher Free Creature for The Mutant Epoch RPG Page 4 of 6 Back Hatcher Discarded Items Table Roll d100 30. Switchblade knife Valuables littered around Back Hatcher hunting grounds or 31. Snow globe, depicts the San Diego Zoo, worth 10+d6sp found in debris or dung. Roll d100, but re-roll duplicated 32. Large blue foam hand, fits over wearer’s hand with the words results or pick the result below a reoccurring number. “Go Team!”, the index finger is pointed up, worth 8+d6sp 33. Plastic folder, contains d10+2 issues of MAD Magazine, 01. Burritos, white plastic bag containing d6 wrapped burritos worth 8+d6sp each that still look and smell edible. Unfortunately they each cause 34. Leather cowboy hat, brown and well worn explosive diarrhea for an hour after being consumed causing 35. Container of antacids, 50 extra strength tablets of various d3 damage, worth d3sp each colors, worth 20+d12sp 02. Children’s book, worth 2+d4sp. Roll d6: 1. “Mommy, Who Is 36. Bag of nacho flavor Doritos, chips are crushed but still That Man?”/ 2. “Time To Sleep!”/ 3. “Duke the Daring Dog”/ 4. edible, worth 2+d4sp “Everybody Poops”/ 5. “Pajama Time”/ 6. “Green Eggs and Ham” 37. Astronaut Ice cream blocks, d6 squares still in packaging 03. Dog collar, black with metal studs worth 8+d6sp with the word NASA written on them, worth 40+d20sp 04. Sweet Potatoes, d4 worth 2+d3sp 38. Fondue set, electric pot with 6 steel forks, well used, 05. Plastic Batarang, toy weapon used by a popular crime worth 50+2d20sp fighting superhero, worth 5+d4sp 39. Black boots, leather and water resistant, worth 8+d8sp 06. Shotgun shells, d12+2,12 gauge 40. Chinese wok, burn marks at the bottom but usable, 07. NES video game, plastic grey cartridge with worn label, worth 20+d12sp has the name “Jason” written on back with permanent 41. Sub-machine gun, with 2 full 50 round clips, needs to be marker, if working NES console is found, blowing on cartridge cleaned of mud gets it to play after some effort, worth 15+d10sp. Roll d6: 42. Tent, 2-man, green 1. Super Mario Bros. 3/ 2. Mega Man 2/ 3. The Legend of 43. Rad scanner Zelda/ 4. Castlevania/ 5. Contra/ 6. Skate or Die 44. Instant tea, 1L of instant sweet tea with scoop, just add 08. Red boxing gloves, worth 15+d12sp water, worth 4+d3sp. Roll d6 for flavor: 1. Lemon/ 2. Green/ 09. Pocket pistol, no ammo 3. Peach/ 4. Raspberry/ 5. Ginger lemon/ 6. Apple 10. Small brown pouch containing 40+2d20sp 45. Fishing gear 11. Leather football worth 10+d6sp 46. Ramen noodle packet, d4 packs of noodles, worth 12. Plastic spray bottle, holds 1L, currently holds a blue liquid 2+d3sp each. Roll d6 for flavor: 1.