Videogame Console Icon Turns Mobile Play God 26 May 2013, by Glenn Chapman
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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Playstation®4 Launches Across the United States
FOR IMMEDIATE RELEASE PLAYSTATION®4 LAUNCHES ACROSS THE UNITED STATES AND CANADA With the PS4™system, Sony Computer Entertainment Welcomes Gamers to a New Era of Rich, Immersive Gameplay Experiences TOKYO, November 15, 2013 – Sony Computer Entertainment Inc. (SCEI) today launched PlayStation®4 (PS4™), a system built for gamers and inspired by developers. The PS4 system is now available in the United States and Canada at a suggested retail price of USD $399 and CAD $399, arriving with a lineup of over 20 first- and third-party games, including exclusive titles like Knack™ and Killzone: Shadow Fall™. In total, the PS4 system will have a library of over 30 games by the end of the year. *1 “Today’s launch of PS4 represents a milestone for all of us at PlayStation, our partners in the industry, and, most importantly, all of the PlayStation fans who live and breathe gaming every day,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. “With unprecedented power, deep social capabilities, and unique second screen features, PS4 demonstrates our unwavering commitment to delivering phenomenal play experiences that will shape the world of games for years to come.” The PS4 system enables game developers to realize their creative vision on a platform specifically tuned to their needs, making it easier to build huge, interactive worlds in smooth 1080p HD resolution.*2 Its supercharged PC architecture – including an enhanced Graphics Processing Unit (GPU) and 8GB of GDDR5 unified system memory – is designed to ease game creation and deliver a dramatic increase in the richness of content available on the platform. -
Gadgets That Too Soon
14 centre spread centre spread 15 DECEMBER 07-13, 2014 DECEMBER 07-13, 2014 APPLE NEWTON SEGA GAME GEAR It was a personal This 8-bit handheld game console was released digital assistant (PDA) GADGETS in response to Nintendo's Game Boy. It before palm and a was held lengthwise at the sides tablet before the iPad. (preventing the cramping of By modern standards, THAT hands) and had a backlit, colour it was pretty basic — it LCD screen, allowing for clearer could take notes, store and more vibrant visuals. It was ATARI LYNX contacts, and manage also praised for its processing Atari’s little handheld sported the rst colour LCD, calendars. It had a power. Its unique game library before Sega’s Game Gear, and was cheaper with stylus, and could even and price point gave it an better battery life in comparison. It ultimately lost translate handwriting edge over its competitors the game to Nintendo. It was nearly twice the into text. It could also DIED size of Game Boy's postage stamp screen be used to send a fax and oered much better graphics TOO SOON 3DO INTERACTIVE MULTIPLAYER Manufactured by Panasonic, Sanyo and GoldStar, 3DO was SEGA DREAMCAST the rst game system to use CDs for content delivery. The It was superior to most other increase in data storage led to syst ems at the time with built-in better 3D graphics. Also, the modem for Internet support and gaming machine was one of the online play as well as a controller rst entries in the 32-bit that allowed second-screen gaming. -
Links to the Past User Research Rage 2
ALL FORMATS LIFTING THE LID ON VIDEO GAMES User Research Links to Game design’s the past best-kept secret? The art of making great Zelda-likes Issue 9 £3 wfmag.cc 09 Rage 2 72000 Playtesting the 16 neon apocalypse 7263 97 Sea Change Rhianna Pratchett rewrites the adventure game in Lost Words Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order UK Price. 6 issue introductory offer The future of games: subscription-based? ow many subscription services are you upfront, would be devastating for video games. Triple-A shelling out for each month? Spotify and titles still dominate the market in terms of raw sales and Apple Music provide the tunes while we player numbers, so while the largest publishers may H work; perhaps a bit of TV drama on the prosper in a Spotify world, all your favourite indie and lunch break via Now TV or ITV Player; then back home mid-tier developers would no doubt ounder. to watch a movie in the evening, courtesy of etix, MIKE ROSE Put it this way: if Spotify is currently paying artists 1 Amazon Video, Hulu… per 20,000 listens, what sort of terrible deal are game Mike Rose is the The way we consume entertainment has shifted developers working from their bedroom going to get? founder of No More dramatically in the last several years, and it’s becoming Robots, the publishing And before you think to yourself, “This would never increasingly the case that the average person doesn’t label behind titles happen – it already is. -
Second Screen Interaction in the Cinema: Experimenting with Transmedia Narratives and Commercialising User Participation
. Volume 14, Issue 2 November 2017 Second Screen interaction in the cinema: Experimenting with transmedia narratives and commercialising user participation James Blake, Edinburgh Napier University, UK Abstract: In its relatively short life, second screen interaction has evolved into a variety of forms of viewer engagement. The practice of using two screens concurrently has become common in domestic TV viewing but remains a relatively specialist and niche experience in movie theatres. For this paper, three case studies explore the motivations and challenges involved in such projects. The film Late Shift (Weber, 2016) pulls together conventional cinematic narrative techniques and combines them with the interactivity of Full Motion Video games. An earlier film, App (Boermans, 2015) innovated with the second screen as a vehicle for transmedia content to enhance an affective response within the horror genre. The release of the film Angry Birds (Rovio, 2016) involved a symbiotic second screen play-along element which began in advance of the screening and continued after the movie concluded. This study also analyses other interactive projects within this context, including Disney’s short- lived ‘Second Screen Live’ that accompanied the release of The Little Mermaid (Disney, 1993) and commercial platforms including CiniMe and TimePlay. Mobile devices are being used as platforms for interactive gameplay, social participation and commercial opportunities. However, this landscape has implications on the culture of audience etiquette and the notion of user agency within an environment of immersive storytelling. Keywords: Interaction; Immersion; Transmedia (Narratives); Agency; Distraction; Paratext Introduction The concept of the ‘second screen’ is a relatively recent addition in the lexicon of audience reception studies and media analysis. -
Why Crowdfund? Motivations for Kickstarter Funding
Why Crowdfund? Motivations for Kickstarter Funding Author: William LaPorta Advisor: Dr. Michele Naples 13 May 2015 The College Of New Jersey Abstract This paper attempts to answer the question, "What makes entrepreneurs utilize crowdfunding?" To answer this question we analyze the level of Kickstarter funding per capita in each state as a function of various macroeconomic variables. We find that states with higher income, states with higher income inequality, states with a lower concentration of small firms, states with lower unemployment and high social media usage are more likely to have higher levels of Kickstarter funding. These results indicate that Kickstarter and other crowdfunding websites are utilized in more affluent and technologically savvy parts of the country, with high levels of business activity. LaPorta 1 Table of Contents INTRODUCTION ................................................................................................................................................... 2 LITERATURE REVIEW ...................................................................................................................................... 3 HOW KICKSTARTER WORKS ............................................................................................................................................. 3 ECONOMIC LITERATURE ON CROWDFUNDING ........................................................................................................... 4 BASIS OF RESEARCH AND DESIGN ................................................................................................................................. -
Bioshock Infinite
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 10 Reviews Call of Duty: Black Ops II ZombiU Hitman: Absolution PC / PLAYSTATION / XBOX / NINTENDO + MORE The best and wors t of 2012 We give awards to things – not in a traditional way… BioShock Infi nite Loo k! Up in the sky! Editor Michael “RedTide“ James [email protected] Contents Features Assistant editor 24 THE BEST AND WORST OF 2012 Geoff “GeometriX“ Burrows Regulars We like to think we’re totally non-conformist, 8 Ed’s Note maaaaan. Screw the corporations. Maaaaan, etc. So Staff writer 10 Inbox when we do a “Best of [Year X]” list, we like to do it Dane “Barkskin “ Remendes our way. Here are the best, the worst, the weirdest 14 Bytes and, most importantly, the most memorable of all our Contributing editor 41 home_coded gaming experiences in 2012. Here’s to 2013 being an Lauren “Guardi3n “ Das Neves 62 Everything else equally memorable year in gaming! Technical writer Neo “ShockG“ Sibeko Opinion 34 BIOSHOCK INFINITE International correspondent How do you take one of the most infl uential, most Miktar “Miktar” Dracon 14 I, Gamer evocative experiences of this generation and make 16 The Game Stalker it even more so? You take to the skies, of course. Contributors 18 The Indie Investigator Miktar’s played a few hours of Irrational’s BioShock Rodain “Nandrew” Joubert 20 Miktar’s Meanderings Infi nite, and it’s left him breathless – but fi lled with Walt “Shryke” Pretorius 67 Hardwired beautiful, descriptive words. Go read them. Miklós “Mikit0707 “ Szecsei 82 Game Over Pippa -
New Joysticks Available for Your Atari 2600
May Your Holiday Season Be a Classic One Classic Gamer Magazine Classic Gamer Magazine December 2000 3 The Xonox List 27 Teach Your Children Well 28 Games of Blame 29 Mit’s Revenge 31 The Odyssey Challenger Series 34 Interview With Bob Rosha 38 Atari Arcade Hits Review 41 Jaguar: Straight From the Cat’s 43 Mouth 6 Homebrew Review 44 24 Dear Santa 46 CGM Online Reset 5 22 So, what’s Happening with CGM Newswire 6 our website? Upcoming Releases 8 In the coming months we’ll Book Review: The First Quarter 9 be expanding our web pres- Classic Ad: “Fonz” from 1976 10 ence with more articles, games and classic gaming merchan- Lost Arcade Classic: Guzzler 11 dise. Right now we’re even The Games We Love to Hate 12 shilling Classic Gamer Maga- zine merchandise such as The X-Games 14 t-shirts and coffee mugs. Are These Games Unplayable? 16 So be sure to check online with us for all the latest and My Favorite Hedgehog 18 greatest in classic gaming news Ode to Arcade Art 20 and fun. Roland’s Rat Race for the C-64 22 www.classicgamer.com Survival Island 24 Head ‘em Off at the Past 48 Classic Ad: “K.C. Munchkin” 1982 49 My .025 50 Make it So, Mr. Borf! Dragon’s Lair 52 and Space Ace DVD Review How I Tapped Out on Tapper 54 Classifieds 55 Poetry Contest Winners 55 CVG 101: What I Learned Over 56 Summer Vacation Atari’s Misplays and Bogey’s 58 46 Deep Thaw 62 38 Classic Gamer Magazine December 2000 4 “Those who cannot remember the past are condemned to Issue 5 repeat it” - George Santayana December 2000 Editor-in-Chief “Unfortunately, those of us who do remember the past are Chris Cavanaugh condemned to repeat it with them." - unaccredited [email protected] Managing Editor -Box, Dreamcast, Play- and the X-Box? Well, much to Sarah Thomas [email protected] Station, PlayStation 2, the chagrin of Microsoft bashers Gamecube, Nintendo 64, everywhere, there is one rule of Contributing Writers Indrema, Nuon, Game business that should never be X Mark Androvich Boy Advance, and the home forgotten: Never bet against Bill. -
Godus Beta 204 Cracked 2018 No Survey
Godus Beta 2.0.4 Cracked 2018 No Survey Godus Beta 2.0.4 Cracked 2018 No Survey 1 / 2 Days Under Custody v1.5 DayZ v0.47 (I will not reupload/update for this game, because it need cracked server, but i dont make server, sorry) D.C. II ~Da Capo II. Let the god games begin: 22cans' Godus beta available on Steam Early ... Your browser does not currently recognize any of the video formats .... Not quite, says Tim McDonald, after a dozen hours with the beta. ... On the one hand: oh dear, it's Peter Molyneux and his trail of broken dreams .... 校园恋物语|Love in School · 樱之杜†净梦者 1 第一部 Sakura no Mori ... Games · Adventure Time: Pirates of the Enchiridion (Update 24/10/2018) .... Submission date: Thu Mar 29 02:43:09 2018. Server IP address: 104.27.166.47. Country ... Blacklisted: No. SSL Certificate details: Available via API only.. banished v1.0.4 beta build 140825 cracked-3dm snow light multi2- ... shadow warrior flt godus 7 days to die 1.1a update nihilumbra legends of aethereus ... latest vlc media player 2.0.4 version free download ride to hell pc ... update trainer (kitchen scramble v.50 - free download, no password and no survey ). Persia.The.Forgotten.Sands.BETA.Crack-CHCK-[tracker.BT no survey no password no download ... Godus beta 2.0.4 Cracked with lucky patcher. Just De Cheat .... The beta for Peter Molyneux's god- sim Godus is now available on Steam. The game, which is now at beta version 2.0, includes a host of all new .. -
Playstation App for Mac
Playstation App For Mac 1 / 4 Playstation App For Mac 2 / 4 You can also stream a wide range of PlayStation games with a PS Now subscription on a PC.. Download Playstation App For MacPlaystation Remote App For MacPlaystation App For MacPlaystation App For MacQuick NavigationThe Remote Play app for PC and Mac lets you stream games from your PS4 to your laptop or desktop computer.. Even if you don’t have your PS4’s control, you can use a phone or a tablet as a controller. 1. playstation store 2. playstation 4 3. playstation support Please Note: PS Now does not support Macintosh computers at this time Download the PS Now app, connect a controller and start streaming hundreds of games on demand.. If any of these is your requirement, you should get the PS4 Second Screen right away.. 4 FAQsThis is the tutorial to download PS4 Second Screen PC on Windows 10 and macOS-powered computers.. I wish they release it soon, I don't really like switching to bootcamp for an hour just to play the games. playstation store playstation store, playstation 4, playstation 5, playstation network, playstation, playstation support, playstation 2, playstation login, playstation 1, playstation now, playstation 3 Asian Riddles Free Download PS4 Second Screen also allows adding text or writing in any text area using the connected device. Avervision Cp135 Software download free software Episode 6.5 User Guide For Mac playstation 4 Pengolahan Limbah Stream the entire PS Now game collection to your Windows PC – more than 700 games, on.. My brand new Macbook Pro with 8GB of RAM was running the fan like crazy and couldn't even keep websites loaded. -
The Second Screen Fallacy What It All Really Means September 2013 Executive Summary
The Second Screen Fallacy What It All Really Means September 2013 Executive Summary Second screen is an artifact of total mediation, and specifically refers to the act of using a computer device while the TV is on, which is true of the majority of consumers who own smartphones and tablets. Occasionally, viewers are using their second screen as a companion or complementary media device for what is happening on the “first screen”—the TV. In fact, second screen is probably the best method we currently have for personalizing the TV experience. Of course, the trick lies in turning something that is often a distraction from the TV set into an enhanced viewing experience. IPG Media Lab + Magna Global. © 2013 Proprietary and Confidential 2 Key Takeaways Here’s what you can expect to learn in the following pages: • Second screen is an industry coping mechanism for the consumer attention crisis • Second screen is helping marketers recapture consumer attention in the living room • Second screen is creating more targeted television • Second screen as an industry is in its infancy, but that doesn’t stop marketers from profiting • Social media & TV are better together • Second screen is [finally] turning TV into an interactive, participatory medium • Second screen is not “one size fits all,” you must think about your audience’s behaviors and desires • For content creators and marketers, ignoring the second screen is a big mistake • Brands can (and should!) contribute to the story-telling • Participation is enabled in multiple ways; gameplay is one, but note that badges are dead • As robust commerce solutions emerge, second screen can help brands “seal the deal” • For some, the “second screen” will become the first screen IPG Media Lab + Magna Global. -
Evaluating Classification Schemes for Second Screen Interactions
2015 International Conference on Computing, Networking and Communications, Social Computing and Semantic Data Mining Evaluating Classification Schemes for Second Screen Interactions Partha Mukherjee Bernard J. Jansen College of Information Science and Technology College of Information Science and Technology Pennsylvania State University Pennsylvania State University University Park, PA, USA University Park, PA, USA [email protected] [email protected] Abstract— We analyze the performance of classification quantification of information interchange within the groups. schemes on information collected from social conversation posted The quantification of information is expressed in terms of in Twitter among audiences of a popular US based TV show. In social, temporal, and second screen device features of the this research, we consider entropy as a measure of information conversation. exchange in a group conversation that is related to social, temporal, and second screen device features. The group This research is important, as degree of second screen conversations are identified by hashtags present in tweets where interaction will eventually determine the predominant group the number of members in the group interacting is at least two. conversations with high information content. This insight will We apply different classification schemes to more than 4,900 lead to the emergence of popular topics, which in turn can groups identified from 318,000 tweets. The result shows that 5-nn facilitate the personalization of TV content and advertising. algorithm outperformed the other procedures in terms of The channel owners and advertisers need to correctly identify misclassification error to identify the informed groups. the paramount groups that corroborate the show or ad-related information with higher probabilities in order to prioritize their Keywords— entropy; informed groups; misclassification; PCA; personalization efforts.