
Peter Buchardt Resume 2018 Resume of Peter Buchardt Personal Statement 36 year old game and level designer with more than 10 years of experience and 4 high profile titles to his name. Originally from Denmark. I’m highly motivated and creative with technical flair and great scripting skills. I’m currently working at Studio Gobo, England, where we’re doing co-dev on a big Ubisoft project, where I’m leading a team working on game modes. Please check out my online portfolio for more information on my work: www.8uchardt.com Playdead references Feel free to contact my piers, if you would like to know more about my skills and personality. ➢ Xu Xiaojun, Game Director @ Studio Gobo, [email protected], Phone: +44 7533 502425 ➢ Arnt Jensen, Director @ Playdead, [email protected], Phone: +45 26 24 82 12 ➢ Jeppe Carlsen, Lead Game Play Designer @ Playdead, [email protected], Phone: +45 26 24 25 34 Game related experience Inside [2½D Puzzle Platformer] LIMBO [2D Puzzle Platformer] Role: Game design, level design and scripting Role: Game design, level design and scripting Period: July 2010 - June 2015 Period: January 2008 - July 2010 Developer: Playdead Developer: Playdead Web: http://playdead.com/inside/ Web: http://playdead.com/limbo/ Disney Infinity [3D Action Platformer] HCA [3D 3rd person adventure] Role: Mission design and scripting, game design Role: Level scripter and quest-designer. Period: July 2015 - June 2016 Period: January 2006 – July 2006 Developer: Studio GOBO / Disney Developer: Guppyworks Web: https://infinity.disney.com/ Web: http://kongo.dk/project/hca-the-ugly-prince-duckling/ Education M. A. Interactive Digital Media Aalborg University, Denmark, Period: September 2005 – February 2008 Master’s Thesis titled: “Does PENS Qualify - An assessment of a quality assurance method for games”. Focus: Game Testing. Game Design. Interactivity. Structure and Storytelling. B. Sc. Computer science (Informatics) Aalborg University, Denmark, Period: September 2002 – July 2005 Focus: Object Oriented Design & Programming. Human Computer Interaction. Testing & Usability. Game Designer DADIU [Danish Academy of Digital, Interactive Entertainment], Copenhagen, Period: May 2005 – March 2007 Focus: Game Design. Worked on two games using the Source engine and Hammer Editor. Phone: +44 7479 844222 [email protected] www.8uchardt.com Peter Buchardt Resume 2018 Relevant Skills Level Editing: Unity3D. Unreal Engine. Sketch Up. 3D Studio Max. Scripting and Programming: C#. JavaScript. LUA. Unreal Blueprint. Game Design Experience ● Designing advanced rule systems, such as in-game economy, player progression and skill trees ● Mission Design and story implementation(VO, OST, etc) ● Writing and maintaining design documents ● Planning, designing and implementation of game mechanics ● Procedural content and F2P Mechanics ● Designing and evaluating control schemes ● UI and UX Design Level Design Experience ● Level and Game Flow Planning ● Puzzle and progression design ● Level Optimization ● Concept and Design Documentation ● Lighting/Zoning ● A.I. Placement and Pathing ● Visual Scripting Hobbies Games. Game Jams. Climbing and running. VJ’ing done in Unity3D engine. Role playing games. Movies. Contact Information Address: 503 Allen Street, Unit A, Austin, TX 78702 Phone: +44 7479 844222 Mail: [email protected] Web: www.8uchardt.com and https://www.linkedin.com/in/peterbuchardt Phone: +44 7479 844222 [email protected] www.8uchardt.com .
Details
-
File Typepdf
-
Upload Time-
-
Content LanguagesEnglish
-
Upload UserAnonymous/Not logged-in
-
File Pages2 Page
-
File Size-