Ipados 15, Anteprima Completa Un Vestito Cucito Su Misura
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Digital Markets Act – Part I Obligations for Online Platforms Content Key Issues
EU-Regulation DIGITAL MARKETS ACT – PART I OBLIGATIONS FOR ONLINE PLATFORMS cepPolicyBrief No. 14/2021 KEY ISSUES Background: Digital platforms bring benefits for users and create business opportunities. However, as a result of their position between business users and end users, a few large platforms (“gatekeepers”) enjoy significant market power which allows them to capitalise on economic dependence and to limit opportunities for competitors to enter the market. Objective of the Regulation: The Digital Market Act (DMA) is to ensure that competitors can enter digital markets and that relationships between gatekeepers and their users are fair. To this end, the DMA contains obligations for providers of platform services [this cepPolicyBrief] as well as enforcement and governance rules [cepPolicyBrief to follow]. Affected parties: Gatekeepers and their end users and business users. Pro: (1) The obligations capture problematic conduct that is often investigated under competition law. (2) Since competition law proceedings often take a long time, it is beneficial that the DMA generally compels gatekeepers to comply with the obligations. Contra: The lack of precision regarding the circumstances under which the Commission may declare an un- dertaking to be a gatekeeper despite not meeting the quantitative thresholds is problematic in view of the principle of legal certainty. The most important passages in the text are indicated by a line in the margin. CONTENT Title Proposal COM(2020) 842 of 15 December 2020 for a Regulation on contestable and fair markets in the digital sector Brief Summary ► Background and objectives – The Digital Markets Act (DMA) is to ensure contestable and fair digital markets by imposing strict conduct obli- gations on certain providers of “core platform services” (CPS) defined as “gatekeepers”. -
Developing a Content Pipeline for a Video Game
Antti Veräjänkorva Art Is A Mess: Developing A Content Pipeline for A Video Game. Metropolia University of Applied Sciences Master of Engineering Information Technology Master’s Thesis 7 July 2020 PREFACE I have a dream that I can export all art asset for a game with single button press. I have tried to achieve that a couple times already and never fully accomplished in this. This time I was even more committed to this goal than ever before. This time I was deter- mined to make the life of artists easier and do my very best. Priorities tend to change when a system is 70% done. Finding time to do the extra mile is difficult no matter how determined you are. Well to be brutally honest, still did not get the job 100% done, but I got closer than ever before! I am truly honoured for all the help what other technical artists and programmers gave me while writing this thesis. I especially want to thank David Rhodes, who is a long- time friend and colleague, for his endless support. Thank you Jukka Larja and Kimmo Ala-Ojala for eye opening discussions. I would also like to thank my wife and daughter for giving me the time to write this thesis. Thank you, Hami Arabestani and Ubisoft Redlynx for giving me the chance to write this thesis based on our current project. Lastly thank you Antti Laiho for supervising this thesis and your honest feedback while working on it. Espoo, 06.06.2020 Antti Veräjänkorva Abstract Author Antti Veräjänkorva Title Art is a mess: Developing A Content Pipeline for A Video Game Number of Pages 47 pages + 3 appendices Date 7 Jul 2020 Degree Master of Engineering Degree Programme Information Technology Instructor(s) Hami Arabestani, Project Manager Antti Laiho, Senior Lecturer The topic of this thesis was to research how to improve exporting process in a video game content pipeline and implement the improvements. -
The CMA's Digital Markets Strategy
The CMA’s Digital Markets Strategy February 2021 refresh © Crown copyright 2021 You may reuse this information (not including logos) free of charge in any format or medium, under the terms of the Open Government Licence. To view this licence, visit www.nationalarchives.gov.uk/doc/open-government- licence/ or write to the Information Policy Team, The National Archives, Kew, London TW9 4DU, or email: [email protected]. Contents Page 1. Introduction ........................................................................................................... 4 2. Our strategic aims ................................................................................................. 7 3. Priority areas of focus ......................................................................................... 10 Priority 1: Establishing the pro-competition regulatory framework and function .. 10 Designing and establishing the function ........................................................ 10 Legislation and guidance ............................................................................... 10 Preparing for the SMS regime ....................................................................... 11 Priority 2: Using our existing tools ....................................................................... 11 Priority 3: The work of the Data Technology and Analytics (DaTA) unit .............. 12 Priority 4: Digital Regulation Cooperation Forum ................................................ 12 Priority 5: International cooperation ................................................................... -
Xbox 360 Total Size (GB) 0 # of Items 0
Done In this Category Xbox 360 Total Size (GB) 0 # of items 0 "X" Title Date Added 0 Day Attack on Earth July--2012 0-D Beat Drop July--2012 1942 Joint Strike July--2012 3 on 3 NHL Arcade July--2012 3D Ultra Mini Golf July--2012 3D Ultra Mini Golf Adventures 2 July--2012 50 Cent: Blood on the Sand July--2012 A World of Keflings July--2012 Ace Combat 6: Fires of Liberation July--2012 Ace Combat: Assault Horizon July--2012 Aces of Galaxy Aug--2012 Adidas miCoach (2 Discs) Aug--2012 Adrenaline Misfits Aug--2012 Aegis Wings Aug--2012 Afro Samurai July--2012 After Burner: Climax Aug--2012 Age of Booty Aug--2012 Air Conflicts: Pacific Carriers Oct--2012 Air Conflicts: Secret Wars Dec--2012 Akai Katana July--2012 Alan Wake July--2012 Alan Wake's American Nightmare Aug--2012 Alice Madness Returns July--2012 Alien Breed 1: Evolution Aug--2012 Alien Breed 2: Assault Aug--2012 Alien Breed 3: Descent Aug--2012 Alien Hominid Sept--2012 Alien vs. Predator Aug--2012 Aliens: Colonial Marines Feb--2013 All Zombies Must Die Sept--2012 Alone in the Dark Aug--2012 Alpha Protocol July--2012 Altered Beast Sept--2012 Alvin and the Chipmunks: Chipwrecked July--2012 America's Army: True Soldiers Aug--2012 Amped 3 Oct--2012 Amy Sept--2012 Anarchy Reigns July--2012 Ancients of Ooga Sept--2012 Angry Birds Trilogy Sept--2012 Anomaly Warzone Earth Oct--2012 Apache: Air Assault July--2012 Apples to Apples Oct--2012 Aqua Oct--2012 Arcana Heart 3 July--2012 Arcania Gothica July--2012 Are You Smarter that a 5th Grader July--2012 Arkadian Warriors Oct--2012 Arkanoid Live -
[email protected]
23 Marcus Clarke Street Canberra ACT 2601 GPO Box 3131 Canberra ACT 2601 www.accc.gov.au 23 May 2021 Committee Secretary Parliamentary Joint Committee on Corporations and Financial Services PO Box 6100 Parliament House Canberra ACT 2600 By Email: [email protected] Dear Secretary ACCC submission to the Inquiry into mobile payment and digital financial services The Australian Competition and Consumer Commission (ACCC) welcomes the opportunity to provide a submission to the Parliamentary Joint Committee on Corporations and Financial Services’ Inquiry into mobile payment and digital wallet financial services. The Australian Competition and Consumer Commission (ACCC) is an independent Commonwealth statutory agency that promotes competition, fair trading and product safety for the benefit of consumers, businesses and the Australian community. The primary responsibilities of the ACCC are to enforce compliance with the competition, consumer protection, fair trading and product safety provisions of the Competition and Consumer Act 2010 (CCA), regulate national infrastructure and undertake market studies. The ACCC recognises the value and convenience that mobile payment and digital wallet financial services offer to consumers, and is interested to ensure that there is effective competition in the supply of these services to maximise the benefits for consumers. This submission provides an overview of the ACCC’s previous consideration of related issues and, in particular: - the ACCC’s 2016 decision regarding Bendigo and Adelaide Bank, Commonwealth Bank, NAB and Westpac’s application for authorisation - the ACCC’s recent report under the Digital Platform Services Inquiry (published April 2021) which examined the competition and consumer issues associated with app marketplaces (e.g. -
Digital Markets Act Impact Assessment Support Study Executive Summary and Synthesis Report
Digital Markets Act Impact Assessment support study Executive Summary and Synthesis Report Internal identification Contract number: VIGIE 2020/630 Written by December 2020 Authors: Joe Sunderland (ICF), Facundo Herrera (ICF), Sofia Esteves (ICF), Ilsa Godlovitch (WIK- Consult), Lukas Wiewiorra (WIK-Consult), Peter Kroon (WIK-Consult), Serpil Tas (WIK-Consult), Alexandre de Streel (University of Namur), Janne Kalliala (Cullen International), Javier Huerta Bravo (Cullen International), Winston Maxwell (Telecom Paristech), Andrea Renda (CEPS) VIGIE number: 2020/630 EUROPEAN COMMISSION Directorate-General for Communications Networks, Content and Technology Directorate F - Digital Single Market Unit F2 – E-commerce and platforms Contact: [email protected] European Commission B-1049 Brussels EUROPEAN COMMISSION Digital Markets Act - Impact Assessment support study Executive Summary and Synthesis Report Directorate-General for Communications Networks, Content and Technology December , 2020 EN EUROPE DIRECT is a service to help you find answers to your questions about the European Union Freephone number (*): 00 800 6 7 8 9 10 11 (*) The information given is free, as are most calls (though some operators, phone boxes or hotels may charge you) LEGAL NOTICE This document has been prepared for the European Commission however it reflects the views only of the authors, and the European Commission is not liable for any consequence stemming from the reuse of this publication. The Commission does not guarantee the accuracy of the data included in this study. More information on the European Union is available on the Internet (http://www.europa.eu). PDF ISBN: 978-92-76-27450-6 Doi: 10.2759/791349 Catalogue number: KK-06-20-190-EN-N Manuscript completed in 12/2020 The European Commission is not liable for any consequence stemming from the reuse of this publication. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
NG18 Program (Screen)
PROGRAM 2018 PROGRAM#nordicgame 2017 #nordicgame Welcome to Nordic Game 2018 It’s a great pleasure to welcome you to this fifteenth edition of Nordic Game, the only conference in the world with a dedicated focus on the entire Nordic games industry. Over the years we’ve evolved from a humble regional conference into a truly global industry event, as our vision of a strong, united games community and the values so many of us share - openness, innovation and diversity - have resonated with games industry professionals around the world, and they have been welcomed into our extended family. Of course, we continue to proudly celebrate the sheer quality and variety of games developed in the Nordic countries, and this year’s Nordic Game Awards (Thursday, 24 May from 18:00 in the Unreal Theatre) once again reflects the imagination and vitality of developers from the region we call home. However, our rapidly changing, interconnected industry doesn’t allow us to rest on our laurels, and our opening keynote (Wednesday, 23 May at 11:00 in the Unreal Theatre) brings together a panel of leaders from some of our most prominent Nordic studios to explore key challenges and opportunities for game developers moving forward. True to the many values we share with our extended global family, we’re also introducing a string of talks - the Impact sessions - that delve beyond the albeit important business and technical aspects of game development, to encourage all of us to think more deeply about the real impact of the games we create - and how we create them - on our world. -
DMA) Proposal Is Due to Comprise Two Parts
Digital Markets Act What is it? The forthcoming Digital Markets Act (DMA) proposal is due to comprise two parts. First, it would establish a clear list of dos and don’ts for so-called digital gatekeepers i.e. powerful online platforms that dominate their sector (e.g. online search or e-commerce). Currently, tech giants can use their huge network of users, and the massive collections of data that brings, to make it very hard for other businesses to compete, even if they develop a much better service. This initiative should prevent certain harmful practices occurring in the first place and allow authorities to act much faster and more effectively to tackle behaviour that stops markets working well. For example, the proposal is expected to ban digital gatekeepers from: - ‘self-preferencing’ where this would enable them to unfairly promote their own services e.g. by ranking rivals lower in search results or by otherwise giving their own products greater prominence. Such unfair ranking can make or break businesses in dozens of markets that depend on a platform. - misuse of their business users’ data, for example on pricing and popularity of products, to unfairly compete against those very same businesses. - locking users in to their platform, including via pre-installation of their own apps – gatekeepers would instead have to make it easier for users to switch platform, or to use more than one service. That would keep the market open for competition, by making it easier for innovative rivals to compete. A second part of the DMA would set up a harmonised set of rules to allow authorities to investigate digital gatekeeper markets and, if necessary, to take action to make it possible for businesses to enter and compete in these markets to the benefit of consumers and other customers. -
Complete List of Migs16 Attending Companies
COMPLETE LIST OF MIGS16 ATTENDING COMPANIES MONTREAL INTERNATIONAL GAME SUMMIT 14TH EDITION DECEMBER 11-12-13 2017 YOUR ACCESS TO EXPERTS MONTREAL INTERNATIONAL GAME SUMMIT 14TH EDITION DECEMBER 11-12-13 2017 11 bit Studios AMJ 12 Hit Combo! Annex Pro 1E Avenue Music Antre du Geek 1One AOne Games 1st Playable Productions APEX Sciences 24h Appcoach 4AM Games Apple 51HiTech Applicant 5th Wall Agency Appodeal 8D Technologies Aptitude X 98,5FM Armoires Cuisines Action A Thinking Ape Around The Word Accenture Around the Word Canada Achimostawinan Games Artesium Studios ACTRA Montreal Artifact 5 ad Communications Artisan Studios, Inc. AdColony ASTUCEMEDIA Adult Swim Audible reality Advanced Micro Devices Audiokinetic ADVANTAGE AUSTRIA Autodesk Affordance Studio Avalanche Prod - HUB MTL AJL Consult Axis Animation Alexis Senecal Azurtek Algonquin College B&H Alice & Smith Babel Games Services Aline Mercy Babel Media Allegorithmic Bandai Namco Entertainment Alliance Numérique Bandai Namco Entertainment Alpha vision Banner & Witcoff AltKey BareHand Always Mind Studios Baton Rouge Area Chamber Amazon Lumberyard BDC Ameo Prod, Inc BDC Capital MONTREAL INTERNATIONAL GAME SUMMIT 14TH EDITION DECEMBER 11-12-13 2017 BDO Canadian Heritage Beenox Canadian Museum of History Behaviour Interactif Inc. Cangrejo Ideas SpA Bell Canoë Ben Salerno Design Canvasseuse Bentomiso CARA Berzerk Studio Cardboard Utopia Bethesda Studios Montreal Cardboard-Utopia Big Jack’s Factory, Inc. Castle Couch Big Studios Inc CC2 Big Viking Games CCNB Miramichi Bigben Interactive CCP Games BioWare (a division of Electronics Arts) CD Projekt S.A. Bishop Games CDI College bitHeads/brainCloud CDRIN Bkom Studios Cégep de Limoilou Black Tie Ventures Cégep de l’Outaouais Blacknut Cégep de Matane Blind Ferret Cégep de Sainte-Foy Blobstone CEIM blogcritics.org Centre Phi Bloober Team CFPR BNC CGMagazine Borden Ladner Gervais LLP Chamber of Commerce of Metropolitan Mon- brainCloud tréal Breaking Walls Champlain College Brookfield Global Relocation Services Chartboost, Inc. -
Digital Services Act and Digital Markets Act
Digital Services Act and Digital Markets Act A GUIDE TO THE KEY PROPOSALS & IDEAS FOR IMPROVEMENT Policy Paper 2 December 15, 2020 marked both the end of a long process and the beginning of a new phase of political debate regarding the Internet econ- omy, as European Commissioners Margrethe Vestager and Thierry Breton presented the Digital Services Act (DSA) and the Digital Markets Act (DMA). The proposed regulations will affect everyone on the Internet, from large online services to startups and the average consumer. Strengthening Europe’s digital sovereignty, protecting democracy, enabling competition, harmonizing national regulations, fighting crime, empowering users – with the DSA and DMA, the Commission has set out to address so many issues that one German commentator deemed the plan an “eierlegende Prof. Dr. Woll milch sau,” i an egg-laying pig that also gives wool and milk. It is a Friedbert Pflüger beloved German expression that hints at the impossibility of achieving Chairman all goals with just a single solution. Internet Economy Foundation Yet the scope of the regulations is understandable. We ourselves have detailed in our studies Fair Play in the Digital Arena. How Europe Can Set the Right Framework for Platforms (2016) and Democracy and Digital Disinformation (2020) the various problems that have arisen from large- ly unregulated online services. The 2000 E-commerce Directive, the last major legal framework established by the EU in this context, intro- duced many positive principles regarding liability as well as notice and takedown – which are carried forward in the new DSA proposal. But the E-commerce Directive did not anticipate the rise of large online platforms and its enormous consequences for competition and democracy. -
Current Capacity Reporter Installation Guide
CA Current Capacity Reporter Installation Guide Version 1.5 June, 2014 This Documentation, which includes embedded help systems and electronically distributed materials, (hereinafter referred to as the “Documentation”) is for your informational purposes only and is subject to change or withdrawal by CA at any time. This Documentation may not be copied, transferred, reproduced, disclosed, modified or duplicated, in whole or in part, without the prior written consent of CA. This Documentation is confidential and proprietary information of CA and may not be disclosed by you or used for any purpose other than as may be permitted in (i) a separate agreement between you and CA governing your use of the CA software to which the Documentation relates; or (ii) a separate confidentiality agreement between you and CA. Notwithstanding the foregoing, if you are a licensed user of the software product(s) addressed in the Documentation, you may print or otherwise make available a reasonable number of copies of the Documentation for internal use by you and your employees in connection with that software, provided that all CA copyright notices and legends are affixed to each reproduced copy. The right to print or otherwise make available copies of the Documentation is limited to the period during which the applicable license for such software remains in full force and effect. Should the license terminate for any reason, it is your responsibility to certify in writing to CA that all copies and partial copies of the Documentation have been returned to CA or destroyed. TO THE EXTENT PERMITTED BY APPLICABLE LAW, CA PROVIDES THIS DOCUMENTATION “AS IS” WITHOUT WARRANTY OF ANY KIND, INCLUDING WITHOUT LIMITATION, ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NONINFRINGEMENT.