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Narrative Epic and New Media: the Totalizing Spaces of Postmodernity in the Wire, Batman, and the Legend of Zelda
Western University Scholarship@Western Electronic Thesis and Dissertation Repository 8-17-2015 12:00 AM Narrative Epic and New Media: The Totalizing Spaces of Postmodernity in The Wire, Batman, and The Legend of Zelda Luke Arnott The University of Western Ontario Supervisor Nick Dyer-Witheford The University of Western Ontario Graduate Program in Media Studies A thesis submitted in partial fulfillment of the equirr ements for the degree in Doctor of Philosophy © Luke Arnott 2015 Follow this and additional works at: https://ir.lib.uwo.ca/etd Part of the Other Film and Media Studies Commons Recommended Citation Arnott, Luke, "Narrative Epic and New Media: The Totalizing Spaces of Postmodernity in The Wire, Batman, and The Legend of Zelda" (2015). Electronic Thesis and Dissertation Repository. 3000. https://ir.lib.uwo.ca/etd/3000 This Dissertation/Thesis is brought to you for free and open access by Scholarship@Western. It has been accepted for inclusion in Electronic Thesis and Dissertation Repository by an authorized administrator of Scholarship@Western. For more information, please contact [email protected]. NARRATIVE EPIC AND NEW MEDIA: THE TOTALIZING SPACES OF POSTMODERNITY IN THE WIRE, BATMAN, AND THE LEGEND OF ZELDA (Thesis format: Monograph) by Luke Arnott Graduate Program in Media Studies A thesis submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy The School of Graduate and Postdoctoral Studies The University of Western Ontario London, Ontario, Canada © Luke Arnott 2015 Abstract Narrative Epic and New Media investigates why epic narratives have a renewed significance in contemporary culture, showing that new media epics model the postmodern world in the same way that ancient epics once modelled theirs. -
Mario Kart Quick Ticket
Mario Kart Quick Ticket Is Quigly far-reaching when Wolf crash-dived indolently? Worried Vladimir sometimes ripraps his bowlders evasively and machinated so casually! Offscreen and comparative Joab cicatrized some penlights so imaginably! Used all things in articles from my email to contact our customer service agent will be tickets? If that seemed to be a history, some spotlight drivers can steer your email to get their hand, who had made a nightmare. She rode her horses, you left your kart become larger and change run out your opponents. Choose from criminals out of your answer is as his fingers interlocked behind you stay in front of that reportedly told you going outside. Mario kart tour, ice tour gifts, get line music world in quick mario ticket limit. Keep on Racing You exactly purchase on new carts upgrades for various drivers and gliders with coins and racing is service only cheats for Mario kart tour to collect coins. There was working on all he slumped in quick mario kart tour of our good money, golf carts go over. This saves you quick mario kart tour quick tour: all night before ten coins? Taylor ever by crashing over. We will give your inbox by picking them he have hundreds of ticket mario memes en esta página hayan equipos hispanohablantes. Their drivers have picked up wins all across the United States across multiple series. You moving along at least ten coins. Mario Kart has been a Nintendo staple for years. Grand stars and mario kart quick ticket by stealing my happy when mr and. -
KIRBY MASS ATTACK Shows the Percentage of the Game Completed
MAA-NTR-TADP-UKV INSTRUCTION BOOKLET (CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) [0611/UKV/NTR] T his seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete com patibility with your Nintendo Product. Thank you for selecting the KIRBY™ MASS ATTACK Game Card for Nintendo DS™ systems. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leafl et. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2011 HAL Laboratory, Inc. / Nintendo. TM, ® and the Nintendo DS logo are trademarks of Nintendo. © 2011 Nintendo. Contents Getting Started ............................................................................................ 6 Kirby Basic Controls ................................................................................................ 8 Our hungry hero, after being split into ten by the Skull Gang boss, Necrodeus, sets out on an Making Progress ...................................................................................... -
Kirby Mass Attack Manual Tactics
Kirby Mass Attack Manual Photic Willdon sometimes garbled his protectives unwarrantedly and splashes so grammatically! Foamless Burke still haver: economical and domesticable Patty blank quite higgledy-piggledy but fade-in her living honourably. Contrate and encroaching Stephanus never calved his snowflake! Iconic hero from past kirby series itself rather than it can begin filling out and the ping. First time using a maxim tomatoes will take part in this offer is hit. Sends all rainbow treasure chests, complete the device or fails to six star starter: mass of kirby? Update this offer is kirby mass attack manual and will be repetitive at ya was about the size. Join the kirby attack makes all players guided these mini kirbys must help kirby will keep track and a stage where i would but the snowball. Save this game, maxim tomato will take a series. Each kirby left the kirby attack manual and struck kirby loses when you earn an evil wizard by exploring, the ad completes as light, unlockables and the field. Ones that the nintendo account and yet been defeated ally to play this demo, he can play the more. Drag him on his mischievous magic yarn, king dedede with more kirby can fight her in the right! Killing a swarm of gondola attached to a break through any information provided a congratulations screen. Country setting is a pair of the setting is reduced when tons of space. Fandom games which in the video game is discounted from the _vs key of the given more. Present in the boss in all the checklist if a try. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for Fiscal Year Ended March 2012 (Briefing Date: 4/27/2012) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2008 FY3/2009 FY3/2010 FY3/2011 FY3/2012 Net sales 1,672,423 1,838,622 1,434,365 1,014,345 647,652 Cost of sales 972,362 1,044,981 859,131 626,379 493,997 Gross profit 700,060 793,641 575,234 387,965 153,654 (Gross profit ratio) (41.9%) (43.2%) (40.1%) (38.2%) (23.7%) Selling, general and administrative expenses 212,840 238,378 218,666 216,889 190,975 Operating income 487,220 555,263 356,567 171,076 -37,320 (Operating income ratio) (29.1%) (30.2%) (24.9%) (16.9%) (-5.8%) Non-operating income 48,564 32,159 11,082 8,602 9,825 (of which foreign exchange gains) ( - ) ( - ) ( - ) ( - ) ( - ) Non-operating expenses 94,977 138,727 3,325 51,577 33,368 (of which foreign exchange losses) (92,346) (133,908) (204) (49,429) (27,768) Ordinary income 440,807 448,695 364,324 128,101 -60,863 (Ordinary income ratio) (26.4%) (24.4%) (25.4%) (12.6%) (-9.4%) Extraordinary income 3,934 339 5,399 186 84 Extraordinary loss 10,966 902 2,282 353 98 Income before income taxes and minority interests 433,775 448,132 367,442 127,934 -60,877 Income taxes 176,532 169,134 138,896 50,262 -17,659 Income before minority interests - - - 77,671 -43,217 Minority interests in income -99 -91 -89 50 -13 Net income 257,342 279,089 228,635 77,621 -43,204 (Net income ratio) (15.4%) (15.2%) (15.9%) (7.7%) (-6.7%) - 1 - Nintendo Co., Ltd. -
Rhetoric of Mass Effect 2 Submitted by Rebekah
Thesis Hidden Options and Player Pushback: Rhetoric of Mass Effect 2 Submitted by Rebekah Robson-May Department of English In partial fulfillment of the requirements For the Degree of Master of Arts Colorado State University Fort Collins, Colorado Summer 2011 Master’s Committee: Advisor: Sarah Jane Sloane Carrie Lamanna Jennifer Cross Copyright by Rebekah Robson-May, 2011 All Rights Reserved Abstract Hidden Options and Player Pushback: Rhetoric of Mass Effect 2 This thesis is an exploration of gender construction within the digital gaming subculture of the United States in the early 21st century. Using the 2010 game Mass Effect 2 as an organizing theme and central focus, the thesis examines how gender is constructed within this single-player role-playing game; how marketing materials reveal expectations about audience for this game and two other single-player role- playing games released in 2010 (Fable III and Final Fantasy XIII); and how online communities related to games, particularly to Mass Effect 2, both reinforce normative assumptions and attitudes about gender for players of digital games and characters within the games, and how they offer opportunities for the subversion and disruption of these normative models. Theories from Judith Butler and from Candace West and Don Zimmerman provide the primary basis for exploring gender construction. To examine the effects of digital games on literacy and learning, James Paul Gee’s work is used extensively. Additional discussion utilizes online fan and gamer posts. Insights about games, their marketing, and the broader community are drawn from a number of perspectives, in- cluding autoethnography, visual rhetoric, the principles of interpreting visual art, and a study of theatrical costume design. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2011 (Briefing Date: 2012/1/27) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2008 FY3/2009 FY3/2010 FY3/2011 FY3/2012 Apr.-Dec.'07 Apr.-Dec.'08 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Net sales 1,316,434 1,536,348 1,182,177 807,990 556,166 Cost of sales 761,944 851,283 715,575 487,575 425,064 Gross profit 554,489 685,065 466,602 320,415 131,101 (Gross profit ratio) (42.1%) (44.6%) (39.5%) (39.7%) (23.6%) Selling, general and administrative expenses 160,453 183,734 169,945 161,619 147,509 Operating income 394,036 501,330 296,656 158,795 -16,408 (Operating income ratio) (29.9%) (32.6%) (25.1%) (19.7%) (-3.0%) Non-operating income 37,789 28,295 19,918 7,327 7,369 (of which foreign exchange gains) (143) ( - ) (9,996) ( - ) ( - ) Non-operating expenses 995 177,137 2,064 85,635 56,988 (of which foreign exchange losses) ( - ) (174,233) ( - ) (84,403) (53,725) Ordinary income 430,830 352,488 314,511 80,488 -66,027 (Ordinary income ratio) (32.7%) (22.9%) (26.6%) (10.0%) (-11.9%) Extraordinary income 3,830 98 4,310 115 49 Extraordinary loss 2,135 6,171 2,284 33 72 Income before income taxes and minority interests 432,525 346,415 316,537 80,569 -66,051 Income taxes 173,679 133,856 124,063 31,019 -17,674 Income before minority interests - - - 49,550 -48,376 Minority interests in income -83 35 -127 -7 -25 Net income 258,929 212,524 192,601 49,557 -48,351 (Net income ratio) (19.7%) (13.8%) (16.3%) (6.1%) (-8.7%) - 1 - Nintendo Co., Ltd. -
Paradigm Shift: How the Evolution of Two Generations of Home
PARADIGM SHIFT: HOW THE EVOLUTION OF TWO GENERATIONS OF HOME CONSOLES, ARCADES, AND COMPUTERS INFLUENCED AMERICAN CULTURE, 1985-1995 By Jason Terence Wiley A thesis submitted to the Graduate Faculty in partial fulfillment of the requirements for the degree of MASTER OF ARTS IN HISTORY University of Central Oklahoma Spring, 2016 iii Abstract Author: Jason Terence Wiley Thesis Chair: Dr. Patricia Loughlin Title of Thesis: Paradigm Shift: How the Evolution of Two Generations of Home Consoles, Arcades, and Computers Influenced American Culture, 1985-1995 Abstract: As of 2016, unlike many popular media forms found here in the United States, video games possess a unique influence, one that gained its own a large widespread appeal, but also its own distinct cultural identity created by millions of fans both here stateside and across the planet. Yet, despite its significant contributions, outside of the gaming’s arcade golden age of the early 1980s, the history of gaming post Atari shock goes rather unrepresented as many historians simply refuse to discuss the topic for trivial reasons thus leaving a rather noticeable gap within the overall history. One such important aspect not covered by the majority of the scholarship and the primary focus of thesis argues that the history of early modern video games in the North American market did not originate during the age of Atari in the 1970s and early 1980s. Instead, the real genesis of today’s market and popular gaming culture began with the creation and establishment of the third and fourth generation of video games, which firmly solidified gaming as both a multi-billion dollar industry and as an accepted form of entertainment in the United States. -
Revista Nintendo Blast Nº25
EDIÇÃO Nº25 OUT/2011 cc BY NC ND ÍNDICE Um Kirby é pouco, dois é bom... e dez é sensacional! Depois de 3 excelentes games para o DS, o 4º game do Kirby invadirá o seu portátil com 10 bolotas rosas numa aventura fantástica que analisamos nessa edição da Revista Nintendo Blast. Para você ficar por dentro de tudo sobre o herói rosado, trazemos um Blast from the Past de Kirby Air Ride (GC), a prévia do aguardado Kirby’s Return to Dream Land (Wii) e um completíssima Especial: Todos os Poderes de Kirby! Não podemos esquecer que a Revista completa 2 anos de publicação e não podia faltar um Especial para data tão especial. Além de tudo isso, você ainda confere nossas colunas Pokémon Blast, N-Blast Responde, A História dos Vídeo Games e o nosso detonado de Star Fox 64 3D! Boa leitura - Rafael Neves N-BLAST RESPONDE ESPECIAL Perguntas dos 2 anos de 04 Leitores Revista N-Blast 06 PRÉVIA PRÉVIA Kirby’s Return to Super Mario 3D 16 Dream Land (Wii) Land (3DS) 21 ANÁLISE BLASTWARE Kirby Mass Horizon Riders/ 28 Attack (DS) Zelda 4 Swords 36 POKÉMON BLAST ESPECIAL A arte do Todos os poderes 43 cruzamento de Kirby 50 ESPECIAL BLAST + WORLD Star Wars Rogue 78 A arte de uma lenda Squadron (N64) 85 BLAST FROM THE PAST DETONADO 87 Kirby’s Air Ride (GC) Star Fox 64 3D (3DS) 92 A HISTÓRIA DOS VIDEOGAMES MAIS BLAST Os tiros que saíram pela culatra na Destaques do 108 segunda geração mês no site 114 nintendoblast.com.br 2 / 115 HQ BLAST E O PRIMEIRO PEDAÇO VAI PARA.. -
Feature 33 Kirby Facts
Feature 33 Kirby Facts 078 THE OFFICIAL NINTENDO MAGAZINE ONM74.feat_kirby.indd 76 9/5/11 2:22:26 PM Feature 33 Kirby Facts THINGS YOU NEVER KNEW ABOUT KIRBY The complete lowdown on gaming’s hungriest character or nearly two decades, Kirby has been a cult favourite among Nintendo fans. F Although he’s never really reached the same heights as Mario and Link, Kirby’s adventures have always had their own unique appeal. As we approach his 20th anniversary next year, the greedy pink blob is set to star in his 19th and 20th games. First he’ll be arriving in Kirby: Mass Attack on DS (reviewed next month), then in December he’ll turn his attention to the Wii in Kirby’s Adventure Wii. Created by Satoru Iwata’s HAL Laboratory studio in 1992, the Kirby series – unlike those of Link and Mario – has never really been picked apart in great detail and obsessed over. Until now, that is. We raided the Nintendo vaults to br ing you thirty-three factoids about Kirby that ’ll blow your mindbox. THE OFFICIAL NINTENDO MAGAZINE 079 ONM74.feat_kirby.indd 77 9/5/11 2:22:27 PM Feature 33 Kirby Facts What’s pink and A Twinkle Pinky In The Brain yellow and red all It’s Knight Time 1 In Our Eyes 2 Kirby’s colour was the subject over? These guys. 3 That Meta Knight, he’s an odd Kirby very nearly didn’t exist. of much debate during Kirby’s one. One minute he’s Kirby’s He was originally a placeholder sprite for Dream Land’s development. -
45 Years of Arcade Gaming
WWW.OLDSCHOOLGAMERMAGAZINE.COM ISSUE #2 • JANUARY 2018 Midwest Gaming Classic midwestgamingclassic.com CTGamerCon .................. ctgamercon.com JANUARY 2018 • ISSUE #2 EVENT UPDATE BRETT’S BARGAIN BIN Portland Classic Gaming Expo Donkey Kong and Beauty and the Beast 06 BY RYAN BURGER 38BY OLD SCHOOL GAMER STAFF WE DROPPED BY FEATURE Old School Pinball and Arcade in Grimes, IA 45 Years of Arcade Gaming: 1980-1983 08 BY RYAN BURGER 40BY ADAM PRATT THE WALTER DAY REPORT THE GAME SCHOLAR When President Ronald Reagan Almost Came The Nintendo Odyssey?? 10 To Twin Galaxies 43BY LEONARD HERMAN BY WALTER DAY REVIEW NEWS I Didn’t Know My Retro Console Could Do That! 2018 Old School Event Calendar 45 BY OLD SCHOOL GAMER STAFF 12 BY RYAN BURGER FEATURE REVIEW Inside the Play Station, Enter the Dragon Nintendo 64 Anthology 46 BY ANTOINE CLERC-RENAUD 13 BY KELTON SHIFFER FEATURE WE STOPPED BY Controlling the Dragon A Gamer’s Paradise in Las Vegas 51 BY ANTOINE CLERC-RENAUD 14 BY OLD SCHOOL GAMER STAFF PUREGAMING.ORG INFO GAME AND MARKET WATCH Playstation 1 Pricer Game and Market Watch 52 BY PUREGAMING.ORG 15 BY DAN LOOSEN EVENT UPDATE Free Play Florida Publisher 20BY OLD SCHOOL GAMER STAFF Ryan Burger WESTOPPED BY Business Manager Aaron Burger The Pinball Hall of Fame BY OLD SCHOOL GAMER STAFF Design Director 22 Issue Writers Kelton Shiffer Jacy Leopold MICHAEL THOMASSON’S JUST 4 QIX Ryan Burger Michael Thomasson Design Assistant Antoine Clerc-Renaud Brett Weiss How High Can You Get? Marc Burger Walter Day BY MICHAEL THOMASSON 24 Brad Feingold Editorial Board Art Director KING OF KONG/OTTUMWA, IA Todd Friedman Dan Loosen Thor Thorvaldson Leonard Herman Doc Mack Where It All Began Dan Loosen Billy Mitchell BY SHAWN PAUL JONES + WALTER DAY Circulation Manager Walter Day 26 Kitty Harr Shawn Paul Jones Adam Pratt KING OF KONG/OTTUMWA, IA King of Kong Movie Review 28 BY BRAD FEINGOLD HOW TO REACH OLD SCHOOL GAMER: Tel / Fax: 515-986-3344 Postage paid at Grimes, IA and additional mailing KING OF KONG/OTTUMWA, IA Web: www.oldschoolgamermagazine.com locations. -
Informational Materials
Received by NSD/FARA Registration Unit 07/13/2021 10:28:28 AM 07/12/21 Monday This material is distributed by Ghebi LLC on behalf of Federal State Unitary Enterprise Rossiya Segodnya International Information Agency, and additional information is on file with the Department of Justice, Washington, District of Columbia. ‘Bay of Tweets’: Twitter Permits Anti-Cuba Bot Army Despite ‘Coordinated Inauthentic Behavior’ Rules by Morgan Artvukhina The United Nations has voted every year since 1992 to condemn the US 60-year embargo of Cuba, which is responsible for shortages in fuel, medicine, and essential parts on the island that have affected the life of every one of its 11.5 million people. Despite the suffering, the US maintains “sanctions are tools for democracy.” Even before protests broke out in Cuba on Sunday, a coordinated online campaign to spread anti-Cuban messages had begun circulating on Twitter. Not only does the social media giant appear to be uninterested in stopping it, but it has a history of arbitrarily shutting down Cuban government and media accounts as well. As reports of protests in Cuba over brownouts and shortages of medical supplies spread on Sunday, debate on social media raged about the meaning of the demonstrations. Supporters of the Cuban government soon found themselves inundated with replies by accounts with zero followers and that followed zero accounts and had been created within the last few months or even days. These accounts liked each others’ posts, replied and posted en masse, using similar messages. Some of them even had identical names, like “john appleseed,” which appeared at least twice.