Schedule. May 15, 2014 Schedule. May 16, 2014
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SCHEDULE. MAY 15, 2014 Conference Hall Tolstoy Hall Pushkin Hall Chekhov Hall Keynote: “Sincere Game Design" Simultanious translation of all sessions in Conference and Tolstoy Halls is provided Technology & Development 10:00 - 11:00 Rami Ismail, Vlambeer Art & Animation Game Design Production “Preproduction of art in Zeptolab games" “Unity 5 - What News is There For You" Games & Indies 11:00 - 11:30 Alexey Atomsky, Zeptolab Oleg Pridiuk, Unity “Interactive Installations: Massively Marketing Single-player Offline Games" Unity@DevGAMM “The Power of the Facebook Platform for “Game cinematics. Money waste or Valentin Simonov, Interactive Lab 11:30 – 12:00 Gaming Developers" important part of success?" Julia Ognieva, Facebook Vitalijus Zukas, OKTA Speed Game Dating First Stream “Ten Key Steps to a Successful Release “Manifesto of computer game writers" 12:00 – 12:30 Partnership" Nikolay Dybovskiy, Ice-Pick Lodge “Think in other way? Good luck then!" Ted Ursu, Funtomic Maria Kochakova, Message Quest Anton Volkov, AlternativaPlatform “Creation of graphics for Maze and “Finding AwayJS" 12:30 – 13:00 5734L3R" Rob Bateman, Away3D Stanislav Baturin, Indie Developer 13:00 – 15:00 Lunch Lunch Lunch Lunch “Game design. “Overcome the bottleneck of HTML5 Discussion Panel: “Postmortem Sheep Happens" 15:00 – 15:30 Problem – solution" mobile game performance" Elena Stolbova, LingPlay Alexey Davydov, Flazm.com David Goemans, BoosterMedia Speed Game Dating Anton Karlov, Indie Developer Second Stream “Road To Japan - How To Do Marketing of Vladimir Kovtun, AlternativaPlatform “Realization of active gameplay in "Peklo" 15:30 – 16:00 Japanese Gaming App Market" Eugene Yailenko, Zeptolab Dmitriy Tarasov, RJ Games George Zarkua, Indie Developer Aya Yamada, Adinnovation “Steam Early Access: publishing of “Development and promotion of mobile “Mobile Game Development with Starling" 16:00 – 16:30 SpeedRunners" MMORPGs" Daniel Sperl, Starling/Gamua Alex Nichiporchik, tinyBuild Mikhail Kuzmin, AIGRIND “Visual Effects in World of Tanks" “Practics of Cross Platform Development “Making games on your own. Career of 16:30 – 17:00 Alexander Yatsukevich , Wargaming.net with Gingee (case study)" indie game developer" Moshe Maman, Gingee Sergey Noskov, Indie Developer Speed Game Dating Third Stream Discussion Panel: “The future of mobile “Flox: Building Games With A No-Fuzz “Operating through the "eyes" of 17:00 – 17:30 games?" Backend" development: Efficient communications" Petr Kharitonov, Mimimi Holger Weissböck, Gamua Alexander Myasischev, Nival Artur Shakalis , Odnoklassniki “Community management: Purposes and Maxim Maximov, RJ Games “What character does your game need?" 17:30 – 18:00 Consequences" Maxim Donskikh, Road 404, Game Insight Oleg Akimov, Nika Entertainment Sergey Brui, Vizor Interactive Alisa Belova, Wargaming.net SCHEDULE. MAY 16, 2014 Conference Hall Tolstoy Hall Pushkin + Chekhov Hall Keynote: “The Value of Collaboration” Simultanious translation of all sessions in Conference Hall is provided 10:00 – 11:00 David Helgason, Founder CEO, Unity Technologies “Still waters have deep indie bottoms" Discussion Panel: "Game media: operating 11:00 – 11:30 “A Hands-On Guide to Unity's New GUI System" George Zarkua, Indie Developer suggestions for developers" Andy Touch, Product Evangelist, Gadji Makhtiev, Kanobu Unity Technologies “Building 2D HTML5 games: myths and reality" Anton Mukhataev, Kanobu 11:30 – 12:00 Sergey Batischev, Indie Developer Yaropolk Rash, Kanobu “Handmade storytelling" “The power of color in games" 12:00 – 12:30 “Obvious but Unbelievable”: tips & tricks for Alina Brazdeikene, Indie Script Writer Mikhail Pigichka, Indie Artist development with Unity Android" Ruslan Grigoryev, Software Test Engineer, “Pecularities of production of graphic content with “Get more from your existing iOS apps by recompiling 12:30 – 13:00 Unity Technologies outsourced staff" them for Android. Real time demonstration." Vitaliy Semenov, AlternativaPlatform Ivan Beliy, Marmalade 13:00 – 15:00 Lunch Lunch Lunch “Production of midcore projects for social networks “10 signs of a bad contract: things you should not sign 15:00 – 15:30 (on the example of Contract Wars)" with your partners" “Introducing NVIDIA PhysX3 support in Unity 5.0" Nikita Buyanov, AbsolutSoft Sergey Klimov, Charlie Oscar Anthony Yakovlev, Software Developer, Unity Technologies “Practical magic for game designers: how to make “Why your Unity project should work in console?" 15:30 – 16:00 your game sound" Oleg Chumakov, Nival Irina Nikitina (Ressa Schwarzwald), Indie Composer “Post-mortem on Road Smash. Game making with a Discussion Panel: "Is it worth creating games if you 16:00 – 16:30 team of three" “Unity Internals: Memory and Performance" could do something else and be equally successful?" Yuriy Saveliev, Laika Boss Games Marco Trivellato, Field Engineer, Sergey Klimov, Charlie Oscar Unity Technologies Sergey Orlovskiy, Nival “Sound design of children's games" Anton Volkov, AlternativaPlatform 16:30 – 17:00 Ekaterina Kuzmenko, Strategic Music Nikolay Dybovskiy, Ice-Pick Lodge “Browser games as a new industry trend" 17:00 – 17:30 Sergey Babayev, GD Team “Bring your character alive with Mecanim!" Game Lynch Carl Callewaert, Lead product evangelist, “Сode reviews as an important component of the Unity Technologies 17:30 – 18:00 successful mobile product" Nikolay Sergeyev, Room 8 Studio Technology & Development Games & Indies 18:00 – 19:00 Award Ceremony Art & Animation Marketing Conference Video Game Design & Sound Unity@DevGAMM Production Special Events.