Peter Buchardt Resume 2018

Resume of Peter Buchardt

Personal Statement 36 year old game and designer with more than 10 years of experience and 4 high profile titles to his name. ​ ​ Originally from . I’m highly motivated and creative with technical flair and great scripting skills. I’m currently working at Studio Gobo, England, where we’re doing co-dev on a big Ubisoft project, where I’m leading a team working on game modes.

Please check out my online portfolio for more information on my work: www.8uchardt.com ​ Playdead references Feel free to contact my piers, if you would like to know more about my skills and personality. ➢ Xu Xiaojun, Game Director @ Studio Gobo, [email protected], Phone: +44 7533 502425 ​ ​ ➢ Arnt Jensen, Director @ Playdead, [email protected], Phone: +45 26 24 82 12 ​ ​ ➢ Jeppe Carlsen, Lead Game Play Designer @ Playdead, [email protected], Phone: +45 26 24 25 34 ​ ​ Game related experience

Inside [2½D Puzzle Platformer] LIMBO [2D Puzzle Platformer] ​ ​ ​ ​ Role: Game design, level design and scripting Role: Game design, level design and scripting Period: July 2010 - June 2015 Period: January 2008 - July 2010 Developer: Playdead Developer: Playdead Web: http://playdead.com/inside/ Web: http://playdead.com/limbo/ ​ ​ Disney Infinity [3D Action Platformer] HCA [3D 3rd person adventure] ​ ​ ​ ​ Role: Mission design and scripting, game design Role: Level scripter and quest-designer. Period: July 2015 - June 2016 Period: January 2006 – July 2006 Developer: Studio GOBO / Disney Developer: Guppyworks Web: https://infinity.disney.com/ Web: http://kongo.dk/project/hca-the-ugly-prince-duckling/ ​ ​

Education M. A. Interactive Digital Media , Denmark, Period: September 2005 – February 2008 Master’s Thesis titled: “Does PENS Qualify - An assessment of a quality assurance method for games”. ​ ​ Focus: Game Testing. Game Design. Interactivity. Structure and Storytelling.

B. Sc. Computer science (Informatics) Aalborg University, Denmark, Period: September 2002 – July 2005 Focus: Object Oriented Design & Programming. Human Computer Interaction. Testing & Usability.

Game Designer DADIU [Danish Academy of Digital, Interactive Entertainment], , Period: May 2005 – March 2007 Focus: Game Design. Worked on two games using the Source engine and Hammer Editor.

Phone: +44 7479 844222 [email protected] www.8uchardt.com ​

Peter Buchardt Resume 2018

Relevant Skills Level Editing: Unity3D. Unreal Engine. Sketch Up. 3D Studio Max. ​ Scripting and Programming: C#. JavaScript. LUA. Unreal Blueprint. ​ Game Design Experience ● Designing advanced rule systems, such as in-game economy, player progression and skill trees ● Mission Design and story implementation(VO, OST, etc) ● Writing and maintaining design documents ● Planning, designing and implementation of game mechanics ● Procedural content and F2P Mechanics ● Designing and evaluating control schemes ● UI and UX Design

Level Design Experience ● Level and Game Flow Planning ● Puzzle and progression design ● Level Optimization ● Concept and Design Documentation ● Lighting/Zoning ● A.I. Placement and Pathing ● Visual Scripting

Hobbies Games. Game Jams. Climbing and running. VJ’ing done in Unity3D engine. Role playing games. Movies.

Contact Information Address: 503 Allen Street, Unit A, Austin, TX 78702 Phone: +44 7479 844222 Mail: [email protected] ​ Web: www.8uchardt.com and https://www.linkedin.com/in/peterbuchardt ​ ​ ​

Phone: +44 7479 844222 [email protected] www.8uchardt.com ​