Twitter Dynamics During the Stanley Cup Playoffs
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Ice Hockey Packet # 23
ICE HOCKEY PACKET # 23 INSTRUCTIONS This Learning Packet has two parts: (1) text to read and (2) questions to answer. The text describes a particular sport or physical activity, and relates its history, rules, playing techniques, scoring, notes and news. The Response Forms (questions and puzzles) check your understanding and apprecia- tion of the sport or physical activity. INTRODUCTION Ice hockey is a physically demanding sport that often seems brutal and violent from the spectator’s point of view. In fact, ice hockey is often referred to as a combination of blood, sweat and beauty. The game demands athletes who are in top physical condition and can maintain nonstop motion at high speed. HISTORY OF THE GAME Ice hockey originated in Canada in the 19th cen- tury. The first formal game was played in Kingston, Ontario in 1855. McGill University started playing ice hockey in the 1870s. W. L. Robertson, a student at McGill, wrote the first set of rules for ice hockey. Canada’s Governor General, Lord Stanley of Preston, offered a tro- phy to the winner of the 1893 ice hockey games. This was the origin of the now-famed Stanley Cup. Ice hockey was first played in the U. S. in 1893 at Johns Hopkins and Yale universities, respec- tively. The Boston Bruins was America’s first NHL hockey team. Ice hockey achieved Olym- pic Games status in 1922. Physical Education Learning Packets #23 Ice Hockey Text © 2006 The Advantage Press, Inc. Through the years, ice hockey has spawned numerous trophies, including the following: NHL TROPHIES AND AWARDS Art Ross Trophy: First awarded in 1947, this award goes to the National Hockey League player who leads the league in scoring points at the end of the regular hockey season. -
Playstation®4 Launches Across the United States
FOR IMMEDIATE RELEASE PLAYSTATION®4 LAUNCHES ACROSS THE UNITED STATES AND CANADA With the PS4™system, Sony Computer Entertainment Welcomes Gamers to a New Era of Rich, Immersive Gameplay Experiences TOKYO, November 15, 2013 – Sony Computer Entertainment Inc. (SCEI) today launched PlayStation®4 (PS4™), a system built for gamers and inspired by developers. The PS4 system is now available in the United States and Canada at a suggested retail price of USD $399 and CAD $399, arriving with a lineup of over 20 first- and third-party games, including exclusive titles like Knack™ and Killzone: Shadow Fall™. In total, the PS4 system will have a library of over 30 games by the end of the year. *1 “Today’s launch of PS4 represents a milestone for all of us at PlayStation, our partners in the industry, and, most importantly, all of the PlayStation fans who live and breathe gaming every day,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. “With unprecedented power, deep social capabilities, and unique second screen features, PS4 demonstrates our unwavering commitment to delivering phenomenal play experiences that will shape the world of games for years to come.” The PS4 system enables game developers to realize their creative vision on a platform specifically tuned to their needs, making it easier to build huge, interactive worlds in smooth 1080p HD resolution.*2 Its supercharged PC architecture – including an enhanced Graphics Processing Unit (GPU) and 8GB of GDDR5 unified system memory – is designed to ease game creation and deliver a dramatic increase in the richness of content available on the platform. -
Columbus Blue Jackets Sign All-Star Defenseman Zach Werenski to Six-Year Contract Extension Through 2027-28 Season
FOR IMMEDIATE RELEASE: JULY 29, 2021 COLUMBUS BLUE JACKETS SIGN ALL-STAR DEFENSEMAN ZACH WERENSKI TO SIX-YEAR CONTRACT EXTENSION THROUGH 2027-28 SEASON COLUMBUS, OHIO – The Columbus Blue Jackets have signed defenseman Zach Werenski to a six-year, $57.5 million contract extension through the 2027-28 National Hockey League season, club General Manager and Alternate Governor Jarmo Kekalainen announced tonight. Werenski, 24, has registered 65 goals and 124 assists for 189 points with 71 penalty minutes and a +13 plus/minus rating, while averaging 22:43 in time on ice in 335 career NHL games. Since making his debut with Columbus in 2016, he ranks tied for third among NHL blueliners in goals and 19th in points. He is the club’s all-time leader in goals by a defenseman, while ranking second in points and fourth in assists. “Zach Werenski has been one of the top defensemen in the National Hockey League over the past five years and we are thrilled that he will continue to be a Blue Jacket and the leader of our blueline for at least the next seven years,” said Kekalainen. “As talented as Zach is and as much as he has achieved so early in his career, he is an even better person and will be a foundational player for our club as we move forward.” Columbus’ first pick, eighth overall, in the 2015 NHL Draft, Werenski tallied 7-13-20 and 13 penalty minutes in 35 games, while ranking second on the club in time on ice (24:11 avg.) in 2020-21. -
Gadgets That Too Soon
14 centre spread centre spread 15 DECEMBER 07-13, 2014 DECEMBER 07-13, 2014 APPLE NEWTON SEGA GAME GEAR It was a personal This 8-bit handheld game console was released digital assistant (PDA) GADGETS in response to Nintendo's Game Boy. It before palm and a was held lengthwise at the sides tablet before the iPad. (preventing the cramping of By modern standards, THAT hands) and had a backlit, colour it was pretty basic — it LCD screen, allowing for clearer could take notes, store and more vibrant visuals. It was ATARI LYNX contacts, and manage also praised for its processing Atari’s little handheld sported the rst colour LCD, calendars. It had a power. Its unique game library before Sega’s Game Gear, and was cheaper with stylus, and could even and price point gave it an better battery life in comparison. It ultimately lost translate handwriting edge over its competitors the game to Nintendo. It was nearly twice the into text. It could also DIED size of Game Boy's postage stamp screen be used to send a fax and oered much better graphics TOO SOON 3DO INTERACTIVE MULTIPLAYER Manufactured by Panasonic, Sanyo and GoldStar, 3DO was SEGA DREAMCAST the rst game system to use CDs for content delivery. The It was superior to most other increase in data storage led to syst ems at the time with built-in better 3D graphics. Also, the modem for Internet support and gaming machine was one of the online play as well as a controller rst entries in the 32-bit that allowed second-screen gaming. -
Second Screen Interaction in the Cinema: Experimenting with Transmedia Narratives and Commercialising User Participation
. Volume 14, Issue 2 November 2017 Second Screen interaction in the cinema: Experimenting with transmedia narratives and commercialising user participation James Blake, Edinburgh Napier University, UK Abstract: In its relatively short life, second screen interaction has evolved into a variety of forms of viewer engagement. The practice of using two screens concurrently has become common in domestic TV viewing but remains a relatively specialist and niche experience in movie theatres. For this paper, three case studies explore the motivations and challenges involved in such projects. The film Late Shift (Weber, 2016) pulls together conventional cinematic narrative techniques and combines them with the interactivity of Full Motion Video games. An earlier film, App (Boermans, 2015) innovated with the second screen as a vehicle for transmedia content to enhance an affective response within the horror genre. The release of the film Angry Birds (Rovio, 2016) involved a symbiotic second screen play-along element which began in advance of the screening and continued after the movie concluded. This study also analyses other interactive projects within this context, including Disney’s short- lived ‘Second Screen Live’ that accompanied the release of The Little Mermaid (Disney, 1993) and commercial platforms including CiniMe and TimePlay. Mobile devices are being used as platforms for interactive gameplay, social participation and commercial opportunities. However, this landscape has implications on the culture of audience etiquette and the notion of user agency within an environment of immersive storytelling. Keywords: Interaction; Immersion; Transmedia (Narratives); Agency; Distraction; Paratext Introduction The concept of the ‘second screen’ is a relatively recent addition in the lexicon of audience reception studies and media analysis. -
Nhl Morning Skate: Stanley Cup Playoffs Edition – June 22, 2021
NHL MORNING SKATE: STANLEY CUP PLAYOFFS EDITION – JUNE 22, 2021 THREE HARD LAPS * The Lightning matched a franchise playoff record with eight goals to claim an 8-0 victory on home ice and move within one win of their second straight appearance in the Stanley Cup Final. * Brayden Point became the second player in NHL history – and first in 45 years – to post an eight-game goal streak in one postseason, following Reggie Leach who had a 10-game run with the Flyers in 1976. * After three straight one-goal games, including back-to-back overtime contests, the Golden Knights and Canadiens will square off for a 3-2 series lead tonight in Las Vegas. LIGHTNING SCORE EARLY AND OFTEN TO MOVE WITHIN ONE WIN OF FINAL After missing most of his team’s Stanley Cup run in 2020, captain Steven Stamkos (2-1—3) scored two of Tampa Bay’s eight goals as the Lightning benefited from another high-scoring outing at home to push the Islanders to the brink of elimination and move within one victory of advancing to the Stanley Cup Final. * The Lightning, who matched a franchise record for goals in a playoff game, became the fifth team to win a contest in the Conference Finals/Semifinals by a margin of eight or more goals, joining the Canadiens (11: Game 5 of 1944 SF), Oilers (9: Game 1 of 1985 CF), Red Wings (8: Game 2 of 1947 SF) and Bruins (8: Game 2 of 1972 SF). * Tampa Bay is averaging 4.50 goals per game at AMALIE Arena these playoffs, the highest single-postseason total in franchise history and highest by any team at home (min. -
Ford X Maple Leafs Playoff Party Contest (The “Contest”) Official Contest Rules (The “Rules”)
Ford x Maple Leafs Playoff Party Contest (the “Contest”) Official Contest Rules (the “Rules”) The Contest is subject to all federal, provincial, and municipal laws. Void where prohibited. NO PURCHASE NECESSARY 1. Contest Sponsor: The Contest is sponsored by Ford Motor Company of Canada, Limited (the “Contest Sponsor”) and administered by Bond Brand Loyalty Inc. (“Bond”). This Contest will be run in accordance with these Rules, subject to amendment by the Contest Sponsor. Entrants must comply with these Rules, and, by entering the Contest, will be deemed to have received and understood the Rules. 2. Contest Period: The Contest starts at 9:00am Eastern Daylight Time (“EDT”) on May 13th, 2021 and ends at 11:59:59pm EDT on the day the Toronto Maple Leafs are eliminated from or win the 2021 National Hockey League Stanley Cup playoffs (the “2021 NHL Playoffs”) (with this period being the “Contest Period”). The Contest Period is comprised of four (4) segments. Segment #1 (as further described below) is guaranteed. Segments #2, #3 and #4 (as further described below) are contingent on the Toronto Maple Leafs ongoing participation in the 2021 NHL Playoffs: Segment Start and End Date and Time #1 May 13, 2021 at 9:00:00am EDT to May 16th 2021 at 11:59:59pm EDT. #2 Two days before the first game day of Round 2 of the 2021 NHL Playoffs at 9:00:00am EDT to the last game day of Round 2 of the 2021 NHL Playoffs at 11:59:59pm EDT, or the date on which the Toronto Maple Leafs are eliminated from the 2021 NHL Playoffs at 11:59:59pm EDT, whichever is first. -
Stanley Cup Playoffs Edition – May 17, 2021
NHL MORNING SKATE: STANLEY CUP PLAYOFFS EDITION – MAY 17, 2021 THREE HARD LAPS * Brayden Point scored late as the Lightning outlasted the Panthers in the fourth playoff game in NHL history to feature four lead changes. * Cam Talbot outdueled Marc-Andre Fleury as the Wild stymied the Golden Knights en route to a Game 1 victory. * Each of the first three games of the 2021 Stanley Cup Playoffs required overtime, marking the first time the first three completed games in a postseason required extra time. POINT, KUCHEROV LEAD DEFENDING CHAMPS IN ROLLERCOASTER WIN In a back-and-forth game that saw four game-tying goals, Brayden Point (2-0—2) put Tampa Bay ahead for good with 1:14 remaining in regulation as the defending Stanley Cup champions took Game 1 in the first-ever “Battle of Florida” in Stanley Cup Playoffs history. * The Lightning and Panthers traded the lead four times in Game 1. Florida overcame a 1-0 deficit to go ahead 2-1 before Tampa Bay responded by taking a 3-2 advantage. The Panthers rallied again to take a 4-3 lead in the third period, followed by Point scoring twice in the final 7:00 of regulation to earn the victory. * Game 1 in the Lightning-Panthers series marked just the fourth game in NHL postseason history to feature four lead changes. The others: Game 2 of the 1936 Quarterfinals (NYA 4 at CHI 5), Game 2 of the 1992 Division Semifinals (EDM 5 at LAK 8) and Game 1 of the 2018 Stanley Cup Final (WSH 4 at VGK 6). -
First Round Recap – 2021 Stanley Cup Playoffs
FIRST ROUND RECAP – 2021 STANLEY CUP PLAYOFFS 57 – Years since the last Game 7 between the Canadiens and Maple Leafs prior to May 31, when the Original Six rivals contested their winner-take-all showdown at Scotiabank Arena. The Sportsnet broadcast had an average audience of 4.8 million and reached 11 million Canadians overall, making it the network's most-watched NHL game. 47 – Percentage of games in which the winning team overcame a deficit (21 of 45 GP). There were four multi-goal comeback wins, including one in a series-clincher and one three-goal rally. 22 – Overtime periods contested, totaling 228:23 of action. The 22 total overtime periods were the most ever in a single playoff round, surpassing the 20 contested in the 2017 First Round. 22 – Games won by the road team out of 45 total contests (.489 W%). 16 – Games that required overtime, tied for the third most in a single playoff round in NHL history (18 GP in 2017 R1, 17 GP in 2013 CQF & 16 GP in 2012 CQF). 14 – Teams that welcomed fans for at least one game, including the largest First Round crowd of 14,107 in Nashville. The last two games between the Canadiens and Maple Leafs also welcomed fans, as Montreal hosted 2,500 fans for Game 6 – the first time a Canadian NHL club opened its doors in more than a year – and Toronto welcomed 550 frontline healthcare workers for the series finale. 11 – League-leading point total by Nikita Kucherov (3-8—11 in 6 GP), who returned to the Lightning lineup after missing the 2020-21 regular season. -
Nhl Morning Skate: Stanley Cup Playoffs Edition – May 22, 2019
NHL MORNING SKATE: STANLEY CUP PLAYOFFS EDITION – MAY 22, 2019 THREE HARD LAPS: QUICK HITS FROM TUESDAY * The Blues netted their second five-goal outing in as many contests to advance to the Stanley Cup Final for the first time in 49 years. * St. Louis is the first team in the expansion era (1967-68) to have been in last place in the overall League standings at any point after its 20th game of the season and rebound to make the Stanley Cup Final. * The Bruins and Blues are set to face off in their third Stanley Cup Playoffs series and will meet in the Final for the second time. In 1970, Bobby Orr scored his famous Cup-winning goal to help Boston defeat St. Louis in four games. BLUES ADVANCE TO THE STANLEY CUP FINAL FOR THE FIRST TIME IN 49 YEARS Veterans David Perron (1-1—2) and Ryan O’Reilly (0-3—3) led the way offensively as the Blues, who are in search of the franchise’s first-ever Stanley Cup championship, tallied five goals for the second straight game to advance to the Stanley Cup Final for the first time in 49 years and fourth time in franchise history. * Vladimir Tarasenko extended his point streak to six contests and led the Blues offensively in the Western Conference Final (3-5—8 in 6 GP) - finding the score sheet in each game. He also became just the third player in Blues franchise history to score 30 career playoff goals, joining Hall of Famers Brett Hull (67) and Bernie Federko (35). -
The Psychological and Physiological Effects of the Stanley Cup Playoffs a Review of the Literature Joe Robinson
The Psychological and Physiological Effects of the Stanley Cup Playoffs A Review of the Literature Joe Robinson Abstract This review examines the influence of the Stanley Cup playoffs on both the players and fans of the National Hockey League. Canada’s most beloved pastime is beginning to gain widespread popularity in the United States. As a result, there has been extensive research into the sport’s psychological and physiological effects in the past few years. A recent sociological study determined that suicide rates in the Canadian province of Quebec can be influenced by the playoffs and its relationship to other factors, such as sex, age, and marital status. Other studies have analyzed the reasons for the 2011 Stanley Cup riots in Vancouver. Expert opinions on this subject vary significantly. Psychology professor Ervin Staub believes the riots were the result of a decrease in testosterone levels of dejected male fans, who used “destructive means to regain their sense of effectiveness” (Alexander). Whereas author Bill Buford explained that the fans simply found it exciting to riot. Journalists have taken a different approach to examining the effects of the NHL playoffs, opting to report on player superstitions, such as playoff beards and jinxes associated with the Stanley Cup. Even fans have contributed to the research effort by providing a unique perspective on the psychological phenomenon known as the bandwagon effect. Medical professionals have researched the physical effects of the playoffs. A 2006 study by speech pathologist William Hodgetts concluded that fans who attend a single, three hour playoff game can potentially suffer serious hearing damage. -
New Joysticks Available for Your Atari 2600
May Your Holiday Season Be a Classic One Classic Gamer Magazine Classic Gamer Magazine December 2000 3 The Xonox List 27 Teach Your Children Well 28 Games of Blame 29 Mit’s Revenge 31 The Odyssey Challenger Series 34 Interview With Bob Rosha 38 Atari Arcade Hits Review 41 Jaguar: Straight From the Cat’s 43 Mouth 6 Homebrew Review 44 24 Dear Santa 46 CGM Online Reset 5 22 So, what’s Happening with CGM Newswire 6 our website? Upcoming Releases 8 In the coming months we’ll Book Review: The First Quarter 9 be expanding our web pres- Classic Ad: “Fonz” from 1976 10 ence with more articles, games and classic gaming merchan- Lost Arcade Classic: Guzzler 11 dise. Right now we’re even The Games We Love to Hate 12 shilling Classic Gamer Maga- zine merchandise such as The X-Games 14 t-shirts and coffee mugs. Are These Games Unplayable? 16 So be sure to check online with us for all the latest and My Favorite Hedgehog 18 greatest in classic gaming news Ode to Arcade Art 20 and fun. Roland’s Rat Race for the C-64 22 www.classicgamer.com Survival Island 24 Head ‘em Off at the Past 48 Classic Ad: “K.C. Munchkin” 1982 49 My .025 50 Make it So, Mr. Borf! Dragon’s Lair 52 and Space Ace DVD Review How I Tapped Out on Tapper 54 Classifieds 55 Poetry Contest Winners 55 CVG 101: What I Learned Over 56 Summer Vacation Atari’s Misplays and Bogey’s 58 46 Deep Thaw 62 38 Classic Gamer Magazine December 2000 4 “Those who cannot remember the past are condemned to Issue 5 repeat it” - George Santayana December 2000 Editor-in-Chief “Unfortunately, those of us who do remember the past are Chris Cavanaugh condemned to repeat it with them." - unaccredited [email protected] Managing Editor -Box, Dreamcast, Play- and the X-Box? Well, much to Sarah Thomas [email protected] Station, PlayStation 2, the chagrin of Microsoft bashers Gamecube, Nintendo 64, everywhere, there is one rule of Contributing Writers Indrema, Nuon, Game business that should never be X Mark Androvich Boy Advance, and the home forgotten: Never bet against Bill.