Teachers Course Description
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Teachers Stephanie Boluk Patrick LeMieux Associate Professor Assistant Professor English, Cinema and Digital Media Cinema and Digital Media University of California, Davis University of California, Davis [email protected] [email protected] http://stephanieboluk.com http://patrick-lemieux.com Course Description Rather than treat “videogames and culture” as two distinct categories that play off one another, in this large lecture and in discussion sections we will examine the community histories and material practices that have evolved alongside videogames as a mass medium, cultural commodity, and digital technology. We will challenge the seemingly self-evident differences between play and production, leisure and labor, form and function, and freedom and control through a quarter-long investigation of the concept of “metagaming.” Metagames are the games we play in, on, around, and through videogames. From the most complex player practices to the simple decision to press start, just as there are no videogames without culture, there are no games without metagames. And although the term “metagame” has a long history–from Cold War mind games in the 1940s to countercultural role-playing games in the 1970s to collectable card games in the 1990s–the concept has taken on renewed importance and political urgency with the rise of social media, streaming video, and sharing services in the twenty-first century. From speedrunning The Legend of Zelda to making a living playing League of Legends and from modding miniature computers in Minecraft to laundering money through Team Fortress 2, in this class we will document and theorize histories of play through the concept of metagaming and a rigorous engagement with academic disciplines such as media studies, games studies, software studies, platform studies, and code studies. We will also put these theories into practice by close playing videogames, streaming speedruns, audio reviewing audiogames, commentating competitions, and making metagames together. This course expands on the content and methods explored in Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (2017), available online at https://manifold.umn.edu/project/metagaming. Course Materials Required Readings - All required readings are available in the Metagaming Reader on the Canvas. Required Games - Braid: http://store.steampowered.com/app/26800/ - Portal: http://store.steampowered.com/app/400/ - Speedrunning game of our choice - Audiogame of your choice from Audiogames.net - eSports game of your choice (different than speedrunning game) Recommended System Requirements - Each game listed on http://store.steampowered.com/ will have recommended technical specifications listed for Microsoft Windows, Mac OSX, and Linux (depending on if the game is compatible with each OS). Search the store for Braid, Portal, and other games you want to work on during the class and scroll down to “System Requirements” to see if your system will support them. If you own the game on console or prefer playing on console, you are welcome to play these games in whatever way you prefer. Recommended Free Software - Twitch: http://twitch.tv/ (Mac/Win) - OBS: https://obsproject.com/ (Mac/Win) - Livesplit: http://livesplit.org/ (Win) - Time Split Tracker: https://revenantkioku.itch.io/time-split-tracker-os-x (Mac) - Wine: http://winebottler.kronenberg.org/ (For using Win programs on Mac) Suggested Equipment - USB Controller - Wired Xbox 360 Controller, ~$30 - Portable Hard Drive - 32GB Flash Drive, ~$10 - USB Webcam and Mic Combo - Logitech HD Pro Webcam C920, ~$65 No Computer, No Problem! - If you don't have a computer or if your computer does not meet the system requirements, you can always 1) play with a friend or another student in the class, 2) watch a detailed playthrough on YouTube, Twitch, or other video streaming sites, or 3) load the software on USB and use the computers in Art Annex 103, Mac Lab between 8:00am-4:30pm when no classes are using it or when it is staffed after hours. Course Rules Attendance Being on time and attending all class sessions (both lecture and discussion) is required. Being late to class or absent will affect your attendance and participation grade. If you miss a class, you are responsible for making up lost material. Read the syllabus, website, or ask a friend instead of emailing either your professor or your TA to find out what was missed. Deadlines Assignments must be handed in on time. This policy will be strictly enforced and no extensions will be permitted unless there is proper documentation (e.g., doctor’s note) or the request is made in advance. Each day late will have a third of a letter grade deducted (i.e., B+ becomes B, B becomes B-, etc.) Academic Honesty You are expected to be familiar with and to abide by the UC Davis Rules of Academic Conduct. See http://sja.ucdavis.edu/ for more information. We will report all incidents of academic dishonesty (plagiarism and so forth), whether intentional or not, to Student Judicial Affairs and you will receive no credit (i.e. 0%) for the assignment. Accommodations Any student who feels he or she may need an accommodation based on the impact of a disability should contact us privately to discuss his or her specific needs. In addition, the student should contact the Student Disability Center (https://sdc.ucdavis.edu) at (530) 752-3184 or [email protected] as soon as possible to better ensure that such accommodations can be implemented in a timely fashion. All accommodations should have prior approval from the SDC. Cell Phones Cell phones and other communication devices must be turned off during class—no ringing, no buzzing, no talking, no texting. Repeated incidents will affect your participation grade. Email Before sending an email, ask yourself if it is a question already answered by the syllabus or worksheet. We prefer that students make use of office hours rather than email. If you do email either one of the professors or the TA, we will try to respond within 72 hours but this may not always be possible. If you email with a question that asks for a lengthy response (e.g., advice for a project), we may ask that you either visit during office hours or set up an appointment if you are unable to make those times. Laptops Laptops, cellphones, and tablets are for class purposes only. Casual in-class surfing (e.g., social media, watching videos, email, texting, playing games that are not being discussed in class) will affect your attendance and participation grade. Texts You are responsible for bringing all required texts to class. This will affect your attendance and participation grade. Assignments 30% - Metagaming - 2.5% - Making a Metagame, due by 11:59pm on Canvas on 1/23 - 2.5% - Writing a Player’s Guide, due by 11:59pm on Canvas on 1/23 - 2.5% - Close Playing Braid, due by 11:59pm on Canvas on 1/30 - 2.5% - Close Playing Portal, due by 11:59pm on Canvas on 2/6 - 5% - Streaming a Speedrun, due by 11:59pm on Canvas on 2/15 - 5% - Audio Reviewing an Audiogame, due by 11:59pm on Canvas on 2/22 - 10% - Commentating a Competition, due by 11:59pm on Canvas on 3/8 30% - A History of Play/Playing with History - 10% - Midterm Paper, due in print in class and by 11:59pm on Canvas on 2/8 - 5% - Peer Review, due in print in discussion sections on 3/9 and 3/12 - 15% - Final Paper, due in print in class and by 11:59pm on Canvas on 3/15 30% - Exams and Quizzes - 5% - Quizzes, at the beginning of random classes throughout the quarter - 10% - Midterm Exam, in class on Tuesday, 2/13 from 3:10-4:30pm - 15% - Final Exam, in class on Wednesday, 3/21, 10:30-12:30pm in Wellman 2 - https://registrar.ucdavis.edu/registration/archive/finals.cfm 10% - Attendance and Participation - Based on performance in lecture, discussion sections, and group projects. 5% - Optional Extra Credit - Please email both [email protected] AND [email protected] if you would like to demonstrate a metagame in front of the class by the end for extra credit by Friday, 1/26. We are particularly interested in small, 10-15m presentations that showcase interesting indie games (platforming, procedural generation, etc.), competitive FPS (aiming angles, pre-shooting etc.), speedrunning (clipping, zipping, sequence breaking, etc.), fighting game communities (hit/hurt boxes, tech, footsies, etc.), MOBAs (draft strats, last hitting, pulling, stacking, etc.), fanfic and cosplay (slash, shipping, etc.), and modding (asset creation, level design, etc.). You must meet with Prof. Boluk and Prof. LeMieux in advance to approve your demo, discuss equipment needs, and set the schedule. Only once per student! Grading A+ 97-100 C+ 79-77 F <60 A 94-96 C 74-76 A- 90-93 C- 70-73 B+ 89-87 D+ 69-67 B 84-86 D 64-66 B- 80-83 D- 60-63 Weekly Projects Making a Metagame Following Brenda Romero’s or Eric Zimmerman’s introduction to game design exercises, in teams of four play a well known game like war, tic-tac-toe, rock paper scissors, heads or tails, and rolling dice. Document your team’s (or your own) understanding of the rules. Think about what might make a game popular (e.g., ease, simplicity, nostalgia, etc.) as well as what might make a game seem boring (e.g., repetition, randomness, no consequences, etc.). Next intervene in the operations of the game by making a metagame. Add new rules, new equipment, new goals, new narratives, new performances, a new title, etc. These modifications can be absurd or rational, critical or constructive but they should change the game. If there’s time, playtest and iterate on your metagame.