Mobile Web 2.0 Developing and Delivering Services to Mobile Devices Edited by Syed A
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UC Berkeley UC Berkeley Electronic Theses and Dissertations
UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Perceptual and Context Aware Interfaces on Mobile Devices Permalink https://escholarship.org/uc/item/7tg54232 Author Wang, Jingtao Publication Date 2010 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California Perceptual and Context Aware Interfaces on Mobile Devices by Jingtao Wang A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Computer Science in the Graduate Division of the University of California, Berkeley Committee in charge: Professor John F. Canny, Chair Professor Maneesh Agrawala Professor Ray R. Larson Spring 2010 Perceptual and Context Aware Interfaces on Mobile Devices Copyright 2010 by Jingtao Wang 1 Abstract Perceptual and Context Aware Interfaces on Mobile Devices by Jingtao Wang Doctor of Philosophy in Computer Science University of California, Berkeley Professor John F. Canny, Chair With an estimated 4.6 billion units in use, mobile phones have already become the most popular computing device in human history. Their portability and communication capabil- ities may revolutionize how people do their daily work and interact with other people in ways PCs have done during the past 30 years. Despite decades of experiences in creating modern WIMP (windows, icons, mouse, pointer) interfaces, our knowledge in building ef- fective mobile interfaces is still limited, especially for emerging interaction modalities that are only available on mobile devices. This dissertation explores how emerging sensors on a mobile phone, such as the built-in camera, the microphone, the touch sensor and the GPS module can be leveraged to make everyday interactions easier and more efficient. -
Use of RSS Feeds for Content Adaptation in Mobile Web Browsing
Use of RSS feeds for Content Adaptation in Mobile Web Browsing Alexander Blekas John Garofalakis Vasilios Stefanis University of Patras University of Patras University of Patras Computer Engineering & Informatics Computer Engineering & Informatics Computer Engineering & Informatics Department Department Department 26500 Patras, Greece 26500 Patras, Greece 26500 Patras, Greece Computer Technology Institute Computer Technology Institute Computer Technology Institute 26500 Patras, Greece 26500 Patras, Greece 26500 Patras, Greece +306932321212 +302610997866 +306973281930 [email protected] [email protected] [email protected] ABSTRACT device’ refers to a device specially designed for synchronous and While mobile phones are becoming more popular, wireless asynchronous communication while the user is on the move. It communication vendors and device manufacturers are seeking includes a wide variety of appliances such as PDAs and new applications for their products. Access to the large corpus of mobile/smart phones. Tablet PCs are also included in the category Internet information is a very prominent field, however the of mobile devices, however they are bigger in size and more technical limitations of mobile devices pose many challenges. costly to acquire. Mobile phones are by far the most popular Browsing the Internet using a mobile phone is a large scientific mobile devices. Among the many facilities they provide is access and cultural challenge. Web content must be adapted before it can to the Internet, however browsing using a mobile phone is not as be accessed by a mobile browser. In this work we build on the easy as browsing using a common desktop PC. Screen size and proxy server solution to present a new technique that uses Really resolution, number of supported colors, entering text method, Simple Syndication (RSS) feeds for the adaptation of web content computation power, memory size, rate of data transfer and energy for use in mobile phones. -
Attachment A
Board of Governors, State University System of Florida Request to Offer a New Degree Program (Please do not revise this proposal format without prior approval from Board staff) University of West Florida Fall 2018 University Submitting Proposal Proposed Implementation Term Hal Marcus College of Science and Engineering Computer Science Name of College(s) or School(s) Name of Department(s)/ Division(s) Bachelor of Science in Computer Computer Science Science Academic Specialty or Field Complete Name of Degree 11.0701 Proposed CIP Code The submission of this proposal constitutes a commitment by the university that, if the proposal is approved, the necessary financial resources and the criteria for establishing new programs have been met prior to the initiation of the program. Date Approved by the University Board of President Date Trustees Signature of Chair, Board of Date Provost and Senior Vice Date Trustees President Provide headcount (HC) and full-time equivalent (FTE) student estimates of majors for Years 1 through 5. HC and FTE estimates should be identical to those in Table 1 in Appendix A. Indicate the program costs for the first and the fifth years of implementation as shown in the appropriate columns in Table 2 in Appendix A. Calculate an Educational and General (E&G) cost per FTE for Years 1 and 5 (Total E&G divided by FTE). Projected Implementation Projected Program Costs Enrollment Timeframe (From Table 2) (From Table 1) E&G Contract E&G Auxiliary Total HC FTE Cost per & Grants Funds Funds Cost FTE Funds Year 1 150 96.87 3,241 313,960 0 0 313,960 Year 2 150 96.87 Year 3 160 103.33 Year 4 160 103.33 Year 5 170 109.79 3,426 376,087 0 0 376,087 1 Note: This outline and the questions pertaining to each section must be reproduced within the body of the proposal to ensure that all sections have been satisfactorily addressed. -
A Mobile Learning Journey: Or "A Tale of Two Academics' Pedagogical
A mobile learning journey: Or "A tale of two academics' pedagogical partnership" COCHRANE, Thom and BATEMAN, Roger <http://orcid.org/0000-0002-3086- 6273> Available from Sheffield Hallam University Research Archive (SHURA) at: http://shura.shu.ac.uk/4400/ This document is the author deposited version. You are advised to consult the publisher's version if you wish to cite from it. Published version COCHRANE, Thom and BATEMAN, Roger (2010). A mobile learning journey: Or "A tale of two academics' pedagogical partnership". In: Sixth International Conference on Technology, Knowledge and Society, Free University, Berlin, Germany, 15-17 January 2010. (Unpublished) Copyright and re-use policy See http://shura.shu.ac.uk/information.html Sheffield Hallam University Research Archive http://shura.shu.ac.uk A Mobile Learning Journey: Or “A tale of two academics’ pedagogical partnership”. Thomas Cochrane Unitec, New Zealand [email protected] Roger Bateman Unitec, New Zealand [email protected] Abstract Today, less than a billion people have access to computers, whereas around four billion people have access to mobile phones. At the same time, the nature of the Internet has been undergoing a revolution labelled ‘web 2.0’. Most web 2.0 tools are also designed to be mobile friendly, allowing reading and updating of web 2.0 content from mobile phones, and also featuring enhanced mobile affordances such as photo and video blogging (from cameraphones), and geotagging (from GPS equipped smartphones). Hence mobile web 2.0 provides a platform for wider access than traditional computing that is context independent, facilitating ‘authentic’ learning environments (A. Herrington & Herrington, 2007, 2006; Jan Herrington, Herrington, Mantei, Olney, & Ferry, 2009) beyond the boundaries of the traditional tertiary classroom. -
Neue Formen Der Interaktion Mit Mobilen Geräten
Albrecht Schmidt, Paul Holleis Matthias Kranz, Andreas Butz (Hrsg.) Neue Formen der Interaktion mit Mobilen Geräten Hauptseminar Medieninformatik SS 2005 Technical Report LMU-MI-2005-2, Nov. 2005 ISSN 1862-5207 University of Munich Department of Computer Science Media Informatics Group Albrecht Schmidt, Paul Holleis, Matthias Kranz, Andreas Butz (Herausgeber) Neue Formen der Interaktion mit Mobilen Geräten Ein Überblick über Forschungsarbeiten im Bereich der Mensch-Maschine-Interaktion Vorwort In den letzten 10 Jahren haben sich massive Veränderungen im Bereich der Benutzungsschnittstellen vollzogen. Mit diesem Bericht über Neue Formen der Interaktion mit Mobilen Geräten wollen wir kompakt aktuelle Entwicklungen und Forschungstrends im Bereich Mensch-Maschine-Interaktion mit Schwerpunkt auf mobilen Geräten einem interessierten Fachpublikum zugänglich machen. Dazu analysieren Studenten und Mitarbeiter des Lehrstuhls Medieninformatik an der Ludwig-Maximilians-Universität München Beiträge und Veröffentlichungen aus zahlreichen Workshops, Konferenzen und wissenschaftlichen Zeitschriften. Diese Reihe an Texten wurde im Zusammenhang mit einem Hauptseminar im Sommersemester 2005 von Studenten erstellt. Jedes der einzelnen Kapitel greift ein Thema auf und stellt wesentliche Forschungs- trends in diesem Bereich in kurzen Artikeln in deutscher Sprache vor. Im Rahmen des Seminars wurde von den Studenten zu den jeweiligen Themen Vorträge gehalten, die die wesentlichen Inhalte noch einmal zusammenfassten. Die Folien zu diesen Vorträgen und weitere Informationen über die Veranstaltung können auf der Webseite http://www.hcilab.org/events/mobileinteraction/ eingesehen werden. Dieser Bericht richtet sich in erster Linie an Informatiker, Medieninformatiker, User Interface Designer und Studenten der Informatik und Medieninformatik. Betrachtet man den Trend auch Alltagsgegenstände (Kleidung, Kaffeemaschine, usw.) mit Technologie auszustatten und sie somit in Benutzungsschnittstellen zu verwandeln, erhält das Thema eine größere Tragweite. -
Unclassified DSTI/ICCP/IE(2006)7/FINAL
Unclassified DSTI/ICCP/IE(2006)7/FINAL Organisation de Coopération et de Développement Economiques Organisation for Economic Co-operation and Development 12-Apr-2007 ___________________________________________________________________________________________ English - Or. English DIRECTORATE FOR SCIENCE, TECHNOLOGY AND INDUSTRY COMMITTEE FOR INFORMATION, COMPUTER AND COMMUNICATIONS POLICY Unclassified DSTI/ICCP/IE(2006)7/FINAL Working Party on the Information Economy PARTICIPATIVE WEB: USER-CREATED CONTENT English - Or. English JT03225396 Document complet disponible sur OLIS dans son format d'origine Complete document available on OLIS in its original format DSTI/ICCP/IE(2006)7/FINAL FOREWORD This report was presented to the Working Party on the Information Economy (WPIE) in December 2006 and declassified by the Committee for Information, Computer and Communications Policy in March 2007. The report was prepared by Sacha Wunsch-Vincent and Graham Vickery of the OECD's Directorate for Science, Technology and Industry as part of the WPIE work on Digital Content (www.oecd.org/sti/digitalcontent). It is published on the responsibility of the Secretary-General of the OECD. © OECD/OCDE 2007 2 DSTI/ICCP/IE(2006)7/FINAL TABLE OF CONTENTS SUMMARY.................................................................................................................................................. 4 PARTICIPATIVE WEB: USER-CREATED CONTENT (UCC) ............................................................... 7 INTRODUCTION ....................................................................................................................................... -
Twiddler Typing: One-Handed Chording Text Entry for Mobile Phones
Twiddler Typing: OneHanded Chording Text Entry for Mobile Phones Kent Lyons, Thad Starner, Daniel Plaisted, James Fusia, Amanda Lyons, Aaron Drew, E. W. Looney College of Computing and GVU Center Georgia Institute of Technology Atlanta, GA 30332-0280 USA fkent,thad,plaisted,visyz,amandal,adrew,[email protected] ABSTRACT markets for wireless email, which is desired by 81% of con- An experienced user of the Twiddler, a one–handed chord- sumers surveyed [3]. Wireless email is predicted to drive the ing keyboard, averages speeds of 60 words per minute with next stage of the industry's European data revenues [4]. In- letter–by–letter typing of standard test phrases. This fast typ- creased text entry speeds may also help unexpected segments ing rate coupled with the Twiddler's 3x4 button design, sim- of the user population. For example, the Deaf population has ilar to that of a standard mobile telephone, makes it a poten- adopted wireless texting as a convenient means of communi- tial alternative to multi–tap for text entry on mobile phones. cation within the community. Despite this similarity, there is very little data on the Twid- dler's performance and learnability. We present a longitu- In this paper, we demonstrate a chording method of text entry dinal study of novice users' learning rates on the Twiddler. on a 3x4 button keypad where expert rates average 60 wpm Ten participants typed for 20 sessions using two different on letter–by–letter entry. We show that chording novices av- methods. Each session is composed of 20 minutes of typing erage over 26 wpm after 400 minutes of practice and have with multi–tap and 20 minutes of one–handed chording on rates comparable to their multi–tap rates within 80 minutes the Twiddler. -
Mark up Based Content Adaptation Technique
International Journal of Computer Science and Telecommunications [Volume 3, Issue 6, June 2012] 83 Mark up Based Content Adaptation Technique ISSN 2047-3338 Susmita Ghosh Chattopadhyay 1 and Arunasish Acharya 2,* 1,2 School of Educational Technology, Jadavpur University, India [email protected], [email protected] Abstract– Accessing the Web nowadays in mobile phones has (e.g., takes all the text in a paragraph, reduces the resolution become common and popular worldwide. While mobile phones and size of the image etc) and redirects to the handheld device are becoming more popular, wireless communication vendors and like mobile, PDA etc. device manufacturers are seeking new applications for their products. Most available Web pages are designed for desktop PC and are not suitable for displaying or browsing on mobile phones III. DIFFERENT APPROACHES FOR ADAPTATION because of its small display and limited memory, processing power. In this paper, a content adaptation technique is proposed Adaptation can occur on the client side, server side or in an where adaptation is done using predefined HTML tag sets. All intermediate one between these two namely proxy server. the contents in different format satisfying different device specifications are stored in a single html program. After detection A. Client Side Approach of device, the required portion of the program for the requested content is delivered and the client’s browser renders the web In this approach the same content is delivered to all the page. devices rather clients. The client then personalizes the content i.e. change the format or size as required according to the Index Terms– Device Detection, Content Adaptation and client’s specification. -
Investigating Retrospective Interoperability Between the Accessible and Mobile Webs with Regard to User Input
INVESTIGATING RETROSPECTIVE INTEROPERABILITY BETWEEN THE ACCESSIBLE AND MOBILE WEBS WITH REGARD TO USER INPUT A thesis submitted to the University of Manchester for the degree of Doctor of Philosophy in the Faculty of Engineering and Physical Sciences 2011 By Tianyi Chen School of Computer Science Contents Abstract 13 Declaration 15 Copyright 16 Acknowledgements 17 1 Introduction 18 1.1 Problem Statement . 21 1.2 Research Questions . 23 1.3 Thesis Structure . 25 1.4 Publications . 27 2 Background and Related Works 31 2.1 Web Accessibility . 31 2.2 Guidelines & Best Practices . 33 2.2.1 Web Content Accessibility Guidelines . 34 2.2.2 User Agent Accessibility Guidelines & Authoring Tools Ac- cessibility Guidelines . 35 2.2.3 Mobile Web Best Practices . 37 2.3 Mobile Web . 37 2.4 Overlapping experiences between the Accessible and the Mobile Webs . 40 2.4.1 Visual Impariment . 41 2.4.2 Hearing Impairment . 42 2.4.3 Physical Impairment . 43 2.4.4 Cognitive Impairment . 44 2 2.4.5 Older Users . 44 2.5 Input Problems Affecting Disabled Desktop Users and Mobile Web Users . 46 2.5.1 Text Input . 49 2.5.2 Pointing (Target Acquisition) . 56 3 Small Device User Evaluation While Seated 63 3.1 Methodology . 66 3.1.1 Participants . 66 3.1.2 Apparatus and Venue . 66 3.1.3 Tasks . 68 3.1.4 Procedure . 70 3.2 Data Analysis . 71 3.3 Typing Task Results . 73 3.3.1 Overall Performance . 73 3.3.2 Key Ambiguity Error . 77 3.3.3 Additional Key Error . -
Abstract There Has Been a Substantial Growth in Interest in Mobile Text Entry Over Recent Years, Among Both Researchers and Users
Rhodes University Department of Computer Science Computer Science Honours Literature Review Principal Investigator: Edison Mukadah Supervisor: Greg Foster Co-Supervisor: Hannah Slay Mobile Interface Design and Predictive Text Algorithm For Improved Text Entry Abstract There has been a substantial growth in interest in mobile text entry over recent years, among both researchers and users. Increasingly mobile devices are being used to perform text-intensive applications, such as text messaging, creating a demand for more efficient and easier to use text entry methods. Unlike for desktop computing, no single standard mobile text entry method has emerged. The diversity of mobile devices makes it unlikely that this will occur in the near future. Thus, mobile text entry remains a very open area of research, providing a fertile environment for the development of innovative text entry methods. A necessary part of the development of a new mobile text entry method is a comparison of its performance with existing ones. A review of current best practice for the qualitative and empirical evaluation of mobile text entry methods is presented, alongside a classification of existing mobile text entry methods and the various ways to optimise text entry. A mobile interface that uses a scroll wheel will then be designed together with a predictive text algorithm by combining or improving the various techniques that will be examined by this literature review for improved text entry. Empirical tests will then be conducted to test the hypothesis that the new interface has a faster text entry input rate compared to the traditional Multi-Tap keypad. 1 Introduction 1.1 The Popularity of Mobile Devices Mobile computing devices popularity has escalated astronomically over the past years. -
Libraries and Mobile Technologies
On the Move with the Mobile Web: Libraries and Mobile Technologies Ellyssa Kroski http://www.ellyssakroski.com Kroski, Ellyssa On the Move with the Mobile Web: Libraries and Mobile Technologies Chapter One: What is the Mobile Web?............................................................................................3 The Mobile Web Defined.............................................................................................................. 3 Who Are the Early Adopters? ....................................................................................................... 3 What Are People Doing with Their Mobile Devices? .................................................................. 4 Benefits of the Mobile Web .......................................................................................................... 6 Mobile Web Challenges ................................................................................................................ 6 Mobile Web Resources & Reports................................................................................................ 7 Notes ............................................................................................................................................. 8 Chapter 2: Mobile Devices ............................................................................................................. 10 Mobile Phone Devices ................................................................................................................ 10 Mobile Phone Manufacturers.......................................................................................................11 -
Problems and Alternative Approaches Expanding the Scope of Software
Expanding the Scope of Software Product Families: Problems and Alternative Approaches Jan Bosch VP, Head of Software and Application Technologies Laboratory Nokia Research Center Helsinki, Finland [email protected] © 2006 Nokia QoSA/CBSE 2006/ June 2006 Some background • Nokia Research Center since fall 2004 • Professor and Head of Software Engineering group at University of Groningen, The Netherlands - earlier head of RISE research group @ Blekinge Institute of Technology, Sweden. • Collaboration through research and consulting with, among others, Philips, Bosch, Thales, Baan, Avaya, Ericsson, etc. • Working IEEE/IFIP Conference on Software Architecture series, programme chair (2002), general chair (2004), steering committee member • Software Product Line Conference series • EU and ITEA projects, e.g. SeCSE (Service Centric Software Engineering) © 2006 Nokia QoSA/CBSE 2006/ June 2006 Overview • Introduction • Nokia and Nokia Research Center • Trends in Software • Platforms for Nokia Mobile Devices • Problems and Challenges • Alternative approaches • Conclusions © 2006 Nokia QoSA/CBSE 2006/ June 2006 R&D in Nokia • Global network with R&D centers in 11 countries • Over 20,882 people in R&D at the end of 2005 • R&D personnel represents 36% of Nokia’s total workforce • Nokia’s R&D expenditure totaled EUR 3,825 million in 2005 (11.2% of net sales) All figures are from Dec, 2005 © 2006 Nokia QoSA/CBSE 2006/ June 2006 Nokia Research Center – world-class expertise • Founded in 1986 • 1,097 employees at the end of 2005, or 5% of Nokia’s R&D