ADOBE® CREATIVE SUITE® 3 WEB PREMIUM Redefine the Extraordinary in Web Design and Development
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Departmental Options for Creative Cloud Always Have Access to the Latest Adobe Creative Apps
Departmental Options for Creative Cloud Always have access to the latest Adobe creative apps. Creative Cloud‡ Creative Cloud for education, What it’s used for for education, named-user device license license Edit and composite images, use 3D tools, edit Adobe Photoshop CC video, and perform advanced image analysis •• Create vector-based graphics for print, web, Adobe Illustrator CC video, and mobile •• Design professional layouts for print and Adobe InDesign CC digital publishing •• Browse, organize, and search your photos Adobe Bridge CC and design files in one central place •• Design tools Collaborate in editorial workflows with this solution Adobe InCopy CC that tightly integrates with InDesign •• Create, protect, sign, collaborate on, and print Adobe Acrobat Pro DC PDF documents and forms •• Adobe Photoshop Lightroom CC Organize, edit, and publish digital photographs •• Design, develop, and maintain standards-based Adobe Dreamweaver CC websites and applications •• Create rich interactive content across varied Adobe Animate CC platforms and devices •• Adobe Flash Builder Build exceptional applications for iOS, Android, 4.7 Premium and BlackBerry devices using a single codebase •• Web tools Web Adobe Fireworks CS6 Rapidly create graphics for websites and apps •• Adobe Experience Design CC Design and prototype websites and mobile apps (Preview) •• Edit video with high-performance, industry- Adobe Premiere Pro CC leading tools •• Create industry-standard motion graphics Adobe After Effects CC and visual effects •• Create, edit, and enhance -
Haxe Game Development Essentials
F re e S a m p le Community Experience Distilled Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine Jeremy McCurdy In this package, you will find: The author biography A preview chapter from the book, Chapter 1 'Getting Started' A synopsis of the book’s content More information on Haxe Game Development Essentials About the Author Jeremy McCurdy is a game developer who has been making games using ActionScript, C#, and Haxe for over four years. He has developed games targeted at iOS, Android, Windows, OS X, Flash, and HTML5. He has worked on games that have had millions of gameplay sessions, and has built games for many major North American television networks. He is the games technical lead at REDspace, an award-winning interactive studio that has worked for some of the world's largest brands. They are located in Nova Scotia, Canada, and have been building awesome experiences for 15 years. Preface Developing games that can reach a wide audience can often be a serious challenge. A big part of the problem is fi guring out how to make a game that will work on a wide range of hardware and operating systems. This is where Haxe comes in. Over the course of this book, we'll look at getting started with Haxe and the HaxeFlixel game engine, build a side-scrolling shooter game that covers the core features you need to know, and prepare the game for deployment to multiple platforms. After completing this book, you will have the skills you need to start producing your own cross-platform Haxe-driven games! What this book covers Chapter 1, Getting Started, explains setting up the Haxe and HaxeFlixel development environment and doing a quick Hello World example to ensure that everything is working. -
Rich Internet Applications
Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight Master of Science Thesis in the Programme Software Engineering and Technology CARL-DAVID GRANBÄCK Department of Computer Science and Engineering CHALMERS UNIVERSITY OF TECHNOLOGY UNIVERSITY OF GOTHENBURG Göteborg, Sweden, October 2009 The Author grants to Chalmers University of Technology and University of Gothenburg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Author warrants that he/she is the author to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Author shall, when transferring the rights of the Work to a third party (for example a publisher or a company), acknowledge the third party about this agreement. If the Author has signed a copyright agreement with a third party regarding the Work, the Author warrants hereby that he/she has obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight CARL-DAVID GRANBÄCK © CARL-DAVID GRANBÄCK, October 2009. Examiner: BJÖRN VON SYDOW Department of Computer Science and Engineering Chalmers University of Technology SE-412 96 Göteborg Sweden Telephone + 46 (0)31-772 1000 Department of Computer Science and Engineering Göteborg, Sweden, October 2009 Abstract This Master's thesis report describes and compares the three Rich Internet Application !RIA" frameworks Adobe Flex, JavaFX and Microsoft Silverlight. -
Revija Slovenskih Grafičarjev 5/2008 Cena Eur 4,60
ISSN 1318-4377 ISSN 1318-4377 REVIJA SLOVENSKIH GRAFIČARJEV 5/2008 CENA EUR 4,60 9 7 7 1 3 1 8 4 3 7 1 0 9 ROLAND 500 $ OV R À EN O O BRA ^A NJE )NLINEOBR A^ AL N I SISTEMSPREVLEKAMI / P TI0RINT 0RIHRANITE! * )%(*+* ^ASSHITRO(*"/PROIZVODNJO(+IN&(POENOSTAVLJENIM%+* %$ * #)POSTOPKOM) #&" V)'+$)PROCESUPRODUCIRANJA $ * &(%+*Ç2/,!.$ %$ &(%))0V*FORMATU "JESPECIALIZIRAN $ %(#*TUDI"))ZA OBOJESTRANSKI.#)TISK$PRIENEM) $PREHODU )&Z NOVIM ""/%()NLINE&(*OBRA^ALNIM $+) SISTEMOM$*$-.JEGOVE$" $(*%(KARAKTERISTIKE*)(*(HITROSTDO )* ) )&/POLH /PTI0RINT)&PREVLEKE&* ( $*ZA !*)BREZMADE@NO%(.""$*TISKANJE%$)INPRIHRANEK )*$/%PROSTORA'+" */Z%$ENIM%*OBRA^ALNIM)*) )BOBNOM)&),:AKOMERCIALNE $) $"(+#TISKARNE)*SO(,()"NAVOLJO %(STROJI%##(ZATISKZ "DESETIMI&( $*()BARVAMI*((IN "%$VMESNIM&(*%()OBRA^ALNIM- *+&SISTEMOM*%*$&( :A$* $BOLJ+$ZAHTEVNE *)&!TISKARNE $&( $*()KISE$UKVARJAJO%%)TUDI%*STISKOM $&(*%()EMBALA@E - *PA+&JE*%STROJ*-%DOBAVLJIV%* $#%+")TUDIZDVOJNIM*"")LAKIRNIM+& *%^LENOM:NAJVE^JIMPOVDARKOMNAPRIHRANKU^ASA#. #+#%* #), $%( $%(#* %$ +)* ELITEVE^INFORMACIJ/BRNITESENANAS"*+)!$%- -!.)&(!2OLAND*,DO %'+O 4O LS#$("(TOJEVAA ).,JU BLJ AN A 4 ELEFON WWWMAN #)("ROLANDS I ---'(*)&(! )' %"$ (+!#) $$ 0 -!.2OLANDDOO Ekonomija in ekologija se dopolnjujeta. Okolju prijazen tisk pomaga zniževati stroške in na tržišču ustvarja pozitiven vtis. Vaši kupci bodo vse bolj zainteresirani sodelovati z zeleno tiskarno. Delajmo skupaj in razvijajmo prilagojene rešitve: “Misli ekonomično, tiskaj ekološko”. www.heidelberg.com OGLAS/UVOD ČAS ZA RAZVOJ SVETOVANJE IN SERVIS Tiskarstvo je preteklo leto veliko investiralo. Podatki, ki jih objavljamo na strani ME©ALNICA OFSETNIH 21, kažejo na izrazito nadpovprečno povečanje razmerja med sredstvi in kapi- TISKARSKIH BARV talom. Slovenskemu gospodarstvu (predelovalna dejavnost) se ta kazalec slabša, založnikom pa ne. Pri tiskarjih sredstva kar za trikrat presegajo kapital. SEDE® V LJUBLJANI Ker tiskarne niso imele takšne lastne akumulacije, so se zadolževale. To bo v času spremenjenih finančnih razmer imelo na tiskarstvo dodaten negativni TISKARSKE BARVE vpliv. -
ANNI BOND 3101 Cinnamon Circle | Raleigh, NC 27610 (919) 758-6935 | [email protected]
ANNI BOND 3101 Cinnamon Circle | Raleigh, NC 27610 (919) 758-6935 | [email protected] OBJECTIVE To write/edit technical documentation in the technology or gaming fields. PROFESSIONAL Troppus Software Corporation Superior, CO EXPERIENCE SKMS KB/CM Engineer, Engineering 2011 – Present Developed content for the premium tech support application, Symbi. Managed Sling Media knowledge base initiative where new Sling Media articles and article updates were implemented in our knowledge base for a Sling Media-branded version of our client; Spearheaded the development of the first internal style guide. Edited articles written by other content engineers for spelling, grammar, correctness, consistency, and in-house style guide adherence; Tested features, bugs, and fixes in the development tools. Tested DISH Network ViP722k, Hopper with Sling Adapter, and Joey DVRs. University of North Carolina at Charlotte Charlotte, NC Intern, Information Technology Services 2011 Authored a 60+ page manual with another student for the System Administration Management (SAM) tool, used to plan budgets and expenses in UNC Charlotte colleges; Authored a 30+ page manual for the reports section; Authored a quick reference guide for SAM; Edited a reference guide of commonly used account codes for SAM. UNC Charlotte Student Media Publications Charlotte, NC Copy Editor, The University Times 2009 – 2011 Was promoted to Asstistant Copy Editor in January 2010 and again to Copy Editor in August 2010. Edited articles written by other students for grammar, spelling, and Associated Press errors and applied the edits to digital copies; Edited housing and welcome guides produced by the paper three times a year; Wrote stories about events or ideas that impacted Charlotte. -
Hidden Gems in Coldfusion 2018
HIDDEN GEMS IN COLDFUSION 2018 Charlie Arehart, Independent Consultant CF Server Troubleshooter [email protected] @carehart (Tw, Fb, Li, Slack, Skype, GitHub) Updated Sep 19, 2019 First up, hidden gems in many areas: Installation, administration, configuration, and security Performance improvements, and new monitoring tool (PMT) Developer-oriented features and language changes Then other topics you should also consider: Compatibility/migration issues Updates to underlying libraries (their version numbers) What’s new in Standard vs Enterprise Pricing, end of life/support, licensing And still more, including CFBuilder 2018 Wrapping up with what’s changed per recent CF2018 updates So much more than just “what’s new in CF2018” TOPICS 2 Charlie Arehart CArehart.org @carehart So much to cover in this session Will be just quick discussion of each point, with pointers to much more info Just want you to be aware of the opps and issues, to look into later Slides available online for you now or later: carehart.org/presentations I also provide there a document with links for more info on every topic in preso I’ve also created blog posts with more info on nearly every point See my links doc for the URLs Currently 5 parts, from admin to language changes. 3 remaining parts planned LOGISTICS 3 Charlie Arehart CArehart.org @carehart At CF2018 launch, Adobe offered several blog posts See my post listing them just after launch, offered in links document Also, several CF Summit sessions by Adobe on CF2018 They go into MUCH more depth on many of the topics I’ll only mention Slides available for most of their presentations. -
Adobe Coldfusion 2018 Lockdown Guide
Adobe ColdFusion 2018 Lockdown Guide Written by Pete Freitag, Foundeo Inc. © 2018 Adobe Systems Incorporated and its Licensors. All Rights Reserved. Adobe ColdFusion (2018 release) Lockdown Guide If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. -
Fira Code: Monospaced Font with Programming Ligatures
Personal Open source Business Explore Pricing Blog Support This repository Sign in Sign up tonsky / FiraCode Watch 282 Star 9,014 Fork 255 Code Issues 74 Pull requests 1 Projects 0 Wiki Pulse Graphs Monospaced font with programming ligatures 145 commits 1 branch 15 releases 32 contributors OFL-1.1 master New pull request Find file Clone or download lf- committed with tonsky Add mintty to the ligatures-unsupported list (#284) Latest commit d7dbc2d 16 days ago distr Version 1.203 (added `__`, closes #120) a month ago showcases Version 1.203 (added `__`, closes #120) a month ago .gitignore - Removed `!!!` `???` `;;;` `&&&` `|||` `=~` (closes #167) `~~~` `%%%` 3 months ago FiraCode.glyphs Version 1.203 (added `__`, closes #120) a month ago LICENSE version 0.6 a year ago README.md Add mintty to the ligatures-unsupported list (#284) 16 days ago gen_calt.clj Removed `/**` `**/` and disabled ligatures for `/*/` `*/*` sequences … 2 months ago release.sh removed Retina weight from webfonts 3 months ago README.md Fira Code: monospaced font with programming ligatures Problem Programmers use a lot of symbols, often encoded with several characters. For the human brain, sequences like -> , <= or := are single logical tokens, even if they take two or three characters on the screen. Your eye spends a non-zero amount of energy to scan, parse and join multiple characters into a single logical one. Ideally, all programming languages should be designed with full-fledged Unicode symbols for operators, but that’s not the case yet. Solution Download v1.203 · How to install · News & updates Fira Code is an extension of the Fira Mono font containing a set of ligatures for common programming multi-character combinations. -
Adobe Unleashes Creative Suite 3 Product Line
Press/Analyst Contacts Cara Cassidy Adobe Systems Incorporated 408-536-4665 [email protected] Esther Choi A&R Edelman 650-762-2826 bc [email protected] FOR IMMEDIATE RELEASE Adobe Unleashes Creative Suite 3 Product Line Largest Software Release in Adobe’s 25-year History Revolutionizes Creative Workflows SAN JOSE, Calif. — March 27, 2007 — Adobe Systems Incorporated (Nasdaq:ADBE) today announced the Adobe® Creative Suite® 3 product line, a revolutionary offering of tightly integrated, industry-leading design and development tools for virtually every creative workflow. Adobe’s new Creative Suite 3 line-up unites the best of Adobe and Macromedia® product innovation to provide designers and developers with a broad spectrum of creative options for all facets of print, web, mobile, interactive, film, and video production. There are six all-new configurations of Adobe Creative Suite 3. These include, Adobe Creative Suite 3 Design Premium and Design Standard editions; Adobe Creative Suite 3 Web Premium and Web Standard editions; and Adobe Creative Suite 3 Production Premium (see separate releases). Rounding out the product line is Adobe Creative Suite Master Collection which combines 12 of Adobe’s new design and development applications in a single box—the most comprehensive creative environment ever delivered. The majority of Adobe Creative Suite 3 editions will be available as Universal applications for both PowerPC and Intel-based Macs and support Microsoft® Windows® XP and Windows Vista™. Customers will experience increased levels of performance and speed running Creative Suite 3 natively on Intel-based Macintosh systems and the latest Windows hardware. “Creative Suite 3 is the biggest launch in Adobe’s 25 year history and a milestone for the creative industry,” said Bruce Chizen, chief executive officer at Adobe. -
Flash®, Flex®, and Air® Development for Mobile Devices
ffirs.indd ii 12/09/11 7:52 PM BEGINNING FLASH®, FLEX®, AND AIR® DEVELOPMENT FOR MOBILE DEVICES INTRODUCTION . xxi CHAPTER 1 An Introduction to Flash, Flex, and AIR . .1 CHAPTER 2 Getting Started . 35 CHAPTER 3 Building AIR Applications for Android, BlackBerry, and iOS Devices . 67 CHAPTER 4 Touch, Multitouch, and Gestures . .101 CHAPTER 5 Developing for Multiple Screen Sizes . 131 CHAPTER 6 Debugging Applications . .177 CHAPTER 7 Working with the Filesystem . 199 CHAPTER 8 Working with Data . 239 CHAPTER 9 Working with Audio and Video . 289 CHAPTER 10 Utilizing Device Features . 315 INDEX . 359 ffirs.indd i 12/09/11 7:52 PM ffirs.indd ii 12/09/11 7:52 PM BEGINNING Flash®, Flex®, and AIR® Development for Mobile Devices ffirs.indd iii 12/09/11 7:52 PM ffirs.indd iv 12/09/11 7:52 PM BEGINNING Flash®, Flex®, and AIR® Development for Mobile Devices Jermaine G. Anderson John Wiley & Sons, Inc. ffirs.indd v 12/09/11 7:52 PM Beginning Flash®, Flex®, and AIR® Development for Mobile Devices Published by John Wiley & Sons, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2012 by John Wiley & Sons, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN: 978-0-470-94815-6 ISBN: 978-1-118-19334-1 (ebk) ISBN: 978-1-118-19335-8 (ebk) ISBN: 978-1-118-19336-5 (ebk) Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. -
Framework Overview with UML Diagrams
Framework Overview with UML Diagrams Learn to Build Robust, Scalable and Maintainable Applications using PureMVC Framework Overview This document discusses the classes and interfaces of the PureMVC framework; illustrating their roles, responsibilities and collaborations with simple UML (Unified Modeling Language) diagrams. The PureMVC framework has a very narrow goal. That is to help you separate your application’s coding concerns into three discrete tiers; Model, View and Controller. In this implementation of the classic MVC design meta-pattern, the application tiers are represented by three Singletons (a class where only one instance may be created). A fourth Singleton, the Façade, simplifies development by providing a single interface for communications throughout the application. The Model caches named references to Proxies, which expose an API for manipulating the Data Model (including data retrieved from remote services). The View primarily caches named references to Mediators, which adapt and steward the View Components that make up the user interface. The Controller maintains named mappings to Command classes, which are stateless, and only created when needed. The Façade initializes and caches the Core actors (Model, View and Controller), and provides a single place to access all of their public methods. AUTHOR: Cliff Hall <[email protected]> LAST MODIFIED: 3/05/2008 Façade and Core The Façade class makes it possible for the Proxies, Mediators and Commands that make up most of our final application to talk to each other in a loosely coupled way, without having to import or work directly with the Core framework actors. When we create a concrete Façade implementation for our application, we are able to use the Core actors ‘out of the box’, incidental to our interaction with the Façade, minimizing the amount of API knowledge the developer needs to have to be successful with the framework. -
Ajuda Do Adobe® Illustrator® CC
Ajuda do Adobe® Illustrator® CC Junho de 2016 Índice Novidades 1 Resumo dos novos recursos 2 Introdução 13 Creative Cloud 15 Aplicativo de desktop da Creative Cloud 16 Procurar, sincronizar e gerenciar ativos 29 Bibliotecas da Creative Cloud 35 Adicionar fontes do Typekit 40 Compartilhamento de arquivos, bibliotecas e muito mais 46 Iniciar aplicativos da Creative Cloud 52 Área de trabalho 57 Princípios da área de trabalho 58 Personalização do espaço de trabalho 65 Ferramentas 70 Galerias de ferramentas 74 Modo de segurança 84 Galeria de ferramentas de corte e criação de fatias 88 Configurar várias pranchetas 89 Recuperar dados de documentos após um travamento 96 Definição de preferências 98 Área de trabalho sensível ao toque 100 Exibição do trabalho artístico 105 Operações de recuperação, desfazer e automação 109 Visão geral da prancheta 110 Arquivos e modelos 112 Painéis de ferramentas personalizados 116 Desenho 119 Noções básicas sobre desenho 120 Desenhar com a ferramenta Caneta, Lápis ou Clarão 126 Desenho de linhas e formas simples 137 Edição de demarcadores 143 Desenhar caminhos alinhados a pixels para fluxos de trabalho da Web 152 Ajustar segmentos de caminhos 155 Aprimoramentos de ponto de ancoragem 159 Visualização de elástico da ferramenta Caneta 162 Ferramenta aprimorada Lápis 163 Utilização do traçado de imagem 166 Sobre a Grade de perspectiva 169 Usar traçado em tempo real | CS5 e anteriores 172 Desenho em perspectiva 178 Ferramentas de simbolismo e conjuntos de símbolos 190 Símbolos 194 Geração automática de cantos | Illustrator