UNIVERSITY of VAASA School of Marketing And
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Freedom's Progress
KILLSWITCH1968’S MASS EFFECT 2 GUIDE v1.00 Freedom's Progress Tech Damage Heavy Weapon Ammo Main Floor Garrus’ Apartment On dead mech outside Veetor’s shack M-15a Battle Rifle 2nd Floor Garrus’ Apartment POST NORMANDY Grunt’s Recruitment Sniper Rifle Damage Shops Top of stairs after waves of Krogan. Omega Krogan Vitality Kenn’s Salvage Computer by Warlord Okeer Heavy Weapon Ammo Heavy Skin Weave Optional Missions Shotgun Damage Omega Omega Market Struggling Quarian Stimulator Conduits Batarian Bartender Model – Cruiser Turian Archangel: Datapad Recovered Sniper Rifle Damage The Patriarch Fornax After Garrus’ and Mordin’s Recruitment Only Harrot’s Emporium Datapad Recovered Visor Model – Geth Ship Normandy Hack Module Normandy: FBA Couplings Capacitor Chest Plate Normandy: Serrice Ice Brandy Normandy: Special Ingredients Citadel Zakera Café Citadel Ascension Novel Crime in Progress Revelations Novel Krogan Sushi Sirta Foundation Medi-Gel Capacity N7 Missions Life Support Webbing Wrecked Merchant Freighter Saronis Application Eagle Nebula → Amun → Neith Tech Damage MSV Estavanico Damage Protection Hourglass Nebula → Ploitari → Zanethu Rodam Expeditions Lost Operative Sniper Rifle Damage Omega Nebula → Fathar → Lorek Heavy Pistol Damage Explore Normandy Crash Site (DLC) Submachine Gun Damage Omega Nebula → Amada → Alchera Off-Hand Ammo Pack Hahne Kedar Facility (after MSV Strontium Mule) Aegis Vest Titan Nebula → Haskins → Capek Citadel Souvenirs Abandoned Research Station (Wrecked Merchant Space Hamster Freighter) Illium Skald Fish Eagle Nebula → Strabo →Jarrahe Station Model – Normandy SR1 Eclipse Smuggling Depot Model – Destiny Ascension Hourglass Nebula → Faryar → Daratar Model – Sovreign (after Collector Ship ) Horizon Mordin’s Recruitment Heavy Skin Weave Assault Rifle Damage On dead collector after first husks Quarantine after 1st barricade of mercs. -
Mass Effect 2 Unofficial Guide
SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Table of Contents Introduction 2 Character Creation 3 Hacking 5 Getting Started 6 Normandy Prologue 7 Intro 8 Freedom's Progress 15 The Normandy SR2 19 Omega 23 - Recruit the Veteran 24 (DLC Character) - Recruit Archangel 25 - Recruit Professor 35 Mordin Solus Omega Side Quests 43 Recruit The Convict 48 Recruit The rogan 52 Save Horizon 59 Illium 68 Illium Side-Quests 79 Recruit Tali 84 The Collector Ship 91 Loyalty Missions 94 - Miranda: The Prodigal 95 - Jacob: The Gift of Greatness 99 - Jack: Subject Zero 102 - Garrus: Eye for an Eye 105 - Mordin: Old Blood 108 - Grunt: Rite of Passage 113 - Thane: Sins of the Father 117 Samara: The Ardat-Yakshi 119 - Tali: Treason 121 - Zaeed: The Price of Revenge 123 page pnb / nb SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Reaper IFF 128 Recruitment: Legion 133 Legion: A House Divided 134 IFF Installation 138 Suicide Mission 139 Normandy Assignments 151 Downloadable Content 169 DLC: Normandy Crash Site 170 DLC: Firewalker MSV Rosalie 172 DLC: Firewalker: Recover Research Data 173 DLC: Firewalker: Artifact Collection 175 DLC: Firewalker: Geth Incursion 177 DLC: Firewalker: Prothean Site 178 DLC: asumi Goto 179 - asumi: Stealing Memory 181 The Citadel 185 Tuchanka 187 Romance 190 Planetary Mining 192 Xbox 360 Achievements 196 page 2 / 201 SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. -
Me2galacticchecklist.Pdf
MASS EFFECT 2 GALACTIC CHECKLIST By Teryx – Version 1.7 – January 24th 2012 Name: ________________ Shepard Missions marked with a (1 ) symbol Thanks for downloading this file. I hope it helps you keep track of your game and experience and may be different (or may not even be enjoy each of your playthroughs of Mass Effect 2 to the fullest. Please feel free to contact me with Class: ________________ available!) depending on choices any corrections, suggestions or requests by e-mailing me at at [email protected]. made in the first Mass Effect. - Teryx Playthrough: ___________ Xbox Live Gamer Tag: Teryx | BioWare ID: Pteryx Latest version and updates can always be found at http://masseffect.shockfront.net Missions/Assignments Mission Found Done Normandy: Serrice Ice Brandy Loyalty Missions Acquired: Speak to Dr. Chakwas in the Medical Bay (Become available for recruited squad mates after completing Horizon) Upgrades: Medi-Gel Capacity (Reward) ; / Jacob: The Gift of Greatness Normandy: Special Ingredients Takes Place: Rosetta Nebula > Alpha Draconis System > Acquired: Speak to Mess Sergeant Garner on the crew's 2175 Aeia ; / quarters deck ; / Upgrades: Heavy Pistol Damage (Heavy Pistol) Omega Miranda: The Prodigal Omega: Batarian Bartender Takes Place: Crescent Nebula > Tasale System > Illium Acquired: Buy a drink from Forvan, the bartender in the Upgrades: Submachine Gun Damage (Submachine Gun); ; / lower level of Afterlife ; / Medi-Gel Capacity (Eclipse Merc) Omega: Packages for Ish Jack: Subject Zero Available: After Horizon Takes -
Mass Effect Saga Não Utiliza Destiny Points, Ado- Do De Frio, Calculista E Brutal
C APÍTULO III 1 TRAÇOS HERÓICOS CAMPAING SOURCEBOOK DBOHR PADAWAN BESSA DM RAFAEL Turian Agent .............................................. 20 Sumário Themes Talent Trees ......................................... 20 Special Theme Talents ...................................... 23 Introdução ...................................................................5 Capítulo III Capítulo I Traços heróicos ................. 25 Espécies ................................... 6 Event Background ........................................ 25 Asari ................................................................. 7 Occupation Background ............................... 26 Drell ................................................................. 8 Planet of Origin Background ....................... 26 Humanos ......................................................... 9 Krogan ........................................................... 10 Traits & Passions ............. 28 Quarian .......................................................... 11 Usando Traits e Passions .............................. 28 Salarian .......................................................... 12 Traits e Passions famosos ............................. 28 Turian ............................................................ 13 Traits e Passions ordinários .......................... 28 Traits .............................................................. 28 Capítulo II Chaste/Lustful ........................................... 30 Classes Heróicas .................15 Energetic/Lazy........................................... -
The Expanding Storyworld: an Intermedial Study of the Mass Effect Novels Jessika Sundin
Stockholm University Department of Culture and Aesthetics The Expanding Storyworld: An Intermedial Study of the Mass Effect novels Jessika Sundin Master Thesis in Literature (30 ECTS) Master’s Program in Literature (120 ECTS) Supervisor: Christer Johansson Examiner: Per-Olof Mattsson Spring Semester 2018 Abstract This study investigates the previously neglected literary phenomenon of game novels, a genre that is part of the increasing significance that games are having in culture. Intermedial studies is one of the principal fields that examines these types of phenomena, which provides perspectives for understanding the interactions between media. Furthermore, it forms the foundation for this study that analyses the relation between the four novels by Drew Karpyshyn (Mass Effect: Revelation, 2007; Mass Effect: Ascension, 2008; Mass Effect: Retribution, 2010) and William C. Dietz (Mass Effect: Deception, 2012), and the Mass Effect Trilogy. Differences and similarities between the media are delineated using semiotic theories, primarily the concepts of modalities of media and transfers of media characteristics. The thesis further investigates the narrative discourse, and narrative perspectives in the novels and how these instances relate to the transferred characteristics of Mass Effect. Ultimately, the commonly transferred characteristic in the novels is the storyworld, which reveals both differences and similarities between the media. Regardless of any differences, the similarities demonstrate a relationship where the novels expand the storyworld. Keywords: Drew Karpyshyn, William C. Dietz, Mass Effect, BioWare, storyworld, video games, digital games, intermediality, transmediality, narratology, semiotics 2 Table of Contents 1. Introduction ………………………………………………………………………….…. 4 1.1. Survey of the field …………………………………………………………...………..… 5 1.1.1. Novelizations …………………………………………………………….…….……. 5 1.1.2. -
Mass Effect! Action! Drama! War! Romance!
Story: In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it... --------------------------------------------------------------------------------------------------------------------------------------------- Intro: Element Zero! You're going to be hearing that term (or eezo) a lot from now on. It'll be used to justify faster-than-light travel, energy shields, even glowy space psychic people. Why? Because you get to spend the next 10 years in the sci-fi adventure setting of Mass Effect! Action! Drama! War! Romance! You will begin your adventure in the year 2181. For the record, the first Mass Effect takes place in 2183, Mass Effect 2 takes place in 2185, and Mass Effect 3 kicks off in 2186. You get a few years to get yourself ready for the impending Reaper (sentient starship) invasion. You might even be able to stop it yourself. Remember, you probably know information (or can learn it by just reading the Jump) that could save a lot of lives if you can get people to believe you. Cerberus' (human supremacist organization headed by the Illusive Man) antics, the Collectors, all of that information could be resolved with less fuss if you can get the word out to the right people. You'll have to survive though. Good luck with that! Go join up with Shepard, take things into your own hands, or use your information to change the galaxy. -
Studying the Mass Effect Universe of Twitter
Transforming Game Narrative through Social Media: Studying the Mass Effect Universe of Twitter William Ryan Ithaca College 953 Danby Road Ithaca, NY 14850 607-274-3642 [email protected] Zach Gilson Ithaca College 953 Danby Road Ithaca, NY 14850 [email protected] ABSTRACT This paper explores the world of social media as a tool for interactive narrative in video games. From the perspective of fan fiction, this paper looks at ways games can be transformed through Twitter as a narrative tool. We perform a textual analysis on selected characters’ Twitter accounts drawn from the Mass Effect series. We show a number of findings having to do with how authors balance their character’s identities, Twitter as a narrative tool despite its unique constraints, the mutability of narrative time in this medium, and the ways authors create and navigate impossible situations created because of the conflict between their authorial intent and what occurs in the games. We argue this participatory and interactive form of narrative is a factor game designers must acknowledge and understand as social media continues to evolve and the boundary between consumer and producer deteriorates. Keywords Interactive narrative, social media, Twitter, video games, fan fiction, transmedia INTRODUCTION Game designers have strived for ways to make their stories more interactive. Nonetheless, it has remained an elusive dream to many as the combinatorial explosion of managing myriad branching story threads limits the extent to which this feature can be utilized. Reiner (2013) explained how games, such as the Walking Dead (Telltale Games 2012), Mass Effect 3 (Bioware 2012), Assassain’s Creed 3 (Ubisoft Montreal 2012) and Skyrim (Bethesda Game Studios 2011), have evolved from replicated cinematographic techniques to creating stories increasingly influenced by players decisions. -
Discourses of Queer Gender and Sexuality Across Bioware's Mass
University of Calgary PRISM: University of Calgary's Digital Repository Graduate Studies The Vault: Electronic Theses and Dissertations 2018-01-26 “But You’re Female!”: Discourses of Queer Gender and Sexuality Across BioWare’s Mass Effect Trilogy Thai, Tina Thai, T. (2018). “But You’re Female!”: Discourses of Queer Gender and Sexuality Across BioWare’s Mass Effect Trilogy (Unpublished master's thesis). University of Calgary, Calgary, AB. doi:10.11575/PRISM/5451 http://hdl.handle.net/1880/106370 master thesis University of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission. Downloaded from PRISM: https://prism.ucalgary.ca UNIVERSITY OF CALGARY “But You’re Female!”: Discourses of Queer Gender and Sexuality Across BioWare’s Mass Effect Trilogy by Tina Thai A THESIS SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL FULFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS GRADUATE PROGRAM IN COMMUNICATION AND MEDIA STUDIES CALGARY, ALBERTA JANUARY, 2018 © Tina Thai 2018 Abstract BioWare’s highly successful Mass Effect trilogy is one of the most lauded examples of mainstream video games that have incorporated prominent queer representation. In a media landscape that is still navigating marginalized representation in a meaningful way, BioWare has made strides in terms of their depth and quality of queer inclusion since its release. The ways that this inclusion is constructed in all levels of design – from formal game qualities to its storytelling choices – can tell researchers much about how discourses of queerness function, using the game space as a site of discursive operations. -
Monster's Manual
BRENNOR’S RPG CORNER Mass Effect Unofficial Role Playing Game MONSTER’S MANUAL Mass Effect © 2010 EA International (Studio and Publishing) Ltd. All Rights Reserved. Brennor’s RPG Corner – http://brennor.dyndns.org/rpg Brennor’s RPG Corner Mass Effect d20 Monster’s Manual CONTENTS Contents i Geth Colossus 12 Biotic Extremists 2 Geth Destroyer 12 Gas Bags 3 Geth Drones 13 Pod Crabs 4 Geth Dropship 13 Pyjak (aka “Space Monkeys”) 5 Geth Juggernauts 14 Space Beetles 6 Geth Rocket Trooper 15 Thresher Maws 7 Husks 16 Varren 8 Cerberus 17 Collectors 9 Blue Sun 18 Collector Seeker Swarms 10 Eclipse 19 Collector Drones 10 Rachni 21 Collector Assassins 10 Rachni Workers 21 Collector Guardians 10 Rachni Soldiers 21 Collector General 10 Rachni Brood Warriors 21 Harbinger 10 Rachni Queen 22 Other 10 Thorian 23 Geth Related 11 Thorian Creepers 26 Geth Armatures 11 Page i Brennor’s RPG Corner Mass Effect d20 Monster’s Manual BIOTIC EXTREMISTS Some unstable human biotics have turned their back on the galactic community for their own reasons. Many L2s, frustrated with their health problems and the lack of support, are quite militant in their anger toward the Alliance and take direct action. Other biotics believe they have been abandoned by the Alliance and, rather than fighting back themselves, seek prominent figures who can champion their cause, or join communes. A few, the most dangerous, believe biotics are the 'evolution of humanity' and that their talents make them innately superior to other humans. Page 2 Brennor’s RPG Corner Mass Effect d20 Monster’s Manual GAS BAGS Gas Bags are a species of benign non-sentient creatures native to the planet Eden Prime. -
Mass Effecting the Thousand Suns
Mass Effecting the Thousand Suns by Stew “DigitalRaven” Wilson MASS EFFECTING THE THOUSAND SUNS Mass Effecting the Thousand Suns by Stew “DigitalRaven” Wilson 2 TABLE OF CONTENTS INTRODUCTION 5 Acknowledgements 5 CHARACTER CREATION 6 Species 6 Homeworld Packages 8 Career Packages 9 Infiltrator 9 BIOTICS 11 Affecting Shielded Characters 11 New Biotic Skills 11 Charge (Body) 11 Singularity (Perception) 12 Stasis (Perception) 12 Warp (Perception) 12 MORALITY 13 Paragon Points 13 Renegade Points 13 Regaining Points 13 TECH POWERS 14 AI Hacking 14 Cryo Blast 14 Energy Drain 14 Flashbang 14 Hardened Shields 14 Incinerate 15 Neural Shock 15 Overload 15 Ammo Powers 15 MASS EFFECTING THE THOUSAND SUNS Armor Piercing 15 Cryo 15 Disruptor 16 Incendiary 16 Warp 16 TECHNOLOGY 17 Shields 17 Robots 17 YMIR Mech 17 LOKI Mech 17 FENRIS Mech 17 WEAPONS 18 ARMOR 19 EQUIPMENT 20 Additional Equipment 20 Omni-Tool 20 Monoblade 20 Grenade Launcher 20 Combat Cloak 20 Combat Drone 21 Shield Modulator 21 Tech Shields 21 Medi-gel 21 Omni-gel 21 Ammo Powers (each) 21 Tech Powers (each) 22 4 MASS EFFECTING THE THOUSAND SUNS INTRODUCTION This is a compendium of changes to James Maliszewski’s Thousand Suns roleplaying game to better emulate the world of the Mass Effect series of video games. Much of this information is based on the work of fans at the Mass Effect Wiki. Mass Effect is an imperial SF story at its heart, and that makes Thousand Suns a very good fit to the universe. Most of the work in adapting one to the other is creating the traits for alien creatures, adapting Tech Powers and Biotics, and creating listings for the various items of technology that make the Mass Effect world so compelling. -
Mass Effect Walkthrough (Console) Share | Boards Guide
Mass Effect Walkthrough (Console) Share | Boards Guide Walkthroughs & FAQs Cheats Proudly hosted by IGN Walkthroughs Direct-link it! Get Email Alerts Add to Wishlist Add to Collection Playing Now MASS EFFECT GUIDE/WALKTHROUGH v1.47 Written by Eric Jewett, [email protected] Last Modified: Wednesday, April 1, 2009 This document Copyright 2007-2009 Eric Jewett. This guide may be viewed on the internet for free, but may not be otherwise used, reproduced, sold, or distributed without my expressed written permission. Mass Effect is Copyright 2003-2008 by BioWare Corp. BioWare, the BioWare logo, Mass Effect, and the Mass Effect logo are trademarks or registered trademarks of EA International Ltd. Microsoft, the Microsoft Game Studios logo, Xbox 360, and the Xbox 360 logos are either registered trademarks or trademarks of Microsoft Corp. EA and the EA logo are trademarks or registered trademarks of Electronic Arts Inc. Unauthorized copying, reproduction, rental, public performance or broadcast of these games is a violation of applicable laws. ================== Ctrl+F TABLE OF CONTENTS Search ================== Code ------ I. (1) INTRODUCTION 11intr (2) BACKGROUND 12back (3) XBOX 360 CONTROLS 13xbox (4) PC CONTROLS 14pcco (5) GAME BASICS 15game A. Character Creation 15Acha B. Introduction to RPGs 15Bint C. Conversations 15Ccon D. The Mission Computer 15Dthe E. Combat 15Ecom F. Advancing Levels 15Fadv G. The Galaxy Map 15Gthe H. Equipment 15Hequ I. Squad Management 15Isqu J. Exploring Uncharted Worlds 15Jexp K. Using the Mako 15Kusi (6) CHARACTERS 16char A. Commander Shepard 16Acom B. Squad Members 16Bsqu C. Normandy Crew 16Cnor D. Other Characters 16Doth (7) DOWNLOADABLE CONTENT 17down A. Bring Down the Sky 17Abri II. -
Mass-Effect-Manuals
CYAN MAGENTA YELLOW BLACK DIE 179223 EA 179223_A MPS 05.12.08 rw 2 Explore the Universe of Mass Effect Help shape the future of your favorite sci-fi experience by joining BioWare’s Mass Effect Sign up for a free* BioWare account to get into the inner • Discuss your ideas with the Mass Effect developers • Receive special content • Access exclusive forums • Contribute content Gain recognition for your work from Mass Effect • fans around the world Free subscription by joining the Mass Effect BioWare • Community Newsletter for all the latest Mass Effect news, game announcements, and more www.masseffect.com Don’t let technical issues stop you from saving the galaxy For technical support, including installation, performance, and gameplay related issues, go to: http://support.ea.com Notice Electronic Arts reserves the right to make improvements in the product described in this manual at any time and without notice. This manual and the product described in this manual are copyrighted. All rights reserved. Proof of Purchase Mass Effect™ 1908105 ISBN 0-7845-4664-9 0 14633 19081 6 * INTERNET CONNECTION REQUIRED Electronic Arts Inc. 209 Redwood Shores Parkway, Redwood City, CA 94065. _MASSpcMCVmech.ai L.Siegel Helvetica Times MASS_pcMCVartCOLOR.tif Prints 4 color EA_SigLogo_MassEffect_Black_Outline.psd 1908105 M.David Univers Arial Special notes here 4/28/08 3:11 J.Lee Futura Etc. FINAL MPS CS3 K.Toth 7. Disclaimer of Warranties. EXCEPT FOR THE LIMITED WARRANTY ON RECORDING MEDIA FOUND IN THE PRODUCT MANUAL, AND TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THE SOFTWARE ELECTRONIC ARTS SOFTWARE IS PROVIDED TO YOU “AS IS,” WITH ALL FAULTS, WITHOUT WARRANTY OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.