Flash®, Flex®, and Air® Development for Mobile Devices
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Flex and Object-Oriented Programming
06_287644-ch01.qxp 6/23/08 11:28 PM Page 3 About Flex 3 lex 3 is the most recent version of a platform for developing and deploying software applications that run on top of the Adobe Flash IN THIS CHAPTER FPlayer. While such tools have existed for many years, the most recent Understanding the fundamentals toolkit from Adobe Systems allows programmers with object-oriented back- of Flex grounds to become productive very quickly using the skills they already have learned in other programming languages and platforms. Getting to know Flex applications Since the release of Flex 2, the Flex development environment has encour- aged a development workflow similar to that used in other desktop develop- Developing in Flex versus Flash ment environments such as Visual Studio, Delphi, and JBuilder. The Using Flex with object-oriented developer writes source code and compiles an application locally and then programming uploads the finished application to a Web server for access by the user. That isn’t how Flex started, however. Understanding the Flash Player Flex was originally released by Macromedia as a server-based application Learning the history of the Flash deployment and hosting platform. In the early versions of the Flex product Player line, an MXML/ActionScript compiler was included in a Java-based Web Making the most of Flex 3 application hosted on a Java 2 Enterprise Edition (J2EE) server. Application development tools source code was stored on the server. When a user made a request to the server, the application was compiled “on request” and delivered to the user’s Getting help browser, and hosted by the FlashCOPYRIGHTED Player. -
State of the Enterprise Tablet Market
A SUPPLEMENT TO MOBILE ENTERPRISE MAGAZINE • Impact of BYoD State of the Enterprise on TaBlets • acceptance Tablet Market In the EnterprIse The New Age of True Mobile Computing • OS TrenDs The major technology trends of cloud computing and tablets are intersecting to upset the balance of legacy computing environments. RESEARCH PaRTNER SPONSORED BY STATE OF THE ENTERPRISE TABLET MARKET TABLE OF State of the Enterprise Tablet Market CONTENTS IN ADDITIon to ‘BYOT’— 1 IN 5 COMPANIES ISSUING TABLETS TO EMPLOYEES BY CHRIS HAZELTON, RESEARCH DIRECTOR MOBILE & WIRELESS, 451 RESEARCH T3 Impact of BYOD on Tablets The enterprise is experiencing Data is sourced from two recent sur- massive changes as the major veys. The first is from ChangeWave Re- T5 Corporate Demand technology trends of cloud search, a service of 451 Research, lever- for Tablets computing and tablets are inter- aging 25,000 highly qualified business, secting to upset the balance of legacy technology and medical professionals T5 Acceptance computing environments. The tablet is who are in a variety of roles in a broad in the Enterprise the perfect window into cloud services – cross section of vertical markets such as shifting computing from a single device software, telecom, healthcare, energy, T6 Use of Tablets to multiple devices based on user choice hardware, manufacturing and retail. by Role and need, with storage and processing The second source is from 451 Re- of data moving to the cloud. The cloud search’s "2012 Enterprise Mobility Sur- T8 Operating Systems enables device-independent computing, vey," which was done in partnership Trends with access to content from anywhere, with Mobile Enterprise. -
Revija Slovenskih Grafičarjev 5/2008 Cena Eur 4,60
ISSN 1318-4377 ISSN 1318-4377 REVIJA SLOVENSKIH GRAFIČARJEV 5/2008 CENA EUR 4,60 9 7 7 1 3 1 8 4 3 7 1 0 9 ROLAND 500 $ OV R À EN O O BRA ^A NJE )NLINEOBR A^ AL N I SISTEMSPREVLEKAMI / P TI0RINT 0RIHRANITE! * )%(*+* ^ASSHITRO(*"/PROIZVODNJO(+IN&(POENOSTAVLJENIM%+* %$ * #)POSTOPKOM) #&" V)'+$)PROCESUPRODUCIRANJA $ * &(%+*Ç2/,!.$ %$ &(%))0V*FORMATU "JESPECIALIZIRAN $ %(#*TUDI"))ZA OBOJESTRANSKI.#)TISK$PRIENEM) $PREHODU )&Z NOVIM ""/%()NLINE&(*OBRA^ALNIM $+) SISTEMOM$*$-.JEGOVE$" $(*%(KARAKTERISTIKE*)(*(HITROSTDO )* ) )&/POLH /PTI0RINT)&PREVLEKE&* ( $*ZA !*)BREZMADE@NO%(.""$*TISKANJE%$)INPRIHRANEK )*$/%PROSTORA'+" */Z%$ENIM%*OBRA^ALNIM)*) )BOBNOM)&),:AKOMERCIALNE $) $"(+#TISKARNE)*SO(,()"NAVOLJO %(STROJI%##(ZATISKZ "DESETIMI&( $*()BARVAMI*((IN "%$VMESNIM&(*%()OBRA^ALNIM- *+&SISTEMOM*%*$&( :A$* $BOLJ+$ZAHTEVNE *)&!TISKARNE $&( $*()KISE$UKVARJAJO%%)TUDI%*STISKOM $&(*%()EMBALA@E - *PA+&JE*%STROJ*-%DOBAVLJIV%* $#%+")TUDIZDVOJNIM*"")LAKIRNIM+& *%^LENOM:NAJVE^JIMPOVDARKOMNAPRIHRANKU^ASA#. #+#%* #), $%( $%(#* %$ +)* ELITEVE^INFORMACIJ/BRNITESENANAS"*+)!$%- -!.)&(!2OLAND*,DO %'+O 4O LS#$("(TOJEVAA ).,JU BLJ AN A 4 ELEFON WWWMAN #)("ROLANDS I ---'(*)&(! )' %"$ (+!#) $$ 0 -!.2OLANDDOO Ekonomija in ekologija se dopolnjujeta. Okolju prijazen tisk pomaga zniževati stroške in na tržišču ustvarja pozitiven vtis. Vaši kupci bodo vse bolj zainteresirani sodelovati z zeleno tiskarno. Delajmo skupaj in razvijajmo prilagojene rešitve: “Misli ekonomično, tiskaj ekološko”. www.heidelberg.com OGLAS/UVOD ČAS ZA RAZVOJ SVETOVANJE IN SERVIS Tiskarstvo je preteklo leto veliko investiralo. Podatki, ki jih objavljamo na strani ME©ALNICA OFSETNIH 21, kažejo na izrazito nadpovprečno povečanje razmerja med sredstvi in kapi- TISKARSKIH BARV talom. Slovenskemu gospodarstvu (predelovalna dejavnost) se ta kazalec slabša, založnikom pa ne. Pri tiskarjih sredstva kar za trikrat presegajo kapital. SEDE® V LJUBLJANI Ker tiskarne niso imele takšne lastne akumulacije, so se zadolževale. To bo v času spremenjenih finančnih razmer imelo na tiskarstvo dodaten negativni TISKARSKE BARVE vpliv. -
Sailfish OS Interview Questions and Answers Guide
Sailfish OS Interview Questions And Answers Guide. Global Guideline. https://www.globalguideline.com/ Sailfish OS Interview Questions And Answers Global Guideline . COM Sailfish OS Job Interview Preparation Guide. Question # 1 Tell us what you know about Sailfish OS? Answer:- Sailfish is a Linux-based mobile operating system developed by Jolla in cooperation with the Mer project and supported by the Sailfish Alliance. It is to be used in upcoming smartphones by Jolla and other licencees. Although it is primarily targeted at mobile phones, it is also intended to support other categories of devices. Read More Answers. Question # 2 Explain Sailfish OS Components? Answer:- Jolla has revealed its plans to use the following technologies in Sailfish OS: The Mer software distribution core A custom built user interface HTML5 QML and Qt Read More Answers. Question # 3 Do you know about Sailfish OS software availability? Answer:- Sailfish will be able to run most applications that were originally developed for MeeGo and Android, in addition to native Sailfish applications. This will give it a large catalogue of available apps on launch. Considering upon Jolla's declarations that Sailfish OS is be able to use software from following platforms Sailfish (natively created + ported like from Qt, Symbian, MeeGo - developers have reported that porting a Qt written software with Sailfish SDK takes a few hours only) Android applications are directly running in Sailfish OS. They are compatible as they are in third-party Android stores, with no needed modification (in most cases). MeeGo (because of backward compatibility thanks to MeeGo code legacy included in the Mer core) Unix and Linux (as Sailfish is Linux then using such a software is possible, especially RPM packages, either in terminal/console mode or with limitations implying from using Sailfish UI, if not ported and adjusted) HTML5 Read More Answers. -
Adobe Unleashes Creative Suite 3 Product Line
Press/Analyst Contacts Cara Cassidy Adobe Systems Incorporated 408-536-4665 [email protected] Esther Choi A&R Edelman 650-762-2826 bc [email protected] FOR IMMEDIATE RELEASE Adobe Unleashes Creative Suite 3 Product Line Largest Software Release in Adobe’s 25-year History Revolutionizes Creative Workflows SAN JOSE, Calif. — March 27, 2007 — Adobe Systems Incorporated (Nasdaq:ADBE) today announced the Adobe® Creative Suite® 3 product line, a revolutionary offering of tightly integrated, industry-leading design and development tools for virtually every creative workflow. Adobe’s new Creative Suite 3 line-up unites the best of Adobe and Macromedia® product innovation to provide designers and developers with a broad spectrum of creative options for all facets of print, web, mobile, interactive, film, and video production. There are six all-new configurations of Adobe Creative Suite 3. These include, Adobe Creative Suite 3 Design Premium and Design Standard editions; Adobe Creative Suite 3 Web Premium and Web Standard editions; and Adobe Creative Suite 3 Production Premium (see separate releases). Rounding out the product line is Adobe Creative Suite Master Collection which combines 12 of Adobe’s new design and development applications in a single box—the most comprehensive creative environment ever delivered. The majority of Adobe Creative Suite 3 editions will be available as Universal applications for both PowerPC and Intel-based Macs and support Microsoft® Windows® XP and Windows Vista™. Customers will experience increased levels of performance and speed running Creative Suite 3 natively on Intel-based Macintosh systems and the latest Windows hardware. “Creative Suite 3 is the biggest launch in Adobe’s 25 year history and a milestone for the creative industry,” said Bruce Chizen, chief executive officer at Adobe. -
Flex Resources*
OpenStax-CNX module: m34542 1 Flex Resources* R.G. (Dick) Baldwin This work is produced by OpenStax-CNX and licensed under the Creative Commons Attribution License 3.0 Abstract The purpose of this document is to provide a list of links to online Flex and ActionScript resources to supplement the other lessons in the series. 1 Table of Contents • Preface (p. 1) • Resources (p. 1) • Miscellaneous (p. 3) 2 Preface This tutorial lesson is part of a series of lessons dedicated to programming using Adobe Flex. The purpose of this document is to provide a list of links to online Flex and ActionScript resources to supplement the other lessons in the series. note: The material in these lessons is based on Flex version 3 and Flex version 4. 3 Resources • Baldwin's Flex programming website 1 • Baldwin's ActionScript programming website 2 • Adobe Flex Home 3 • Download free open-source Adobe Flex 3.5 SDK 4 · Adobe Flex SDK Installation and Release Notes 5 · Application Deployment 6 • Download free open-source Adobe Flex 4 SDK 7 *Version 1.2: Jun 8, 2010 3:07 pm -0500 http://creativecommons.org/licenses/by/3.0/ 1http://www.dickbaldwin.com/tocFlex.htm 2http://www.dickbaldwin.com/tocActionScript.htm 3http://www.adobe.com/products/ex/?promoid=BPDEQ 4http://www.adobe.com/cfusion/entitlement/index.cfm?e=ex3sdk 5http://www.adobe.com/support/documentation/en/ex/3/releasenotes_ex3_sdk.html#installation 6http://livedocs.adobe.com/ex/3/html/help.html?content=Part3_deploy_1.html 7http://opensource.adobe.com/wiki/display/exsdk/Download+Flex+4 http://cnx.org/content/m34542/1.2/ -
Ajuda Do Adobe® Illustrator® CC
Ajuda do Adobe® Illustrator® CC Junho de 2016 Índice Novidades 1 Resumo dos novos recursos 2 Introdução 13 Creative Cloud 15 Aplicativo de desktop da Creative Cloud 16 Procurar, sincronizar e gerenciar ativos 29 Bibliotecas da Creative Cloud 35 Adicionar fontes do Typekit 40 Compartilhamento de arquivos, bibliotecas e muito mais 46 Iniciar aplicativos da Creative Cloud 52 Área de trabalho 57 Princípios da área de trabalho 58 Personalização do espaço de trabalho 65 Ferramentas 70 Galerias de ferramentas 74 Modo de segurança 84 Galeria de ferramentas de corte e criação de fatias 88 Configurar várias pranchetas 89 Recuperar dados de documentos após um travamento 96 Definição de preferências 98 Área de trabalho sensível ao toque 100 Exibição do trabalho artístico 105 Operações de recuperação, desfazer e automação 109 Visão geral da prancheta 110 Arquivos e modelos 112 Painéis de ferramentas personalizados 116 Desenho 119 Noções básicas sobre desenho 120 Desenhar com a ferramenta Caneta, Lápis ou Clarão 126 Desenho de linhas e formas simples 137 Edição de demarcadores 143 Desenhar caminhos alinhados a pixels para fluxos de trabalho da Web 152 Ajustar segmentos de caminhos 155 Aprimoramentos de ponto de ancoragem 159 Visualização de elástico da ferramenta Caneta 162 Ferramenta aprimorada Lápis 163 Utilização do traçado de imagem 166 Sobre a Grade de perspectiva 169 Usar traçado em tempo real | CS5 e anteriores 172 Desenho em perspectiva 178 Ferramentas de simbolismo e conjuntos de símbolos 190 Símbolos 194 Geração automática de cantos | Illustrator -
Universidad Regional Autónoma De Los Andes
UNIVERSIDAD REGIONAL AUTÓNOMA DE LOS ANDES “UNIANDES” FACULTAD DE SISTEMAS MERCANTILES CARRERA DE SISTEMAS PROYECTO DE INVESTIGACIÓN PREVIO A LA OBTENCIÓN DEL TÍTULO DE INGENIERO EN SISTEMAS E INFORMÁTICA TEMA: APLICACIÓN WEB - MÓVIL PARA EL APOYO DE PERSONAS EMBARAZADAS DEL CENTRO DE SALUD DE LA PARROQUIA PICAIHUA AUTOR: MASAQUIZA MOYOLEMA MAURO ISRAEL TUTOR: ING. BAÑO NARANJO FREDDY PATRICIO, Mg. AMBATO – ECUADOR 2019 APROBACIÓN DEL TUTOR DEL TRABAJO DE TITULACIÓN CERTIFICACIÓN: Quien suscribe, legalmente CERTIFICO QUE: El presente trabajo fue realizado por el señor: MAURO ISRAEL MASAQUIZA MOYOLEMA estudiante de la carrera de Sistemas, Facultad de Sistemas Mercantiles, con el tema: APLICACIÓN WEB - MÓVIL PARA EL APOYO DE PERSONAS EMBARAZADAS DEL CENTRO DE SALUD DE LA PARROQUIA PICAIHUA., ha sido minuciosamente revisado y cumple con todos los requisitos establecidos en la normativa pertinente de la Universidad Regional Autónoma de los Andes –UNIANDES- , por lo tanto, apruebo su presentación. Ambato, Junio del 2019 …………………………………… ING. BAÑO NARANJO FREDDY PATRICIO TUTOR DECLARACIÓN DE AUTENTICIDAD Yo, MASAQUIZA MOYOLEMA MAURO ISRAEL, estudiante de la Carrera de Sistemas, Facultad de Sistemas Mercantiles, con el tema: APLICACIÓN WEB - MÓVIL PARA EL APOYO DE PERSONAS EMBARAZADAS DEL CENTRO DE SALUD DE LA PARROQUIA PICAIHUA, manifiesto que los resultados obtenidos en el presente proyecto de investigación, previo la obtención del título de INGENIERO EN SISTEMAS E INFORMÁTICA, son absolutamente originales, auténticos y personales; a excepción de las citas, por lo que son de mi exclusiva responsabilidad. A sí mismo, Damos fe de que este es uno absolutamente original e inédito auténticos y personales. Ambato, Junio del 2019 …………………………………………………… MASAQUIZA MOYOLEMA MAURO ISRAEL Ci: 180473482-8 AUTOR DERECHOS DE AUTOR Yo, MAURO ISRAEL MASAQUIZA MOYOLEMA, declaro que conozco y acepto la disposición constante en el literal d) del Art. -
ADOBE Software License Agreement NOTICE to USER: PLEASE READ
ADOBE Software License Agreement NOTICE TO USER: PLEASE READ THIS AGREEMENT CAREFULLY. BY COPYING, INSTALLING, OR USING ALL OR ANY PORTION OF THE SOFTWARE YOU ACCEPT ALL THE TERMS AND CONDITIONS OF THIS AGREEMENT, INCLUDING, IN PARTICULAR THE PROVISIONS ON: TRANSFERABILITY IN SECTION 4; WARRANTY IN SECTIONS 6 AND 7; LIABILITY IN SECTION 8; CONNECTIVITY AND PRIVACY IN SECTION 14; AND SPECIFIC PROVISIONS AND EXCEPTIONS IN SECTION 16. YOU AGREE THAT THIS AGREEMENT IS LIKE ANY WRITTEN NEGOTIATED AGREEMENT SIGNED BY YOU. THIS AGREEMENT IS ENFORCEABLE AGAINST YOU AND ANY LEGAL ENTITY THAT OBTAINED THE SOFTWARE AND ON WHOSE BEHALF IT IS USED: FOR EXAMPLE, IF APPLICABLE, YOUR EMPLOYER. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT USE THE SOFTWARE. VISIT http://www.adobe.com/go/support FOR INFORMATION ABOUT RETURNING THE SOFTWARE AND OBTAINING A REFUND. YOU MAY HAVE ANOTHER WRITTEN AGREEMENT DIRECTLY WITH ADOBE (E.G., A VOLUME LICENSE AGREEMENT) THAT SUPPLEMENTS OR SUPERSEDES ALL OR PORTIONS OF THIS AGREEMENT. ADOBE AND ITS SUPPLIERS OWN ALL INTELLECTUAL PROPERTY IN THE SOFTWARE. THE SOFTWARE IS LICENSED, NOT SOLD. ADOBE PERMITS YOU TO COPY, DOWNLOAD, INSTALL, USE, OR OTHERWISE BENEFIT FROM THE FUNCTIONALITY OR INTELLECTUAL PROPERTY OF THE SOFTWARE ONLY IN ACCORDANCE WITH THE TERMS OF THIS AGREEMENT. USE OF SOME ADOBE AND SOME NON- ADOBE MATERIALS AND SERVICES INCLUDED IN OR ACCESSED THROUGH THE SOFTWARE MAY BE SUBJECT TO OTHER TERMS AND CONDITIONS TYPICALLY FOUND IN A SEPARATE LICENSE AGREEMENT, TERMS OF USE OR “READ ME” FILE LOCATED WITHIN OR NEAR SUCH MATERIALS AND SERVICES OR AT http://www.adobe.com/go/thirdparty. -
ADOBE Software License Agreement NOTICE to USER: PLEASE READ
ADOBE Software License Agreement NOTICE TO USER: PLEASE READ THIS AGREEMENT CAREFULLY. BY COPYING, INSTALLING, OR USING ALL OR ANY PORTION OF THE SOFTWARE YOU ACCEPT ALL THE TERMS AND CONDITIONS OF THIS AGREEMENT, INCLUDING, IN PARTICULAR THE PROVISIONS ON: TRANSFERABILITY IN SECTION 4; WARRANTY IN SECTIONS 6 AND 7; LIABILITY IN SECTION 8; CONNECTIVITY AND PRIVACY IN SECTION 14; AND SPECIFIC PROVISIONS AND EXCEPTIONS IN SECTION 16. YOU AGREE THAT THIS AGREEMENT IS LIKE ANY WRITTEN NEGOTIATED AGREEMENT SIGNED BY YOU. THIS AGREEMENT IS ENFORCEABLE AGAINST YOU AND ANY LEGAL ENTITY THAT OBTAINED THE SOFTWARE AND ON WHOSE BEHALF IT IS USED: FOR EXAMPLE, IF APPLICABLE, YOUR EMPLOYER. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT USE THE SOFTWARE. VISIT http://www.adobe.com/go/support FOR INFORMATION ABOUT RETURNING THE SOFTWARE AND OBTAINING A REFUND. YOU MAY HAVE ANOTHER WRITTEN AGREEMENT DIRECTLY WITH ADOBE (E.G., A VOLUME LICENSE AGREEMENT) THAT SUPPLEMENTS OR SUPERSEDES ALL OR PORTIONS OF THIS AGREEMENT. ADOBE AND ITS SUPPLIERS OWN ALL INTELLECTUAL PROPERTY IN THE SOFTWARE. THE SOFTWARE IS LICENSED, NOT SOLD. ADOBE PERMITS YOU TO COPY, DOWNLOAD, INSTALL, USE, OR OTHERWISE BENEFIT FROM THE FUNCTIONALITY OR INTELLECTUAL PROPERTY OF THE SOFTWARE ONLY IN ACCORDANCE WITH THE TERMS OF THIS AGREEMENT. USE OF SOME ADOBE AND SOME NON-ADOBE MATERIALS AND SERVICES INCLUDED IN OR ACCESSED THROUGH THE SOFTWARE MAY BE SUBJECT TO OTHER TERMS AND CONDITIONS TYPICALLY FOUND IN A SEPARATE LICENSE AGREEMENT, TERMS OF USE OR "READ ME" FILE LOCATED WITHIN OR NEAR SUCH MATERIALS AND SERVICES OR AT http://www.adobe.com/go/thirdparty. -
Mobile Developer's Guide to the Galaxy
Don’t Panic MOBILE DEVELOPER’S GUIDE TO THE GALAXY U PD A TE D & EX TE ND 12th ED EDITION published by: Services and Tools for All Mobile Platforms Enough Software GmbH + Co. KG Sögestrasse 70 28195 Bremen Germany www.enough.de Please send your feedback, questions or sponsorship requests to: [email protected] Follow us on Twitter: @enoughsoftware 12th Edition February 2013 This Developer Guide is licensed under the Creative Commons Some Rights Reserved License. Editors: Marco Tabor (Enough Software) Julian Harty Izabella Balce Art Direction and Design by Andrej Balaz (Enough Software) Mobile Developer’s Guide Contents I Prologue 1 The Galaxy of Mobile: An Introduction 1 Topology: Form Factors and Usage Patterns 2 Star Formation: Creating a Mobile Service 6 The Universe of Mobile Operating Systems 12 About Time and Space 12 Lost in Space 14 Conceptional Design For Mobile 14 Capturing The Idea 16 Designing User Experience 22 Android 22 The Ecosystem 24 Prerequisites 25 Implementation 28 Testing 30 Building 30 Signing 31 Distribution 32 Monetization 34 BlackBerry Java Apps 34 The Ecosystem 35 Prerequisites 36 Implementation 38 Testing 39 Signing 39 Distribution 40 Learn More 42 BlackBerry 10 42 The Ecosystem 43 Development 51 Testing 51 Signing 52 Distribution 54 iOS 54 The Ecosystem 55 Technology Overview 57 Testing & Debugging 59 Learn More 62 Java ME (J2ME) 62 The Ecosystem 63 Prerequisites 64 Implementation 67 Testing 68 Porting 70 Signing 71 Distribution 72 Learn More 4 75 Windows Phone 75 The Ecosystem 76 Implementation 82 Testing -
CGT 353: Principles of Interactive and Dynamic Media Moving On: Other Aspects of the Flash Platform Mobile Development, AIR, Flex, and Catalyst
CGT 353: Principles of Interactive and Dynamic Media Moving on: Other Aspects of the Flash Platform Mobile Development, AIR, Flex, and Catalyst The Adobe Flash Platform: • What you have learned in this class is only the beginning… • The entirety of the Flash Platform is enormous. • Includes: o Flash o Flash Lite o AIR o Flex and FlexBuilder o Catalyst o BlazeDS Server o Adobe Flash Media Server family • Continue to explore the platform more thoroughly in CGT 451… Introduction to Mobile Development: • Current version of Player is Flash Lite 3.1 • FL 3.1 does NOT provide support for AS 3.0 • FL 3.1 DOES provide support for Flash Player 8 and flv videos • Version comparison: http://www.adobe.com/products/flashlite/version • According to Strategy Analytics, the number of Flash Lite shipped devices will reach 1 billion in 2009 and more than 2.5 billion by the end of 2010. • See supported devices list: http://www.adobe.com/mobile/supported_devices • See penetration statistics here. • Checkout Adobe Device Central • Also sign up for and install the Device Profile Updater on the Adobe Website – this will allow you to update the phones on your device central. Resources: • Adobe Mobile and Devices Center: http://www.adobe.com/devnet/devices Going Wireless: • Are over 2.5 billion mobile users today! • Consumers are now more likely to purchase a higher-end or smart phone than they are a computer. • Mobile applications (games, etc…) are overtaking desktop/ browser based apps… • Significant portion of CGT 451 is based on mobile Flash development… Flash