Rapport Annuel 2002 1 Chairman's Statement
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Career Credits
Career Credit List Glenda Revelle, Ph.D. Executive Producer TITLE FORMAT PUBLISHER PUB DATE Nature of Science (Grades 1-2 science curriculum) Through the Woods Multiple Media IBM/EduQuest 1994 At the Seashore Multiple media IBM/EduQuest 1994 Sesame Street: Counting Cafe Sega Genesis Electronic Arts 1994 Numbers CD-ROM Electronic Arts 1994 Letters CD-ROM Electronic Arts 1994 Art Workshop CD-ROM Creative Wonders 1995 Let's Make a Word CD-ROM Creative Wonders 1995 Elmo's Preschool CD-ROM Creative Wonders 1996 Get Set to Learn CD-ROM Creative Wonders 1996 Search & Learn Adventures CD-ROM Creative Wonders 1997 The Three Grouchketeers CD-ROM Creative Wonders 1997 Grover's Travels CD-ROM Creative Wonders 1997 Alphabet Avenue PICO System SEGA 1997 Elmo through the Looking Glass CD-ROM The Learning Company 1998 Elmo's Get Set to Read CD-ROM The Learning Company 1998 Sesame Street Comfy Phone Interactive Toy Comfy 1998 Baby and Me CD-ROM The Learning Company 1999 Music Maker CD-ROM Mattel Media 1999 Elmo in Grouchland CD-ROM Mattel Media 1999 Create & Draw in Elmo’s World CD-ROM Mattel Media 1999 Elmo’s Letter Adventure Sony Playstation NewKidCo 1999 Elmo’s Number Journey Sony Playstation NewKidCo 1999 Elmo in Grouchland Sony Playstation NewKidCo 1999 Elmo’s ABC’s Color Gameboy NewKidCo 1999 Elmo’s 123’s Color Gameboy NewKidCo 1999 Elmo in Grouchland Color Gameboy NewKidCo 1999 Elmo’s Undersea Adventure CD-ROM Mattel Media 2000 Ernie’s Space Adventure CD-ROM Mattel Media 2000 Elmo’s World: Shoes, Bugs & Farms CD-ROM Encore Software 2001 Elmo’s World: Pets, Food CD-ROM Encore Software 2001 & Telephones Dragon Tales: CD-ROM Encore Software 2001 Dragon Land Festival Sesame Street Sports Sony Playstation NewKidCo 2001 Sesame Street Sports Color Gameboy NewKidCo 2001 Sesame Street: Toddler CD-ROM Encore Software 2002 Sesame Street: Preschool CD-ROM Encore Software 2002 Career Credit List (p. -
Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Doxygen : Contrôle Anti-Dopage Positif
DEVELOPPEMENT DOXYGEN : CONTRÔLE ANTI-DOPAGE POSITIF Doxygen : contrôle anti-dopage positif Après les virus informatiques1, la vache folle, les e-mails piégés2, l’affaire Miss France3, les têtes de poulets panées4, les disques durs qui crashent5 et la publication des bugs de Windows, une autre menace inquiète les autorités : les documentations automatisées de projets informatiques. Après la Hollande, les premiers cas de dopage ont été signalés en France. Aux sources du problème blanches sur des problèmes pourtant triviaux, mais rendus difficiles par la seule absence de De très nombreux programmeurs souffrent de ne documentation technique d’un programme. D’un jamais avoir appris les règles de base en matière autre côté, c’est aussi la raison pour laquelle la de lisibilité ou de présentation des fichiers plupart des développeurs justifient leurs salaires sources. En effet, certains professeurs oublient exagérés, mais en fait très justifiés : après tout, parfois d’enseigner à leurs étudiants l’importance eux seuls savent maintenir un code illisible ! des commentaires et négligent la documentation technique d’un Car tout le problème tient en cela : la majorité du projet informa- travail d’un développeur consiste justement à tique. Il en maintenir du code déjà écrit, qu’il en ait été le résulte des développeur initial ou non. Or, pour ce faire, le programmes développeur a besoin de connaître la structure, le difficiles à fonctionnement, l’organisation interne du maintenir. programme pour pouvoir le modifier avec efficacité, d’où le besoin d’une documentation Certes, il s’agit technique aisément consultable et simple bien d’une d’accès. souffrance que de passer la Pour répondre à ce besoin d’information naturel, semaine, le certaines sociétés informatiques renommées week-end et comme Microsoft ont lancé de vastes projets de des nuits documentation au service des développeurs, autant internes qu’externes. -
Sony Playstation
Sony PlayStation Last Updated on September 24, 2021 Title Publisher Qty Box Man Comments 007 Racing Electronic Arts 007: The World is Not Enough Electronic Arts 007: The World is Not Enough: Greatest Hits Electronic Arts 007: Tomorrow Never Dies Electronic Arts 007: Tomorrow Never Dies: Greatest Hits Electronic Arts 101 Dalmatians II, Disney's: Patch's London Adventure Eidos Interactive 102 Dalmatians, Disney's: Puppies to the Rescue Eidos Interactive 1Xtreme: Greatest Hits SCEA 2002 FIFA World Cup Electronic Arts 2Xtreme SCEA 2Xtreme: Greatest Hits SCEA 3 Game Value Pack Volume #1 Agetec 3 Game Value Pack Volume #2 Agetec 3 Game Value Pack Volume #3 Agetec 3 Game Value Pack Volume #4 Agetec 3 Game Value Pack Volume #5 Agetec 3 Game Value Pack Volume #6 Agetec (Distributed by Tommo) 3D Baseball Crystal Dynamics 3D Lemmings: Long Box Ridged Psygnosis 3Xtreme 989 Studios 3Xtreme: Demo 989 Studios 40 Winks GT Interactive A-Train: Long Box Cardboard Maxis A-Train: SimCity Card Booster Pack Maxis Ace Combat 2 Namco Ace Combat 3: Electrosphere Namco Aces of the Air Agetec Action Bass Take-Two Interactive Action Man: Operation Extreme Hasbro Interactive Activision Classics: A Collection of Activision Classic Games for the Atari 2600 Activision Activision Classics: A Collection of Activision Classic Games for the Atari 2600: Greatest Hits Activision Adidas Power Soccer Psygnosis Adidas Power Soccer '98 Psygnosis Advanced Dungeons & Dragons: Iron & Blood - Warriors of Ravenloft Acclaim Advanced Dungeons & Dragons: Iron and Blood - Warriors of Ravenloft: Demo Acclaim Adventures of Lomax, The Psygnosis Agile Warrior F-111X: Jewel Case Virgin Agile Warrior F-111X: Long Box Ridged Virgin Games Air Combat: Long Box Clear Namco Air Combat: Greatest Hits Namco Air Combat: Jewel Case Namco Air Hockey Mud Duck Akuji the Heartless Eidos Aladdin in Nasira's Revenge, Disney's Sony Computer Entertainment.. -
Nintendo Power
f’p^er Previews: • SpyHunter • Dragon Ball ZiiTheiegacy of Goku • Dinotopia: The;Timestone Pirates Exclusive Code: Instant Upgrades! Pac-Man World 2 Bloody Roar: Primal Fury Breath ol Fire II 'Ai Ml 68 Psges of Insidef Gauntlet: Bark legacy Senic Adventure 2: Battle [Part 21 StfStCgY- Bandicoot: The Huge Adventure Sega Soccer Slam — ROGUE. SCIUADRDN II Crash You'll needpower from all sidesl Get your ^oice of4 Nii4endo B^neCube'" Player's Guides-FREB THE OFFICIAL GUIDE FROM THE amCML GUIDE FROM J- Xt^E OFFICMLGUIOE FROM THE OFFJCWE GuIdE FROM See back for all die detailsl 'Gift free with paid subscription , ® and the NINTENDO GAMEQJ8E logo are irademarte of Nintendo. Game trademarks and copyrights are property of their respective owners. 6 2001 Nintendo. 1 ^JNTEND'alBOWERlG IVESKTO U ?ALL, STHE (TlPs7S^D>TRIcks-^ClJBED!i “ Nobody brings you the new world of Nintendo GameCube"—ond everything Nintendi like Hinlendo Power! Subscribe now and get your choice of Nintendo GomeCube Player's i ' Guides—FREE!* Just $1 9.95 U.S. ($27.95 CON.) gets you a full year of the gaming source, Nintendo Power. GET YOUR FRS PUYEITS GUIDE. AND GET INTO THE CURB _ Ju/g/'sMo/KiW Player's Guide Wove Rote® Blue Storm Player's Guide Star Wars® Rogue S(|uodron® II: Rogue Lender'" Player's Guide Pikmin'" Ployer's Guide Save Over It s So EIasy! Just Log On Save: 66? OFfTHENEWSSTAI vi'wmciitoteiiGlj.u I'lifc.CDLii/i? u b ijciib ir . WVmPOCE Son^ online orders not available in Canada VISA and MasterCard aaepted Or by phone, call toll-free 1-8C )-255-3700. -
Tekan Bagi Yang Ingin Order Via DVD Bisa Setelah Mengisi Form Lalu
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GAMELIST ARCADE 32 Ver.FM2-082020
GAMELIST ARCADE 32 ver.FM2-082020 Attento! I giochi non sono in ordine alfabetico ma raggruppati per console originale. Apri questa lista con un lettore PDF (ad esempio adobe reader) e usa il tasto “cerca” per trovare i tuoi giochi preferiti! I giochi della sala giochi sono nei gruppi “Mame”, “Neo-geo” e “Arcade”. Arcade Pag. 2 NeoGeo Pocket Color Pag. 78 Atari Lynx Pag. 21 NeoGeo Pocket Pag. 78 Atari2600 Pag. 22 Neogeo Pag. 79 Atari5200 Pag. 27 NES Pag. 83 Atari7800 Pag. 28 Nintendo 64 Pag. 100 Game Boy Advance Pag. 29 PC-Engine Pag. 100 Game Boy Color Pag. 37 Sega 32X Pag. 104 Game Boy Pag. 44 Sega Master System Pag. 104 Game Gear Pag. 55 Sega Mega Drive Pag. 109 Mame Pag. 61 SNES Pag. 122 PLAYSTATION Pag. 136 DREAMCAST Pag. 136 SEGA CD Pag. 136 1 ARCADE ( 1564 ) 1. 1000 Miglia: Great 1000 Miles Rally 42. Alien Storm (World, 2 Players, FD1094 (94/07/18) 317-0154) 2. 1941: Counter Attack (World 900227) 43. Alien Syndrome (set 4, System 16B, 3. 1943 Kai: Midway Kaisen (Japan) unprotected) 4. 1943: The Battle of Midway (Euro) 44. Alien VS Predator (Euro 940520) 5. 1943: The Battle of Midway Mark II (US) 45. Aliens (World set 1) 6. 1944 : The Loop Master (USA 000620) 46. Alligator Hunt (World, protected) 7. 1945k III (newer, OPCX2 PCB) 47. Altered Beast (set 8, 8751 317-0078) 8. 1991 Spikes 48. Ambush 9. 2 On 2 Open Ice Challenge (rev 1.21) 49. American Horseshoes (US) 10. 4 En Raya (set 1) 50. -
Interface Strategickcých Počítačových
MASARYKOVA UNIVERZITA FILOZOFICKÁ FAKULTA ÚSTAV HUDEBNÍ VĚDY TEORIE INTERAKTIVNÍCH MÉDIÍ Miloš Slabotinský Simulace, pravidla a mediace: Interface strategických počítačových her Bakalářská diplomová práce Vedoucí práce: Mgr. Jaroslav Švelch 2012 1 Prohlašuji, že jsem bakalářskou diplomovou práci vypracoval samostatně s použitím uvedených pramenů a literatury. Poděkování Touto cestou bych chtěl poděkovat za pomoc, vstřícnost a užitečné rady Mgr. Jaroslavu Švelchovi, a dále své přítelkyni za nekonečnou trpělivost. Obsah Obsah .............................................................................................................. 4 1. Úvod ....................................................................................................... 6 2. Herní mechanismy, žánry, visuální styly a interface strategických počítačových her ............................................................................................. 8 2.1. Strategické počítačové hry ............................................................... 9 2.2. Určení subžánrů strategických počítačových her ........................... 11 2.3. Herní elementy strategických počítačových her ............................ 14 2.4. Prostředí strategických počítačových her ...................................... 18 2.5. Interface strategických počítačových her ....................................... 19 2.6. Základní druhy interface ................................................................ 24 2.7. Audiovizuální elementy herního prostředí .................................... -
Game Design Foundations
Game Design Foundations Roger E. Pedersen Wordware Publishing, Inc. Library of Congress Cataloging-in-Publication Data Pedersen, Roger E. Game design foundations / by Roger E. Pedersen. p. cm. Includes index. ISBN 1-55622-973-9 (paperback; CD-ROM) 1. Computer games--Programming. I. Title. QA76.76.C672P43 2002 794.8'151--dc21 2002154127 CIP © 2003, Wordware Publishing, Inc. All Rights Reserved 2320 Los Rios Boulevard Plano, Texas 75074 No part of this book may be reproduced in any form or by any means without permission in writing from Wordware Publishing, Inc. Printed in the United States of America ISBN 1-55622-973-9 10987654321 0301 All brand names and product names mentioned in this book are trademarks or service marks of their respective companies. Any omission or misuse (of any kind) of service marks or trademarks should not be regarded as intent to infringe on the property of others. The publisher recognizes and respects all marks used by companies, manufacturers, and developers as a means to distinguish their products. All inquiries for volume purchases of this book should be addressed to Wordware Publishing, Inc., at the above address. Telephone inquiries may be made by calling: (972) 423-0090 I dedicate this book to my four beautiful daughters, Michele Leslie, Brooke Laurel, Megan Leigh, and Meredith Marlowe Pedersen. This page inten tion ally left blank Contents Chapter 1 The Game Designer ....................1 Game Designers Are NOT Programmers ...............1 Game Designers Are NOT Artists ...................2 Game Designers Are NOT Audio Engineers or Musicians ......2 Game Designers Are Visionaries ....................2 Chapter 2 Pedersen’s Principles on Game Design .........3 Principle 1: Understand the Role of the Designer and Producer .