Annual Report 2019 It University of Copenhagen Content

Total Page:16

File Type:pdf, Size:1020Kb

Annual Report 2019 It University of Copenhagen Content ANNUAL REPORT 2019 IT UNIVERSITY OF COPENHAGEN CONTENT UNIVERSITY DETAILS . 3 UNIVERSITY DETAILS . 4 EXECUTIVE MANAGEMENT, AUDITORS, ATTORNEYS AND BANK . 5 MANAGEMENT STATEMENTS AND INDEPENDENT AUDITORS REPORT . 6 STATEMENT BY THE BOARD OF DIRECTORS AND THE EXECUTIVE MANAGEMENT . 7 INDEPENDENT AUDITORS´ REPORT . 8 OPERATING REVIEW . 10 PRESENTATION . 11 STRATEGY . 12 WORK OF THE BOARD OF DIRECTORS . 14 STRATEGIC FRAMEWORK CONTRACT . 15 FINANCIAL RESULTS FOR THE YEAR . 16 ACADEMIC PERFORMANCE FOR THE YEAR . 17 OUTLOOK FOR THE COMING YEAR . 22 FINANCIAL STATEMENTS . 23 APPLIED ACCOUNTING POLICIES . 24 INCOME STATEMENT 1 JANUARY – 31 DECEMBER . 28 BALANCE SHEET AT 31 DECEMBER . 29 CASH FLOW STATEMENT 1 JANUARY TO 31 DECEMBER . 30 NOTES TO THE FINANCIAL STATEMENTS . 31 KEY FINANCIAL FIGURES AND RATIOS . 39 REPORTING . 41 THE STRATEGIC FRAMEWORK CONTRACT FOR 2019 . 42 STRATEGIC TARGET 1 . 43 STRATEGIC TARGET 2 . 44 STRATEGIC TARGET 3 . 45 STRATEGIC TARGET 4 . 46 STRATEGIC TARGET 5 . 47 STRATEGIC TARGET 6 . 48 APPENDIXES . 49 APPENDIX 1 – MANAGEMENT STRUCTURE OF THE IT UNIVERSITY 31 DECEMBER . 50 APPENDIX 2 – MEMBERS OF THE EMPLOYERS´ PANELS OF THE IT UNIVERSITY . 52 APPENDIX 3 – THE DATA PROTECTION OFFICER´S STATUS OVER 2019 . 54 2 IT University of Copenhagen Annual Report 2019 UNIVERSITY DETAILS University Details University Details Executive Management, Auditors, Attorneys and Bank UNIVERSITY DETAILS Organisation IT University of Copenhagen Rued Langgaards Vej 7 DK-2300 Copenhagen S Telephone +45 72 18 50 00 E-mail itu@itu .dk Website www .itu .dk CVR-no . 29 05 77 53 Registered office Copenhagen BOARD OF DIRECTORS Maria Rørbye Rønn Lars Mathiesen Lars Frelle-Petersen Karina Garnier Christensen Chairman of the Board of Directors, Director Deputy Chairman of the Board of Directors, Director, Confederation of Danish Industry, Academic Advisor, General of Radio Denmark, CEO, born 1964 . Director, Frost Management, born 1956 . born 1970 . IT University of Copenhagen, born 1973 . Deputy Chairman of the Board of Directors of Associated Director, Deloitte . Chairman of the Board of Directors of the Ritzaus Bureau A/S . Member of the Board of Directors of Signicat A/S . Association Roskilde Festival and Bygnings- og Member of Advisory Board Ordrupgaard . Member of the National IT Project Council, udviklingsfonden at the Danish Museum of Sebastian Mateos Nicolajsen the IT Project Council of the Municipality of Science and Technology . Bachelor of Science Student, Copenhagen, the IT Council of Danish Regions Member of the Board of Directors of IT University of Copenhagen, born 1998 . and the Expert Council of the Capital Region of DenmarkBridge, DIBD A/S, MADE, Copenhagen Joined the Board of Directors on 1 January 2020. Denmark . HealthTech and Copenhagen FinTech . Sophia Aumüller-Wagner Kristine Stenhuus Master of Science Student, David Basin Vice President, NNIT, born 1973 . IT University of Copenhagen, born 1989 . Dr ., Professor, ETH Zürich, born 1961 . Joined the Board of Directors on 1 January 2020. Mircea Lungu Associate Professor, IT University of Copenhagen, born 1980 . Joined the Board of Directors on 1 January 2020. 4 IT University of Copenhagen Annual Report 2019 University Details University Details Executive Management, Auditors, Attorneys and Bank EXECUTIVE MANAGEMENT, AUDITORS, ATTORNEYS AND BANK EXECUTIVE AUDITOR INSTITUTIONAL AUDITOR ATTORNEYS BANK MANAGEMENT Rigsrevisionen Ernst & Young Advokatpartnerselskabet Danske Bank A/S Martin Tvede Zachariasen (The Danish National Audit Office) Godkendt Revisionspartnerselskab Kirk Larsen & Ascanius Holmens Kanal 2-12 Dirch Passers Allé 36 Vice Chancellor Landgreven 4 Esbjerg Brygge 28 DK-1092 København K DK-1301 København K P O Box 250 DK-2000 Frederiksberg 6700 Esbjerg Jens Christian Godskesen Pro-rector Kammeradvokaten Advokatfirmaet Poul Schmith Vester Farimagsgade 23 Georg Dam Steffensen 1006 København V University Director Nørgaard Piening Advokater Strandgade 4 1401 København K Njord Advokatpartnerselskab Pilestræde 58 1112 København K Gangsted Advokatfirma Borgergade 24B 1300 København K 5 IT University of Copenhagen Annual Report 2019 MANAGEMENT STATEMENTS AND INDEPENDENT AUDITORS REPORT Management Statements and Independent Auditors Report Statement by the Board of Directors and the Executive Management Independent Auditors´ Report STATEMENT BY THE BOARD OF DIRECTORS AND THE EXECUTIVE MANAGEMENT Today the Board of Directors and the Executive Management have discussed and approved THE EXECUTIVE MANAGEMENT OF THE IT UNIVERSITY OF COPENHAGEN the Annual Report of the IT University of Copenhagen . The Annual Report has been prepared in accordance with Executive Order no . 870 of 26 August 2019 on Grants and Auditing Martin Tvede Zachariasen Jens Christian Godskesen Georg Dam Steffensen etc . of Universities . Vice Chancellor Pro-rector University Director It is hereby stated that: 1 . The Annual Report gives a true and fair view, i .e . the Annual Report does not contain any material misstatement or THE BOARD OF DIRECTORS OF THE IT UNIVERSITY OF COPENHAGEN omissions, including adequate presentation and reporting on the Strategic Framework Contract . 2 . The transactions comprised by the financial reporting are consistent with appropriations Maria Rørbye Rønn Lars Mathiesen David Basin granted legislation and other regulations Chairman, External member Deputy Chairman, External member External member as well as agreements entered into and general practice . 3 . Business procedures have been established that ensure financially appropriate administration of the funds comprised by Lars Frelle-Petersen Kristine Stenhuus Mircea Lungu the Annual Report . External member External member Staff-elected member Copenhagen, 1 April 2020 Karina Garnier Christensen Sophia Aumüller-Wagner Sebastian Mateos Nicolajsen Staff-elected member Student-elected member Student-elected member 7 IT University of Copenhagen Annual Report 2019 Management Statements and Independent Auditors Report Statement by the Board of Directors and the Executive Management Independent Auditors´ Report INDEPENDENT AUDITORS´ REPORT TO THE BOARD OF DIRECTORS OF THE IT UNIVERSITY OF COPENHAGEN Opinion Independence Auditor’s responsibilities for the audit is higher than for one resulting from error, We have audited the financial statements We are independent of the University in of the financial statements as fraud may involve collusion, forgery, of the IT University of Copenhagen for the accordance with the International Ethics Our objectives are to obtain reasonable intentional omissions, misrepresentations or financial year 1 January - 31 December Standards Board for Accountants’ Code of assurance as to whether the financial the override of internal control . 2019, which comprise accounting policies, Ethics for Professional Accountants (IESBA statements as a whole are free from material income statement, balance sheet, cash Code) and additional requirements applicable misstatement, whether due to fraud or error, • Obtain an understanding of internal control flow statement and notes, including in Denmark, and we have fulfilled our other and to issue an auditor’s report that includes relevant to the audit in order to design supplementary information . The financial ethical responsibilities in accordance with our opinion . Reasonable assurance is a high audit procedures that are appropriate in the statements are prepared in accordance with these rules and requirements . level of assurance, but is not a guarantee that circumstances, but not for the purpose of the Danish State’s accounting rules and an audit conducted in accordance with ISAs expressing an opinion on the effectiveness ministerial order no . 870 of 26 August 2019 Management’s responsibilities for the and additional requirements applicable in of the University’s internal control . on funding and auditing, etc ., of universities financial statements Denmark as well as public auditing standards, (the Danish State’s accounting rules) . Management is responsible for the preparation cf . the Danish State’s accounting rules, • Evaluate the appropriateness of accounting of financial statements that are, in all material will always detect a material misstatement policies used and the reasonableness In our opinion, the financial statements are, respects, correct, i .e . prepared in accordance when it exists . Misstatements can arise from of accounting estimates and related in all material respects, correct, i .e . prepared with the Danish State’s accounting rules . fraud or error and are considered material if, disclosures made by Management . in accordance with the Danish State’s Management is also responsible for such individually or in the aggregate, they could accounting rules . internal control that Management determines reasonably be expected to influence the • Conclude on the appropriateness of is necessary to enable the preparation of economic decisions of users taken on the basis Management’s use of the going concern Basis for opinion financial statements that are free from of the financial statements . basis of accounting in preparing the We conducted our audit in accordance with material misstatement, whether due to fraud financial statements and, based on the International Standards on Auditing (ISAs) or error . As part of an audit conducted in accordance audit evidence obtained, whether a material and additional requirements applicable in with ISAs and additional requirements uncertainty exists related to events or Denmark as well as public auditing
Recommended publications
  • DADIU ALUMNI SURVEY 2017 - Page 2
    TABLE OF CONTENT 1. Preface by Simon Jon Andreasen……………… 03 2. Introduction………………………………………. 04 3. Overview – the main findings…………………... 05 4. Method……………………………………………. 06 5. Demographics……………………………………. 08 6. Current Job……………………………………….. 10 7. First Job…………………………………………… 11 8. Entrepreneurs…………………………………….. 13 9. In or out of the games industry………………… 15 10. Evaluation of DADIU…………………………….. 19 DADIU ALUMNI SURVEY 2017 - Page 2 1. PREFACE DADIU is based on an idea born by a group of And we should continue to change lives by educators from all of Denmark and developed developing DADIU. Two thirds of our alumni in close collaboration with the local games work in the creative industries. Half of these industry. At that point I was the founder and work in the games industry, and the other half creative director of a large game studio and in directly related industries. Some of the felt first hand the major challenge that the alumni say that they see no clear bounderies graduates from universities and art schools, between the industries, and I agree. The media although knowledgeable and skilled, lacked the are converging, and we must keep up. With the most basic skills of collaboration across rapid development of game tech and related professions. Training these collaborative skills digital media such as 360° media and co- has been at the core of DADIU from the start. creation based media, training the collaborative skills becomes more important than ever. Has DADIU fullfilled the initial wishes? The industry says yes. We hear that being a DADIU alumni automatically gets you an interview in the games companies. I am also immensely Copenhagen, October 2017 proud to read that our alumni describe DADIU as a life-changing experience and that almost all Simon Jon Andreasen, Head of DADIU would recommend participating in DADIU.
    [Show full text]
  • DADIU ALUMNI SURVEY 2017 - Page 2
    TABLE OF CONTENT 1. Preface by Simon Jon Andreasen……………… 03 2. Introduction………………………………………. 04 3. Overview – the main findings…………………... 05 4. Method……………………………………………. 06 5. Demographics……………………………………. 08 6. Current Job……………………………………….. 10 7. First Job…………………………………………… 11 8. Entrepreneurs…………………………………….. 13 9. In or out of the games industry………………… 15 10. Evaluation of DADIU…………………………….. 19 DADIU ALUMNI SURVEY 2017 - Page 2 1. PREFACE DADIU is based on an idea born by a group of And we should continue to change lives by educators from all of Denmark and developed developing DADIU. Two thirds of our alumni in close collaboration with the local games work in the creative industries. Half of these industry. At that point I was the founder and work in the games industry, and the other half creative director of a large game studio and in directly related industries. Some of the felt first hand the major challenge that the alumni say that they see no clear bounderies graduates from universities and art schools, between the industries, and I agree. The media although knowledgeable and skilled, lacked the are converging, and we must keep up. With the most basic skills of collaboration across rapid development of game tech and related professions. Training these collaborative skills digital media such as 360° media and co- has been at the core of DADIU from the start. creation based media, training the collaborative skills becomes more important than ever. Has DADIU fullfilled the initial wishes? The industry says yes. We hear that being a DADIU alumni automatically gets you an interview in the games companies. I am also immensely Copenhagen, October 2017 proud to read that our alumni describe DADIU as a life-changing experience and that almost all Simon Jon Andreasen, Head of DADIU would recommend participating in DADIU.
    [Show full text]
  • Oplæg Til Lav-Et-Spil-På Workshop
    Proposal for”Nordic Game Jam” (Revised by JJ 12-10-2005.) Nordic Game Jam is a weekend workshop in January 27-29th 2006 at the IT University in Copenhagen, Denmark. The workshop is about "making a game in a weekend", dealing with game design and technical issues, and meeting other people working with game design and development. The workshop is technologically agnostic, but all games created must follow the shared theme of Cooperative Multiplayer Games. Participants can sign up in groups or as individuals. Individuals will be asked to form groups during the workshop. The workshop also provides a special opportunity for working in OTEE's Unity engine. Program The weekend begins Friday with a welcome and an introduction. During the weekend, participants work in teams on creating a game prototype based on the shared theme of the workshop. On Sunday afternoon, teams show their projects. Favorite projects are selected by other participants and by a jury. Hopefully we can get a few companies to sponsor some prizes. Goal The purpose of this event is (at least) two-fold: First of all, the goal is to provide the possibility for skilled practitioners to get together in a sandbox context and hopefully explore new interesting ideas that could inspire and improve their everyday work. Second, to help bridge the gap between different agents in the game- sector in the Øresund Region which don’t often meet, e.g. the established game industry, student environments, media institutions, technology providers etc. Side 1 af 3 Attendees We aim for 50 participants from the following target groups: • Experienced developers who want to work in a smaller format and try out new gameplay ideas (approx.
    [Show full text]
  • GAME CAREER GUIDE July 2016 Breaking in the Easy(Ish) Way!
    TOP FREE GAME TOOLS JULY 2016 GAME FROM GAME EXPO TO GAME JOB Indie intro to VR Brought to you by GRADUATE #2 PROGRAM JULY 2016 CONTENTS DEPARTMENTS 4 EDITOR’S NOTE IT'S ALL ABOUT TASTE! 96 FREE TOOLS FREE DEVELOPMENT TOOLS 2016 53 GAME SCHOOL DIRECTORY 104 ARRESTED DEVELOPMENT There are tons of options out there in terms INDIE DREAMIN' of viable game schools, and this list is just the starting point to get you acquainted with the schools near you (or far from you, if that’s what STUDENT POSTMORTEM you prefer!). 32 BEGLITCHED 72 VIRTUALLY DESIGNED NYU Game Center students Alec Thomson and Jennu Jiao Hsia discuss their IGF Award- VR has quickly moved from buzzword, to proto- winning match three game about insecurity type, to viable business. This guide will help you within computers, and within ourselves. get started in VR development, avoiding some common pitfalls. FEATURES 78 SOUNDS GOOD TO ME! 8 BREAKING IN THE EASY(ISH) WAY! Advice for making audio (with or without) How attending expos can land you a job. an audio specialist. 18 ZERO TO HERO Hey! You want to learn low poly modeling but 84 A SELLER’S MARKET don’t know where to start? Look no further! Marketing fundamentals for your first game. With this guide, we hope to provide a good introduction to not only the software, but 90 INTRO TO GAME ENGINES also the concepts and theory at play. A brief discussion of some of the newest and most popular DO YOU NEED A PUBLISHER? 34 game engines.
    [Show full text]
  • Content About the Author
    An Audio Tutorial Sightseeing sound Bjørn Jacobsen 2012 Ma.IT. Audio Design and Ma.Musicae.Emusic Ba.Musicae.Emusic Content About the author Introduction Sound in a nutshell Game sound came a long way Theorists perspective Diegesis The functions of sound Acoustics Microphones and transducers Recording Mixing Decibels The digital plane Sequencing Plug-ins Programming / Scripting C# / Javascript max/MSP and PD Effects Bjørn Jacobsen || Cujo Sound || Copyright myself || Please support me by either donating or at least thinking of me when you use my material || http://cujosound.com Compression Limiting Gating Phasing Flanger Reverb Impulse Response Noise Delay EQ Vocoders Field recording Foley Binaural recording and playback Psychoacoustics Synthesis Modular synthesis Granular synthesis Additive synthesis Game Audio Game Engines Audio Engines Wwise fMod Bjørn Jacobsen || Cujo Sound || Copyright myself || Please support me by either donating or at least thinking of me when you use my material || http://cujosound.com A bit on game sound theory Game design Film Audio Theory Interative audio Arduino Aestetics Creative thoughts and thinking Rassool & A Mothers Inferno Building hardware audio effects Creating audio, using the DAW as an instrument Creating drones and pads Using effects for other purposes than the given Projects and exercises References Other interesting reading material About the author Bjørn Jacobsen, born 1981 in Copenhagen, Denmark. Educated MA. of Music / Cand.Musicae – from the Royal Academy of Music in Aarhus, Denmark- Danish
    [Show full text]
  • Game Developer
    K A B O O M ! M A K E A N E X P L O S I V E 3 D A C T I O N GAME IN UNITY! Developing the Next Generation of Innovators O ering a rigorous academic curriculum and real-life project experience in the following degree programs: Digital Art and Animation (Bachelor of Fine Arts) Game Design (Bachelor of Arts, Bachelor of Science) Computer Engineering (Bachelor of Science) Real-Time Interactive Simulation (Bachelor of Science) Computer Science (Master of Science) To explore further, visit: www.digipen.edu DigiPen Institute of Technology 9931 Willows Road, Redmond, WA USA 98052 Like us on Facebook Follow us on Twitter Phone: (866) 478-5236 [email protected] facebook.com/DigiPen.edu twitter.com/DigiPenNews DigiPen_GD_0611.indd 2 6/8/2011 9:33:16 PM CONTENTS DEPARTMENTS 2 G A M E P L A N By Brandon Sheffield [EDITORIAL] Just Do It! 4 W H O T O K N O W & W H A T T O D O [GAME DEV 101] A guide to the industry's important events and organizations 19 THE CROWDFUNDING REVOLUTION [GAME DEV 101] By R. Hunter Gough STUDENT POSTMORTEM A guide to several different crowdfunding services that can help get your game off the ground. 42 O C T O D A D OCTODAD is proof positive that passion and creativity matters 23 S A L A R Y S U R V E Y [CAREER] more than most things in games. The OCTODAD team took a bizarre By Brandon Sheffield and Ryan Newman concept, deliberately added in complicated controls, and came out A comprehensive breakdown of salaries for with something utterly charming.
    [Show full text]
  • The Danish Computer Game Industry Annual Mapping 2005
    The Danish Computer Game Industry Annual Mapping 2005 Copenhagen Business School May 2005 Please refer to this report as: ʺA Mapping of the Danish Computer Games Industryʺ published by IMAGINE.. Creative Industries Research at Copenhagen Business School. CBS, May 2005 A Mapping of the Danish Computer Games Industry Copenhagen Business School · May 2005 Preface The present report is part of a series of mappings of Danish creative industries. It has been conducted by staff of the international research network, the Danish Research Unit for Industrial Dynamics, (www.druid.dk), as part of the activities of IMAGINE.. Creative Industries Research at the Copenhagen Business School (www.cbs.dk/imagine). In order to assess the future potential as well as problems of the industries, a series of workshops was held in November 2004 with key representatives from the creative industries covered. We wish to thank all those, who gave generously of their time when preparing this report. Special thanks go to Søren Sørensen, President and CEO, Interactive Television Entertainment ApS; Christian Majgaard, CEO, World Simulation Software; Morten Borum, CFO, IO Interactive; Peter Juhl Nielsen, Investment Manager and Associate Partner, BankInvest; Morten Nielsen, Marketing Manager, Electronic Arts Denmark; and Jesper J. Lange, Partner, Rønne & Lundgren. Numerous issues were discussed including, among others, market opportunities, new technologies, and significant current barriers to growth. Special emphasis was placed on identifying bottlenecks related to finance and capital markets, education and skill endowments, labour market dynamics, organizational arrangements and inter‐firm interactions. The first version of the report was drafted by Anders Mehlbye, Copenhagen Business School, during the autumn of 2004 and finalized for publication by Julie Vig Albertsen, who has done sterling work as project leader for the entire mapping project.
    [Show full text]
  • Resume of Peter Buchardt
    Peter Buchardt Resume 2018 Resume of Peter Buchardt Personal Statement 36 year old game and level designer with more than 10 years of experience and 4 high profile titles to his name. ​ ​ Originally from Denmark. I’m highly motivated and creative with technical flair and great scripting skills. I’m currently working at Studio Gobo, England, where we’re doing co-dev on a big Ubisoft project, where I’m leading a team working on game modes. Please check out my online portfolio for more information on my work: www.8uchardt.com ​ Playdead references Feel free to contact my piers, if you would like to know more about my skills and personality. ➢ Xu Xiaojun, Game Director @ Studio Gobo, [email protected], Phone: +44 7533 502425 ​ ​ ➢ Arnt Jensen, Director @ Playdead, [email protected], Phone: +45 26 24 82 12 ​ ​ ➢ Jeppe Carlsen, Lead Game Play Designer @ Playdead, [email protected], Phone: +45 26 24 25 34 ​ ​ Game related experience Inside [2½D Puzzle Platformer] LIMBO [2D Puzzle Platformer] ​ ​ ​ ​ Role: Game design, level design and scripting Role: Game design, level design and scripting Period: July 2010 - June 2015 Period: January 2008 - July 2010 Developer: Playdead Developer: Playdead Web: http://playdead.com/inside/ Web: http://playdead.com/limbo/ ​ ​ Disney Infinity [3D Action Platformer] HCA [3D 3rd person adventure] ​ ​ ​ ​ Role: Mission design and scripting, game design Role: Level scripter and quest-designer. Period: July 2015 - June 2016 Period: January 2006 – July 2006 Developer: Studio GOBO / Disney Developer: Guppyworks Web: https://infinity.disney.com/ Web: http://kongo.dk/project/hca-the-ugly-prince-duckling/ ​ ​ Education M.
    [Show full text]
  • Game Development, Education & Incubation
    Game Development, Education & Incubation A brief overview of Scandinavian game development, markets, education, and support structures. A report from the EU-Interreg IVa funded project Scandinavian Game Developers. Main author: THE EUROPEAN UNION Björn Berg Marklund The European Regional [email protected] Development Fund Introduction This brief inventory and analysis of the state of Swedish, Danish and Norwegian game development aim to highlight past and current trends within the regions’ industries and supporting structures. In a short period of time, the situation for game developers has been severely altered as a result of the closure of big players and the rapid evolution of the marketplace. The industry in each country has been able to adapt to these changes well, and we’ve seen a dramatic industry expansion in the past couple of years as the main turbulence has subsided and new companies are given space and opportunity to establish themselves. In Sweden, Mojang has played an important role when it comes to characterizing the industry as the company’s policies are quite indicative of where Swedish game development is heading and what it has been shifting towards in past years. In 2010 and 2011, approximately 49 new companies were founded in Sweden, which is reminiscent of the rapid industry expansion industry in 2006-07 before it slowed down due to the economic turmoil around 2008. A huge influx of smaller indie developers are cropping up all over Sweden and all but a few focuses on creating entertainment titles for the new markets and distribution channels. The Danish industry has enjoyed an equally impressive expansion in recent years.
    [Show full text]
  • NG14 Attendees
    ATTENDEES Nordic Game 2014 10tons Ltd Camilla Bengtsson AB 2nd Studio Camouflaj 4Bit Games Canadian Embassy Stockholm Aalborg University Cape Copenhagen Aalto University Carbine Studios / NCSOFT Aalto University School of Business / IDBM Carlsen Games APS Acerta IT & Media Solutions Cashplay.co Adjust GmbH Casualkit.com Agency Catalyzer aps Agens Centria University of Applied Sciences Agnitio Capital Limited Centroid UK Ltd ALL CAPS Games Chroma Studios Aps Alpakka Media Ltd Cinekid Foundation Amazing Games CinnoMan Games Amazon Claystation Amiqus Climax Studios Amplitude Studios Coatsink AngryAnt Codeglue AnimGram Coffee Stain Studios Antagonist AS Coldwood Interactive AB App2Top.ru CommuniSport AB APPLIFT Contractor Apportable Copenhagen Creators Associated ApS AriTunes Copenhagen Game Collective ARM Corncrow Games AB Artefacts Studio Creative Europe Desk Atom Studio Creative Mobile Audiokinetic Cursor Oy Autodesk Media & Entertainment D‐Pad Studio AS Avalanche Studios DADIU BadMonkee GmbH Daedalic Entertainment GmbH Baker Tilly Daily Rush Bandello Dania Games Basho Technologies Limited Danish Film Institute Bedtime Digital Games Dapper Games Bifrost Entertainment Dark Stork Studios Binari Sonori Dead Shark Triplepunch AB BitCake Studio Defrost Games BIU DELASOCIAL Black Rhino Games Delicode Ltd BlackBerry Ltd. Deuce Limited Blackland Games/KyUas Develop Blekinge Institute of Technology Developlay Boomlagoon Dhruva Interactive Bossa Studios Ltd DigiPilot AS British Embassy Stockholm Digital Development Management Bumblebee Studios HB Digon Games BusinessOulu Dimensional Imaging Distimo Gameplay DK Producers Association/NGI Gameport DOS Studios Gamer.no Double Fine Productions Gamereactor DUDA Gamesoft Games Capital E‐Studio Games Workshop Eficode Games‐Career.com Eirik Suhrke Gamesauce ElHuervo Gamesauce.org Epic Games, Inc. Gamevaults ‐ Spelarkivet (Repository Lane HB) Erebus & Sidley GAMEVIL USA, Inc.
    [Show full text]
  • MINUTES Present: Agenda
    Student Affairs and Programmes Direkte tlf.: 7218 5240 E-mail: [email protected] 4. February 2016 For the Members of the Employers’ Panel Games, IT University of Copenhagen The minutes are formally approved as the first item on the agenda at the next employers’ panel meeting. Subsequently, the document will be made Public Available Information. MINUTES Employers’ Panel Meeting January 14 2016, at 16:00 – 19:00 Present: From the Employers’ Panel: Karsten Lund (Chairman), Lego; Aksel Køie, Step in Books; Peer Jakobsen, Moviestar Planet ApS; Asbjørn Malte Søndergaard, Tactile Entertainment ApS. From IT University of Copenhagen: Espen Aarseth, Head of Programme; Camilla Rosengaard, Head of Communications; Martin Pichlmair, Assistant Professor; Daniel Cermak, Associate Professor; Joel Anthony Lehman, Assistant Professor; Eva Hauerslev, Programme Coordinator. Absent: Nick Price, IO-Interactive; Thomas Howalt, Dadiu; Jonas Wæver, Logic Artists; Simon Løvind, Danish Film Institute. Agenda: 1. Approval of minutes (All) The minutes from the meeting on September 24 was approved with no comments. 2. Update on work done since last meeting (Espen) Espen Aarseth reported that the teachers on the programme will have a seminar in February where the programme review made by an external panel and the coming Employers’ Panel report will serve as inspiration for the seminar. The seminar will among other things focus on the ideal study programme and Rued Langgaards Vej 7 – 2300 København S – Danmark – Tel. +45 7218 5000 – CVR 29057753 www.itu.dk how close / far the current programme is. The panel asked if the programme review could be shared with them. Eva Hauerslev would look into this before the next meeting.
    [Show full text]
  • Biographies International Center for Knowledge in the Arts Initial
    The International Sym- Inger Eilersen International Center for Knowledge The symposium addresses selected Biographies Eilersen is head of the Directing programme, and former head of Artistic research at the Danish National School of posium Performing Arts. She has directed sixty stage productions Center in the Arts key areas of artistic research ranging from opera to radio plays, classic drama to new Jacob Anderskov Danish and foreign drama and documentary theatre – from Anderskov is professor at the Rhythmic Music Conservatory. small scenes to major theatres. Initial Symposium relevant to the center’s future A pianist and composer, Anderskov has released close to 20 albums as a bandleader and co-leader since his debut in 2001. Eva Franch i Gilabert October 24–25, 2019 work with knowledge in the arts: ① Since 2018, Franch has been director of the Architectural Simon Jon Andreasen Association School of Architecture. Franch is an architect, Since November 2016, Andreasen has been in charge of curator, educator and lecturer of experimental forms of art Program for The Royal Danish Academy of Fine Arts Artistic Connectivity and Networked the Directors Education (Animation and Interactive) at the and architectural practices. Franch specialises in the making National Film School of Denmark and been the head of the of alternative architecture histories and futures. In 2010- National Academy of Interactive Digital Entertainment, 2018, Franch was Chief Curator and Executive Director of Copenhagen Knowledge in the Arts ② The DADIU. He is a director of radio, film, television and games Storefront for Art and Architecture in New York. and one of the first in Denmark to work with interactive Transformative Condition of Research storytelling in the award-winning game Blackout.
    [Show full text]