Mobile Game Design

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Mobile Game Design Mobile Game design Sumário 1-História dos Jogos ...................................................................................................................... 7 1.1-O Jogo................................................................................................................................ 11 1.2-Dois Jogos, dois estilos ...................................................................................................... 11 1.3-Jogos reais ou tabuleiro .................................................................................................... 12 1.4-Jogos com Mecanismo de Leilão....................................................................................... 12 1.5-Jogos com gerenciamento de recursos\economia ........................................................... 13 1.6-Aprofundando a Mecânica................................................................................................ 13 1.7-Jogos de Estratégia modernos .......................................................................................... 13 1.8-A evolução dos mecanismos ............................................................................................. 13 1.9-Os Wargames .................................................................................................................... 14 1.10-Mecanica de Jogo ............................................................................................................ 15 1.11-Jogos Cooperativos ......................................................................................................... 15 1.12-Jogos Virtuais –Os jogos Eletrônicos ............................................................................... 15 1.13-Plataformas ..................................................................................................................... 15 1.14-Os gêneros ...................................................................................................................... 17 1.15-Jogos em rede\Internet .................................................................................................. 18 1.16-Designer de Jogos ........................................................................................................... 19 1.17-O processo de criação ..................................................................................................... 19 1.18-O processo de design de um jogo ................................................................................... 20 1.19-Real ou eletrônico ........................................................................................................... 20 2.0-Estrutura de Jogos ................................................................................................................. 21 2.1-Processo de Produção de Jogos ........................................................................................ 21 2.2-Projeto do Jogo(Concepção\Desenvolvimento) ............................................................... 22 2.3-Recursividade de jogos ..................................................................................................... 23 2.4-Elementos de Conflitos ..................................................................................................... 24 2.5-Estruturação ...................................................................................................................... 24 2.6- A “mecanização” de um jogo ........................................................................................... 25 2.7-Fatores de inicialização ..................................................................................................... 25 2.8-Lidando com as falhas ....................................................................................................... 25 2.9-Rejogabilidade................................................................................................................... 25 2.10-Projeto do jogo(Prototipagem) ....................................................................................... 26 2.11-Emulação ......................................................................................................................... 26 2.12.1-Ferramentas 3D ....................................................................................................... 27 2.13-Game engines ................................................................................................................. 27 2.14-Linguagem de programação ........................................................................................... 28 5 2.15-Ferramentas de autoria .................................................................................................. 28 2.16-Prototipo do jogo ............................................................................................................ 29 2.17- Monetização e Viralização ............................................................................................. 29 3.0- O desafio do Playtest ........................................................................................................... 30 3.1-Público- Alvo ..................................................................................................................... 31 3.2-Jogadores .......................................................................................................................... 31 3.3-Metodologia de Teste ....................................................................................................... 34 3.4-Recolhendo e analisando os dados ................................................................................... 37 3.5-Tipos de Testes .................................................................................................................. 37 3.6-Teste de Velocidade do jogo ............................................................................................. 38 3.7-Outros estilos de jogos ...................................................................................................... 38 4.0-Critérios de avaliação de jogo(5 minutos ou menos)-Categorização ................................... 41 4.1- Game Design Canvas ........................................................................................................ 42 4.2- Design Card Game ............................................................................................................ 42 4.3- Mecânicas e Jogabilidade................................................................................................. 44 4.3.1-Mecânicas ...................................................................................................................... 44 4.3.2-Definindo a Mecânica de Jogos ..................................................................................... 45 4.4-Taxonamia ......................................................................................................................... 45 4.5- Jogabilidade e Gameplay ................................................................................................. 47 5.0-Atividades.............................................................................................................................. 48 Referências Bibliograficas ........................................................................................................... 50 6 1-História dos Jogos Figura1-Máquina de arcade do jogo Pong de 1972, o primeiro grande sucesso dos jogos eletrônicos. Por conta da falta de documentação é difícil de se determinar qual teria sido o primeiro jogo eletrônico criado porém a primeira menção ao que se assemelha a um videojogo data de 1947 - um "Dispositivo de entretenimento com tubo de raios catódicos", patenteado no ano seguinte por Thomas T. Goldsmith Jr. e Estle Ray Mann. Inspirado na tecnologia de radares, consistia em um dispositivo analógico que permitia controlar um ponto vetorizado na tela, simulando mísseis acertando alvos, que eram simplesmente pontos fixos na tela. Na sequência, temos mais alguns exemplos prosaicos dos antepassados dos videojogos atuais: Bertie the Brain: Foi um dos primeiros jogos de computador e um dos primeiros jogos desenvolvidos no início da história dos videojogos, foi construído em Toronto por Josef Kates, para a Exposição Nacional Canadence de 1950. O computador, de quatro metros de altura, permitia que os participantes da exposição jogassem um jogo de tic tac contra uma inteligência artificial. O jogador entrou em um movimento em um teclado iluminado na forma de uma grade de três por três, e jogou o jogo em uma grade de luzes em cima. A máquina tinha um nível de dificuldade ajustável. Depois de duas semanas em exibição pela Rogers Majestic, a máquina foi desmontada no final da exposição e amplamente esquecida como uma curiosidade. 7 Nim: Em 1951 foi criado um computador chamado NIMROD, cujo propósito era executar um jogo eletrônico. Esse jogo foi batizado cxom o nome de Nim. Basicamente tratava-se de um simples jogo matemático, onde duas pessoas retiravam peças de uma pilha e o jogador que retirasse a última peça perdia. O NIMROD, executando o Nim, foi exibido ao público pela primeira vez em uma exposição de ciências na Grã Bretanha. Oxo: Em 1952, um professor da Universidade de Cambridge chamado Alexander Shfto Douglas, também conhecido como A.S. Douglas, criou o que, para muitos foi, de fato, o primeiro video game da história. O jogo chamava-se OXO e foi desenvolvido utilizando um computador EDSAC. O jogo era o que conhecemos hoje como "jogo da velha".
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