Adobe Flash CS4 Professional Classroom in a Book, ©2009 Adobe
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ADOBE® FLASH® CS4 PROFESSIONAL classrooM IN A booK® Instructor Notes © 2009 Adobe Systems Incorporated and its licensors. All rights reserved. Adobe® Flash CS4 Professional Classroom in a Book® for Windows® and Mac OS If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, record- ing, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. 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Consistent with 48 C.F.R. §12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applica- ble, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe Systems Incorporated, 345 Park Avenue, San Jose, CA 95110-2704, USA. For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference. Adobe Press books are published by Peachpit, Berkeley, CA. To report errors, please send a note to [email protected]. Printed in the USA Book: ISBN-13: 978-0-321-57382-7 ISBN-10: 0-321-57382-X Instructor notes: ISBN-13: 978-0-321-61929-7 ISBN-10: 0-321-61929-3 INSTRUCTOR NOTES Getting Started The lessons in this book require assets, including Flash files that are included in the Lessons folder on the book’s CD. Before beginning to work with the lessons, copy the files to each student’s computer’s hard disk. Though Flash CS4 Professional requires a minimum of 512 MB RAM, Adobe strongly recommends using this book with a computer that has at least 1 GB RAM, especially when using larger video files, as in Lesson 7. You may wish to use all the lessons in this book, or particular lessons. You can use the lessons in any order, but some tools and techniques are described in detail only in the first lesson in which they occur. Introduce students to additional resources, such as Adobe Design Center and Adobe Developer Center, where they can access information provided by other Flash users and by Adobe. ADOBE FLASH CS4 PROFESSIONAL CLASSROOM IN A BOOK 3 Lesson 1: Getting Acquainted Lesson 1 uses a sample project to provide an overview of the Flash workspace. Students are introduced to the Tools panel, Library panel, Property inspector, and Timeline. They also learn about layers and keyframes. Starting Flash and opening a file Demonstrate multiple ways of opening a document in Flash: double-clicking the Flash document, or by starting Flash and choosing File > Open, and selecting the document from the Welcome screen that appears when you start Flash. Explain the difference between the SWF file and the FLA file. The SWF file is the final, published Flash document, while the FLA is the editable source document. Emphasize the importance of saving the working copy of the file to the lesson’s Start folder. In many lessons, Flash documents reference other asset files, which must be in the same folder as the Flash document. Getting to know the work area Identify and describe the following areas of the workspace: Timeline, Tools panel, Stage, Library panel, Property inspector, and the Edit bar above the Stage. Explain to the students how they can undock and move the panels around to suit their working style, and how to return to the default layout by choosing Window > Workspace > Essentials. If you have Adobe Creative Suite 4 installed, you can show students the similari- ties between panels in Flash CS4 and panels in other Creative Suite 4 applica- tions. The Timeline is similar to the Timeline in Adobe Premiere Pro or Adobe After Effects. The Property inspector is similar to the one in Dreamweaver. Understanding the Timeline Layers overlap each other in the order in which they appear in the Timeline, with the top layer overlapping the bottom layers. As designers plan projects, they should consider the stacking order of the layers, and to be aware of how the objects in dif- ferent layers appear in front of or behind objects in other layers. Invite students to move the playhead through (or scrub) the Timeline to see the animation. As you move the playhead, Flash displays the contents of the frame on the Stage. Hide and show different layers on frames to demonstrate how layers are stacked and that each frame may contain content from multiple layers. 4 INSTRUCTOR NOTES Keyframes are essential in animation. A keyframe indicates a change, whether it be in the position or other qualities of something on the Stage or the beginning or end of an audio file. Students will use keyframes in every Flash project, so it’s important that they understand the keyframe’s purpose clearly. Describe the difference between inserting a keyframe and inserting a blank key- frame. When you insert a keyframe, the keyframe contains the frame’s original con- tents until you change it. When you insert a blank keyframe, all content is removed from the frame so that you can add new content. Also, describe the difference between a frame and a keyframe. A frame is a measure of time on the Timeline. A keyframe is represented on the Timeline with a circle and indicates a change in content on the Stage. Using the Property inspector Demonstrate that the options in the Property inspector change to reflect what’s currently selected. The Property inspector can display properties for the entire document, the selected frame, the selection on the Stage, or the selected tool in the Tools panel. Using the Tools panel The Tools panel contains several tools for selecting, drawing, editing, and navigat- ing. Point out that the main tool for selecting and moving objects is the Selection tool. Demonstrate that some tools are grouped together, and a tool may be hidden beneath another. To select a hidden tool, click the triangle in the icon of the dis- played tool, and then select the hidden tool from the pop-up menu. Beneath the tools is the tools options area. The options available depend on the selected tool. Demonstrate that the options area changes as you select different tools. When you select the Rectangle tool, the Object Drawing mode icon appears; when you select the Zoom tool, the Enlarge and Reduce icons are available; when you select the Pencil tool, the Pencil mode icons are available. Show the students that additional options for a selected tool are also available in the Property inspector. ADOBE FLASH CS4 PROFESSIONAL CLASSROOM IN A BOOK 5 Lesson 2: Working with Graphics Lesson 2 uses a sample project to introduce students to the drawing tools and to creating simple graphics. The project is a static banner ad of a glass of sparkling water over a wavy background and a text logo. As they create the banner, students learn how to use the various drawing, editing, and selection tools in the Tools panel.