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The Beauty of Mass Effect 2 Ending
The Beauty of Mass Effect 2 Ending Mikhail Aristov∗ December 24, 2016 Abstract This paper analyzes the narrative design in the endgame sequence of the 2010 action role- playing video game Mass Effect 2. Its final levels, collectively titled as \the Suicide Mission", are modeled as a puzzle with multiple solutions, whose availability depends on the number and type of resources the player had previously obtained throughout the main game. The paper examines how the designers incorporate narrative flavor into their puzzle design while translating ludic developments into a cohesive narrative experience that feels compellingly interactive despite its technical linearity. Finally, it suggests a set of recommendations for using the design patterns pioneered by Mass Effect 2 to improve future interactive narratives. 1 Introduction The Mass Effect series of role-playing video games is produced by the Canadian video game developer BioWare. The first three games, comprising what the fans refer to as the \Mass Effect original trilogy" or the \Shepard trilogy" (after its customizable protagonist), were released between 2007 and 2012 for Microsoft Windows, PlayStation 3, Xbox 360, and Wii U platforms. Spanning almost the entire seventh generation of video game consoles, the trilogy had become one of the hallmarks of science fiction video gaming, and its evolution over the years had both influenced and been influenced by the development of the 3D action RPG genre as a whole. The second game of the trilogy, Mass Effect 2 was released on January 26, 2010 for Microsoft Windows and Xbox 360 in North America and marked a major departure from the gameplay conventions of the original game, which were largely informed by BioWare's own Knights of the Old Republic (2003) and, through it, by Wizards of the Coast's pen-and-paper Star Wars Roleplaying Game (2000) and their third edition of Dungeons & Dragons (2000). -
Freedom's Progress
KILLSWITCH1968’S MASS EFFECT 2 GUIDE v1.00 Freedom's Progress Tech Damage Heavy Weapon Ammo Main Floor Garrus’ Apartment On dead mech outside Veetor’s shack M-15a Battle Rifle 2nd Floor Garrus’ Apartment POST NORMANDY Grunt’s Recruitment Sniper Rifle Damage Shops Top of stairs after waves of Krogan. Omega Krogan Vitality Kenn’s Salvage Computer by Warlord Okeer Heavy Weapon Ammo Heavy Skin Weave Optional Missions Shotgun Damage Omega Omega Market Struggling Quarian Stimulator Conduits Batarian Bartender Model – Cruiser Turian Archangel: Datapad Recovered Sniper Rifle Damage The Patriarch Fornax After Garrus’ and Mordin’s Recruitment Only Harrot’s Emporium Datapad Recovered Visor Model – Geth Ship Normandy Hack Module Normandy: FBA Couplings Capacitor Chest Plate Normandy: Serrice Ice Brandy Normandy: Special Ingredients Citadel Zakera Café Citadel Ascension Novel Crime in Progress Revelations Novel Krogan Sushi Sirta Foundation Medi-Gel Capacity N7 Missions Life Support Webbing Wrecked Merchant Freighter Saronis Application Eagle Nebula → Amun → Neith Tech Damage MSV Estavanico Damage Protection Hourglass Nebula → Ploitari → Zanethu Rodam Expeditions Lost Operative Sniper Rifle Damage Omega Nebula → Fathar → Lorek Heavy Pistol Damage Explore Normandy Crash Site (DLC) Submachine Gun Damage Omega Nebula → Amada → Alchera Off-Hand Ammo Pack Hahne Kedar Facility (after MSV Strontium Mule) Aegis Vest Titan Nebula → Haskins → Capek Citadel Souvenirs Abandoned Research Station (Wrecked Merchant Space Hamster Freighter) Illium Skald Fish Eagle Nebula → Strabo →Jarrahe Station Model – Normandy SR1 Eclipse Smuggling Depot Model – Destiny Ascension Hourglass Nebula → Faryar → Daratar Model – Sovreign (after Collector Ship ) Horizon Mordin’s Recruitment Heavy Skin Weave Assault Rifle Damage On dead collector after first husks Quarantine after 1st barricade of mercs. -
Narrativa Transmedia En El Discurso Del Videojuego De Ciencia Ficción
NARRATIVA TRANSMEDIA EN EL DISCURSO DEL VIDEOJUEGO DE CIENCIA FICCIÓN: MASS EFFECT (2007-2013) COMO NARRACIÓN LÚDICA Y TRANSMEDIA * RODRÍGUEZ HERRADA , Diego [email protected] Fecha de recepción: 15 de abril de 2014 Fecha de aceptación: 3 de mayo de 2014 Resumen: Este trabajo consiste en un acercamiento a las narraciones transmedia a través de la contextualización y análisis de la estructura transmedia y potencialidad narrativa que soporta Mass Effect , franquicia de culto asentada en un universo de Ciencia Ficción. El presente estudio consta de tres partes: en la primera, observaremos la especial versatilidad de los videojuegos para convertirse en narraciones transmediales, más aún si éstos se desarrollan en un contexto de Ciencia Ficción. En la segunda parte nos centraremos en el caso concreto de Mass Effect, una producción transmedia de Ciencia Ficción cuyo centro es una trilogía de videojuegos, que tomaremos como paradigma de la emergencia de esta nueva «cultura de convergencia» por la cual fluyen las narraciones transmedia, analizando cómo se conforman su historia, personajes, etc. y explorando su profundidad temática (clave para su expansión narrativa) utilizando temas clásicos de la Ciencia Ficción. Además, analizaremos su estructura, partes de las que consta, cómo se relacionan éstas y qué funciones narrativas desempeñan, así como el entramado industrial que soporta a todas ellas. Para finalizar, en la tercera parte expondremos las conclusiones a las que hemos llegado con este estudio, poniendo de manifiesto la idoneidad de las narraciones transmediales para el futuro de las industrias dedicadas al entretenimiento. Palabras clave: Narrativa transmedia – crossmedia – videojuego – Ciencia Ficción – Mass Effect * Este trabajo forma parte del Trabajo Fin de Máster del Máster en Comunicación Social de la Universidad de Almería, que permite el acceso a los estudios de doctorado en Artes y Humanidades en la línea de investigación de Teoría de la Narrativa. -
The Burden of Queer Love
Press Start Burden of Queer Love The Burden of Queer Love Brianna Dym University of Colorado Boulder Abstract Video games are a unique narrative and interactive experience that allow players to construct their own fantasies through play. The fantastical possibilities a video game could explore are nearly limitless. However, a game’s design often precludes certain imaginative routes, shutting down one fantasy in favour of another. Games close out possibilities through actions as small as character design (gender, race, ability) and restrict imaginative interpretations to serve a narrow audience. Game developers design play that prioritizes hypermasculine narrative experiences, and players that do not align with this identity must condition themselves to play that excludes fantasies or alternate worlds that align with their experiences. This essay explores attempts by game development studio BioWare to create video games that are inclusive of gay, lesbian, and bisexual players by writing queer romantic narrative subplots into their games. While BioWare’s attempts are certainly not malicious, they fail time and time again, game after game, to break free of the hypermasculine and heterocentric culture dominant in the gaming industry. Instead, BioWare appropriates queer experiences and construes them as a burden to the player so as not to displace the fantasies of male, heterosexual gamers. Keywords LGBTQ identity; marginality; BioWare; queer game studies Press Start 2019 | Volume 5 | Issue 1 ISSN: 2055-8198 URL: http://press-start.gla.ac.uk Press Start is an open access student journal that publishes the best undergraduate and postgraduate research, essays and dissertations from across the multidisciplinary subject of game studies. -
Fable 2 Pc Download Full Version 1548
Fable 2 Pc Download Full Version 1548 Fable 2 Pc Download Full Version 1548 1 / 2 Download Fable II, the best-selling action role-playing game, in which ... Explore dozens of open, unique environments with your faithful dog.. Fable III [Online Game Code]. ESRB Rating: Mature | May 17, 2011 | by Microsoft. 3.4 out of 5 stars 258 · PC Download · $19.99$19.99 .... Anmeldung oder Installation nicht notwendig. Dragon Ball Z Raging Blast 2 Pc Download Torrent. MotiveWave Ultimate Edition With Crackbfdcm.. Fable 2 : Classics (Xbox 360): Amazon.co.uk: PC & Video Games. ... The innovative gameplay pioneered in the original Fable provided gamers with a never-before-seen level of immersion in a truly interactive world. Fable II ... Fable II - Game Of The Year Edition (Xbox 360) ... Mass Effect 2 [Xbox 360/One - Download Code].. Fable 3 - Games for Windows LIVE version (service discontinued by manufacturer) ... Fables of the Kingdom 2 Collector's Edition [Download].. Mass, Pentecost (Pre-Vatican II); Catholic Church. Mass ... 1812 overture 49 ; original version for orchestra, military band, bells, and cannons] .... Fable II. ESRB. M (Mature); Blood; Language; Sexual Themes; Use of Alcohol ... Fable II® Bonus Game Content ... Fable II Game Episodes Theme (Premium).. Fable 2: Amazon.it: Videogiochi. ... Fable 2. di Microsoft. Piattaforma : Xbox 360 |. Classificato: Dai 16 anni in su. 4,1 su 5 stelle 5 voti ... Fable 2 Limited Edition.. Fable II (Xbox 360): Amazon.co.uk: PC & Video Games. ... The game features an all new combat system, allowing you to use a range of melee and ranged weapons, while death ... Assassins Creed IV Black Flag Season Pass [PC Download]. -
Narrative Epic and New Media: the Totalizing Spaces of Postmodernity in the Wire, Batman, and the Legend of Zelda
Western University Scholarship@Western Electronic Thesis and Dissertation Repository 8-17-2015 12:00 AM Narrative Epic and New Media: The Totalizing Spaces of Postmodernity in The Wire, Batman, and The Legend of Zelda Luke Arnott The University of Western Ontario Supervisor Nick Dyer-Witheford The University of Western Ontario Graduate Program in Media Studies A thesis submitted in partial fulfillment of the equirr ements for the degree in Doctor of Philosophy © Luke Arnott 2015 Follow this and additional works at: https://ir.lib.uwo.ca/etd Part of the Other Film and Media Studies Commons Recommended Citation Arnott, Luke, "Narrative Epic and New Media: The Totalizing Spaces of Postmodernity in The Wire, Batman, and The Legend of Zelda" (2015). Electronic Thesis and Dissertation Repository. 3000. https://ir.lib.uwo.ca/etd/3000 This Dissertation/Thesis is brought to you for free and open access by Scholarship@Western. It has been accepted for inclusion in Electronic Thesis and Dissertation Repository by an authorized administrator of Scholarship@Western. For more information, please contact [email protected]. NARRATIVE EPIC AND NEW MEDIA: THE TOTALIZING SPACES OF POSTMODERNITY IN THE WIRE, BATMAN, AND THE LEGEND OF ZELDA (Thesis format: Monograph) by Luke Arnott Graduate Program in Media Studies A thesis submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy The School of Graduate and Postdoctoral Studies The University of Western Ontario London, Ontario, Canada © Luke Arnott 2015 Abstract Narrative Epic and New Media investigates why epic narratives have a renewed significance in contemporary culture, showing that new media epics model the postmodern world in the same way that ancient epics once modelled theirs. -
Mario Kart Quick Ticket
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Mass Effect 2 Unofficial Guide
SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Table of Contents Introduction 2 Character Creation 3 Hacking 5 Getting Started 6 Normandy Prologue 7 Intro 8 Freedom's Progress 15 The Normandy SR2 19 Omega 23 - Recruit the Veteran 24 (DLC Character) - Recruit Archangel 25 - Recruit Professor 35 Mordin Solus Omega Side Quests 43 Recruit The Convict 48 Recruit The rogan 52 Save Horizon 59 Illium 68 Illium Side-Quests 79 Recruit Tali 84 The Collector Ship 91 Loyalty Missions 94 - Miranda: The Prodigal 95 - Jacob: The Gift of Greatness 99 - Jack: Subject Zero 102 - Garrus: Eye for an Eye 105 - Mordin: Old Blood 108 - Grunt: Rite of Passage 113 - Thane: Sins of the Father 117 Samara: The Ardat-Yakshi 119 - Tali: Treason 121 - Zaeed: The Price of Revenge 123 page pnb / nb SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Reaper IFF 128 Recruitment: Legion 133 Legion: A House Divided 134 IFF Installation 138 Suicide Mission 139 Normandy Assignments 151 Downloadable Content 169 DLC: Normandy Crash Site 170 DLC: Firewalker MSV Rosalie 172 DLC: Firewalker: Recover Research Data 173 DLC: Firewalker: Artifact Collection 175 DLC: Firewalker: Geth Incursion 177 DLC: Firewalker: Prothean Site 178 DLC: asumi Goto 179 - asumi: Stealing Memory 181 The Citadel 185 Tuchanka 187 Romance 190 Planetary Mining 192 Xbox 360 Achievements 196 page 2 / 201 SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. -
Momentum Contents
REPORT OF GENEROSITY & VOLUNTEERISM, 2017– 18 166 Main Street Concord, MA 01742 MOMENTUM Together Together CONTENTS 2 SPIRITING US FORWARD Momentum: A Foreword Letter of Thanks 6 FURTHERING OUR MISSION The Concord Academy Mission Gathering Momentum: A Timeline 10 DELIVERING ON PROMISES The CA Annual Fund Strength in Numbers CA’s Annual Fund at Work 16 FUELING OUR FUTURE The Centennial Campaign for Concord Academy Campaign Milestones CA Houses Financial Aid CA Labs Advancing Faculty Leadership Boundless Campus 30 BUILDING OPPORTUNITY The CA Endowment 36 VOICING OUR GRATITUDE Our Generous Donors and Volunteer Leaders C REPORT OF GENEROSITY & VOLUNTEERISM 1 Momentum It livens your step as you cross the CA campus on a crisp fall afternoon, as students dash to class, or meet on the Moriarty Athletic Campus, or run to an audition at the Performing Arts Center. It’s the feeling that comes from an unexpected discovery in CA Labs, the chorus of friendly faces in the new house common rooms, or instructors from two disciplines working together to develop and teach a new course. It is the spark of encouragement that illuminates a new path, or a lifelong pursuit — a spark that, fanned by tremendous support over these past few years, is growing into a blaze. At Concord Academy we feel that momentum every day, in the power of students, teachers, and graduates to have a positive impact on their peers and to shape their world. It’s an irresistible energy that stems from the values we embrace as an institution, driven forward by the generosity of our benefactors. -
Fable III Windows Readme
FABLE III PC README 1.0 ================================================================================== Last Updated: 1 March, 2011 For the latest version of this Readme, please visit: http://lionhead.com/Fable/FableIII/readme.html ********************************************************************************** Fable® III is a graphically demanding game and is designed for next generation hardware. It is important that you have a powerful CPU (processor) and graphics chipset combination, particularly if you intend to play on a laptop; for those fortunate enough to have such systems, we have added control sets that favour laptop keyboard layouts. Please make sure to update to the latest video card drivers to ensure the greatest level of performance and compatibility between Fable III and your computer hardware. ********************************************************************************** TABLE OF CONTENTS 1) INSTALLATION & SET UP 1.1 Minimum System Requirements 1.2 Recommended System Specifications 1.3 DirectX Detection & Installation 1.4 Copy Protection 2) TROUBLESHOOTING 2.1 Installer/Update 2.2 Video 2.3 Sound 2.4 Operating System 2.5 Known Issues 3) HOTKEYS AND CONTROLS 3.1 Default Keyboard and Mouse Controls 3.2 Xbox 360 Controller 4) IN-GAME OPTIONS 4.1 Video Options 4.2 Control Options 4.3 Audio Options 4.4 Game Options 5) IMPROVING PERFORMANCE 6) DOWNLOADABLE CONTENT 7) CUSTOMER SUPPORT CONTACTS 8) COPYRIGHT INFORMATION 8.1 SlimDX Copyright Information ================================================================================== -
UNIVERSITY of VAASA School of Marketing And
UNIVERSITY OF VAASA School of Marketing and Communication Multidisciplinary Master’s Programme in Communication Harri Huusko “Direct intervention is necessary” Interesting character creation through narrative elements in Mass Effect Master’s Thesis in digital media Vaasa 2018 1 TABLE OF CONTENTS IMAGES AND FIGURES 2 ABSTRACT 3 1 INTRODUCTION 5 1.1 Objective 7 1.2 Material 9 1.3 Method 11 2 MASS EFFECT AS A ROLE-PLAYING GAME 13 2.1 Single player role-playing games 13 2.2 The world of Mass Effect 16 3 NARRATOLOGY IN GAME STUDIES 25 3.1 Traditional narratology 26 3.2 Studying game narratives 33 3.2.1 Narrative in role-playing games 39 3.2.2 The narrative appeal of Mass Effect games 45 3.3 Close-reading game narratives 50 4 CHARACTER NARRATIVES IN THE MASS EFFECT SERIES 55 4.1 Commander Shepard 58 4.2 Urdnot Wrex 69 4.3 Tali’Zorah nar Rayaa 74 4.4 Emotional character narratives 80 4.5 The binding of character narratives 84 5 CONCLUSION 88 WORKS CITED 93 2 IMAGES Image 1. First encounter with the ancient Reaper machines. 17 Image 2. Normandy ambushed by an unknown enemy in Mass Effect 2 (2010). 19 Image 3. Commander Shepard floating in space, with air coming out of the suit 20 Image 4. Reapers shown ascending upon the city of Vancouver etc. 22 Image 5. Appearance options for Shepard, as seen in Mass Effect 2 (2010). 60 Image 6. Pre-service history selection in Mass Effect 1 (2007). 61 Image 7. The narrativized interface, as seen in Mass Effect 1 (2007). -
The Ethics of Human-Chicken Relationships in Video Games: the Origins of the Digital Chicken B
The ethics of human-chicken relationships in video games: the origins of the digital chicken B. Tyr Fothergill Catherine Flick School of Archaeology and Ancient De Montfort University History The Gateway University of Leicester, Leicester Leicester, United Kingdom LE1 7RH, United Kingdom LE1 9BH, United Kingdom +44 0116 223 1014 +44 116 207 8487 [email protected] [email protected] ABSTRACT depicted being. In this paper, we explore the many and varied In this paper, we look at the historical place that chickens have roles and uses of the chicken in video games and contextualize held in media depictions and as entertainment, analyse several these with archaeological and historical data. types of representations of chickens in video games, and draw out 2. THE DOMESTICATION AND SPREAD reflections on society in the light of these representations. We also look at real-life, modern historical, and archaeological evidence of OF Gallus gallus, THE CHICKEN chicken treatment and the evolution of social attitudes with regard Humans have conceptually and physically shaped and re-shaped to animal rights, and deconstruct the depiction of chickens in the other animal species with which we have interacted; few video games in this light. examples of this are more striking than the chicken. Domestication is often conceived of as an activity undertaken by Categories and Subject Descriptors humans which converts a wild plant or animal into something K.4.0 General else, a living thing entirely under the control of or dependent upon humans to survive. The complexities of such a transformation are General Terms immense, and are more accurately framed as “an ongoing co- Human Factors, Theory evolutionary process rather than an event or invention” [15].