Session Rooms / Salles De Conférences Lundi / Monday 12 Nov Mardi / Tuesday 13
Total Page:16
File Type:pdf, Size:1020Kb
SESSION ROOMS / SALLES DE CONFÉRENCES 9:45 - 10:45 AM LUNDI / MONDAY 12 NOV 9:45 AM - 10:45 AM PLENIERE D'OUVERTURE SALLE 510AC - 5E ETAGE / OPENING KEYNOTE ROOM 510AC - 5THFLOOR - DEJEUNER CONTINENTAL: Espace A aires - 2e étage / CONTINENTAL BREAKFAST: Business Lounge - 2ND FLOOR (for Business Pass holders only) Presented by COGECO PEER 1 11 AM - 12 PM TABLE RONDE / ROUNDTABLE: Cross-Border Partnerships in the USA: Building for Global Success - SALLE 511C - 5E ETAGE / ROOM 511C - 5TH FLOOR - presented by Trade Comissoner Service 2 PM - 3:30 PM TABLE RONDE / ROUNDTABLE: China: A Market in Constant Evolution, with Opportunities in Challenges - SALLE 511C - 5E ETAGE / ROOM 511C - 5TH FLOOR - présenté par le Service des Délégués Comerciaux LAISSEZ PASSER CONFERENCES ET AFFAIRES SEULEMENT / CONFERENCE & BUSINESS PASS ONLY OUVERT A TOUS LES LAISSEZ-PASSER / OPEN TO ALL PASSES ARTS DESIGN INDUSTRIE ET RAYONNEMENT AFFAIRES / BUSINESS PROD & MANAGEMENT PROGRAMMATION ET AUDIO SESSION EXPO SESSION EXPO GAME DESIGN ADVOCACY & INDUSTRY 511 D TECHNOLOGIE 511F EXPO SESSIONS EXPO SESSIONS 510B 511B PROGRAMMING & TECH 510D 511A par / by SALLE / ROOM 1 SALLE / ROOM 2 par / by 511E 11AM - 12 PM The Rules of Art: Creating a The Session: the atomic Beyond Beer Fridays: Modern Player Community Lectures Danger Zones: Designing XR Experiences Music for Games: Under Interactive Livestreaming Brand Style Guide for unit of free-to-play Building Inclusive Games Strategies Adrian Speyer - Spotting the Red Flags of with Natural Language the Hood Matthew Carl and the Future of Esport Games success Culture Within Our Industry Vanilla Forums, Justin Kruger - Project Management Understanding Earl - Hexany Audio, (30 minutes) Jacob Navok - Ubisoft Montréal, Katie Michel April, Mike Raznick, Alexander Karpazis - Nicholas Lovell - Electric Rebecca Cohen-Palacios - Felix Kramer - Polytron Nick Landry - Microsoft Genvid Technologies Inc. Fleming - Behaviour, Nick van Richard Ludlow - Hexany Ubisoft Montréal Square Pixelles Vugt - Uken Games Audio, Samuel Laflamme Par / by 12 - 1:15 PM DINER (1h15) dans l’Espace A©aires - 2ND FLOOR (pour Laissez-Passer A©aires seulement) - LUNCH (1:15 HOUR) in the Business Lounge (for Business Pass holders only) Présenté par / Sponsored by KEYWORDS 1:15 - 2:15 PM Swinging in the Rain: Finthook: Creating variety You, Your Community, and Top 5 Mobile Ad Strategies Cutting the Vertical Slice Quaternions Are Friends, Sound Files: Going from Futureproofing for Success Marvel’s Spider-Man by designing 400+ rooms Your Career Jarryd Huntley Chris Lefebvre - Tapdaq Dave Proctor - Mighty Yell Not Food: Pro-Tips for new recordings to vast Rose Agozzino - Ludia Chris Perrella - Insomniac by hand - Polytundra Studios Understanding and Usage number of ready to use Games Marion Esquian - Tribute Dan Buckstein - Champlain assets Par / by Games College Watson Wu - Watson Wu Studios 2:15 -2:30 PM PAUSE / BREAK (15 MINUTES) 2:30 - 3:30 PM Building a Creative Future Having more Control: So you wrote a safer space East vs. West: The HowStu©Works: A deeper look Challenges of building a Interacting with Sound: Playing on both sides: the into communication and With Artificial Intelligence Remedy’s next game policy... now what? Di©erences in F2P Mobile game engine for the Creating Accessible, key to success for many Game Design and How You production at 3 studios Geo© Andrew Maximov - Thomas Puha - Remedy Emi Spicer and Jessica Elenor - Warner Bros, Guiz de modern web Engaging Gameplay independent Quebec Promethean AI Entertainment Moore - Feminist Can Benefit Pessemier - Outerminds, Richard Chris Shankland - Big Adriane Kuzminski - Team studios. David Fugère- Frequency Jesse Divnich - Atlas - Clever Endeavour Games, Viking Games Audio Lamarre, iLLOGIKA GameRefinery Samantha Cook - Artifact 5 Par / by 3:30- 3:45 PM PAUSE / BREAK (15 MINUTES) Game Design with 3:45 - 4:45 PM With Great Power Comes Simulation Design: Ethical Video Game Co-Success: Leveraging Extreme Customer Telemetry Pipeline 5 Things I Refused to Learn Great Responsability: The Ludonarrative Congruence Monetization Each Other for the Win Feedback: How Riot took Execution: Instrumentation in 35 Years of Game Audio Live Game Operations (55 PITCH INDE Character Art of Marvel's in the Shrouded Isle Crystin Cox - ArenaNet Henry Faber - Gamma millions of players input to and Analytics for Better George Sanger - The Fat minutes) INDIE PITCH Space, Liv Lunde - Mark Val - PlayFab Spider-Man Gavin Goulden Jongwoo Kim - Kitfox GamePlay Space & Pat rebuild their game Guillaume Games Matthew White - Man - Insomniac Games Games King, Another Castle Turmel - Riot Games Keywords Studios Par / by 4:45 - 5 PM PAUSE / BREAK (15 MINUTES) 5 - 6 PM Paint It Black: The Art and Armored Warfare: Lessons Unions in a Nutshell: Driving Sustainable Mobile Better Creative Leadership Adapting The Procedural Tips & Tricks for Dialog Rise of the adult gaming Design of Darkest in UX/UI Design Process History, T heory, Examples Growth: A Playtika World Tanya Short - Kitfox Games Generation Systems in Success in Open World market (55 minutes) Dungeon Kylan Coats - Freelance Johanna Weststar - Series of Poker Case Study We Happy Few Lionel Games Greig Newby, Philip Jean-Francois Tremblay - Chris Bourassa - Red Hook Western University Jeet Niyogi - Playtika Barret de Nazaris - Hunter, Steve Brown & Tim Nutaku Studios Compulsion Games Atkins - Ubisoft Par / by MARDI / TUESDAY 13 NOV 9 - 9:30 AM DEJEUNER CONTINENTAL: Espace A aires - 2e étage / CONTINENTAL BREAKFAST: Business Lounge - 2ND FLOOR (for Business Pass holders only) Presented by COGECO PEER 1 10:00 - 11:00 AM Session: Current and Future State of Unreal Engine and Epic Games - Tim Sweeney - Epic Games - SALLE 510AC - 5E ETAGE / ROOM 510AC - 5TH FLOOR (Ouvert à tous les Laissez-Passer / Open to all passes) Présenté par / Presented by Epic Games ARTS GAME DESIGN INDUSTRIE ET RAYONNEMENT AFFAIRES / BUSINESS PROD & MANAGEMENT PROGRAMMATION ET AUDIO SESSION EXPO SESSION EXPO ADVOCACY & INDUSTRY TECHNOLOGIE EXPO SESSIONS EXPO SESSIONS 510B 510D 511B 511 D PROGRAMMING & TECH 511F 511A SALLE / ROOM 1 SALLE / ROOM 2 par / by 511E par / by 10:00 - 11:00 AM Delicacy in Visual Narrative Adventures in Video Game Creating Culture: Peeking Behind How Games Get Signed: Research, Iterate and Transforming from Mastering the Creative - The Vitality of Visual Writing Ann Lemay - WB the Curtain on Four Di©erent Unpacking the Publisher Validate Peer-to-Peer to Dedicated Process Storytelling in Games Games Montreal, Elize Studios’ Guiding Philosophies Evaluation John Cooney - Leonardo Luz - Square Enix Servers on a Live game: how Tom Salta - Persist Music Morgan - Ubisoft, Jill Murray Anne Gibeault - Epsilon Games, For Honor fixed connectivity Natasha Trygg - Snowfall Jean-Sylvain Sormany - Snowed Kongregate - Discoglobe Interactive, In Studios Inc, Mike Baker - Laurent Chouinard - Ubisoft Kim Belair - Ubisoft & Lisa Karman Interactive, Philippe Montreal Hunter - Compulsion Games Morin - Red Barrels & Taraneh Dohmer - Steel Crate Games 11:00 - 11:15 AM PAUSE / BREAK (15 MINUTES) 11:15 AM - 12:15 PM Texturing the World of How Machine Learning Toxicity in 2018 - Don't Be Afraid to Mock Reviews 101: What, Transition to Live-Ops: True Adding Love to an API (or Sound Design For Little Delivering Spatial Audio Engage With Your CommunityCraig Why, Where, and What You Stories from AAA Unity - (55 minutes) Andy Assassin's Creed Odyssey Can Help Improve Your How I Learned to Exposing Nightmares Vaughan - Dolby, Chet Lucas & Robinson - Community Developer, Can Expect Scott Jones - Nick Laing - Turn 10, Vincent Dérozier & Pierre Game Design Tiago Tex Deniz David- Bluehole, Justin Kruger - C++ to Game Developers) Christian Vasselbring - Gage Lucas, Ironarm Games Fleau - Ubisoft Québec Pine - Bethesda Game ACME Consulting Microsoft Shawn Laptiste - Tarsier Studios Ubisoft Montreal, Kishonna Gray & Par / by Studios Nathaniel Wattenmaker - Riot Games Audiokinetic 12:15 - 1:15 PM DINER (1h15) dans l’Espace A©aires - 2ND FLOOR (pour Laissez-Passer A©aires seulement) - LUNCH (1:15 HOUR) in the Business Lounge (for Business Pass holders only) Présenté par / Sponsored by KEYWORDS 1:15 - 2:15 PM Injecting Motion: Help me out!: Designing for The Mindful Dev: How to survive and Influencing the Influencers: Scheduling in Public: The The tech challenges Designing the sound of Roll up your sleeves for our An Inside Look at the Life and Procedural Animation in Team Awareness and thrive in games Jennifer Scheurle - Story of the Star Citizen behind the building of a reality in Shadow of the cooking workshop“innova- Opaque Space, Elaine Gusella - Business of Streamers Collaboration Anastasiya Bila - Monkeyism, Roadmap metaverse: the story of Tomb Raider Anne-Sophie tion, talent and fiscal Unreal Engine GamePlay Space, Myriame smarts: québec’s recipe for Jason Wuertz - University Guiz de Pessemier - Dennis Crow - Cloud Dual Universe Jean-Chris- Mongeau - Eidos Montréal Harry Boltz - Epic Games Lachapelle - Sauropod Studio & Outerminds, Jason Della success” Mélissa Prophète of New Brunswick Thierry Boulanger - Sabotage Rocca-Execution Labs & Nabil Imperium Games tophe Baillie - Novaquark Lahrech - Aiekillu Par / by 2:15 - 2:30 PM PAUSE / BREAK (15 MINUTES) 2:30 - 3:30 PM Shadow of the Tomb Tutorialization: Hiding Your 5 years later: The long, Reaching a Wider The Importance of Quest Systems: Strong Game Cinematics and Essential Facts of the Raider: Creating an Gameplay Rules in Plain messy road to a better, Audience: The Data