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New Book on Commodore’S First Computer, the Bil Herd — AKA “The Animal,” He PET
Fort Worth Dallas Atari, and Nintendo. Designer of New Book on Commodore’s first computer, the Bil Herd — AKA “The Animal,” he PET. His relationship with Jack designed the ill-fated Plus/4 Commodore Tramiel eventually soured with computer and later went on to disastrous consequences. design the Commodore 128. Known About the Book to wrestle executives in the hallways September 2005 Robert Yannes — Frustrated of Commodore. Responsible for The Spectacular Rise and Fall of musician and synthesizer aficionado. many holes in the walls of Commodore tells the story of Designed the Commodore 64 and Commodore headquarters. Commodore through first-hand its famous sound chip, the SID. accounts by the actual Commodore Jay Miner — Brilliant ex-Atari engineers and managers who made Al Charpentier — Chain smoking engineer responsible for the Atari the company. From their entry into computer graphics pioneer and 800 computer. Co-designer of the computers in 1976 until their demise architect of the VIC and VIC-II Atari 2600. Inventor of the ground in 1994, the Commodore years were chips. breaking Amiga computer for always turbulent and exciting. Commodore. All his projects were Commodore had astounding success Thomas Rattigan — One time co-designed by his faithful dog and with their computers, including the President and CEO of Commodore official Commodore employee, Pet, the Vic-20, the Commodore 64 computers who saved the company Mitchy. and the incredible Amiga computers. from bankruptcy, only to collide Although other companies received with financier Irving Gould. On his George Robbins — Designer of the more press, Commodore sold more last day with Commodore he was low cost Amiga 500 computer. -
Culinary Chronicles
Culinary Historians of Canada Number 70 April, 2012 Culinary Chronicles Newsletter of the Culinary Historians of Canada Asian Foodways Rice Journeys: Asian Cuisines, New Canadian Foodways By Jo Sharma and Dan Bender To Sharma and Dan Bender are cultural historians, food scholars, and `chowhounds' living in Toronto. "How are you? Have you eaten rice today?" on two such rice dishes transported from South AsiatoCanada:thebiryani/pulaoandthe Asian social encounters frequently open with this lamprai/lamprie. question, or a variant thereof. Where rice is the staff of life, this comprehensively covers health and well- Historic Sanskrit and Tamil literature (circa early being. Rice, in use for the last 15,000 years, is centuries CE) spoke of how rice was mostly cultivated in an astounding 8000 varieties all over boiled,but for festive occasions, cooked with the globe. South Asia's oldest literature, the Vedas lentils, or meat, and garnished with ghee (clarified (circa 1500-500 BCE) used the word `dhana' for butter). Such special rice preparations reach us rice,as synonymous withfood.Infertileriver today in the form of the well-known biryani and valleys, planting, transplanting, and harvesting rice pulao preparations. The Persian term tirinf for became the main agriculturalactivity.Everyday rice, and the Sanskrit term 'pallao-mevach' are meals comprised plain boiledrice, with sides of both cited in the etymology of such dishes (as is lentil,vegetable, chutney,pickle,fish,or meat, Arabic 'pilaf). Literature from the Mughal imperial availablewith purseandoccasion.Talented court (circa 15th-16th centuries CE) refers to such householders transformed rice into fried, steamed, rice dishes elaborately cooked with spiced meats parched, and sweet nibbles for in-between times. -
Retrocomputing As Preservation and Remix
Retrocomputing as Preservation and Remix Yuri Takhteyev Quinn DuPont University of Toronto University of Toronto [email protected] [email protected] Abstract This paper looks at the world of retrocomputing, a constellation of largely non-professional practices involving old computing technology. Retrocomputing includes many activities that can be seen as constituting “preservation.” At the same time, it is often transformative, producing assemblages that “remix” fragments from the past with newer elements or joining together historic components that were never combined before. While such “remix” may seem to undermine preservation, it allows for fragments of computing history to be reintegrated into a living, ongoing practice, contributing to preservation in a broader sense. The seemingly unorganized nature of retrocomputing assemblages also provides space for alternative “situated knowledges” and histories of computing, which can sometimes be quite sophisticated. Recognizing such alternative epistemologies paves the way for alternative approaches to preservation. Keywords: retrocomputing, software preservation, remix Recovering #popsource In late March of 2012 Jordan Mechner received a shipment from his father, a box full of old floppies. Among them was a 3.5 inch disk labelled: “Prince of Persia / Source Code (Apple) / ©1989 Jordan Mechner (Original).” Mechner’s announcement of this find on his blog the next day took the world of nerds by storm.1 Prince of Persia, a game that Mechner single-handedly developed in the late 1980s, revolutionized computer games when it came out due to its surprisingly realistic representation of human movement. After being ported to DOS and Apple’s Mac OS in the early 1990s the game sold 2 million copies (Pham, 2001). -
IEEE Spectrum: 25 Microchip
IEEE Spectrum: 25 Microchips That Shook the World http://www.spectrum.ieee.org/print/8747 Sponsored By Select Font Size: A A A 25 Microchips That Shook the World By Brian R. Santo This is part of IEEE Spectrum 's Special Report: 25 Microchips That Shook the World . In microchip design, as in life, small things sometimes add up to big things. Dream up a clever microcircuit, get it sculpted in a sliver of silicon, and your little creation may unleash a technological revolution. It happened with the Intel 8088 microprocessor. And the Mostek MK4096 4-kilobit DRAM. And the Texas Instruments TMS32010 digital signal processor. Among the many great chips that have emerged from fabs during the half-century reign of the integrated circuit, a small group stands out. Their designs proved so cutting-edge, so out of the box, so ahead of their time, that we are left groping for more technology clichés to describe them. Suffice it to say that they gave us the technology that made our brief, otherwise tedious existence in this universe worth living. We’ve compiled here a list of 25 ICs that we think deserve the best spot on the mantelpiece of the house that Jack Kilby and Robert Noyce built. Some have become enduring objects of worship among the chiperati: the Signetics 555 timer, for example. Others, such as the Fairchild 741 operational amplifier, became textbook design examples. Some, like Microchip Technology’s PIC microcontrollers, have sold billions, and are still doing so. A precious few, like Toshiba’s flash memory, created whole new markets. -
Hamurabi Wikipedia Article
Hamurabi - Wikipedia, the free encyclopedia 1/17/12 3:18 PM Hamurabi From Wikipedia, the free encyclopedia Hamurabi is a text-based game of land and resource management and is one of the earliest computer games. Its name is a shortening of Hammurabi, reduced to fit an eight-character limit. Contents 1 History 2 Gameplay 3 Influence 4 References 5 External links History Doug Dyment wrote The Sumer Game in 1968 as a demonstration program for the FOCAL programming language, programming it on a DEC PDP-8. The game has often been inaccurately attributed to Richard Merrill, the designer of FOCAL. Once a version of BASIC was released for the PDP-8, David H. Ahl ported it to BASIC. The game spread beyond mainframes when Ahl published an expanded version of it in BASIC Computer Games, the first best-selling computer book.[1] The expanded version was renamed Hamurabi [sic] and added an end-of-game performance appraisal.[2] This version was then ported to many different microcomputers. Gameplay Like many BASIC games of the time, Hamurabi was mainly a game of numeric input. As the ruler, the player could buy and sell land, purchase grain and decide how much grain to release to his kingdom. Scott Rosenberg, in Dreaming in Code, wrote of his encounter with the game:[3] I was fifteen years old and in love with a game called Sumer, which put me in charge of an ancient city-state in the Fertile Crescent. Today's computer gamers might snicker at its crudity: its progress consisted of all-capital type pecked out line by line on a paper scroll. -
Nov. 25Th MOS Technology [Sept 9], Where Nov
supportive, so he, Bill Mensch [Feb 9], and five others, left for EPICAC Nov. 25th MOS Technology [Sept 9], where Nov. 25, 1950 Peddle headed a team working on the 650x family of “EPICAC” is a short story by Kurt Philipp Matthäus processors. The most famous Vonnegut which was published member of that family was the on this day in Collier’s Weekly. Hahn 6502, released in 1976, which could be purchased for roughly EPICAC is the largest, smartest Born: Nov. 25, 1739; 15% of the price of an Intel 8080 computer on Earth, and is given Scharnhausen, Germany [April 18]. Not surprisingly, it the part-time job of writing poetry for the story's narrator Died: May 2, 1790 soon found use in a multitude of products, including the Apple II (and EPICAC operator) to give to Hahn was a priest and also a [June 5], VIC-20 [May 00], NES Pat, his girlfriend. An renowned clockmaker and [Oct 18], Atari 8-bit computers unintended side-effect is that inventor. He designed the first [Nov 00], many arcade games, EPICAC learns to love Pat, but popular mechanical calculator and the BBC Micro [Dec 1]. also realizes that she cannot based on Leibniz’s Stepped reciprocate that love for a mere Reckoner [July 1], which he first machine. EPICAC short- got working in 1773, although circuiting himself to end the he spent a few more years misery. making the tens-carry mechanism reliable, partly by The story was published four reshaping the rectangular years after ENIAC was unveiled machine to be circular. -
Learning to Code
PART ILEARNING TO CODE How Important is Programming? “To understand computers is to know about programming. The world is divided… into people who have written a program and people who have not.” Ted Nelson, Computer Lib/Dream Machines (1974) How important is it for you to learn to program a computer? Since the introduction of the first digital electronic computers in the 1940s, people have answered this question in surprisingly different ways. During the first wave of commercial computing—in the 1950s and 1960s, when 1large and expensive mainframe computers filled entire rooms—the standard advice was that only a limited number of specialists would be needed to program com- puters using simple input devices like switches, punched cards, and paper tape. Even during the so-called “golden age” of corporate computing in America—the mid- to late 1960s—it was still unclear how many programming technicians would be needed to support the rapid computerization of the nation’s business, military, and commercial operations. For a while, some experts thought that well-designed computer systems might eventually program themselves, requiring only a handful of attentive managers to keep an eye on the machines. By the late 1970s and early 1980s, however, the rapid emergence of personal computers (PCs), and continuing shortages of computer professionals, shifted popular thinking on the issue. When consumers began to adopt low-priced PCs like the Apple II (1977), the IBM PC (1981), and the Commodore 64 (1982) by the millions, it seemed obvious that ground-breaking changes were afoot. The “PC Revolution” opened up new frontiers, employed tens of thousands of people, and (according to some enthusiasts) demanded new approaches to computer literacy. -
The Ultimate C64 Overview Michael Steil, 25Th Chaos Communication Congress 2008
The Ultimate C64 Overview Michael Steil, http://www.pagetable.com/ 25th Chaos Communication Congress 2008 Retrocomputing is cool as never before. People play Look and Feel C64 games in emulators and listen to SID music, but few people know much about the C64 architecture A C64 only needs to be connected to power and a TV and its limitations, and what programming was like set (or monitor) to be fully functional. When turned back then. This paper attempts to give a comprehen- on, it shows a blue-on-blue theme with a startup mes- sive overview of the Commodore 64, including its in- sage and drops into a BASIC interpreter derived from ternals and quirks, making the point that classic Microsoft BASIC. In order to load and save BASIC computer systems aren't all that hard to understand - programs or use third party software, the C64 re- and that programmers today should be more aware of quires mass storage - either a “datasette” cassette the art that programming once used to be. tape drive or a disk drive like the 5.25" Commodore 1541. Commodore History Unless the user really wanted to interact with the BA- SIC interpreter, he would typically only use the BA- Commodore Business Machines was founded in 1962 SIC instructions LOAD, LIST and RUN in order to by Jack Tramiel. The company specialized on elec- access mass storage. LOAD"$",8 followed by LIST tronic calculators, and in 1976, Commodore bought shows the directory of the disk in the drive, and the chip manufacturer MOS Technology and decided LOAD"filename",8 followed by RUN would load and to have Chuck Peddle from MOS evolve their KIM-1 start a program. -
Basic: the Language That Started a Revolution
TUTORIAL BASIC BASIC: THE LANGUAGE THAT TUTORIAL STARTED A REVOLUTION Explore the language that powered the rise of the microcomputer – JULIET KEMP including the BBC Micro, the Sinclair ZX80, the Commodore 64 et al. ike many of my generation, BASIC was the first John Kemeny, who spent time working on the WHY DO THIS? computer language I ever wrote. In my case, it Manhattan Project during WWII, and was inspired by • Learn the Python of was on a Sharp MZ-700 (integral tape drive, John von Neumann (as seen in Linux Voice 004), was its day L very snazzy) hooked up to my grandma’s old black chair of the Dartmouth Mathematics Department • Gain common ground with children of the 80s and white telly. For other people it was on a BBC from 1955 to 1967 (he was later president of the • Realise how easy we’ve Micro, or a Spectrum, or a Commodore. BASIC, college). One of his chief interests was in pioneering got it nowadays explicitly designed to make computers more computer use for ‘ordinary people’ – not just accessible to general users, has been around since mathematicians and physicists. He argued that all 1964, but it was the microcomputer boom of the late liberal arts students should have access to computing 1970s and early 1980s that made it so hugely popular. facilities, allowing them to understand at least a little And in various dialects and BASIC-influenced about how a computer operated and what it would do; languages (such as Visual Basic), it’s still around and not computer specialists, but generalists with active today. -
The Birthplace of Hockey Adam Gopnik Traces the Montreal Roots of Our Greatest Winter Sport
McG NeALUMw NI MAGAsZINE Moments that changed McGill McGill Daily turns 100 Anne-France Goldwater : arbitre vedette The birthplace of hockey Adam Gopnik traces the Montreal roots of our greatest winter sport FALL/WINTER 20 11 publications.mcgill.ca/mcgillnews “My“My groupgroup ratesrates savedsaved meme a lotlot ofof money.”moneyy..” – Miika Klemetti, McGill graduate Satisfied client since 2008 Insurance program recommended by the SeeSee howhow goodgood youryour quotequote cancan be.be. At TD Insurance Meloche Monnex, we know how important it is to save wherever you can. As a member of the McGill Alumni Association, you can enjoy preferred group rates and other exclusive privileges, thanks to ourour partnership with your association. You’ll also benefit fromom great coverage and outstanding service. At TD Insurance, we believe in making insurance easy to understand so you can choose your coverage with confidence. GetGet anan onlineonline quotequote atat www.melochemonnex.com/mcgillwww.melochemomonnex.com/mcgill oror callcall 1-866-352-61871-866-352-6187 MondayMonday toto Friday,Friday, 8 a.m.a.m. toto 8 p.m.p.m. SSaturday,aturday, 9 aa.m..m. ttoo 4 pp.m..m. The TD Insurance Meloche Monnex home and auto insurance pprogramg is underunderwritten byy SECURITY NAATIONALTIONAL INSURANCEINSURANCE COMPANY. The program is distributed by MelocheMeloche Monnex Insurance and Financial Services Inc. in Quebecebec and by Meloche Monnex Financiall Services Inc. in the rest off Canada. Due to pprovincial legislation,g our auto insurance program is not offered in British Coolumbia, Manitoba or Saskatchewan. *No purchaseh required.d Contest endsd on January 13, 2012. -
An Opportunity for In-Game Ad Placement.Pdf
480 Chapter 24 An Opportunity for In- Game Ad Placement: The History of the Video Game Industry Interpreted Through the Meaning Lifecycle Heather M. Schulz The University of Texas at Austin, USA Matthew S. Eastin The University of Texas at Austin, USA AbstrAct It is argued here that the potential connections video game advertisers can build with consumers makes this new medium a strong force in the digital media world. A meaning-based model is introduced to explain the fluctuation of meaning over time, which is caused by the individual and social interpretation and integration of signs and symbols. The history of video games will be comprehensively interpreted through this model to explain the active identification going on between consumers and video games. IntroductIon of room for advertising growth. In the academic realm, in-game ad placement has been subjected In-game ad placement, defined as the process to an increasing amount of research over the last of placing advertisements in video games, is decade (Nelson, 2002; Chaney, Lin, & Chaney, a rapidly growing industry with $295 million 2004; Grigorovici & Constantin, 2004; Nicovich, spent in 2007, $403 million spent in 2008, and 2005; Yang, Roskos-Ewoldsen, Dinu, & Arpan, $443 million spent in 2009 (Verna, 2008; Verna, 2006; Lee & Farber, 2007; Wise, Bolls, Kim, & 2009). However, video game sales for 2008 Venkataraman, 2008). It is argued here that the were $22 billion, with $11.7 billion of that be- potential connections advertisers can build with ing in entertainment software sales, $8.9 billion consumers makes this new medium a strong force in hardware console sales, over $2 billion in in the digital media world. -
The Real Inventors of Arcade Videogames Copy
1. The “real” Inventors of Arcade Videogames? As more and more of the early history of videogames comes to light, perceptions of who did what and when keep changing. For example: In a recent paper written by Professor Henry Lowood (Curator for History of Science & Technology Collections; Germanic Collections; Film & Media Collections, Stanford University) entitled “Meditations about Pong from different perspectives”, he reminds us of the story of the summer project of a “recently” (1970) graduated SAIL (Stanford University) student, Bill Pitts, and his friend, Hugh Tuck, as follows: “ The Galaxy Game was a coin-operated computer game for the newly released PDP 11/20, DEC's first 16-bit computer. DEC had fit the PDP 11 into a relatively small box and listed it for a mere $20,000, hoping thereby to open "new markets and new applications." Pitts and Tuck formed a company called Computer Recreations, bought the low-end version of the PDP-11 for only $13,000 and converted the PDP-10 version Spacewar! for this machine, including a Hewlett-Packard vector display, wooden cabinet, and other parts, their expenses came to roughly $20,000. In September 1971, they installed it in Stanford’s student union, where a later version that supported up to four monitors (eight players) could be found until 1979. The Galaxy Game was faithful not only to Spacewar!, but also to the player community (university students and computer engineers) and technical configuration (software code, vector displays, timesharing, etc.) that produced it” Is this not still another story describing the invention of the arcade videogame? So who was really “first”...as if it mattered if they did it independently.