Pdf, Doc March 20, 2011 the Recovery Menu Will Pop Up

Total Page:16

File Type:pdf, Size:1020Kb

Pdf, Doc March 20, 2011 the Recovery Menu Will Pop Up Before the U.S. COPYRIGHT OFFICE LIBRARY OF CONGRESS Washington, DC 20559 In the Matter of ) ) Exemption to Prohibition on Circumvention of ) Copyright Protection Systems for Access ) Docket No. RM 2011-07 Control Technologies ) ) COMMENTS OF THE ENTERTAINMENT SOFTWARE ASSOCIATION IN OPPOSITION TO PROPOSED CLASS # 3: COMPUTER PROGRAMS THAT ENABLE LAWFULLY ACQUIRED VIDEO GAME CONSOLES TO EXECUTE LAWFULLY ACQUIRED SOFTWARE APPLICATIONS, WHERE CIRCUMVENTION IS UNDERTAKEN FOR THE PURPOSE OF ENABLING INTEROPERABILITY OF SUCH APPLICATIONS WITH COMPUTER PROGRAMS ON THE GAMING CONSOLE Christian Genetski Simon J. Frankel Christian Troncoso Lindsey L. Tonsager ENTERTAINMENT SOFTWARE ASSOCIATION COVINGTON & BURLING LLP 575 7th Street, NW, Suite 300 1201 Pennsylvania Ave NW Washington, DC 20004 Washington, DC 20004 Telephone: (202) 223-2400 Telephone: (202) 662-6000 Facsimile: (202) 223-2401 Facsimile: (202) 662-6291 February 10, 2012 TABLE OF CONTENTS I. INTRODUCTION AND SUMMARY OF COMMENTS ................................................... 2 II. EFF FAILED TO MEET ITS BURDEN OF DEMONSTRATING THAT ITS ALLEGED ADVERSE IMPACTS ARE “SUBSTANTIAL.” ............................................ 7 A. The Need To Purchase Alternative Computing Resources Is Not An Adverse Impact That Is Cognizable In This Rulemaking And, In Any Event, EFF Has Not Established That Such Need Is Substantial ............................................................................................ 9 B. Limitations On Users’ Ability To Install The Linux Operating System Or “Homebrew” Video Games And Applications On The Video Game Consoles Do Not Result In Any Substantial Adverse Impacts On Noninfringing Uses ....................................................... 12 C. Limitations On Users’ Ability To Backup Video Games And Transform The Video Game Console Into An FTP Server Do Not Demonstrate That Access Controls Have A Substantial Adverse Impact, But Rather Show Why Granting EFF’s Exemption Would Be Inappropriate ................................................................................................... 16 III. EFF FAILED TO DEMONSTRATE THAT HACKING A VIDEO GAME CONSOLE IS A NONINFRINGING USE ......................................................................... 18 A. The Purpose And Character Of The Use Is Commercial And Not Transformative.......... 22 B. The Nature Of The Copyrighted Work Is Creative ........................................................... 24 C. The Amount And Substantiality Of The Portion Used Is Not Reasonable ........................ 25 D. EFF Has Not Established A Lack Of Harm To The Market For Or Value Of The Copyrighted Works ........................................................................................................... 27 IV. ANY ALLEGED ADVERSE EFFECT CAUSED BY THE PROHIBITION ON CIRCUMVENTION IS SIGNIFICANTLY OUTWEIGHED BY ITS POSITIVE IMPACT ON THE AVAILABILITY FOR USE OF COPYRIGHTED WORKS AND THE MARKET FOR AND VALUE OF COPYRIGHTED WORKS ................... 28 A. Availability For Use Of Copyrighted Works. .................................................................. 29 B. Availability For Use Of Works For Nonprofit Archival, Preservation, And Educational Purposes ...................................................................................................... 35 C. The Impact That The Prohibition On The Circumvention Of Technological Measures Applied To Copyrighted Works Has On Criticism, Comment, News Reporting, Teaching, Scholarship, Or Research ............................................................................... 35 D. The Effect Of Circumvention Of Technological Measures On The Market For Or Value Of Copyrighted Works .......................................................................................... 36 E. Other Appropriate Factors .............................................................................................. 37 V. THIS RULEMAKING IS NOT AN APPROPRIATE FORUM TO RECOGNIZE A RIGHT TO REVERSE ENGINEER FOR PURPOSES OF INTEROPERABILITY OF COMPUTER PROGRAMS IN THE VIDEO GAME INDUSTRY BEYOND THAT RECOGNIZED SO FAR BY THE COURTS OR BY CONGRESS IN SECTION 1201(F) OF THE D ................................. 38 VI. CONCLUSION ..................................................................................................................... 41 Before the U.S. COPYRIGHT OFFICE LIBRARY OF CONGRESS Washington, DC 20559 In the Matter of ) ) Exemption to Prohibition on Circumvention of ) Copyright Protection Systems for Access ) Docket No. RM 2011-07 Control Technologies ) ) COMMENTS OF THE ENTERTAINMENT SOFTWARE ASSOCIATION The Entertainment Software Association (“ESA”) hereby submits these comments in opposition to the request of the Electronic Frontier Foundation (“EFF”) to exempt from the Digital Millennium Copyright Act’s (“DMCA’s”) prohibition on the circumvention of access control technologies the class of “computer programs that enable lawfully acquired software applications, where circumvention is undertaken for the purpose of enabling interoperability of such applications with computer programs on the gaming console.”1 Video game consoles are the center of an intellectual property ecosystem which makes copyrighted content easily and legally accessible, offering a tremendous benefit to creators, distributors and, most importantly, the public at large. This entire system, however, is predicated on effective, secure access controls and legal protection to support them—the very type of access controls Congress envisioned when it passed Section 1201. With respect to video game consoles, granting EFF’s exemption request would result in a weakening of Section 1201 that would enable and encourage widespread content theft and piracy, destabilizing the distribution system that earns revenues for authors and encourages the production of new copyrighted works. EFF’s 1 Comments of the Electronic Frontier Foundation, In the Matter of Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies, Docket No. RM 2011-07, at 1 (Dec. 1, 2011) [hereafter, “EFF Comments”]. requested exemption would undermine this system—to the detriment of the general public and all copyright holders—in favor of speculative benefits accruing to a relatively infinitesimal contingent of “hobbyists” who have ample alternative development opportunities and platforms available for their use already. EFF’s exemption should be denied on the many independent grounds detailed below. I. INTRODUCTION AND SUMMARY OF COMMENTS ESA represents all of the major platform providers and nearly all of the major video game publishers in the United States.2 It is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet. ESA’s members manufacture the three video game consoles that EFF references in its comments—the Microsoft Xbox 360, the Wii home console by Nintendo, and the Sony PlayStation 3 (“PS3”) (collectively, the “Video Game Consoles”).3 In addition, ESA’s members create (and own copyrights in) thousands of highly-valuable, expressive works, including highly- popular video game titles, television programming, and motion pictures. These copyrighted works—along with a wide variety of movies, television, music, and live sports programming that is provided by content partners ranging from the largest media companies to the smallest independent producers and developers4—currently are available 2 See http://www.theesa.com/about/members.asp (listing ESA’s members) (copy on file with ESA’s counsel). 3 Given the statutory mandate, the Register should not recommend any exemption pertaining to a class of works for which EFF has not met its burden of proving that an exemption is necessary. This is critical here in two related respects. First, while EFF seeks an exemption for “video game consoles” generally, it only mentions three consoles in its comments. Accordingly, as a threshold manner, any exemption granted should not apply with respect to consoles that are not specifically mentioned in EFF’s submission. Second, because each of the Video Game Consoles is different and, as a result, the access controls, effect of hacking, and scope of adverse impacts allegedly caused by the relevant access controls may be different, EFF must submit sufficient evidence to support an exemption with respect to each of the Video Game Consoles individually. As demonstrated in these comments, EFF has failed to meet this burden as to any of the Video Game Consoles, and certainly has not met that burden as to all of them. 4 Attached in Exhibit A is a representative list of the wide variety of content partners and copyrighted works that are available through the Video Game Consoles. See also http://www.xbox.com/en-US/Music?xr=shellnav (showing 2 through the Video Game Consoles precisely because platform providers use access controls to restrict access to these works. These access controls were designed specifically to support the creation and distribution of copyrighted works in furtherance of the mutual interests of both platform providers and copyright owners of content playable on Video Game Consoles. In this important respect, access controls on Video Game Consoles are analogous to CSS, which is used on DVD players to protect movies on DVDs from digital piracy. Similar to the motion picture studios, ESA’s members and their content partners rely on the availability
Recommended publications
  • List of Possible Games
    Part 4 Game Selection CS212 GBA April 9, 2008 Below is a list of game suggestions for Part 4 of CS212G, separated into categories of difficulty. If you don't know what a game is, simply Google for: \game title" flash. One of the first few links will be a playable flash version of the game. Note that the versions you implement do not have to have all of the features of the flash versions. 1 Easy • Space Invaders • Lunar Lander • Centipede 2 Intermediate We heavily suggest that these games be implemented as a group. They all involve alot more work, how much more depends on what the scope of features you wish to implement are. • Pacman • Donkey Kong • Frogger • Bomberman 3 Difficult We require these be implemented as a group. They all would be best to use the GBA in ways not explicitly covered in this class (although TAs will be available to guide you in extra topics). • Tetris 1 • Missile Defender • Asteroids 4 1337 Both of these make heavy and complicated use of the affine transformation matricies of sprites and backgrounds to produce psuedo-3D effects. Very cool, not for the faint of heart. • Mario Kart • Antartic Adventure 5 Your Own Idea! If you have an idea for a game you'd like to implement for this part of CS212, that's great! It can be either a game that exists already or an original idea. If this is what you'd like to do, then please type up a short document (about 1/2 page) about the game you'd like to implement, and most importantly, what features you will implement, and how long you believe it will take you (and your group) to implement all these features.
    [Show full text]
  • Arcana Heart 2 Ost Download
    Arcana Heart 2 Ost Download Arcana Heart 2 Ost Download 1 / 3 2 / 3 Shop Arcana Heart 2: Heartful Sound / Game O.S.T.. Everyday low prices and free delivery on eligible orders.. ARCANA HEART GAMEPLAY FOR PS2 Arcana Heart, Fighting Games, Ps2, ... Infinite Stratos 2 Ignition Hearts ps3 iso rom download Gaming Wallpapers ... Shogun: Total War soundtrack by Jeff van Dyck News Games, Video Games, Thing .... Sweet Fighter! Experience the insanity of girl-on-girl action, in a fighting game like no other! Beautiful sprites and vibrant anime artwork combine to create a .... Shop Arcana Heart 2: Heartful Sound / Game O.S.T. by Arcana Heart 2 Heartful Soundcollect [Music CD]. Everyday low prices and free delivery on eligible .... Arcana Heart 2: Heartful Sound / Game O.S.T. by Arcana Heart 2 Heartful Soundcollect (2008-04-15) - Amazon.com Music.. Performer: Original Soundtrack; Album: Arcana Heart: Episode 2; Size .rar MP3: 1598 mb | Size .rar FLAC/APE: 1470 mb; Genre: Stage & Screen; Style: .... 01 - Motoharu Yoshihira - Arcana Heart 2 (Opening), 1:07, Download. 02 - Motoharu Yoshihira - Maidens ver.2 (Character Select), 0:59 .... 2D fighting game The unique 2D fighting game action of the Arcana Heart series continues with this latest edition English ... 2 987 contributeurs ont engagé 324 639 $ pour soutenir ce projet. ... The digital rewards below are ready for download today! ... *This reward was previously referred to as “Digital OST for SixStarS!!!!!!”.. Arcana Heart (アルカナハート, Arukana Hāto) is a 2D arcade fighting game series developed by ... On October 30, 2008, Examu released a major update to Arcana Heart 2 called Suggoi! ..
    [Show full text]
  • ANNUAL REPORT 2000 SEGA CORPORATION Year Ended March 31, 2000 CONSOLIDATED FINANCIAL HIGHLIGHTS SEGA Enterprises, Ltd
    ANNUAL REPORT 2000 SEGA CORPORATION Year ended March 31, 2000 CONSOLIDATED FINANCIAL HIGHLIGHTS SEGA Enterprises, Ltd. and Consolidated Subsidiaries Years ended March 31, 1998, 1999 and 2000 Thousands of Millions of yen U.S. dollars 1998 1999 2000 2000 For the year: Net sales: Consumer products ........................................................................................................ ¥114,457 ¥084,694 ¥186,189 $1,754,018 Amusement center operations ...................................................................................... 94,521 93,128 79,212 746,227 Amusement machine sales............................................................................................ 122,627 88,372 73,654 693,867 Total ........................................................................................................................... ¥331,605 ¥266,194 ¥339,055 $3,194,112 Cost of sales ...................................................................................................................... ¥270,710 ¥201,819 ¥290,492 $2,736,618 Gross profit ........................................................................................................................ 60,895 64,375 48,563 457,494 Selling, general and administrative expenses .................................................................. 74,862 62,287 88,917 837,654 Operating (loss) income ..................................................................................................... (13,967) 2,088 (40,354) (380,160) Net loss.............................................................................................................................
    [Show full text]
  • L'expérience De Création De Jeux Vidéo En Amateur Travailler Son
    Université de Liège Faculté de Philosophie et Lettres Département Médias, Culture et Communication L’expérience de création de jeux vidéo en amateur Travailler son goût pour l’incertitude Thèse présentée par Pierre-Yves Hurel en vue de l’obtention du titre de Docteur en Information et Communication sous la direction de Christine Servais Année académique 2019-2020 À Anne-Lyse, à notre aventure, à nos traversées, à nos horizons. À Charlotte, à tes cris de l’oie, à tes sourires en coin, à tes découvertes. REMERCIEMENTS Écrire une thèse est un acte pétri d’incertitudes, que l’auteur cherche à maîtriser, cadrer et contrôler. J’ai eu le bonheur d’être particulièrement bien accompagné dans cette pratique du doute. Seul face à mon document, j’étais riche de toutes les discussions qui ont jalonné mes années de doctorat. Je souhaite particulièrement remercier mes interlocuteurs pour leur générosité : - Christine Servais, pour sa direction minutieuse, sa franchise, sa bienveillance, ses conseils et son écoute. - Les membres du jury pour avoir accepté de me livrer leur analyse du présent travail. - Tous les membres du Liège Game Lab pour leur intelligence dans leur participation à notre collectif de recherche, pour leur capacité à échanger de manière constructive et pour leur humour sans égal. Merci au Docteure Barnabé (chercheuse internationale et coauteure de cafés-thèse fondateurs), au Docteure Delbouille (brillante sitôt qu’on l’entend), au Docteur Dupont (titulaire d’un double doctorat en lettres modernes et en élégance), au Docteur Dozo (dont le sens du collectif a tant permis), au futur Docteur Krywicki (prolifique en tout domaine), au futur Docteur Houlmont (dont je ne connais qu’un défaut) et au futur Docteur Bashandy (dont le vécu et les travaux incitent à l’humilité).
    [Show full text]
  • FY2017 Financial Results Fiscal Year Ended March 31, 2017
    FY2017 Financial Results Fiscal year ended March 31, 2017 KONAMI HOLDINGS CORPORATION May 11, 2017 Cautionary statement with respect to forward-looking statements Statements made in this presentation with respect to KONAMI HOLDINGS’ current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management’s assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company’s ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company’s ability to successfully expand internationally with a focus on our Digital Entertainment business and Gaming & Systems business; (5) the Company’s ability to successfully expand the scope of our business and broaden our customer base through our Health & Fitness business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company’s expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies.
    [Show full text]
  • Tie Break Tennis by 01Toys Review by Jr2swiss Nov/04/2004
    Offline Edition Version: Mar/22/2005 14:13 http://reviews.chemicalkungfu.de/ 1 Ah Catsmanga Daioh by taRo Review by BobBorakovitz Nov/03/2004 This is a really nice little game, very polished with excellent graphics and music! The text is in Japanese (or another similar foreign language) but it's easy to understand the menus. The gameplay is simple, you are a little anime girl on the bottom of the screen, your goal is to avoid the many cats that are falling from the sky while collecting tokens that also fall from the sky. For every cat that you avoid you get 1 point, and you get bonus points by collecting the tokens. I love the music, it's a catchy tune, but there's not too many sound effects, however the ones that are there work well and sound great without crackling. The feature in this game that really makes it stand out is the online ranking system! When your game ends you get a screen that has a password and a website to rank yourself among other players! At the time of this writing, my ranking is a dismal #144! Oh well, I'll keep trying! Graphics: 9 Sound: 8 Gameplay: 9 Progress: 10 Gameidea: 6 Replay value: 7 OVERALL RATING: 8.2 2 Air Rage by Taras Young Review by frolik Nov/04/2004 Coded for the 15 days Coding Competition was this little one-shot shootemup where you fly a Boeing 737 that has been armed to the teeth with weapons and are pursued by government jets intent on taking you down.
    [Show full text]
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
    Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27.
    [Show full text]
  • Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
    Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27.
    [Show full text]
  • Ashes 2009 Game Free Download Full Version Ashes Cricket 2009 - ENG - Game Demo - Download
    ashes 2009 game free download full version Ashes Cricket 2009 - ENG - Game demo - Download. Demo version of Ashes Cricket 2009 , a(n) sports game, ENG, for PCs and laptops with Windows systems. Free and legal download. Enjoy! file type Game demo. file size 621 MB. last update Friday, July 31, 2009. Report problems with download to [email protected] Ashes Cricket 2009 is the item addressed primarily to fans of this elite sport. Developers from Transmission Games tried to move into their homes every aspect of the game as practiced for centuries. All this in the coating of the license Australian and English national team and meets modern standards the graphics. Any person familiar with the subject will recognize the two characteristic commentators as Shanea Warnea and Tony Greig. Complement the whole production is a multiplayer mode for two or four players. Note: The Demo allows you to take part in the match, England vs. Australia at Lord's Cricket Ground. Ashes Cricket Game Pc Download. Ashes Cricket 2009 Game – Overview – Free Download – Compressed – PC – Screenshots – RIP – Specs – Torrent/uTorrent Type of game: Sports, Cricket PC Release Date: August 19, 2009 Developer/Publishers: Transmission Games, Gusto Games Ltd, Codemasters, Atari SA Ashes Cricket 2009 (1.91 GB) is a Sports, Cricket video game. Ashes Cricket 2013 Free Download PC Game Full Version ISO Setup With Direct Links Highly Compressed, Download Ashes Cricket 13 PC Game ISO For Android APK. Ashes Cricket will be the officially licensed video game of cricket's greatest competition.
    [Show full text]
  • Inside the Video Game Industry
    Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry.
    [Show full text]
  • Playing for Keeps Enhancing Sustainability in Australia’S Interactive Entertainment Industry © Screen Australia 2011 ISBN: 978-1-920998-17-2
    Playing for Keeps Enhancing sustainability in Australia’s interactive entertainment industry © Screen Australia 2011 ISBN: 978-1-920998-17-2 The text in this report is released subject to a Creative Commons BY licence (Licence). This means, in summary, that you may reproduce, transmit and distribute the text, provided that you do not do so for commercial purposes, and provided that you attribute the text as extracted from Screen Australia’s report Playing for Keeps: Enhancing Sustainability in Australia's Interactive Entertainment Industry, November 2011. You must not alter, transform or build upon the text in this report. Your rights under the Licence are in addition to any fair dealing rights which you have under the Copyright Act 1968 (Cwlth). For further terms of the Licence, please see http://creativecommons.org/licenses/by-nc-nd/3.0/. You are not licensed to reproduce, transmit or distribute any still photographs contained in this report. This report draws from a number of resources. While Screen Australia has undertaken all reasonable measures to ensure its accuracy we cannot accept responsibility for inaccuracies and omissions. www.screenaustralia.gov.au/research Cover picture: Gesundheit! Developed by Revolutionary Concepts and published by Konami Report design: Alison White Designs Pty Limited Contents EXECUTIVE SUMMARY 2 BUILDING A KNOWLEDGE BASE 4 ECOLOGY OF THE SECTOR 6 High-end console games 7 Games for digital distribution 8 Publishing and distribution 9 Creative digital services 10 Middleware and related services 11 FACTORS IMPACTING SUSTAINABILITY 13 Shifting demographics 14 Growth factors 18 Industry pressure points 20 OPTIONS TO SUPPORT SUSTAINABILITY 23 Current government support 23 Future support 24 Alternator character Courtesy: Alternator Pty Ltd 1 Executive summary The challenges facing the interactive INTERACTIVE INDUSTRY entertainment industry are intrinsically ENTERTAINMENT IS A PRESSURE POINTS linked to those of the broader screen MAINSTREAM ACTIVITY Despite growing participation, the sector.
    [Show full text]