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Pandemic by ® Matt Leacock and Tom Lehmann

An expansion for by ® Matt Leacock and Tom Lehmann

Is saving humanity too easy? Spice things up with new roles, events, and challenges. What if one disease is particularly nasty? Or, if a fifth disease is wreaking havoc? Or, even worse, if that fifth disease is being spread by a hidden Bio-Terrorist? Welcome to Pandemic: On the Brink!

CONTAINMENT TROUBLESHOOTER ARCHIVIST SPECIALIST EPIDEMIOLOGIST FIELD OPERATIVE GENERALIST BIO-TERRORIST

INFECTIOUS SUBSTANCE INFECTIOUS SUBSTANCE IN CASE OF DAMAGE OR IN CASE OF DAMAGE OR 7 Role cards LEAKAGE IMMEDIATELY NOTIFY LEAKAGE IMMEDIATELY NOTIFY Y Y LOCAL HEALTH AUTHORIT Use only in the Bio-Terrorist Challenge. LOCAL HEALTH AUTHORIT • Your hand limit is 8 cards. • When you enter a city with 2 or more • Once during your turn, you may • Once per turn, as an action, you may • You may do up to 5 actions each turn. • Start your turn by looking at as many • Once per turn, as an action, you may disease cubes of the same color, (with permission) take any City card move 1 disease cube from the city you are cards as the current infection After each player turn, do up to 2 actions, take the City card that matches the city remove 1 of them. from a player in the same city with in onto this Role card. rate. plus 1 Drive/Ferry action (in any order). you are in from the Player Discard Pile you. Doing this is not an action. • When you Discover a Cure, you may • When you do a Direct Flight, reveal the into your hand. replace 2 of the needed City cards with 3 City card used (but do not discard it).

cubes of the cure color from this card.

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m c m c e e p r p r r p r p o o m y m y t t e e is f is f e a e a s 2 s th r th r is e is e p p co ro co ro nt p nt p ai ng BUILDai A 2RESEARCH STATION ng ne rvi ne2 rvi r w se r w matches se 1-INCREASE ith ob ith ob MOVE THE INFECTION RATE out f rst out f rst MARKER FORWARD 1 SPACE. 2 TREATDiscard theDISEASE City card that the city you are in to place a research station there. cured of that color 2-INFECTDRAW THE BOTTOM CARD FROM THE INFECTION DECK AND PUT Remove 1 disease cube from the city you are in. If this color is , remove 3 CUBES ON THAT CITY. DISCARD SHARE KNOWLEDGE 7 Pawns THAT CARD. all cubesgive frommatches the city. INFECTIOUS SUBSTANCE take INFECTIOUS SUBSTANCE CITY IN CASE OF DAMAGE OR CITYCITY IN CASE OF DAMAGE OR LEAKAGE IMMEDIATELY NOTIFY Either:LEAKAGE the card that IMMEDIATELY the city you are NOTIFY in to another player, or 3-INTENSIFYSHUFFLE THE CARDS IN THE DISCOVER that card A from CURE another player. The other player must also be in the city INFECTION DISCARD PILE AND LOCAL HEALTH AUTHORITY withany you. LOCAL HEALTH AUTHORITY PUT THEM ON TOP OF THE INFECTION DECK. CITY FINAL SIZE MARKS At research station, discard 5 City cards of the same disease

Epidemic Card Reference Card color to cure that disease.

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m c m c e e p r p r r p r p o o m y m y t t e e EVENT EVENT EVENT EVENT EVENT EVENT EVENT is EVENT f is f e a e a SPECIAL ORDERS MOBILE HOSPITAL NEW ASSIGNMENT BORROWED TIME REMOTE TREATMENT s s COMMERCIAL TRAVEL BAN RAPID VACCINE DEPLOYMENT RE-EXAMINED RESEARCH th r th r is e is e Play any time. Not an action. Play any time. Not an action. Play after Cure. Not an action. Play any time. Not an action. Play any time. Not an action. Play any time. Not an action. Play any time. Not an action. Play any time. Not an action. p p co ro co ro nt p nt p ai ng ai ng ST. PETERSBURG ne rvi ne rvi r w se r w se itho t ob itho t ob ESSEN ut f rs ut f rs LONDON

MOSCOW 8 Event cards MILAN CHICAGO MONTRÉAL SEOUL NEW YORK PARIS BEIJING INFECTIOUS SUBSTANCESAN FRANCI SCO TEHRAN IN CASE OF DAMAGE OR TOKYO TOKYO SAN THE INFECTION RATE IS 1 UNTIL THE HIS TURN THE PLAYER MAY SPEND ACTIONSONS LAY IMMEDIATELY AFTER A ISCOVER A SELECT A PLAYER. THIS PLAYER MAY DRAWRAW ISTANBUL T , P D HIS TURN REMOVE DISEASE CUBE ELECT A PLAYER HIS PLAYER MAY LEAKAGE IMMEDIATELY NOTIFY FRANCISCO CURRENT PLAYER S NEXT TURN BEGINSNS T , 1 S . T EMOVE DISEASE CUBES ’ . TO MOVE 1 OTHER PAWN (WITH PERMISSIONON), CURE ACTION TO REMOVE 1-5 CUBES OF THETHE AKE EXTRA ACTIONS THIS TURN ANY 1 CITY CARD FROM THE PLAYERR R 2 FROM EACH CITY THE PLAYER SWAP HIS ROLE CARD WITH ANY ONE OF THETHE T 2 . LOCAL HEALTH AUTHORMANILA ITY MADRID BAGHDAD SHANGHAI PUT THIS CARD IN FRONT OF THIS PLAYER. AS IF IT WERE HIS OWN. CURED DISEASE. THESE DISEASE CUBES MUSTMUS DISCARD PILE INTO HIS HAND (DISCARDINGNG IFIF FROM THE BOARD. WASHINGTON DELHI DISCARD IT WHEN HIS NEXT TURN BEGINS. DRIVES/FERRIES TO. UNUSED ROLES. COME FROM CONNECTED CITIES. OVER HIS HAND LIMIT). ATLANTA ALGIERS KARACHI KOLKATA HONG

D KONG OSAKA .

o REMOVE EACH INDIVIDUAL CAIRO s

n SYDNEY n MIAMI TAIPEI o LOS ANGELES o i STICKER AND CAREFULLY BANGKOK t t

c u o MEXICOa CITY PLACE ONE ONTO EACH OF THE m c RIYADH e LAGOS p r MUMBAI r p FIVE PETRI DISH COVER. o m y t KHARTOUM e is f SAN e a BOGOTá FRANCISCO s th r CHENNAI is e p MANILA co ro HO CHI nt p ai ng MINH CITY ne rvi r w se KINSHASA 12 Disease cubes itho t ob ut f rs JAKARTA LIMA SãO PAULO

JOHANNESBURG Apply the LOS ANGELES REMOVE THE CUREBUENOS AINDICATORIRES SANTIAGOSTICKER AND CAREFULLY sticker or SYDNEY PLACE IT ONTO YOUR PANDEMIC BOARD, AS PER THE 1.Do 4 actions use the 2.Draw 2 cards ILLUSTRATION. •Resolve any •Discard to 7 cards 1 Cure marker 1 Cure Indicator card for the 3.Infect cities Mutation or 1 Cure Indicator card Sticker Card Bio-Terrorist challenges

MUTATION EVENT MUTATION EVENT MUTATION EVENT THE MUTATION THREATENS! THE MUTATION SPREADS THE MUTATION INTENSIFIES! Play at once. Not an action. Play at once. Not an action. Play at once. Not an action. 3 Mutation Event cards

IF THE PURPLE DISEASE IS NOT ERADICATED, IF THE PURPLE DISEASE IS NOT ERADICATED, DRAW 3 CARDS FROM THE BOTTOM OF THE DRAW A CARD FROM THE BOTTOM OF THE PLACE 1 PURPLE DISEASE CUBE ON EACH INFECTION DECK. PLACE 1 PURPLE DISEASE INFECTION DECK. PLACE 3 PURPLE DISEASE CITY WITH EXACTLY 2 PURPLE CUBES CUBE (ONLY) ON EACH OF THESE CITIES. CUBES (ONLY) ON THIS CITY. DISCARD THAT (IGNORE CUBES OF OTHER COLORS). DISCARD THESE CARDS TO THE INFECTION CARD TO THE INFECTION DISCARD PILE. DISCARD PILE.

2 Mutation cards MUTATION MUTATION If the purple disease is not eradicated, If the purple disease is not eradicated, draw a card from the bottom of Place 1 purple disease Infection Deck. cube (only) on this city. Discard the card drawn and this to If the purple disease is Infection Discard Pile. In both cases, just discard this card. eradicated, this counts as 1 Infection card draw. If the purple disease is not eradicated, draw a card from the bottom of Place 1 purple disease Infection Deck. cube (only) on this city. Discard the card drawn and this to If the purple disease is Infection Discard Pile. In both cases, just discard this card. eradicated, this counts as 1 Infection card draw.

8 Virulent Strain cards 5 petri dishes with labels

1-INCREASEMOVE THE INFECTION RATE MARKER 1-INCREASEMOVE THE INFECTION RATE MARKER 1-INCREASEMOVE THE INFECTION RATE MARKER 1-INCREASEMOVE THE INFECTION RATE MARKER FORWARD 1 SPACE. FORWARD 1 SPACE. FORWARD 1 SPACE. FORWARD 1 SPACE. 2-INFECTDRAW THE BOTTOM CARD FROM THE 2-INFECTDRAW THE BOTTOM CARD FROM THE 2-INFECTDRAW THE BOTTOM CARD FROM THE 2-INFECTDRAW THE BOTTOM CARD FROM THE INFECTION DECK AND PUT 3 CUBES ON INFECTION DECK AND PUT 3 CUBES ON INFECTION DECK AND PUT 3 CUBES ON INFECTION DECK AND PUT 3 CUBES ON THAT CITY. DISCARD THAT CARD. THAT CITY. DISCARD THAT CARD. THAT CITY. DISCARD THAT CARD. THAT CITY. DISCARD THAT CARD. 3-INTENSIFYSHUFFLE THE CARDS IN THE INFECTION 3-INTENSIFYSHUFFLE THE CARDS IN THE INFECTION 3-INTENSIFYSHUFFLE THE CARDS IN THE INFECTION 3-INTENSIFYSHUFFLE THE CARDS IN THE INFECTION DISCARD PILE AND PUT THEM ON DISCARD PILE AND PUT THEM ON DISCARD PILE AND PUT THEM ON DISCARD PILE AND PUT THEM ON TOP OF TOP OF THE INFECTION DECK. TOP OF THE INFECTION DECK. TOP OF THE INFECTION DECK. THE INFECTION DECK. CONTINUING CONTINUING CONTINUING EFFECT CHRONIC EFFECT EFFECT COMPLEX MOLECULAR EFFECT GOVERNMENT STRUCTURE INTERFERENCE HIDDEN POCKET Before doing this card’s Intensify step, if the Virulent During , when a Virulent Strain If the Virulent Strain has not been cured, To leave a city with Virulent Strain disease Strain is eradicated but at least 1 Virulent Strain card city is drawn, place 2 Virulent Strain disease you need 1 more Virulent Strain City card to cubes a plaer must rst on that turn Treat is in the Infection Discard Pile: flip its cure marker back cubes if the city has no Virulent Strain cubes Discover a Cure for it. at least 1 Virulent Strain cube in that city. to its side; and place 1 cube on each Virulent Strain (otherwise, place 1 cube normally). This does Otherwise, ignore this effect. city whose card is in this discard pile. not affect Epidemics or Outbreaks. Otherwise, ignore this effect.

Date Bio-Terrorist Player 1 Player 2 Player 3 Winner

BIO-TERRORIST LOCATION SHEET

St. Petersburg Essen London Milan Moscow New York Beijing San Tehran Tokyo Francisco Madrid 1-INCREASE 1-INCREASE 1-INCREASE 1-INCREASE Manila Atlanta Washington MOVE THE INFECTION RATE MARKER MOVE THE INFECTION RATE MARKER MOVE THE INFECTION RATE MARKER MOVE THE INFECTION RATE MARKER Osaka FORWARD 1 SPACE. FORWARD 1 SPACE. FORWARD 1 SPACE. FORWARD 1 SPACE. Los Karachi Angeles Miami Hong San Francisco 2-INFECT 2-INFECT 2-INFECT 2-INFECT Mexico Kong DRAW THE BOTTOM CARD FROM THE DRAW THE BOTTOM CARD FROM THE DRAW THE BOTTOM CARD FROM THE DRAW THE BOTTOM CARD FROM THE Sydney City Mumbai INFECTION DECK AND PUT 3 CUBES ON INFECTION DECK AND PUT 3 CUBES ON INFECTION DECK AND PUT 3 CUBES ON INFECTION DECK AND PUT 3 CUBES ON Lagos Khartoum THAT CITY. DISCARD THAT CARD. THAT CITY. DISCARD THAT CARD. THAT CITY. DISCARD THAT CARD. THAT CITY. DISCARD THAT CARD. Bogotá Chennai Ho Chi Manila 3-INTENSIFY 3-INTENSIFY 3-INTENSIFY 3-INTENSIFY Minh City SHUFFLE THE CARDS IN THE INFECTION SHUFFLE THE CARDS IN THE INFECTION SHUFFLE THE CARDS IN THE INFECTION SHUFFLE THE CARDS IN THE INFECTION Kinshasa DISCARD PILE AND PUT THEM ON DISCARD PILE AND PUT THEM ON DISCARD PILE AND PUT THEM ON TOP OF DISCARD PILE AND PUT THEM ON TOP OF 1 Bio-Terrorist TOP OF THE INFECTION DECK. TOP OF THE INFECTION DECK. THE INFECTION DECK. THE INFECTION DECK. Lima São Paulo CONTINUING CONTINUING Johannesburg EFFECT RATE EFFECT EFFECT SLIPPERY SLOPE UNACCEPTABLE LOSS UNCOUNTED POPULATIONS Buenos Sydney Los Angeles 4 blank cards Santiago Aires During Infections, draw 1 more card than the Move the outbreaks marker forward Before doing this card’s Intensify step, Before doing this card’s Intensify step, infection rate if at least 1 Infection card drawn 2 spaces (not 1) when an outbreak of the remove 4 Virulent Strain disease cubes from the place 1 Virulent Strain disease cube on each location pad was a Virulent Strain card (and the Virulent Virulent Strain occurs. supply to the box. If fewer than 4 of these cubes city with exactly 1 of these cubes Strain is not yet eradicated). are in the supply, instead remove them all. (ignore cubes of other colors).

STARTING CITY: 14 1 15

2 16 EVENT 3 17 Play any time. Not an action. 4 18

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11 25 12 26 On the Brink cards have this 13 27 2 actions, plus 1 Drive/Ferry, in any order Actions Sample Notation Hidden Actions Sample Notation Each only once per turn • Drive/Ferry • Infect Locally icon in their lower right corners, Atlanta I • Direct Flight Atlanta Announce airport • Infect Remotely R Atlanta Discard city • Charter Flight Atlanta Announce airport • Sabotage Discard matching color • Draw Card D If Captured C Lose cards Skipped Action • Draw Card D so you can easily separate them. • Escape E Atlanta Announce airport 1 OVERVIEW This expansion adds a 5th player, 6 roles, 8 events, and 3 challenges to • Virulent Strain challenge: makes one disease particularly nasty in Pandemic. unpredictable ways. To get started, play the base game with the new roles and events. You • Mutation challenge: adds a 5th (purple) disease that behaves differently may also add a challenge to vary the game some more. We suggest you from the original four. try the three challenges in order: • Bio-Terrorist challenge: pits one player against the others. NEW ROLES, EVENTS, AND RULES New Roles 5-Player Game Add the 6 new Role cards to the base game Role cards before shuffling Pandemic can be played with 5 players. During setup, deal a Role card to the and dealing 1 Role card to each player. See page 8 for more details. 5th player and 2 Player cards (as with 4 players) to each player.

Use the Bio-Terrorist Role card only when playing the Bio-Terrorist challenge. Legendary Game Feeling invincible? Try the Legendary difficulty level. Use the Epidemic card in this expansion to play with 7 Epidemic cards. New Events Add the 8 new Event cards to the 5 base game Event cards and shuffle Stack them face down. Add 2 Event cards per player to the Player cards, before shuffling and dealing Player cards to each player. Put unused Event cards back in the box without looking at them.

This is a rules change from the base game. 1-INCREASE 1-INCREASE 1-INCREASE 1-INCREASE 1-INCREASE 1-INCREASE MOVE THE INFECTION RATE MOVE THE INFECTION RATE MOVE THE INFECTION RATE MOVE THE INFECTION RATE MOVE THE INFECTION RATE MOVE THE INFECTION RATE 1-INCREASEMOVE THE INFECTION RATE MARKER FORWARD 1 SPACE. MARKER FORWARD 1 SPACE. MARKER FORWARD 1 SPACE. MARKER FORWARD 1 SPACE. MARKER FORWARD 1 SPACE. MARKER FORWARD 1 SPACE. MARKER FORWARD 1 SPACE. 2-INFECT 2-INFECT 2-INFECT 2-INFECT 2-INFECT 2-INFECT DRAW THE BOTTOM CARD FROM DRAW THE BOTTOM CARD FROM DRAW THE BOTTOM CARD FROM DRAW THE BOTTOM CARD FROM DRAW THE BOTTOM CARD FROM DRAW THE BOTTOM CARD FROM 2-INFECTDRAW THE BOTTOM CARD FROM THE INFECTION DECK AND PUT THE INFECTION DECK AND PUT THE INFECTION DECK AND PUT THE INFECTION DECK AND PUT THE INFECTION DECK AND PUT THE INFECTION DECK AND PUT THE INFECTION DECK AND PUT 3 CUBES ON THAT CITY. DISCARD 3 CUBES ON THAT CITY. DISCARD 3 CUBES ON THAT CITY. DISCARD 3 CUBES ON THAT CITY. DISCARD 3 CUBES ON THAT CITY. DISCARD 3 CUBES ON THAT CITY. DISCARD 3 CUBES ON THAT CITY. DISCARD THAT CARD. THAT CARD. THAT CARD. THAT CARD. THAT CARD. THAT CARD. THAT CARD. 3-INTENSIFY 3-INTENSIFY 3-INTENSIFY 3-INTENSIFY 3-INTENSIFY 3-INTENSIFY MONTREAL SHUFFLECANADA THE CARDS IN THE MONTREAL SHUFFLECANADA THE CARDS IN THE MONTREAL SHUFFLECANADA THE CARDS IN THE MONTREAL SHUFFLECANADA THE CARDS IN THE MONTREAL SHUFFLECANADA THE CARDS IN THE MONTREAL SHUFFLECANADA THE CARDS IN THE 3-INTENSIFYSHUFFLE THE CARDS IN THE INFECTION DISCARD PILE AND INFECTION DISCARD PILE AND INFECTION DISCARD PILE AND INFECTION DISCARD PILE AND INFECTION DISCARD PILE AND INFECTION DISCARD PILE AND INFECTION DISCARD PILE AND PUT THEM ON TOP OF THE PUT THEM ON TOP OF THE PUT THEM ON TOP OF THE PUT THEM ON TOP OF THE PUT THEM ON TOP OF THE PUT THEM ON TOP OF THE PUT THEM ON TOP OF THE Play the new Events normally. INFECTION DECK. INFECTION DECK. INFECTION DECK. INFECTION DECK. INFECTION DECK. INFECTION DECK. INFECTION DECK. Shuffle Fine Points Set up the game normally (separating the Player cards into 7 piles before EVENT BORROWED TIME Play any time. Not an action. Borrowed Time shuffling an Epidemic card into each pile). The player drawing this card may not immediately play it to continue taking actions (as that player is now in the TAKE 2 EXTRA ACTIONS THIS TURN. Draw Cards step of his turn). When you draw the 7 th Epidemic, the infection rate remains at 4 (the track maximum).

EVENT MOBILE HOSPITAL Mobile Hospital Play any time. Not an action. The Containment Specialist first removes 1 cube of each Warning: Not for the faint of heart... color with 2 or more cubes present and then removes 1

THIS TURN, REMOVE 1 DISEASE CUBE FROM EACH CITY THE PLAYER DRIVES/FERRIES TO. more cube (for each city entered). Adding Challenges

EVENT NEW ASSIGNMENT New Assignment Each challenge adds some difficulty, so you may wish to try each new Play any time. Not an action. If the current player was selected and he swapped either challenge with 1 fewer Epidemic card than you would normally use when from or to the Generalist role, then he may do up to 5 playing the base game.

SELECT A PLAYER. THIS PLAYER MAY SWAP HIS ROLE CARD WITH ANY ONE OF THE UNUSED ROLES. actions this turn. Experienced players may combine the Virulent Strain with either the Mutation

EVENT Rapid Vaccine Deployment or Bio-Terrorist challenges. RAPID VACCINE DEPLOYMENT Play after Cure. Not an action. This can be played only immediately after a Discover a Cure action. Each affected city must be connected to at

PLAY IMMEDIATELY AFTER A DISCOVER A CURE ACTION TO REMOVE 1-5 CUBES OF THE CURED DISEASE. THESE DISEASE CUBES MUST least 1 other city affected by this event (unless this event COME FROM CONNECTED CITIES. affects just 1 city). At least 1 cube must be removed from each of these cities.

EVENT Special Orders SPECIAL ORDERS Play any time. Not an action. As when moving other pawns with the Dispatcher, the current player must discard (or reveal) any cards used

THIS TURN, THE PLAYER MAY SPEND ACTIONS TO MOVE 1 OTHER PAWN (WITH PERMISSION), AS IF IT WERE HIS OWN. to move that pawn by Direct or Charter flights. Powers that are part of movement (such as the Medic’s power to remove cured disease cubes or the Containment Specialist’s power) do occur. 2 VIRULENT STRAIN CHALLENGE In the Virulent Strain challenge, a disease has gone out of control in nasty, Fine Points unpredictable ways. Complex Molecular Structure Setup A player would need to turn in 6 city Put the normal Epidemic cards in the box — you will not cards of the Virulent Strain color to cure 1-INCREASEMOVE THE INFECTION RATE MARKER need them. Prepare the Player Deck (step 5) using Virulent FORWARD 1 SPACE. 2-INFECTDRAW THE BOTTOM CARD FROM THE the Virulent Strain, except the Scientist, INFECTION DECK AND PUT 3 CUBES ON Strain Epidemic cards instead. Select the Virulent Strain THAT CITY. DISCARD THAT CARD. who would turn in 5 cards, or the Field 3-INTENSIFYSHUFFLE THE CARDS IN THE INFECTION 1-INCREASE DISCARD PILE AND PUT THEM ON Epidemic cards to use by shuffling them face down before MOVE THE INFECTION RATE TOP OF THE INFECTION DECK. MARKER FORWARD 1 SPACE. Operative, who could turn in 4 cards and 3 2-INFECT CONTINUING DRAW THE BOTTOM CARD FROM EFFECT COMPLEX MOLECULAR taking the needed number (4-7, based on your difficulty THE INFECTION DECK AND PUT 3 CUBES ON THAT CITY. DISCARD STRUCTURE THAT CARD. Virulent Strain samples. 3-INTENSIFY If the Virulent Strain has not been cured,

MONTREAL level). Put the unused cards away without looking at them. SHUFFLECANADA THE CARDS IN THE you need 1 more Virulent Strain City card to INFECTION DISCARD PILE AND PUT THEM ON TOP OF THE INFECTION DECK. Discover a Cure for it. Otherwise, ignore this effect.

Prepare the Player Deck Government Interference Removing (but not Treating) a Virulent Stack 1-INCREASEMOVE THE INFECTION RATE MARKER Strain disease cube—with the Containment FORWARD 1 SPACE. 2-INFECTDRAW THE BOTTOM CARD FROM THE INFECTION DECK AND PUT 3 CUBES ON Specialist’s power, the Field Operative’s THAT CITY. DISCARD THAT CARD. 3-INTENSIFYSHUFFLE THE CARDS IN THE INFECTION sample power, or the Events Remote DISCARD PILE AND PUT THEM ON TOP OF THE INFECTION DECK. Treatment or Rapid Vaccine Deployment— CONTINUING Shuffle EFFECT GOVERNMENT INTERFERENCE does not satisfy this effect’s requirement. To leave a city with Virulent Strain disease cubes a plaer must rst on that turn Treat 1-INCREASEMOVE THE INFECTION RATE MARKER 1-INCREASEMOVE THE INFECTION RATE MARKER 1-INCREASEMOVE THE INFECTION RATE MARKER 1-INCREASEMOVE THE INFECTION RATE MARKER FORWARD 1 SPACE. FORWARD 1 SPACE. FORWARD 1 SPACE. FORWARD 1 SPACE. at least 1 Virulent Strain cube in that city. 2-INFECT 2-INFECT 2-INFECT 2-INFECT The Event Mobile Hospital does satisfy it. DRAW THE BOTTOM CARD FROM THE DRAW THE BOTTOM CARD FROM THE DRAW THE BOTTOM CARD FROM THE DRAW THE BOTTOM CARD FROM THE INFECTION DECK AND PUT 3 CUBES ON INFECTION DECK AND PUT 3 CUBES ON INFECTION DECK AND PUT 3 CUBES ON INFECTION DECK AND PUT 3 CUBES ON THAT CITY. DISCARD THAT CARD. THAT CITY. DISCARD THAT CARD. THAT CITY. DISCARD THAT CARD. THAT CITY. DISCARD THAT CARD. 3-INTENSIFYSHUFFLE THE CARDS IN THE INFECTION 3-INTENSIFYSHUFFLE THE CARDS IN THE INFECTION 3-INTENSIFYSHUFFLE THE CARDS IN THE INFECTION 3-INTENSIFYSHUFFLE THE CARDS IN THE INFECTION DISCARD PILE AND PUT THEM ON DISCARD PILE AND PUT THEM ON DISCARD PILE AND PUT THEM ON DISCARD PILE AND PUT THEM ON TOP OF TOP OF THE INFECTION DECK. TOP OF THE INFECTION DECK. TOP OF THE INFECTION DECK. THE INFECTION DECK. CONTINUING CONTINUING CONTINUING Other players’ pawns affected by this effect EFFECT CHRONIC EFFECT EFFECT COMPLEX MOLECULAR EFFECT GOVERNMENT STRUCTURE INTERFERENCE HIDDEN POCKET Before doing this card’s Intensify step, if the Virulent During Infections, when a Virulent Strain If the Virulent Strain has not been cured, To leave a city with Virulent Strain disease Strain is eradicated but at least 1 Virulent Strain card city is drawn, place 2 Virulent Strain disease you need 1 more Virulent Strain City card to cubes a plaer must rst on that turn Treat is in the Infection Discard Pile: flip its cure marker back cubes if the city has no Virulent Strain cubes Discover a Cure for it. at least 1 Virulent Strain cube in that city. to its side; and place 1 cube on each Virulent Strain (otherwise, place 1 cube normally). This does Otherwise, ignore this effect. city whose card is in this discard pile. not affect Epidemics or Outbreaks. Otherwise, ignore this effect. cannot be moved by the Dispatcher or the Events Airlift or Special Order, unless the current player first Treats a cube in the Use 4 Virulent Strain Epidemic cards for your first game. same city that the pawn being moved is in. Use 6 after mastering the Standard game. Rate Effect Divide the remaining player cards into face down piles, as equal in size as If the Troubleshooter sees a Virulent

1-INCREASEMOVE THE INFECTION RATE MARKER Strain city card when looking at Infection you can, so that the number of piles matches the number of Virulent Strain FORWARD 1 SPACE. 2-INFECTDRAW THE BOTTOM CARD FROM THE Epidemic cards you are using. Shuffle 1 Virulent Strain Epidemic card into INFECTION DECK AND PUT 3 CUBES ON cards while Rate Effect is in effect, the THAT CITY. DISCARD THAT CARD. each pile, face down. Stack these piles to form the Player Deck, placing 3-INTENSIFYSHUFFLE THE CARDS IN THE INFECTION Troubleshooter does not look at an DISCARD PILE AND PUT THEM ON TOP OF THE INFECTION DECK. smaller piles on the bottom. CONTINUING additional card. When combining this EFFECT RATE EFFECT

During Infections, draw 1 more card than the challenge with the Mutation challenge, if infection rate if at least 1 Infection card drawn was a Virulent Strain card (and the Virulent the card drawn to resolve a Mutation card Determining the Virulent Strain Strain is not yet eradicated). When a player draws the first Virulent Strain Epidemic card, determine which is a Virulent Strain city, that card does not disease will be the Virulent Strain for the rest of the game. After performing count towards Rate Effect. this card’s Infect step, the disease with the most cubes on the board is the Virulent Strain. Finish doing this Epidemic and its Virulent Strain effect (see below). Put this card next to the Virulent Strain’s cube supply as a reminder.

If several diseases are tied for most cubes on the board, randomly choose the Virulent Strain from among the tied diseases.

If you are also playing with the Mutation or Bio-Terrorist challenge, the purple disease cannot be the Virulent Strain. Ignore it when determining the Virulent Strain.

Virulent Strain Epidemic Effects Besides its Epidemic effects, each Virulent Strain Epidemic card has an effect which applies only to the Virulent Strain disease. Read the card aloud and follow its instructions. Some cards have a continuing effect; these affect play after the Epidemic is done. Keep these cards face up as reminders. Others have an immediate effect, taking place before the Intensify step of the Epidemic. Flip these cards face down after their effect and Epidemic is done.

Winning and Losing This challenge is won or lost normally, as in the base game. Good luck! 3 MUTATION CHALLENGE The Mutation challenge adds a 5th purple disease to the game that Mutation Event Cards appears in unpredictable ways. Players must either cure all 5 diseases or MUTATION EVENT When a Mutation Event card is drawn, follow its THE MUTATION THREATENS! cure the 4 other diseases and have no purple disease cubes on the board. Play at once. Not an action. instructions and discard it. Do not draw a Player card to replace it. Setup Put the 12 purple disease cubes near the other cubes as a supply. Put the purple Discovered Cure Indicator and cure marker on the board. Put the 2 IF THE PURPLE DISEASE IS NOT ERADICATED, DRAW A CARD FROM THE BOTTOM OF THE Mutation cards in the Infection Discard Pile (do not shuffle them into the INFECTION DECK. PLACE 3 PURPLE DISEASE CUBES (ONLY) ON THIS CITY. DISCARD THAT Infection Deck). CARD TO THE INFECTION DISCARD PILE.

2 Mutation Event cards place purple cubes on cities of cards drawn from the bottom of the Infection Draw Pile. Do not place cubes of those cards’ colors on those cities.

If a player draws both a Mutation Event card and an Epidemic card, do the MUTATION MUTATION Mutation Event first. If the purple disease isIf thenot purpleeradicated, disease is not eradicated, draw a card from thedraw bottom a card of the from the bottom of the Infection Deck. PlaceInfection 1 purple Deck. disease Place 1 purple disease cube (only) on thiscube city. (only) on this city.

Discard the card drawnDiscard and this the card card to drawn the and this card to the Infection Discard Pile.Infection If the purple Discard disease Pile. If is the purple disease is eradicated, just discarderadicated, this card. just In discard both cases, this card. In both cases, this counts as 1 Infection card draw. this counts as 1 Infection card draw. If a player draws 2 Mutation Event cards, the player decides the order to do them.

After dealing cards to players, but before preparing the Player Deck (step 5), shuffle the 3 Mutation Event cards with the remaining Player cards. Infections During Infections, if an Infection card is drawn for a city with at least 1 purple cube on it, place both 1 purple cube (if purple is not eradicated) and 1 cube

MUTATION EVENTMUTATION EVENTMUTATION EVENT of this card’s color (if that disease is not eradicated) on the city, resolving THE MUTATION THREATENS!THE MUTATION SPREADSTHE MUTATION INTENSIFIES! Play at once. Not an action.Play at once. Not an action. Play at once. Not an action. any outbreak(s) normally.

, IS NOTF THE ERADICATED DISEASEDI I PURPLEPLE DISEASEDISEASE ISIS NOTNOT ERADICATEDERADICATED, F THE PURPLE OF THE I THE BOTTOMDRAW 3 CARDSRDS FROMFROM THETHE BOTTOMBOTTOM OF THETHE A CARDD FROMF DRAW PURPLE DISEASE PLACE An Infection draw is the only time when cubes of both colors are LACE 3I NFECTION DECK. PLACE 1 PURPLEPURPLE 1 DISEASED ISEASE DECK. P THAT PURPLE INFECTION . DISCARD CITY DISEASE ON THIS CITY CUBE (ONLY) ON EACH OF THESETHESE WITHCITIESCITIES. CUBE (ONLY) PILE. EXACTLY ON CUBES DISCARD THESEHESE (IGNORE 2 EACH HE INFECTION D CARDSCARDS TOTO THETHE INFECTIONNFECCUBESTION PURPLE CARD TO THE CUBES ISCARDISCA OF OTHER D RD PILEILE. COLORS ). placed. When drawing cards from the bottom of the Infection Deck, either just cubes of that card’s color (for Epidemics) or just purple cubes (for Mutation cards and Mutation Events) are placed. The Mutation (Purple) Disease The purple disease is like the other 4 diseases, except as Curing the Purple Disease noted below. Purple disease cubes enter play in three ways. When Discovering a Cure for the purple disease, discard 5 City cards in any mix of colors, with at least 1 of them a city that has 1 or more purple cubes on it. Mutation Cards MUTATION During Infections, if a Mutation card is When a Scientist or Field Operative turns in fewer City cards,

If the purple disease is not eradicated, drawn (and the purple disease is not at least 1 of them must be a city with 1 or more purple cubes on it. draw a card from the bottom of the Infection Deck. Place 1 purple disease eradicated), draw an Infection card from cube (only) on this city. If the purple disease is eradicated and a Mutation card is drawn during Discard the card drawn and this card to the Infection Discard Pile. If the purple disease is the bottom of the Infection Deck and eradicated, just discard this card. In both cases, Infections, just discard it. It still counts as 1 Infection card draw for the turn. this counts as 1 Infection card draw. place 1 purple cube on that city. Do not place a cube of the card’s color on the city. Discard both cards to the Infection Winning or Losing Discard Pile. The players win immediately if they either cure all 5 diseases or cure the 4 other diseases and have no purple disease cubes on the board. This counts as 1 Infection card draw for the turn. Like any other disease, if you cannot place the number of purple cubes actually needed on the board, your team loses. There are only The Event Resilient Population cannot be used to remove a 12 (not 24) purple cubes in the supply! Mutation card from the Infection Discard Pile.

4 BIO-TERRORIST CHALLENGE This challenge pits one player, the Bio-Terrorist, against the others, seeking Play to create panic throughout the world with a 5th disease. Non-Terrorist players take their turns normally, except they now have a possible Capture action (see below). This challenge works with 3 or 4 players. 5 players The Bio-Terrorist takes a turn after each player’s turn (after that player (1 Bio-Terrorist and 4 other players) is not recommended. Infects Cities). The Bio-Terrorist can do up to 2 actions, plus 1 Drive/ The Bio-Terrorist wins if the other players lose and there is at least 1 purple Ferry action (in any order). The Bio-Terrorist does not automatically disease cube on the board. To win, the other players must either cure all Draw Cards nor Infect Cities; he must use actions to do so. The 5 diseases or cure the 4 standard diseases and have no purple disease cubes Bio-Terrorist uses Infection cards (not Player cards) during play, on the board. discarding them to the Infection Discard Pile.

The Bio-Terrorist challenge may be combined with the Virulent Strain challenge, but not the Mutation challenge. Bio-Terrorist Secrecy The Bio-Terrorist moves secretly about the board, keeping track of his actions on his Location sheet. Setup Whenever the Bio-Terrorist is in the same city as other player(s), Select the Bio-Terrorist player. Give him the Bio-Terrorist Role card, the the Bio-Terrorist is spotted and puts his pawn on the board. If he (or black pawn, a folded Location sheet, and a pencil. The black pawn begins another player) then moves so that the Bio-Terrorist is not in the same off the board. After infecting 9 cities (step 3), deal 2 Infection cards to the city as another player, the Bio-Terrorist removes his pawn from the Bio-Terrrorist. board. If the Bio-Terrorist moves by a Direct or Charter Flight (see below), he Select the Bio-Terrorist either randomly, by including the Bio-Terrorist discards the card to the Infection Discard Pile and announces that his Role card among the Roles dealt out, or by choosing a volunteer. pawn was “sighted” at that airport. He does not reveal if he used the Put the 12 purple disease cubes near the other cubes as a supply. Put the card for a Direct or Charter flight nor on which of his actions this flight purple Discovered Cure Indicator and cure marker on the board. Use 2 Event took place. cards per player in the game, including the Bio-Terrorist (for this purpose only). Deal Player cards to the non-Terrorist players normally. While players often plan out their entire turn before taking any actions, turns are done one action at a time. A player who moves and spots the Bio-Terrorist may, if he has any actions left, then choose to capture the Bio-Terrorist. The Bio-Terrorist performs his actions one at a time, possibly placing purple disease cubes, discarding cards, or announcing airport sightings. He does not announce which action he is doing, CITYbut players may be able to deduce information based on Determine the first player among the non-Terrorist players. The Bio-Terrorist the order in which things happen. then secretly notes on his Location sheet the city he will start in. The first player begins play. Capturing the Bio-Terrorist If the Bio-Terrorist pawn is on the board, a player in the same city as the Bio-Terrorist may, for an action, capture him.

Winner Player 3 Player 2 Capture: Put the Bio-Terrorist pawn on your role Player 1 Bio-Terrorist Date BIO-TERRORIST LOCATION SHEET card. He discards all cards in hand to the Infection

St. Petersburg Essen Seoul Discard Pile (without effect). Beijing Tokyo London Milan Tehran Shanghai

Istanbul Osaka San Francisco San Montréal New York Chicago 1 Madrid Hong Karachi Algiers Kong San Washington Cairo Francisco Atlanta Riyadh Mumbai Manila Manila Ho Chi Miami Chennai Los Khartoum Minh City Angeles Mexico City Lagos

Sydney Jakarta

Bogotá Kinshasa Los Angeles Los Sydney São Johannesburg Lima Paulo 1. Map Buenos Aires Santiago

214 2. Fold Line 15 STARTING CITY: 16 1 Fold the map section down over the action log section to 17 2 18 hide your current location from the other players. 3 19 4 20 5 21 6 3. Action Log 3 22 7 23 8 Record your starting city location and actions for 24 9 25 each turn here. 10 26 11 27 12 Each only once per turn 13 4. Suggested Action Notation Hidden Actions Sample Notation I Discard city 2 actions, plus 1 Drive/Ferry, in any order • Infect Locally Atlanta Sample Notation R Discard matching color • Infect Remotely Actions Atlanta Lose cards Announce airport Sabotage 4 • • Drive/Ferry C Atlanta Announce airport • Direct Flight Atlanta If Captured D Announce airport Draw Card • Charter Flight D • E Atlanta • Escape • Draw Card Skipped Action 5 CITY

BIO-TERRORIST ACTIONS On his turn, the Bio-Terrorist may take up to 2 actions, plus 1 Drive/Ferry While Captured: the Bio-Terrorist can do only Draw Card or Escape actions. action. This optional Drive/Ferry action may be done before, after, or between his other 2 actions. Escape Discard an Infection Card to move to its city. Announce an airport sighting there. Take back the Bio-Terrorist pawn As the Bio-Terrorist, record your actions on your Location sheet to track your current location. Suggested notation is provided. ROLE

Since the Bio-Terrorist loses all cards in hand when captured, his 1st action after being captured will be Draw Card. He can use ACTIONS this card to Escape or draw another card (skipping his Drive/Ferry Each of these actions may be done twice per turn (up to 3 times for Drive/ action). After the Bio-Terrorist does an Escape action, he completes Ferry when combined with the extra one). his turn normally (taking a 2nd action if he escaped on his 1st action, plus his optional Drive/Ferry action). Draw Card Draw 1 card from the Infection Deck into hand. The Bio-Terrorist (Purple) Disease The purple disease is like the other 4 diseases, except The Bio-Terrorist’s hand limit is 7 cards; if he has more than 7, as noted below. Purple disease cubes enter play by Bio- he must discard the 8th card to the Infection Discard Pile Terrorist actions and infections. (without effect). Infections Drive/Ferry During Infections, if an Infection card is drawn for a city with at least 1 purple Move to a connected city. cube on it, place both 1 purple cube (if purple is not eradicated) and 1 cube of the card’s color (if that disease is not eradicated) on the city, resolving any outbreak(s) normally for the card’s color and as below for purple. Direct Flight Discard an Infection card to move to its city. Announce An Infection draw is the only time when cubes of both colors are an airport sighting there. placed. When the Bio-Terrorist Infects Remotely, only 1 purple cube CITY is placed. When drawing a card for an Epidemic, only 3 cubes of that color are placed. Charter Flight Discard the Infection card that matches the city you are in to move to any city. Announce an airport sighting in the city you left. Purple “Flare-Out” Outbreaks Outbreaks of the Bio-Terrorist’s purple disease (only) are so intense that they Hidden Actions: each of these actions mayCITY be done only once per turn, “flare out”, leaving the cities they outbreak from with just 1 purple cube. if the Bio-Terrorist is not spotted (or captured). CITY This applies to the Bio-Terrorist challenge only, Infect Locally not the Mutation challenge. CITY Place 1 purple cube on your current city. CITY To do a purple outbreak, remove 2 purple cubes from that city (returning them to the supply) and then place 1 purple cube on each city connected to it (moving the outbreaks marker forward 1 space). Infect Remotely CITY Discard an Infection card to place 1 purple cube (only) If a purple results in “chain reaction” outbreaks, on that city. do not add purple cubes to cities that have already had an outbreak as part of resolving the current action or Infection card. The Bio-Terrorist may Infect Remotely the city he is in. Sabotage Remove a Research Station in your city, discarding an Curing the Purple Disease Infection card whose color matches this city. Return the When Discovering a Cure for the purple disease, discard 5 City Research Station to the supply. cards in any mix of colors, with at least 1 of them a city that has 1 or more purple cubes on it.

When a Scientist or Field Operative turns in fewer City cards, at least 1 of them must be a city with 1 or more purple cubes on it.

6 CITY Date Bio-Terrorist Player 1 Player 2 Player 3 Winner

BIO-TERRORIST LOCATION SHEET

St. Petersburg Essen London Milan Moscow Tokyo Chicago Montréal Paris Seoul New York Beijing San Tehran Istanbul Tokyo Francisco Madrid

Manila Washington Shanghai Atlanta Baghdad Delhi Algiers Osaka Los Cairo Karachi Kolkata Angeles Miami Hong Taipei San Francisco Mexico Kong

Sydney City Riyadh Mumbai Bangkok Lagos Khartoum Bogotá Chennai Ho Chi Manila Minh City Kinshasa Jakarta Lima São Paulo Date Bio-Terrorist Player 1 Player 2 Johannesburg Player 3 Winner

Buenos Sydney Los Angeles Santiago BIO-TERRORISTAires LOCATION SHEET

St. Petersburg Essen STARTING CITY: London 14 Milan Moscow Tokyo Chicago Montréal Paris Seoul New York Beijing 1 San 15 Tehran Istanbul Tokyo Francisco Madrid FINAL SIZE MARKS

Manila Washington Shanghai Winning and Losing 2 Atlanta 16 Baghdad Delhi Algiers Osaka SampleLos Bio-Terrorist Turns Cairo Karachi Kolkata The non-Terrorist players win if they either cure all 5 diseases or cure Angeles Miami Hong Taipei San Francisco 3 Mexico 17 Kong the 4 standard diseases and have no purple disease cubes on the board. InSydney the mid-game, thereCity is 1 purple cube each in Cairo and Seoul. Riyadh Mumbai Bangkok Like any other disease, if you cannot place the number of purple The4 Bio-Terrorist is hidden in Seoul and holds 3 Infection cards:Lagos 18 Khartoum Cairo, Istanbul, and Shanghai.Bogotá Chennai Ho Chi Manila cubes actually needed on the board, the players lose (and the Minh City 5 Kinshasa19 Bio-Terrorist wins). There are only 12 (not 24) purple cubes in On his turn, the Bio-Terrorist Infects Remotely in Cairo (discarding Jakarta the supply! Lima São hisST.6 Cairo PETERSBURG card), Infects Locally in Seoul, andPaulo Drives to Shanghai. 20 ESSEN Johannesburg The Bio-Terrorist wins if the players lose and there is at least 1 purpleLONDON 7 Buenos 21 R Cairo I Shanghai Sydney Los Angeles MOSCOW Aires cube on the board. The Bio-Terrorist loses (and is out of the game) if the MILAN Santiago CAIRO CHICAGO MONTRÉAL EGYPT SEOUL players ever eradicate the purple disease. NEW YORK 8 22 PARIS BEIJING SAN FRANCISCO TEHRAN Date Bio-Terrorist Player 1 Player 2I TOKYO Player 3 Winner TOKYO ISTANBUL SAN 9 FINAL SIZE MARKS 23 FRANCISCO TheMANILA Bio-Terrorist must be careful not to allow the purple disease SHANGHAI WASHINGTON MADRID BAGHDAD BIO-TERRORISTDELHI LOCATION SHEET to be cured and then immediately eradicated. 10 24 ATLANTA ALGIERS KARACHI KOLKATA Everyone loses if the players lose and there are no purple cubes on the STARTING CITY: HONG 14 11 R KONG 25OSAKA board. CAIRO SYDNEY MIAMI TAIPEI LOS ANGELES 1 BANGKOK 15 12 26 St. Petersburg MEXICO CITY The next player takes her turn, neither entering Shanghai nor Essen LAGOS 2 RIYADH 16 removing any purple cubes.MUMBAI She draws an EpidemicLondon card that puts Etiquette 13 KHARTOUM Milan27 Moscow FINAL SIZE MARKS BOGOTá Tokyo Chicago Montréal Paris SAN Beijing Seoul 3 red3 cubes in Beijing and the InfectionNew York discards back on the deck. 17FRANCISCO ST. PETERSBURG The Bio-Terrorist may listen to the other players as they discuss their plans San Tehran 2 actions, plus 1 Drive/Ferry, in anyC orderHENNAI Istanbul Tokyo ESSEN Francisco Madrid MANILA and cards, but should not interrupt them on their turns. The non-Terrorist HO CHI LONDON Manila During the Infections step, CairoWashington is drawn. Both 1 black cube and Shanghai Actions4 AtlantaSample Notation MINH CITY Hidden18 ActionsBaghdad SampleDelhi Notation Each only once per turn players may not hold private discussions nor pass notes to each other. KINSHASA 1 purple cube are placed in Cairo. Algiers Osaka MOSCOW • Drive/FerryLos Atlanta Cairo• Infect Locally Karachi KolkataI MILAN CHICAGO MONTRÉAL Hong San Francisco SEOUL 5 Angeles Mexico Miami 19 NEW YORK Taipei • Direct Flight JAKARTA Announce airport • Infect Remotely Kong DiscardPARIS city BEIJING The Bio-Terrorist may not reveal Infection Cards in hand until playing Sydney The Bio-Terrorist thenCity discards hisAtlanta Shanghai card for a Charter Riyadh R Atlanta TEHRAN LIMA SAN FRANCISCO Mumbai Bangkok TOKYO ã TOKYO Sabotage Discard matching color them, but must disclose, when asked, how many cards areS O inPAULO his hand. The Flight• Charter to Cairo, Flight announcing a Shanghai airport sighting;Announce airportInfects • ISTANBUL SAN 6 Atlanta Lagos 20Khartoum FRANCISCO Bogotá MANILA Chennai SHANGHAI Bio-Terrorist is on the “honor system” for recording his own location and Locally• Draw inCard Cairo, producing an outbreak there; and then Drives to If Captured WASHINGTONC HoMADRID Chi LoseManila cards BAGHDAD DELHI JOHANNESBURG D Minh City LOS reporting whenever he is spotted. 7 Kinshasa21 ANGELES KARACHI KOLKATA Istanbul.Skipped ActionST. PETERSBURG • DrawA TLANTACard D ALGIERS BUENOS AIRES Jakarta ESSEN SYDNEY HONG SANTIAGO LONDON Lima • Escape E Atlanta Announce airport 8 São 22 KONG OSAKA Cairo I Paulo Istanbul C CAIRO MOSCOW SHANGHAI SYDNEY Johannesburg MIAMI TAIPEI As the Bio-Terrorist can do nothing on the other players’ turns and they MILAN PEOPLE’S REPUBLIC OF CHINA LOS ANGELES BANGKOK 1.Do 4 actions CHICAGO MONTRÉAL 9 23 SEOUL NEW YORK Buenos 2.Draw 2 cardsMEXICO CITY can do nothing on Bio-Terrorist turns, we recommend that everyone FINAL SIZE MARKS Sydney Los Angeles RIYADH PARIS BEIJING •Resolve any epidemics LAGOS Santiago AiresTEHRAN SAN FRANCISCO •Discard to 7 cards MUMBAI keeps this in mind and plays briskly (although tricky situations TOKYO TOKYO 10 3.Infect cities 24 KHARTOUM ISTANCBUL SAN FRANCISCO BOGOTá SAN needing discussion can arise — this is not intended to prevent these FRANCISCO MANILA SHANGHAI WASHINGTON MADRID BAGHDAD DELHI CHENNAI MANILA discussions). 11 25 HO CHI ATLANTA ALGIERS KARACHI KOLKATA MINH CITY HONG KINSHASA 12 KONG 26 CAIRO OSAKA JAKARTA SYDNEY STARTING CITY: 14 LOS ANGELES MIAMI TAIPEI 13 I BANGKOK 27 LIMA SãO PAULO MEXICO CITY RIYRIYADH LAGO21 actions,S plus 1 Drive/Ferry, in any order 15 ST. PETERSBURG MUMBAI ESSEN JOHANNESBURG KHARTOUM LONDON LOS Actions Sample Notation Hidden ActionsSAN Sample Notation Each only once per turn ANGELES BOGOTá 2 16 FRANCISCO CHENNAI BUENOS AIRES The• Drive/Ferrynext player, however, enters Istanbul with an action left. The • Infect Locally MOSCOW Atlanta MANILA MILAN I SYDNEY HO CHI SANTIAGO 3 CHICAGO MONTRÉAL MINH CITY17 SEOUL Bio-Terrorist• Direct Flight announces that he isAtlanta spottedNEW andYORK placesAnnounce his airport pawn on • Infect Remotely R Atlanta Discard city KINSHASA PARIS BEIJING SAN FRANCISCO TEHRAN Istanbul.• Charter The Flight player then Captures Atlanta him. The Bio-TerroristAnnounce airport discards • Sabotage Discard matching color TOKYO 1.Do 4 actions TOKYO 4 JAKARTA 18 ISTANBUL SAN 2.Draw 2 cards his• Istanbul Draw Card card and gives this playerD his pawn. If Captured C Lose cards FRANCISCO •Resolve any epidemics MANILA SHANGHAI LIMA WASHINGTON MADRID BAGHDAD DELHI •Discard to 7 cards SãO PAULO Skipped5 Action 19• Draw Card D 3.Infect cities ATLANTA ALGIERS KARACHI KOLKATA • Escape Announce airport MEXICO CITY E Atlanta JOHANNESBURG MEXICO HONG 6 20 LOS KONG CAIRO ANGELES OSAKA BUENOS AIRES SYDNEY LOS ANGELES MIAMI TAIPEI SANTIAGO 7 E 21 SYDNEY BANGKOK MEXICO CITY LAGOS RIYADH MUMBAI 8 221.Do 4 actions 2.Draw 2 cards KHARTOUM SAN BOGOTá •Resolve any epidemics FRANCISCO •Discard to 7 cards CHENNAI 9 D E Mexico City Los Angeles 233.Infect cities MANILA HO CHI MINH CITY On10 his turn, the Bio-Terrorist draws Mexico City and Escapes, 24KINSHASA discarding Mexico City and announcing an airport sighting there. JAKARTA 11 LIMA 25 He takes back his pawn and then Drives to Los Angeles.SãO PAULO His plans to 12create an outbreak in Istanbul foiled, he heads towards Seoul... 26 JOHANNESBURG LOS ANGELES 13 BUENOS AIRES 27 SANTIAGO SYDNEY 2 actions, plus 1 Drive/Ferry, in any order

Actions Sample Notation Hidden Actions Sample Notation Each only once per turn 1.Do 4 actions 2.Draw 2 cards • Drive/Ferry Atlanta • Infect Locally I •Resolve any epidemics •Discard to 7 cards • Direct Flight Atlanta Announce airport • 7Infect Remotely R Atlanta Discard city 3.Infect cities • Charter Flight Atlanta Announce airport • Sabotage Discard matching color • Draw Card D If Captured C Lose cards Skipped Action • Draw Card D • Escape E Atlanta Announce airport ROLES

BIO-TERRORIST BIO-TERRORIST FIELD OPERATIVE FIELD OPERATIVE The Bio-Terrorist is used only in the Bio-Terrorist The Field Operative may, once per turn as an action, challenge (see page 5). move 1 disease cube from the city he is in and place it as a sample on his role card.

Use only in the Bio-Terrorist Challenge. • Once per turn, as an action, you may After each player turn, do up to 2 actions, move 1 disease cube from the city you are plus 1 Drive/Ferry action (in any order). in onto this Role card. • When you Discover a Cure, you may When he Discovers a Cure, he may replace exactly 2 replace 2 of the needed City cards with 3 cubes of the cure color from this card. of the needed City cards by returning 3 cubes of the cure color from his Role card to the supply.

ARCHIVIST ARCHIVIST The Archivist’s hand limit is 8 cards. He may, once per The Field Operative may return sample cubes from his role card turn, as an action, draw the City card that matches the back to the supply at any time (see Event Cards timing, city he is in from the Player Discard Pile into his hand. Pandemic rules, page 7).

• Your hand limit is 8 cards. • Once per turn, as an action, you may take the City card that matches the city you are in from the Player Discard Pile into your hand. GENERALIST GENERALIST The Generalist may do up to 5 actions each turn. Players may not freely discard cards (for the Archivist to retrieve); they may discard only by doing an action requiring a discard or when over their hand limits. • You may do up to 5 actions each turn.

CONTAINMENT SPECIALIST CONTAINMENT SPECIALIST TROUBLESHOOTER TROUBLESHOOTER When the Containment Specialist enters a city, The Troubleshooter, at the start of her turn, looks at as if 2 or more disease cubes of the same color are many Infection cards as the current infection rate (by present, he removes 1 of them. taking them from the top of the Infection Deck, looking at • When you enter a city with 2 or more disease cubes of the same color, remove 1 of them. • Start your turn by looking at as many Infection cards as the current infection them, and putting them back in the same order). rate. • When you do a Direct Flight, reveal the City card used (but do not discard it).

He does this when moved by others (the Dispatcher or the Events In the Mutation challenge, if the Troubleshooter sees a Mutation card, Airlift and Special Orders). If several diseases with 2 or more cubes she does not get to look at the bottom Infection Deck card. are present, he removes 1 cube from each of these diseases. When moving to a city via a Direct Flight, the Troubleshooter reveals the City card used to the other players (but does not discard it). She may do this when moving other pawns via the Event Special Orders, but not when being EPIDEMIOLOGIST EPIDEMIOLOGIST moved by other players. The Epidemiologist, once per turn and on her turn (only), may take any City card from a player in the same city. The other player must agree. Doing this is CREDITS

• Once during your turn, you may (with permission) take any City card not an action. from a player in the same city with Game Design: Matt Leacock and Tom Lehmann you. Doing this is not an action. Art: Chris Quilliams Development: Team Z-Man Games Playtesters: Jim Boyce, David Cortright, Barry Eynon, Chris and Kim Farrell, Jay Heyman, Dave Helmbold, Wei-Hwa Huang, Trisha Lantznester, Donna Leacock, Chris Lopez, Ron Sapolsky, Don Woods, and Michelle Zentis. Special thanks to: Tom Lehmann, Scott di Bartolo, Wei-Cheng Cheng, Eric Herman, Christian Kuntz, Brian Lee, Jeremy Moritz, Kwanchai Moriya, Kima Pesan, Jack Reda, Ole Steiness, Isaiah Tanenbaum, and, for tireless proof-reading, Wei-Hwa Huang.

®

1995 County Rd B2 West Roseville, MN 55113 USA (651) 639 - 1905 [email protected] © 2009 Z-Man Games. Z-Man Games and Pandemic are ® of Z-Man Games. Fantasy Flight Supply is a TM of Fantasy Flight Games. Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc. Amazon’s trademark is used under license from Amazon.com, Inc. or its a liates. Actual components may vary from 8 those shown. NOT INTENDED FOR USE BY PERSONS AGE 7 OR YOUNGER.