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The Beauty of Mass Effect 2 Ending
The Beauty of Mass Effect 2 Ending Mikhail Aristov∗ December 24, 2016 Abstract This paper analyzes the narrative design in the endgame sequence of the 2010 action role- playing video game Mass Effect 2. Its final levels, collectively titled as \the Suicide Mission", are modeled as a puzzle with multiple solutions, whose availability depends on the number and type of resources the player had previously obtained throughout the main game. The paper examines how the designers incorporate narrative flavor into their puzzle design while translating ludic developments into a cohesive narrative experience that feels compellingly interactive despite its technical linearity. Finally, it suggests a set of recommendations for using the design patterns pioneered by Mass Effect 2 to improve future interactive narratives. 1 Introduction The Mass Effect series of role-playing video games is produced by the Canadian video game developer BioWare. The first three games, comprising what the fans refer to as the \Mass Effect original trilogy" or the \Shepard trilogy" (after its customizable protagonist), were released between 2007 and 2012 for Microsoft Windows, PlayStation 3, Xbox 360, and Wii U platforms. Spanning almost the entire seventh generation of video game consoles, the trilogy had become one of the hallmarks of science fiction video gaming, and its evolution over the years had both influenced and been influenced by the development of the 3D action RPG genre as a whole. The second game of the trilogy, Mass Effect 2 was released on January 26, 2010 for Microsoft Windows and Xbox 360 in North America and marked a major departure from the gameplay conventions of the original game, which were largely informed by BioWare's own Knights of the Old Republic (2003) and, through it, by Wizards of the Coast's pen-and-paper Star Wars Roleplaying Game (2000) and their third edition of Dungeons & Dragons (2000). -
Freedom's Progress
KILLSWITCH1968’S MASS EFFECT 2 GUIDE v1.00 Freedom's Progress Tech Damage Heavy Weapon Ammo Main Floor Garrus’ Apartment On dead mech outside Veetor’s shack M-15a Battle Rifle 2nd Floor Garrus’ Apartment POST NORMANDY Grunt’s Recruitment Sniper Rifle Damage Shops Top of stairs after waves of Krogan. Omega Krogan Vitality Kenn’s Salvage Computer by Warlord Okeer Heavy Weapon Ammo Heavy Skin Weave Optional Missions Shotgun Damage Omega Omega Market Struggling Quarian Stimulator Conduits Batarian Bartender Model – Cruiser Turian Archangel: Datapad Recovered Sniper Rifle Damage The Patriarch Fornax After Garrus’ and Mordin’s Recruitment Only Harrot’s Emporium Datapad Recovered Visor Model – Geth Ship Normandy Hack Module Normandy: FBA Couplings Capacitor Chest Plate Normandy: Serrice Ice Brandy Normandy: Special Ingredients Citadel Zakera Café Citadel Ascension Novel Crime in Progress Revelations Novel Krogan Sushi Sirta Foundation Medi-Gel Capacity N7 Missions Life Support Webbing Wrecked Merchant Freighter Saronis Application Eagle Nebula → Amun → Neith Tech Damage MSV Estavanico Damage Protection Hourglass Nebula → Ploitari → Zanethu Rodam Expeditions Lost Operative Sniper Rifle Damage Omega Nebula → Fathar → Lorek Heavy Pistol Damage Explore Normandy Crash Site (DLC) Submachine Gun Damage Omega Nebula → Amada → Alchera Off-Hand Ammo Pack Hahne Kedar Facility (after MSV Strontium Mule) Aegis Vest Titan Nebula → Haskins → Capek Citadel Souvenirs Abandoned Research Station (Wrecked Merchant Space Hamster Freighter) Illium Skald Fish Eagle Nebula → Strabo →Jarrahe Station Model – Normandy SR1 Eclipse Smuggling Depot Model – Destiny Ascension Hourglass Nebula → Faryar → Daratar Model – Sovreign (after Collector Ship ) Horizon Mordin’s Recruitment Heavy Skin Weave Assault Rifle Damage On dead collector after first husks Quarantine after 1st barricade of mercs. -
Mass Effect 2 Unofficial Guide
SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Table of Contents Introduction 2 Character Creation 3 Hacking 5 Getting Started 6 Normandy Prologue 7 Intro 8 Freedom's Progress 15 The Normandy SR2 19 Omega 23 - Recruit the Veteran 24 (DLC Character) - Recruit Archangel 25 - Recruit Professor 35 Mordin Solus Omega Side Quests 43 Recruit The Convict 48 Recruit The rogan 52 Save Horizon 59 Illium 68 Illium Side-Quests 79 Recruit Tali 84 The Collector Ship 91 Loyalty Missions 94 - Miranda: The Prodigal 95 - Jacob: The Gift of Greatness 99 - Jack: Subject Zero 102 - Garrus: Eye for an Eye 105 - Mordin: Old Blood 108 - Grunt: Rite of Passage 113 - Thane: Sins of the Father 117 Samara: The Ardat-Yakshi 119 - Tali: Treason 121 - Zaeed: The Price of Revenge 123 page pnb / nb SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Reaper IFF 128 Recruitment: Legion 133 Legion: A House Divided 134 IFF Installation 138 Suicide Mission 139 Normandy Assignments 151 Downloadable Content 169 DLC: Normandy Crash Site 170 DLC: Firewalker MSV Rosalie 172 DLC: Firewalker: Recover Research Data 173 DLC: Firewalker: Artifact Collection 175 DLC: Firewalker: Geth Incursion 177 DLC: Firewalker: Prothean Site 178 DLC: asumi Goto 179 - asumi: Stealing Memory 181 The Citadel 185 Tuchanka 187 Romance 190 Planetary Mining 192 Xbox 360 Achievements 196 page 2 / 201 SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. -
Me2galacticchecklist.Pdf
MASS EFFECT 2 GALACTIC CHECKLIST By Teryx – Version 1.7 – January 24th 2012 Name: ________________ Shepard Missions marked with a (1 ) symbol Thanks for downloading this file. I hope it helps you keep track of your game and experience and may be different (or may not even be enjoy each of your playthroughs of Mass Effect 2 to the fullest. Please feel free to contact me with Class: ________________ available!) depending on choices any corrections, suggestions or requests by e-mailing me at at [email protected]. made in the first Mass Effect. - Teryx Playthrough: ___________ Xbox Live Gamer Tag: Teryx | BioWare ID: Pteryx Latest version and updates can always be found at http://masseffect.shockfront.net Missions/Assignments Mission Found Done Normandy: Serrice Ice Brandy Loyalty Missions Acquired: Speak to Dr. Chakwas in the Medical Bay (Become available for recruited squad mates after completing Horizon) Upgrades: Medi-Gel Capacity (Reward) ; / Jacob: The Gift of Greatness Normandy: Special Ingredients Takes Place: Rosetta Nebula > Alpha Draconis System > Acquired: Speak to Mess Sergeant Garner on the crew's 2175 Aeia ; / quarters deck ; / Upgrades: Heavy Pistol Damage (Heavy Pistol) Omega Miranda: The Prodigal Omega: Batarian Bartender Takes Place: Crescent Nebula > Tasale System > Illium Acquired: Buy a drink from Forvan, the bartender in the Upgrades: Submachine Gun Damage (Submachine Gun); ; / lower level of Afterlife ; / Medi-Gel Capacity (Eclipse Merc) Omega: Packages for Ish Jack: Subject Zero Available: After Horizon Takes -
The Expanding Storyworld: an Intermedial Study of the Mass Effect Novels Jessika Sundin
Stockholm University Department of Culture and Aesthetics The Expanding Storyworld: An Intermedial Study of the Mass Effect novels Jessika Sundin Master Thesis in Literature (30 ECTS) Master’s Program in Literature (120 ECTS) Supervisor: Christer Johansson Examiner: Per-Olof Mattsson Spring Semester 2018 Abstract This study investigates the previously neglected literary phenomenon of game novels, a genre that is part of the increasing significance that games are having in culture. Intermedial studies is one of the principal fields that examines these types of phenomena, which provides perspectives for understanding the interactions between media. Furthermore, it forms the foundation for this study that analyses the relation between the four novels by Drew Karpyshyn (Mass Effect: Revelation, 2007; Mass Effect: Ascension, 2008; Mass Effect: Retribution, 2010) and William C. Dietz (Mass Effect: Deception, 2012), and the Mass Effect Trilogy. Differences and similarities between the media are delineated using semiotic theories, primarily the concepts of modalities of media and transfers of media characteristics. The thesis further investigates the narrative discourse, and narrative perspectives in the novels and how these instances relate to the transferred characteristics of Mass Effect. Ultimately, the commonly transferred characteristic in the novels is the storyworld, which reveals both differences and similarities between the media. Regardless of any differences, the similarities demonstrate a relationship where the novels expand the storyworld. Keywords: Drew Karpyshyn, William C. Dietz, Mass Effect, BioWare, storyworld, video games, digital games, intermediality, transmediality, narratology, semiotics 2 Table of Contents 1. Introduction ………………………………………………………………………….…. 4 1.1. Survey of the field …………………………………………………………...………..… 5 1.1.1. Novelizations …………………………………………………………….…….……. 5 1.1.2. -
Mass Effect! Action! Drama! War! Romance!
Story: In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it... --------------------------------------------------------------------------------------------------------------------------------------------- Intro: Element Zero! You're going to be hearing that term (or eezo) a lot from now on. It'll be used to justify faster-than-light travel, energy shields, even glowy space psychic people. Why? Because you get to spend the next 10 years in the sci-fi adventure setting of Mass Effect! Action! Drama! War! Romance! You will begin your adventure in the year 2181. For the record, the first Mass Effect takes place in 2183, Mass Effect 2 takes place in 2185, and Mass Effect 3 kicks off in 2186. You get a few years to get yourself ready for the impending Reaper (sentient starship) invasion. You might even be able to stop it yourself. Remember, you probably know information (or can learn it by just reading the Jump) that could save a lot of lives if you can get people to believe you. Cerberus' (human supremacist organization headed by the Illusive Man) antics, the Collectors, all of that information could be resolved with less fuss if you can get the word out to the right people. You'll have to survive though. Good luck with that! Go join up with Shepard, take things into your own hands, or use your information to change the galaxy. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
Enabling the Localization of Large Role-Playing Games Four Recorded Languages: French, Italian, Ger- Is to Put Together As Complete a Localization Man and Polish)
In order to achieve total immersion in the game world, TRANS · núm. 15 · 2011 DOSSIER · 39-51 increasing therefore player’ satisfaction, localization should ideally aim at creating complete suspension of disbelief. However, time constraints and constant design and script changes mean that localisation is sometimes forced to trade quality in favor of speed, because missing release dates can mean multimillion losses. This article explains the strategies BioWare has developed internally to counteract the problems provoked by long-established game development practices with the ultimate goal of supporting quality localization from the start, and so guaranteeing players’ suspension of disbelief whatever the language version they play. key words: multiplayer, localization, role-playing, video game, online, MMO, RPG Enabling the Localization of Large Role-Playing Games Facilitando la localización de videojuegos de rol masivos Con el objeto de lograr la inmersión absoluta en el mundo virtual del videojuego, aumentando así la satisfacción del jugador, la localización debe conseguir el ideal de la total suspensión de la incredulidad. Sin embargo, los cortos pla- zos así como cambios constantes de diseño y guión a veces obligan a que la localización tenga que cambiar calidad por velocidad, porque el cambio de las fechas de lanzamiento suele provocar pérdidas multimillonarias. Este artículo explica las estrategias que BioWare ha desarrollado inter- hris hristou C C namente para contrarrestar los problemas provocados por Lead Localization Tools Programmer, BioWare las prácticas tradicionales en la industria del videojuego. Jenny MCKearney El objetivo es facilitar un proceso de localización de alta Localization Producer, BioWare calidad desde el principio del desarrollo, de modo que se ryan warden garantice la suspensión de la incredulidad de los jugadores independientemente de la lengua en la que estén jugando. -
Role Playing in Role Playing Games
2013-2014 Role-Playing in Role-Playing Games Master Thesis submitted to obtain the degree of ‘Master of Arts in Art Science’ on 8 August 2014 By: Michaël Oosterlinck (00802623) Supervisor: Prof. dr. K. Pewny 1 2 Acknowledgements I would like to thank everyone who made this thesis possible and supported me. My supervisor Professor Pewny for the time spent on answering my mails. My family, and especially my parents and sister, who had the patience and the energy to give me advice and to keep my moral high during stressful moments. My friends who were always willing to pick up the phone when I called them, supporting me when I needed their opinion about more formal aspects of my thesis. 3 Table of Contents Acknowledgements ................................................................................................................3 List of Abbreviations ..............................................................................................................6 Introduction ............................................................................................................................7 1. Situating Role-Playing Games as Game and as Genre ....................................................... 10 1.1 The Medium of Videogames versus Games as Games ................................................. 10 Narratology versus Ludology: competition between media ? ......................................... 16 1.2 The Role-Playing Game Genre and Subgenres: a Conundrum ..................................... 19 Motivation, Player Types -
Dragon Age Legends Brings Bioware's Award
Dragon Age Legends Brings BioWare’s Award-Winning Dark Fantasy RPG Franchise to Facebook New EA Game Includes Exclusive Unlockable Items for the Action RPG Dragon Age II REDWOOD CITY, Calif.--(BUSINESS WIRE)-- BioWare™, a division ofElectronic Arts Inc. (NASDAQ:ERTS) today announced Dragon Age™ Legends, a new Play4Free Facebook® game that expands on the critically acclaimed RPG franchise Dragon Age. The new game is inspired by the award-winning BioWare franchise but custom-designed for the casual and social play style for Facebook users of all ages. Dragon Age Legends blends accessible and engaging tactical combat with compelling co- operative gameplay perfectly suited for social networks, making for a unique offering on the platform. Launching in February 2011, Dragon Age Legends will also give gamers the chance to earn exclusive unlocks* for Dragon Age II, one of the most highly anticipated video games of 2011. “We are privileged to be working with BioWare to bring the Dragon Age universe to the hundreds of millions of gamers on Facebook,”said Mark Spenner, General Manager of EA 2D. “Our goal is to change the perception of social network games and attract new players to the Facebook platform by raising the quality bar. Dragon Age Legends will deliver a deep, sophisticated experience, and we will continue to delight gamers by adding new features and content far into the future.” Dragon Age Legends will give players their first taste of the Free Marches, the primary setting of Dragon Age II. Alongside their Facebook friends, players will take on challenging quests within an engaging storyline, earning loot, sharing rewards and growing their kingdom. -
Jual Game Pc / Laptop Beli 10 Dvd Game - Gratis 1 Dvd
JUAL GAME PC / LAPTOP BELI 10 DVD GAME - GRATIS 1 DVD BISA COD Pdlrng-cmi-Bdg, ketentuan berlaku. HUB : 081910564177 ”ALEXSYAM GAMES” Paket dvd pake label + cover : RP. 7000,-/ DVD (UNTUK PEMBELIAN DI ATAS 50 DVD) RP. 8000,-/ DVD (UNTUK PEMBELIAN DI ATAS 25 DVD) RP. 10000,-/ DVD (UNTUK PEMBELIAN DI BAWAH 25 DVD) Paket dvd polos tanpa label/cover : RP. 4000,-/ DVD (UNTUK PEMBELIAN DI ATAS 50 DVD) RP. 5000,-/ DVD (UNTUK PEMBELIAN DI ATAS 25 DVD) RP. 6000,-/ DVD (UNTUK PEMBELIAN DI BAWAH 25 DVD) Cara Pemesanan : - Tulis Game yang akan dipesan (SMS atau langsung ditempat) - Cantumkan Nama, Alamat Lengkap buat pengiriman paket. Ketentuan : - Garansi 5 hari dari tanggal pembelian.(tidak berlaku untuk game yang gagal instalasi dikarenakan spek komputer yang kurang cukup) - Penggantian DVD garansi akan dikirim pada next order. –TRANSFER VIA BANK BNI GAME UPDATE Per tgl 1 SEPTEMBER 2013 : ACE COMBAT ASSAULT HORIZON 2 DVD (2013) ARMA 3 2 DVD (2013) ASSASINS CREED 3 4 DVD (2013) BATTLEFIELD BAD COMPANY 3 4 DVD BIOSHOCK INFINITE 5 DVD (2013) CALL OF DUTY_Black Ops 2 4 DVD (2013) CALL OF JUAREZ GUNSLINGER 2 DVD (2013) CASTLEVANIA 4 DVD (2013) C.O.H 2 3 DVD (2013) CRYSIS 3 4 DVD (2013) DARK 1 DVD (2013) DARK SIDERS 2 2 DVD (2013) DEAD ISLAND RIPTIDE 2 DVD (2013) DEADPOOL 2 DVD (2013) DEAD SPACE 3 3 DVD (2013) DEVIL MAY CRY 5 3 DVD (2013) DIRT SHOWDOWN 2 DVD (2013) FAR CRY 3 4 DVD (2013) GRID 2 2 DVD (2013) HITMAN ABSOLUT 4 DVD LOST PLANET 3 3 DVD (2013) MARK OF THE NINJA 1 DVD (2013) MASS EFFECT 3 2012 4 DVD METRO LAST LIGHT -
Discourses of Queer Gender and Sexuality Across Bioware's Mass
University of Calgary PRISM: University of Calgary's Digital Repository Graduate Studies The Vault: Electronic Theses and Dissertations 2018-01-26 “But You’re Female!”: Discourses of Queer Gender and Sexuality Across BioWare’s Mass Effect Trilogy Thai, Tina Thai, T. (2018). “But You’re Female!”: Discourses of Queer Gender and Sexuality Across BioWare’s Mass Effect Trilogy (Unpublished master's thesis). University of Calgary, Calgary, AB. doi:10.11575/PRISM/5451 http://hdl.handle.net/1880/106370 master thesis University of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission. Downloaded from PRISM: https://prism.ucalgary.ca UNIVERSITY OF CALGARY “But You’re Female!”: Discourses of Queer Gender and Sexuality Across BioWare’s Mass Effect Trilogy by Tina Thai A THESIS SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL FULFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS GRADUATE PROGRAM IN COMMUNICATION AND MEDIA STUDIES CALGARY, ALBERTA JANUARY, 2018 © Tina Thai 2018 Abstract BioWare’s highly successful Mass Effect trilogy is one of the most lauded examples of mainstream video games that have incorporated prominent queer representation. In a media landscape that is still navigating marginalized representation in a meaningful way, BioWare has made strides in terms of their depth and quality of queer inclusion since its release. The ways that this inclusion is constructed in all levels of design – from formal game qualities to its storytelling choices – can tell researchers much about how discourses of queerness function, using the game space as a site of discursive operations.