Stormlord by R€D H€Erts,Al Th€ Tlying Laid€S

Total Page:16

File Type:pdf, Size:1020Kb

Stormlord by R€D H€Erts,Al Th€ Tlying Laid€S by RaffaeleCecco and NickJones 48KZX Spectrum,ZX SpectrumPlus, ZX Spectrum128, +2, +3 AmstradCPC 4$. CPC664 and CPC6128. Commodorc64 and 128 LOAANG INSTRUCTIONS You will €ncount€rv€nus lly trap€, huge N,oms, nies, dragons and many mor€to€s on your lravsls, All of th6se must b€ eilhsr Soactrum Callatl. dsslroy€dor avoidodal all coels. 4aK ZX Specnrum,ZX Sp€ctrumPlus of zx Sp€ctrum128 with To gain accass to lar and tgmoto parts ol lh6 wodd, powertul cass€tt€play€r, Z( Sp€ctrum+2. spring-toards can b€ us€d to covef larc€ distanc€san l6w soc- Yo! ars advis€d lo disconn€ctall hardwar6lrcm lh€ €ar sdgs ords, To us€ 6 sping-board simplystop onlo the middlsol il and connectofwith lhe exc€piion ol your joyslid( idertac€ (if any). you will bs propell€dinlo lh€ at. Wh€n using a Sinclair Int6rf6c62 or rh€ Z( Sp€ctrum+2 plug rhs approprialsFyslick inlo po.l I . Unl6ssusing a zX Sp6clrum ENDOF LEVELSUB-GANE +2 conn€ct a c€ssetle play€r to lhe comput€r in ths usual m6nn6r. Z( Sooclrum +2 aM 128 uso|s should s€lscl 48K Wh€n all the faid€s havs b€€n rcleas€d,Stomlotd will tak€ pad mode. Bowindih6 cass€tteil nec€ssary,enis LOAD " ' on the in a mini 9am6 in orderlo t y and gain an extla lil6. Ths obirctiv€ compuld byboard and p€ss ENTERkoy. Prcss the Play k€y ol this slFgam€ is to captlfo as many fajry's t€ars 6s po$lbl€ on th€ csss€tte playsr.Ths gam€ lakes a tew minulesto load. wnhin ih€ allocat€d time, An 6rtra lil€ is awardd wh6n more than 1Otoars havo t€€n collsclsd. Amdnd Caraatto lvnstrad CPC 4o4 Inslead ot throwing lhundsr bolls and swods as normal, will notNblow a llmiled numbsrol kiss€s,r6pr6s€nl€d Amstrad Crc 664 or Amstrad CPC 6t28 wlth cassots day€r Stormlord by r€d h€erts,al th€ tlying laid€s. ll a hean shouldtouch a tairy, sh6 will lall in lovs, drop a tear lor Stornlord lo coll€ct, and lhsn AmstradCPC 664 and CPC 6128 us€rs should coonscl a cas- fly away. Ad b€ quick as the toars will dissolv€into th6 groud s€tl€ player to lh€ compulef and snt€l llap€ and prsss the quit€ soon atter landing. ENTERk6y. Plac6th6 ca*9ettein the player,rswind it n€cossary and p.€ss th€ CTRL and ENTER k€ys. Pr6ss lhe Play on lhs casssttgplays ard then any k6y on lh€ comput€rk€ytDard. Th6 CON\BOL KEYS gam6 lak€s a f€w minules lo losd. Th€ lirst liv6 ol th€ lolloling koys can b€ t€d€fin€d lo suit Am3tr'd Dbc peFonal lasle (o. us€ Fystic* inst€ad.) amst€d cPc 6i2a or arnslrad cPc 664 o,,..............Len AmslradCPC ?164wilh disc ddv6 P................Rioht AmstradCPC 481 us€rsshould conn€ct a disc drivelo th€ corn- O ................Ju;p - Th€kr€ffil s h€lddown the highd ti6 iump. pul€r and srns ldisc and prsss lhs ENTERk€y. Bac€ th€ dis. in th€ driv€ and enrd RUN "disc ard prcssrhs FETURNof ENTEB SPACE ...... Fir€ - Th€ longsr it s held down th6 turthorth€ k€y. Th€ game iak6s a teu/s€conds lo load. bolls go Whsn h€lddolrn fofihe marimum amountol Commodo.a Craaatta lim€, a mors porv€rtulswordwllltr€ lhrcwn Commodore 6,1 or Cornmodore 128 with suilablo cassete insload (us€ lh6s lor larg€r lo€s on lat€f lsvsls.) Yo{rare advisedto disconneclall hardwarelrom your computar. To paus€ th6 gam€ or ftame advanc?it, p€ss CAPS SHIFT & Conn€clth€ cess€fl6play6r lo lhe cofiputer, plac6lh€ cass€tte SYMEOLSHIFT simunan€ously. pley€r in lh€ and rgwindil noc€ssary.Prcss lh€ SHIFTand BUN/ To abortthe gam€ pressY, U, I, O and P simulan€ously. STOPksys on the co.nputerkeyboard and p.6ss th€ Play key on the csss€lto play6r.Th6 game lakes a lew minulosto load- NFONHATION PANEL Commodora Olac Commodorc64 or Commodofo1 2a u/ilh disc ddv6. F om l6tl lo nght tho panel s€c'tionsara es lollows: 1) lstt You your Uv€s a€ advis€dlo disconnsclall hardwarelrom compul€r. 2) Elapgedome r€pr5s6nl6dby a sun lhal chang€slo a moon Connsctth6 disc ddvs lo th6 comout€rand Dlac6th6 disc in lh€ press 3) Scoro ddve. Enter LOAD -', I, I and lh6 BETURN koy. Th€ 4) Cun€nty held obi:cr (whsn bhnk nothingis h€ld.) gam€ f€w load, iakes a soconds!o 5) 1st digit = tainos so far tound. 2nd digit = tolal amo{nt ol lain$ to b6 lound on ihe cunsnl SCENAHO Fr€€ the impdson€dtairy tolk b€lore lhsy a.s ouatsfalsd by an evil Oueen. She sioops to conquerlhe land Stomlo.d inhabits, cnEars deslroyinglho p€acefuleuphoria wilh oach ennihilalion. O6sign€dand wrilienby Rala6ll6C€cco and Nick Jon€s. Slormlords mission- lree lhe captured and delend lhe p€acs Graphicsby Hugh Bnns. and lranquility ot his roalm. Unfortunalst, h€ musl rcp€l th6 Music by oave aog€rs (Spgctrum and Amstrad) and Th6 wick€d monarch,bd should h6 lail, th€ evil Ou€€nand hff dark Maniacsot Nob€ (C64). sovsr€ignitywill rsign lorcv€r . Producrd by Paul Chamb€rlain. @HewsonConsuhants 1989. PLAYINC STORMLORD Th6 programand data a.ecopyrightand may not be rsp.o- The game obj€oliv6 is lo |el6as6 th6 impound€dtairies b€1o.6 duced in part or in iotal by any meanswithout rh€ wrftGn lime runs oul. Each levsl ol th€ gam€ has a small nlmb€r ol psrmissionot H6wso! ConsultanlsLtd. All ghis r€s€ry€d. faides ihal must b€ r€l€asadb€lor6 you can progrssso.rto th€ No r€sponsibilityis acc€plodfor any 61013. Our policy is on€ of contanr imp.ovsm€nt.Th€r€forc, w€ Scatl6r€daboul Stomlord s wodd er6 variousobiscts that must rgssrvstho right to modifyany p.oductwithout notice. b€ us€d inblligertly lo trs€ lhs lairi€s and h€lp gel lhrcugh csr- H€wsonConsuhants Ltd tain pan6ot ths wond. To ttd( up an obiecror to swap an aksady 568 Milton Park h€id obircl N,ilhon€ on f|e grolnd, simdy welk into it. Ont rim6 and praclbe will glac6 you witr lh€ knowl€dg€ol whsr€ ro us8 coftin obiecls and in whal ord€r lhey should b€ us€d, stc. de RaffaeleCecco et NickJones 48KZX Spectrum,ZX SpectrumPlus, ZX Spectrum128, +2, +3 AmstradCPC 464, CPC 664 et CPC6 t28, Commodore64 et 128 INSTRUCTIONS DE CHANGEM ENT Vols vous heudorez,sur volre ch€min,aUI dion6€s,aux 6norm€s v€|s, mouch€s, dragons €t autr€s €nn€mis, C€ox-ci Sp.clrum c|.rana doiv€nt6tr€ soil d6lruils soit 6vi6s a tout prix. aaK ZX Spsclrum,ZX SpeclrumPlus ou A( SD€ctrumi28 av€c Pour magnaophon€,ZX +2. 6cc6dor aux endroits rsculds du mond€, vous Folvez Sp€clrum uliliserde puissantslromphs pour parcouif ds grandosdis- ll ssl vous esl cons€ill6d6 d6branch6rloul hardfiare du coon6c- lanc€sen quolquossocond€s Pour utiliss un tfsmplin,vous l€ur lal6|al affidro a I o(c€olion I inlBrtacs d€ manche a babi n'avoz qLr'Amonter d€ssus €t vous m6tlf6 au mili6! 6t vous (6v€nluel).Si vous ulilisez un Sinclak Interlaco2 ou l€ ZX Sp€c- s€r6: oroolb6 dans I air, lrum +2, b|anch62le manch6a balai appropi6 st|r I En!6€ 1. A moins qus vous n utilisior un A( Sp€ct um +2. relior un mag- DE FINDE NIVEAU ngtophonsa lordinateu de la manierc habituetts.LA SOU$JEU utilisat€ursd€ ZX So€drum +2 €r 128 devraionts6t€trtionn€r l€ Une tois loul€s l€s l6€s lib6f6€s. Stomlod Dfendfaoart a un mod6 €K. Rd€mbobinozla cass€tt€si n6c€ssai€, rap€zLOAD mini.jsudans l€qusl il sssar€rade gagns un€vis suppl6msn- '' '' sur 16clavier d6 I ordnaleur €l appuyszsur la touch€ENTER. lano. L-obj6ld6 c6 sous-i6u6sl d€ caplurs auiant ds larms€d€ Apgrysz sur la touche PLAY sur le ma9n6tophon6.L6 j6u m6t 16e3qu6 po$ible dans !n lgmp€donn6, Uns vie suppl6m€ntairs qu€qu€smnuros a se cnarg€r. sefa d6csm€€ ouand Dlusds 10 lam6s auront6t6 ramass66s. Aft.tr.d C....lt Au liau d6 lancer d6s couos de tonnere €t dss 6o6€s comm€ Amstrsd Crc 464 d habilude, Sloffilod envetra, a pr6s€nt, un nombr€ [mn6 de Amslrad Crc 654 ot| AmstradCPC 6128 avsc magn6tophon€ bais€rs sous lom€ do c@urs roug€s, aux l6ss volanlss, Si un €t cabl€sconv6nabl6s. ca6u.v€nail a louch€f un€ l6e, 6llelomb€.a amourause, laiss€ra coulor une larme ou6 S'lormlordramess6ra ouis continu€ra, Les ulilis€teursd AmstradCPC 6An et Crc 6128dewaisnt r6li6r Soy€z prompi, c€p€ndanl,car l€s larm6ss€ dissokon! p€u ds un maonotophon€A I odinat€ur. €ntrsr I tap€ €t appuyersur le t6mps sprds avoir all€inl ls sol. lffche ENTER. Plac€z la cess€tte dans ls meon6toohon6, .6smbobin€zsi n6cessaire6l appuyozsur ls€ toucd€sCTBL sl ENTER. Appuysz su la toucho PLAY du magn6tophonepuis TOUCHESDE CONTROLE sur un€ louch€ quslconqu€sur le claviorde I o.dinatour.L6 jsu L6s cinq premidrostouches qui suivsnl psuvenl glr€ r€d6linass mat qu6lqu6sminutss a s€ charg6r, a vobegre (ou U€n, ulilis€zun marEheAbalai). Amatnd Dlaqua O...........-.........Gauch€ AmsrrcdcPc 6128 0u Amsrad CPC a{84 P.....................Otoite AmstradCPC 464 av€c l€cteU|d€ disqu6s- O...........-..--..-..Saui€z - Plusc€ll6touche €strnerntsnua snlonc6€ pondantlongtemps, plus le L€s utilis€l€ursd Amslrad CPC 464 devrai€nl relior un l€ct6ur d6 diEqusse l saut s6ra haut.
Recommended publications
  • ACPI (Ang. Advanced Configuration and Power Interface, Zaawansowany Interfejs Zarządzania Konfiguracją I Energią) – Otwarty
    ACPI (ang. Advanced Configuration and Power Interface, zaawansowany interfejs zarządzania konfiguracją i energią) – otwarty standard opracowany przez firmy Intel, Microsoft i Toshiba, do których później dołączyły HP oraz Phoenix, po raz pierwszy ogłoszony w grudniu 1996. ACPI zwiększa możliwości systemów zarządzania energią oferowane przez wcześniejsze rozwiązanie APM. Umożliwia systemowi operacyjnemu kontrolowanie ilości energii dostarczanej do poszczególnych urządzeń komputera (napędu CD-ROM, twardego dysku oraz urządzeń peryferyjnych) i, podobnie jak APM, umożliwia ich wyłączanie, gdy nie są używane a konieczne jest oszczędzanie energii. ADC - Przetwornik analogowo-cyfrowy A/C (ang. A/D – analog to digital; ADC – analog to digital converter), to układ służący do zamiany sygnału analogowego (ciągłego) na reprezentację cyfrową (sygnał cyfrowy). Dzięki temu możliwe jest przetwarzanie ich w urządzeniach elektronicznych opartych o architekturę zero-jedynkową oraz gromadzenie na dostosowanych do tej architektury nośnikach danych. Proces ten polega na uproszczeniu sygnału analogowego do postaci skwantowanej (dyskretnej), czyli zastąpieniu wartości zmieniających się płynnie do wartości zmieniających się skokowo w odpowiedniej skali (dokładności) odwzorowania. Przetwarzanie A/C tworzą 3 etapy: próbkowanie, kwantyzacja i kodowanie. Działanie przeciwne do wyżej wymienionego wykonuje przetwornik cyfrowo-analogowy C/A. AGP - Accelerated Graphics Port (AGP, czasem nazywany Advanced Graphics Port) – zmodyfikowana magistrala PCI opracowanej przez firmę Intel zaprojektowana do obsługi kart graficznych. Jest to 32- bitowa magistrala PCI zoptymalizowana do szybkiego przesyłania dużych ilości danych pomiędzy pamięcią operacyjną a kartą graficzną. Wyparta przez szybszą magistralę PCI Express. AGP Pro - specjalna wersja gniazda rozszerzeń AGP przeznaczona do profesjonalnych kart graficznych, które zużywają dużo prądu. Gniazdo AGP Pro ma 48 pinów więcej niż standardowe gniazdo AGP. Służą one niemal wyłącznie jako dodatkowe linie zasilania.
    [Show full text]
  • Adding a 5 Pin DIN to an Amstrad CPC 464
    arduitape.blogspot.com Adding a 5 pin DIN to an Amstrad CPC 464 Share 4-5 minutes Adding a 5 pin DIN to an Amstrad CPC 464 After mentioning that I had gotten a CPC and attached a DIN to it so that I could connect it to the TZXDuino I have had a few requests on how to do it so I thought I'd try a guide. You will need to purchase 180 degree 5 pin female din that is chassis mountable. This is the type that I purchased except mine also had a mounting plate too. The standard 6128 cassette connector is wired like this. Each pin is numbered on the back so that you know which one you are connecting it too so don't worry if the pins are in different positions as it depends on whether you are looking from the connection side or the soldering side. I would use different coloured wiring for each type of connection. I used the following Ground - Black Data Input - White Data Output - Pink Remote Control - Brown At this point I added 4 male pins to the end of my wiring so that I could build a connector so that I could easily disconnect the DIN should I need to work on the cassette drive. Next is connecting the wiring to the cassette drive Make sure that when you solder you do not create any shorts and connect the wiring as follows. Close Up your computer and then test to make sure that it all works. If you want to use the built in cassette recorder you just unplug the cassette leads from the DIN and use it as normal.
    [Show full text]
  • M the Official Amstrad Business Magazine
    Vol. 1 No. 4 December 1986 AMSTRAD£1.25 | COMPUTING- V; ■ I mm m >■ V aL- The Official Amstrad Business Magazine The Condor 1 Commands - They couldn’t be simpler! Database Creation and Maintenance DEFINE Create, redefine or describe a database DESTROY Eliminate a database or file FORMAT Create or revise a form or HELP screen REORG Reorganize the structure of a database; add or delete items Information Input and Update APPEND Attach records of one database to another EMPTY Eliminate all data in a database ENTER Insert new data into a database POST Update entries in one database with those from another UPDATE Change entries in a J--.abase meeting specified cni Jiiitions Informations* ssingand Report Writing COMPARE ' ;v*i.*are orgies in two ■■■...•.vjfcsfa- /not) n • hing o editions and The Database Manager and Reporter. c. < RE ;• i JLT database COMPUTE . ie<: iesina You know that Caxton only publish superior software products. LIST 0; datf.'i j;,se records in Cardbox is the world’s best-selling simple electronic card index. sesjc :?-^er Brainstorm is the world’s first ideas processor. Scratchpad plus is the PRINT Pirfctf. shtab^va records in ewisr only enhanced Virtual Memory Spreadsheet available foryour PRINTER Pri; ;lei output control and Amstrad. And Touch ’n’ Go is the UK’s most highly respected disk- refection SELECT Select database records based typing T\itor. meeting specified conditions, creating a Now we present Condor 1 - Mainframe computing for your Amstrad. RESULT database SORT Sort database records by Condor 1 is an extensive database management and reporting system entries STAX View or print statistics of for the non-programmer.
    [Show full text]
  • Locoscript 2 on the Amstrad PCW 9512+: the Definitive Guide PDF Ebooks Download
    LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide PDF eBooks Download LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide Download: LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide PDF eBook LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide PDF - Are you searching for LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide Books? Now, you will be happy that at this time LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide PDF is available at our online library. With our complete resources, you could find LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide PDF or just found any kind of Books for your readings everyday. You could find and download any of books you like and save it into your disk without any problem at all. We also provide a lot of books, user manual, or guidebook that related to LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide PDF, such as; - LocoScript - Wikipedia, the free encyclopedia - Amstrad PCW - Wikipedia, the free encyclopedia - LocoScript Software « Locoscript - The Catalogue for your Amstrad PCW - Howard Fisher's … - JOYCE Library - from Ansible Information - Amstrad PCW - Sensagent.com - Amstrad PCW - The Full Wiki - Learn and talk about LocoScript, Home computer software ... - locoscript : definition of locoscript and synonyms of ... - Amazon.com: Jean Gilmour: Books, Biography, Blog ... - Archaeology Data Service: Computer Museum - Documentation - Full text of "8000 Plus Magazine Issue 25" - Internet Archive - FAQ - Genesis8 Amstrad Page, news about Amstrad CPC, PCW ... - xasinuky | gitygifa toxizamule - Academia.edu - Full text of "8000 Plus Magazine Issue 34" - Internet Archive - Loot.co.za: Sitemap - The Games Machine - 12 (Nov 1988) - Scribd - Persistent Identifiers distributed system for cultural ..
    [Show full text]
  • DAAD Adventure Writer
    DAAD Adventure Writer Version 2 - Release 4 A multi-machine adventure writing system. Revised in June 2019 Project lead: Tim Gilberts, Stefan Vogt, Uto Syntax highlighter: Chris Ainsley Countless contributions: Pedro Fernández A special thanks goes to Andrés Samudio who kindly contributed DAAD to the public domain, allowing us to build upon this wonderful heritage. https://github.com/daad-adventure-writer/daad 1 Target machines C64, ZX Spectrum, Amstrad CPC, MSX, PCW, Atari ST, Amiga, IBM PC (DOS). System requirements and recommendations We wanted to ensure that you can work with DAAD in a (mostly) modern environment. Here are the mandatory system requirements to start developing your own adventures with an unexpanded DAAD system: • a modern operating system (Linux, MacOS, Windows) • Visual Studio Code • DOSBox To properly setup Visual Studio Code, you should also install the .SCE Syntax Highlighter that Chris Ainsley created for this project. You may download the extension from the VSCode Marketplace: SCE Syntax Highlighter (DAAD/PAWs). We highly recommend using it together with the gorgeous “Outrun” theme, that resembles the wonderful colours of the 80s. It conveys the proper retro look and feel. Get Outrun from here: O utrun theme . This is how a SCE file will look after you applied these changes: 2 Note that DAAD .SCE files need to be processed in DOS. To ensure compatibility, we suggest you to open them with the code page 437 encoding. You can override the default settings in user settings to always open .SCE files with CP437 encoding. Please also mount your DAAD directory to DOSBox. Directory structure DAAD v2 R3 (2019) We significantly changed the directory structure and the bundled files compared to the incomplete release in Spain a few years ago.
    [Show full text]
  • The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices
    The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices Kieran Nolan GV2 Research Group School of Computer Science and Statistics Trinity College, Dublin +353-868227888 [email protected] ABSTRACT This research focuses on the aesthetic properties and production processes of arcade to home computer game ports during the 1980s and 1990s, in particular arcade titles originating in Japan that were licensed by UK based software houses for the 8-bit and 16-bit microcomputer market. The conversion teams worked within the unique constraints of 6 main platforms, namely the ZX Spectrum, Amstrad / Schneider CPC, Commodore 64, Atari ST, Commodore Amiga, and MS-DOS PC. In all the examples discussed, the original arcade cabinet was used as the core audiovisual and gameplay reference. As a human mediated process, the conversion of the digital material of arcade game to home computers not only bore the audiovisual constraints of the target platforms, but also the creative signatures of the conversion teams. The most successful home ports succeeded in capturing the essence of the arcade originals, while positively augmenting the gameplay, narrative, and overall aesthetic. Keywords arcade, home computer, video game, art, aesthetics, port, conversion, platform INTRODUCTION This paper concentrates on the creative processes and aesthetic properties, both audiovisual and interactive, of arcade to home computer game conversions in the 1980s and 1990s. It focuses mainly on arcade games licensed by third party developers for conversion to western 8-bit and 16-bit microcomputer platforms by UK based software houses, with findings based on first hand interaction with home arcade ports, alongside developer interviews sourced from video game magazines of the period.
    [Show full text]
  • The Tail Wagging the Dog: Challenges of Working with Obsolete Computer Media by Ben Goldman, Pennsylvania State University
    Volume 42 | Number 1 Article 6 7-1-2014 The aiT l Wagging the Dog: Challenges of Working with Obsolete Computer Media Ben Goldman Pennsylvania State University, [email protected] Follow this and additional works at: https://lib.dr.iastate.edu/macnewsletter Part of the Archival Science Commons Recommended Citation Goldman, Ben (2014) "The aiT l Wagging the Dog: Challenges of Working with Obsolete Computer Media," MAC Newsletter: Vol. 42 : No. 1 , Article 6. Available at: https://lib.dr.iastate.edu/macnewsletter/vol42/iss1/6 This Electronic Currents is brought to you for free and open access by Iowa State University Digital Repository. It has been accepted for inclusion in MAC Newsletter by an authorized editor of Iowa State University Digital Repository. For more information, please contact [email protected]. Electronic Currents—Joanne Kaczmarek, Assistant Editor, University of Illinois Contact Joanne Kaczmarek at [email protected] if you would like to guest author an Electronic Currents column or share a good idea. The Tail Wagging the Dog: Challenges of Working with Obsolete Computer Media By Ben Goldman, Pennsylvania State University Thanks to SAA’s Jump In Initiative1 and the publication If not for an OCLC Research project4 exploring the feasi- of an OCLC research report,2 archivists from a variety bility of outsourcing recovery of fugitive media, we might of institutions are now surveying collections for fugitive have decided the effort to proceed was too great. With the computer media and implementing strategies for recover- help of an internal research grant, we decided to use these ing data from such media.
    [Show full text]
  • OF the 1980S
    THAT MADE THE HOME COMPUTER REVOLUTION OF THE 1980s 23 THAT MADE THE HOME COMPUTER REVOLUTION OF THE 1980s First published in 2021 by Raspberry Pi Trading Ltd, Maurice Wilkes Building, St. John’s Innovation Park, Cowley Road, Cambridge, CB4 0DS Publishing Director Editors Russell Barnes Phil King, Simon Brew Sub Editor Design Nicola King Critical Media Illustrations CEO Sam Alder with Brian O Halloran Eben Upton ISBN 978-1-912047-90-1 The publisher, and contributors accept no responsibility in respect of any omissions or errors relating to goods, products or services referred to or advertised in this book. Except where otherwise noted, the content of this book is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0). Contents Introduction. 6 Research Machines 380Z. 8 Commodore PET 2001. 18 Apple II. 36 Sinclair ZX80 and ZX81. 46 Commodore VIC-20 . 60 IBM Personal Computer (5150). 78 BBC Micro . 90 Sinclair ZX Spectrum. 114 Dragon 32. 138 Commodore 64. 150 Acorn Electron . .166 Apple Macintosh . .176 Amstrad CPC 464. 194 Sinclair QL . .210 Atari 520ST. 222 Commodore Amiga. 234 Amstrad PCW 8256. 256 Acorn Archimedes . .268 Epilogue: Whatever happened to the British PC? . .280 Acknowledgements . 281 Further reading, further viewing, and forums. 283 Index . .286 The chapters are arranged in order of each computer’s availability in the UK, as reflected by each model’s date of review in Personal Computer World magazine. Introduction The 1980s was, categorically, the best decade ever. Not just because it gave us Duran Duran and E.T., not even because of the Sony Walkman.
    [Show full text]
  • Retro Chip Tester Professional
    Version: 2021-06-19 Retro Chip Tester Professional http://8bit-museum.de Rev.1.x Retro Chip Tester Pro Page 2 © 2019-2021 http://8bit-museum.de This page is intentionally left blank Retro Chip Tester Pro Page 3 © 2019-2021 http://8bit-museum.de Table of Contents 1 General information about the Retro Chip Tester Professional ................................ 7 1.1 Overview .................................................................................................................................................... 7 1.2 Let’s go .................................................................................................................................................... 14 2 Assembly .................................................................................................................... 15 3 Power supply .............................................................................................................. 21 3.1 … via USB or barrel connector with DC/DC module (recommended) ...................................................... 23 3.2 … via screw terminals without DC/DC module ........................................................................................ 24 3.3 … via USB or barrel connector without DC/DC module ........................................................................... 25 4 Programming the Tester (fuses and firmware) ......................................................... 26 4.1 Programming the Fuses..........................................................................................................................
    [Show full text]
  • CP/M Operating System
    CP/M Operating System System description Basic operation Implementation on various 8 bit computers Introduction In 1974, Dr. Gary A. Kildall, while working for Intel Corporation, created CP/M as the first operating system for the new microprocessor. By 1977, CP/M had become the most popular operating system (OS) in the fledgling microcomputer (PC) industry. The largest Digital Research licensee of CP/M was a small company which had started life as Traf-0-Data, and is now known as Microsoft. In 1981, Microsoft paid Seattle Software Works for an unauthorized clone of CP/M, and Microsoft licensed this clone to IBM which marketed it as PC-DOS on the first IBM PC in 1981, and Microsoft marketed it to all other PC OEMs as MS-DOS. Company Versions and branches ● First version CP/M 1.4 - not widely used (1973-74) ● November 1977 gave the product's name as "Control Program for Microcomputers" ● Second version CP/M 2.2 became an industry standard ● CP/M Plus (version 3.0) 1983 - latest version for 8080/Z80 ● CP/M-86 (original 8-bit CP/M got retronym CP/M-80) ● CP/M-68k (Motorola 68000) ● CP/M-8000 (Zilog Z-8000) ● MP/M -> Multiuser CP/M MP/M The following basic facilities are provided: ● Multi-terminal support ● Multi-Programming at each terminal ● Support for bank switched memory and memory protection ● Concurrency of I/0 and CPU operations ● Interprocess communication, mutual exclusion and synchronization ● Ability to operate in sequential, polled or interrupt driven environments ● System timing functions ● Logical interrupt system utilizing flags
    [Show full text]
  • Amstrad CPC POWERED Scart Lead
    RetroComputerShack FOR THE SERIOUS ENTHUSIAST www.RetroComputerShack.com High Quality Powered RGB Scart Lead 2mtr 2mtr LONG For The Amstrad CPC 464 or 6128 Computer LONG NOT FOR THE AMSTRAD 464 PLUS OR 6128 PLUS COMPUTERS The Amstrad CPC RGB POWERED Scart lead, is a high quality video lead, that allows you to connect your Amstrad CPC 464 or CPC 6128 Computer, to a TV, via the RGB Scart socket, to display a superb full colour RGB picture with stereo sound (requires a stereo TV). This type of lead, gives the best quality picture possible with this Computer. Please note, you will need additional Power Supply(s) to use this lead. Please see the note on Power Supplies below. The design of this POWERED Scart lead, takes the power required to switch the TV into RGB mode, from the Amstrad power supply, rather than using the CSYNC or Luma signal, which aren't really at a high enough voltage to work reliably. This allows the Composite Sync (CSYNC) signal to be used for picture sync, which makes the Scart lead much more compatible with modern LCD and LED TV’s, compared with the passive (non powered) type Scart lead. This lead is professionally hand made using high quality materials and workmanship. Made from high quality foil screened thick wall cable, fitted with a good quality Nickel plated Scart plug, gold plated Audio plug, and a quality Nickel plated video connector. AMSTRAD CPC 464 INSTRUCTIONS 1. Switch OFF the Amstrad Computer and TV. 2. Connect the Scart lead to the Computer and TV (including the audio lead) as per the details below.
    [Show full text]
  • Amstrad CPC 464 Smcian. Ul. BBC Model B Inclair Spectrum -"W
    -.."1111111Bypolm."-- 00111 HARDWARE/ 10 MACHII\ Inclair Spectrum -"W ie Spectrum has become successful despite its limitations (see page 50). The keyboard is very poor, and the Spectrum uses a Smcian. uL. 'keyword' system of program entry, which makes programming Amstrad CPC The DL is sold complete with 128 Kbytes of memory, twin built-in easier for the beginner but causes problems to the more Microdrives and four bundled business programs (see page experienced user. Screen resolution is 256 by 176 pixels with 464 501). As such, it seems to offer outstanding value — but there eight colours, two of which may be displayed in any character Amstrad is a company with a are snags. The keyboard is disappointing, being merely a more square. The sound facility is almost non-existent, with a single wealth of experience in the sophisticated version of the membrane-type keyboard used on 'voice' and a volume level that is virtually inaudible. The BASIC is budget hi-ti market, and this is the Spectrum; the BASIC is structured but contains a few bugs acceptable, although a trifle slow, but the manual serves as a reflected in the compact design and is surprisingly slow; long-term reliability of Microdrive good BASIC tutorial. The Spectrum is entirely lacking in standard of its first home micro (see page storage is also dubious. Editing facilities are also disappointing. interfaces, although many independent firms have produced 429). The fact that the machine The QL supports graphics resolution of 512 by 256 pixels in peripheral equipment that is simply 'hooked on' to the machine's is supplied with both a monitor four colours, or 256 by 256 in eight.
    [Show full text]