Flex and Object-Oriented Programming
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The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Flash®, Flex®, and Air® Development for Mobile Devices
ffirs.indd ii 12/09/11 7:52 PM BEGINNING FLASH®, FLEX®, AND AIR® DEVELOPMENT FOR MOBILE DEVICES INTRODUCTION . xxi CHAPTER 1 An Introduction to Flash, Flex, and AIR . .1 CHAPTER 2 Getting Started . 35 CHAPTER 3 Building AIR Applications for Android, BlackBerry, and iOS Devices . 67 CHAPTER 4 Touch, Multitouch, and Gestures . .101 CHAPTER 5 Developing for Multiple Screen Sizes . 131 CHAPTER 6 Debugging Applications . .177 CHAPTER 7 Working with the Filesystem . 199 CHAPTER 8 Working with Data . 239 CHAPTER 9 Working with Audio and Video . 289 CHAPTER 10 Utilizing Device Features . 315 INDEX . 359 ffirs.indd i 12/09/11 7:52 PM ffirs.indd ii 12/09/11 7:52 PM BEGINNING Flash®, Flex®, and AIR® Development for Mobile Devices ffirs.indd iii 12/09/11 7:52 PM ffirs.indd iv 12/09/11 7:52 PM BEGINNING Flash®, Flex®, and AIR® Development for Mobile Devices Jermaine G. Anderson John Wiley & Sons, Inc. ffirs.indd v 12/09/11 7:52 PM Beginning Flash®, Flex®, and AIR® Development for Mobile Devices Published by John Wiley & Sons, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2012 by John Wiley & Sons, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN: 978-0-470-94815-6 ISBN: 978-1-118-19334-1 (ebk) ISBN: 978-1-118-19335-8 (ebk) ISBN: 978-1-118-19336-5 (ebk) Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. -
Flex Resources*
OpenStax-CNX module: m34542 1 Flex Resources* R.G. (Dick) Baldwin This work is produced by OpenStax-CNX and licensed under the Creative Commons Attribution License 3.0 Abstract The purpose of this document is to provide a list of links to online Flex and ActionScript resources to supplement the other lessons in the series. 1 Table of Contents • Preface (p. 1) • Resources (p. 1) • Miscellaneous (p. 3) 2 Preface This tutorial lesson is part of a series of lessons dedicated to programming using Adobe Flex. The purpose of this document is to provide a list of links to online Flex and ActionScript resources to supplement the other lessons in the series. note: The material in these lessons is based on Flex version 3 and Flex version 4. 3 Resources • Baldwin's Flex programming website 1 • Baldwin's ActionScript programming website 2 • Adobe Flex Home 3 • Download free open-source Adobe Flex 3.5 SDK 4 · Adobe Flex SDK Installation and Release Notes 5 · Application Deployment 6 • Download free open-source Adobe Flex 4 SDK 7 *Version 1.2: Jun 8, 2010 3:07 pm -0500 http://creativecommons.org/licenses/by/3.0/ 1http://www.dickbaldwin.com/tocFlex.htm 2http://www.dickbaldwin.com/tocActionScript.htm 3http://www.adobe.com/products/ex/?promoid=BPDEQ 4http://www.adobe.com/cfusion/entitlement/index.cfm?e=ex3sdk 5http://www.adobe.com/support/documentation/en/ex/3/releasenotes_ex3_sdk.html#installation 6http://livedocs.adobe.com/ex/3/html/help.html?content=Part3_deploy_1.html 7http://opensource.adobe.com/wiki/display/exsdk/Download+Flex+4 http://cnx.org/content/m34542/1.2/ -
Introduction to Flex and Air
Introduction to Flex and Air CS174 Chris Pollett Nov. 24, 2008. Outline • Flash, Flex, and Adobe Air • Installation • Simple Program • Components Flash • Flash was originally a product to make it easy to produce vector based animations on the web created around 1996 based on technology purchased by Macromedia (now Adobe) from Futurewave. • Flash programs are typically executed by the Flash player plug-in which is (Sep 2008) available in some browser on 99% of desktops (Flash >7, for Flash 9 is 98%). • It is used to create Rich Internet Applications (RIA) and competes against AJAX, Silverlight (Windows), Applets (Java), etc. • It can also be used to do tracking (PIE -- Persistent Identification Elements -- not turned off as often as cookies) • It has the advantage over AJAX that as the plug-in is produced by one source, it runs the same in any browser. It also supports richer kinds of media like Video. (YouTube). Flex • The main authoring tool for Flash is Flash Professional, which is GUI IDE designed to make it easy to create Flash. • Flex is an Adobe product which gives a more programmatic way to create Flash files. • There is a Flex IDE, Flex Builder, which can also be used, however, the basic SDK is open sourced under the Mozilla License (can mix proprietary and open source code). • We will only look at the basic SDK which we will access mainly from the command line. • There are other open-source tool chains which can be used to create .swf files, notably, OpenLaszlo. Adobe Air • Air is a product released by Adobe in Feb, 2008 to make it easy to convert Flash programs into stand- alone applications. -
Sample Chapter
Sample Chapter Hello Flex 4 Peter Armstrong MANNING Hello! Flex 4 by Peter Armstrong Chapter 3 Copyright 2010 Manning Publications Brief contents 1GETTING STARTED 1 2ACTIONSCRIPT 3, XML, AND E4X 25 3HELLO SPARK: PRIMITIVES, COMPONENTS, FXG AND MXML GRAPHICS, AND EVEN VIDEO 50 4SPARK CONTAINERS, VIEW STATES, EFFECTS, AND STYLING 89 5HALO FLEX 4: USING DATAGRID, NAVIGATOR CONTAINERS, AND POPUPS 121 6BUILDING USER-FRIENDLY FORMS USING FLEX FORMATTERS AND VALIDATORS 136 7CAIRNGORM IN ACTION: SOCIALSTALKR (TWITTER + YAHOO! MAPS)157 3 Hello Spark: primitives, components, FXG and MXML graphics, and even video n this chapter, you’ll start learning Spark, which is the new set of components, containers, and I graphics primitives in Flex 4. This will be a “how- to” chapter: we’ll save diving into the Spark component model until the next chapter (which discusses view states, containers, CSS styling, and skinning). This chapter provides enough examples of using Spark that when it comes time to tackle the theory you’ll have plenty of examples in your head. In four of the five workshop sessions in this chap- ter, we’ll build a fairly small, self-contained Tes- ter.mxml app that has all the code in the example. In session 14, however, I’ll mix things up a little: we’ll build an “Only Connect” game (that bears strong resemblance to a certain trademarked game). We’ll start with a game board that I drew in Adobe Illustrator and saved as FXG. (I’m pro- viding the FXG file I created, so you don’t need to have Adobe Illustra- tor.) We’ll then build a fully functioning game based on this FXG, before 50 SESSION 11 Spark primitives 51 refactoring it and then adding logic for detecting victory. -
Flash E Software Libero Stefano Sabatini
Flash e software libero Stefano Sabatini GULCh Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 1 La tecnologia alla base di Flash ● Un file flash / SWF (Small Web Format / ShockWave Format) è interpretato da una macchina virtuale Flash ● I file SWF possono essere interpretati sia da un interprete standalone sia da un plugin inserito all'interno del browser. ● Il linguaggio della VM è orientato alla renderizzazione di animazioni ● Motore di rendering basato su grafica scalare ● Il linguaggio solitamente utilizzato per la programmazione degli SWF è un file Action Script (2 / 3), gli ambiente di sviluppo visuale generano automaticamente il codice (programmazione “visuale”). ● Esistono vari formati del linguaggio della VM (SWF 1– SWF 10). ● L'esecuzione di uno swiff è soggetto a delle restrizioni di sicurezza ● Con la tecnologia AIR (Adobe Integrate Realtime) è possibile utilizzare la stessa teconologia di sviluppo e renderizzazione per applicazioni desktop native (senza le limitazioni di sicurezza di Flash) ● A partire da Flash 10, supporto a un motore 3D Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 2 La tecnologia alla base di Flash ● Supporto a stream multimediali: ● Video: On2 VP6 (Flash 8), Sorenson Spark (Flash 6/7), H.264 (Flash 10) ● Audio: MP3, Nellymoser, Speex (Flash 10), ADPCM ● Tecnologia di comunicazione e streaming multimediale (RTMP, RTMPT, RTMPS, RTMPE) Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 3 Ambiti di utilizzo di Flash ● Presentazione di elementi multimediali all'interno di pagine web (youtube / vimeo / facebook) ● Inclusione di animazioni all'interno di pagine web (e.g. -
Building Glancer
Building RIAs with Flex & OL My Experiences Nirav Mehta RIA? What's RIA? Why RIA? Why Flash? Why not AJAX? What's OpenLaszlo? Flex? XML based languages / platforms for RIA development Flex – from Adobe / Macromedia OpenLaszlo – from Laszlo Inc – open source / GPL Glancer Friend Finder & Scheduler app Used in foss.in/2005 PF Admin Pressfile – award winning RIA PFAdmin – experiment with Flex 2 Tech Choices Cutting edge technology Flash vs Flex vs OpenLaszlo PHP vs Mono vs ColdFusion OpenLaszlo & Flex <canvas> <mx:application> XML Based, SWF output Eclipse connection Attributes, Events, Fundamentals Speed! Workflow LaszloIDE / FlexBuilder LZX / MXML SWF Solo / Server / FDS Glancer - WSDL Blues Mono / PHP Webservices WSDL Generation Security Glancer - Map Plotting Logic Trigonometry? x = r cos θ, y = r sin θ Shift of origin, shift of quadrants PFA - DataGrid Editing in place Synchronizing the data with backend Focus issues – SelectedIndex etc Version mismatches null is undefined Flex 2 – beta 1 vs beta 2 vs beta 3 OpenLaszlo – 3.1 vs 3.2 vs 3.3 Debugging Laszlo's Debug window Flex - ? You will hit bugs! I am not talking about bugs in your app! It may bleed if you are on the cutting edge Difficulties will come You may not be able to solve them Glancer Response Cool, Amazing Talk of the town You should take this to more people What I am not happy with Speed Uncertainty What I am happy about Ease / Power Coolness / UI Coders can do RIA now! Ecosystem / Community is building Thank you Nirav Mehta [email protected] www.magnet-i.com www.mehtanirav.com www.glancer.net. -
Kennismaken Met Flash CS5
1 Kennismaken met Flash CS5 dobe Flash CS5 is dé wereldwijde industriestandaard voor het ontwerpen van interactieve internettoepassingen en Agames. Het toepassingsgebied van Flash is enorm breed. U kunt Flash gebruiken voor eenvoudige geanimeerde advertenties maar ook voor complete webapplicaties met scripts, streaming video en e-commercedatabases. Dit inleidende hoofd- stuk maakt u bekend met enkele achtergronden van het werkveld waar Flash wordt ingezet. U leert kort welke geschiedenis Flash inmiddels achter de rug heeft en welke versies er zijn van Flash. Ook leert u meer over de technieken die Flash op de achtergrond gebruikt. Natuurlijk maken we ook een rondje langs de nieuwe eigenschappen van Flash CS5. Wanneer u reeds bekend bent met deze zaken, kunt u dit hoofdstuk vluchtig doornemen en gebruiken ter naslag of referentie. U leert in dit hoofdstuk: Hoe Flash is ontstaan en wat het doel van Flash is. Welke versies van Flash CS5 er zijn en in welke CS5-bundels Flash verkrijgbaar is. Wat de verschillen zijn tussen vector- en bitmaptechnieken. Welke Flash-bestandsformaten u moet kennen. Wat belangrijke (nieuwe) eigenschappen en kenmerken van Flash-toepassingen zijn. Hoofdstuk 1 – Kennismaken met Flash CS5 Geschiedenis en basisbegrippen Flash CS5 is het resultaat van een jarenlange ontwikkeling. Oorspronkelijk werd Flash vooral ingezet als animatietoepassing voor websites. Waarschijn- lijk weet u dat HTML (HyperText Markup Language) de taal is waarin webpagina’s worden opgemaakt. HTML is een taal die nogal wat beperkin- gen kent, maar is uitstekend geschikt voor eenvoudige paginaopmaak, het maken van tabellen, het aanleggen van koppelingen tussen webpagina’s en meer. De taal is echter niet geschikt voor dynamische interactie met de gebruiker. -
Graphs in Flash Using the Graph Template Language Himesh Patel, SAS Institute Inc., Cary, NC David Kelley, SAS Institute Inc
Graphs in Flash Using the Graph Template Language Himesh Patel, SAS Institute Inc., Cary, NC David Kelley, SAS Institute Inc., Cary, NC Dan Heath, SAS Institute Inc., Cary, NC ABSTRACT The Graph Template Language (GTL) offers many opportunities for application developers to package simple or complex custom-designed graphs into stand-alone template libraries. In SAS ® 9.2, users can generate static output only through Java rendering. Let’s take a peek into future rendering through the use of Adobe ® Flash. You will be able to use your current GTL code to generate interactive graphs using Flash technology. Once data is visually analyzed, you will be able to publish the graphs in presentations or reports. INTRODUCTION This video poster assumes that users are familiar with the SAS ® Output Delivery System (ODS) and SAS/GRAPH ® software. Because most of the work involves Adobe Flash and Adobe ® Flex ®, it is critical to understand the technology on the surface. Adobe Flash Player is a run-time application that is written in ActionScript, or in the Flex markup language MXML, using Flex SDK. Flex is a collection of technologies that allow developers to develop cross- platform, rich Internet content. Running a Flash application requires a one-time Flash Player download. The Player can be downloaded for free from the Adobe Web site at www.adobe.com . You can define the required content as MXML, which is similar to XML, by creating a new ODS destination using a tagset. One caveat for using this method is that MXML must be compiled into an SWF file before it can be executed by Flash Player. -
V´Yvoj Hernıho Editoru Na Platformˇe Flash
MASARYKOVA UNIVERZITA F}w¡¢£¤¥¦§¨ AKULTA INFORMATIKY !"#$%&'()+,-./012345<yA| Vyvoj´ hern´ıhoeditoru na platformˇeFlash DIPLOMOVA´ PRACE´ Bc. Martin Jakubec Brno, jaro 2014 Prohl´aˇsen´ı Prohlasuji,ˇ zeˇ tato diplomova´ prace´ je mym´ puvodn˚ ´ım autorskym´ d´ılem, ktere´ jsem vypracoval samostatne.ˇ Vsechnyˇ zdroje, prameny a literaturu, ktere´ jsem priˇ vypracovan´ ´ı pouzˇ´ıval nebo z nich cerpal,ˇ v praci´ rˇadn´ eˇ cituji s uveden´ım upln´ eho´ odkazu na prˇ´ıslusnˇ y´ zdroj. Vedouc´ıpr´ace: RNDr. Barbora Kozl´ıkova,´ Ph.D. ii Podˇekov´an´ı Rad´ bych podekovalˇ Ba´reˇ Kozl´ıkove´ za skvelˇ e´ veden´ı diplomove´ prace´ a za vsechenˇ cas,ˇ ktery´ mi venovala.ˇ Dale´ chci podekovatˇ Michalu Gab- rielovi za konzultace a odborne´ rady a celemu´ tymu´ CUKETA, s.r.o. za po- skytnut´ı zazem´ ´ı priˇ vyvoji´ hern´ıho editoru. iii Shrnut´ı C´ılem diplomove´ prace´ je navrhnout a implementovat jadro´ hern´ıho en- ginu a editoru pro konfiguraci hern´ıch mechanismu˚ na platformeˇ Flash. Hern´ı engine bude modularn´ ´ı, aby jej bylo moznˇ e´ rozsiˇ rovatˇ a vyuzˇ´ıvat pro ruzn˚ e´ typy her. Soucˇast´ ´ı prace´ bude ukazka´ hry nakonfigurovane´ v tomto editoru. V neposledn´ı radˇ eˇ se budu snazitˇ prezentovat prakticke´ zkusenostiˇ z vyvoje´ realn´ e´ hry. iv Kl´ıˇcov´aslova hern´ı editor, level editor, hern´ı engine, vyvoj´ her, Adobe Flash, game en- gine, Flash Player, hern´ı prumysl,˚ hern´ı navrh,´ game design v Obsah 1 Uvod´ ................................... 3 2 Historie hern´ıhopr ˚umyslu ...................... 5 2.1 50.–60. leta´ ............................. 5 2.2 60.–70. -
An Overview of the Arcgis API for Flex
An Overview of the ArcGIS API for Flex Antony Jayaprakash Björn Svensson Agenda • Introduction to the Adobe Flex framework • Introduction to the ArcGIS API for Flex • Building your first applications with Flex API • We will answer questions at the end ArcGIS API for Flex • Released in October 2008 • Well Adopted Solar Boston • Community support • ESRI solutions – Business Analyst Online – GeoPortal toolkit – StatestatStatestat,, BroadbandStatBroadbandStat,, etc. District of North Vancouver Auckland Region Viewer ArcGIS A Complete Geographic Information System Use Serve ArcGIS Author Server ArcGIS Desktop . For Authoring, Serving & Using Geographic Knowledge ArcGIS Server Web API’s Flex JavaScript REST Silverlight Java web ADF SOAP ArcGIS Server .Net Web ADF Adobe Flex Framework Adobe Flash • Flash is everywhere • Evolved from annoying banner ads to Enterprise applications • Preferred environment for RIA Adobe Flash Platform & ArcGIS Rich Internet Applications Applications ArcGIS API for Flex Client Framework Flex MXML ActionScript Flash Player ActionScript Runtimes AIR MXML ActionScript JavaScript HTML, CSS Operating Systems Mac, Windows, Linux, etc Client JSON, SOAP, AMF, etc. HTTP, HTTPS, etc. Server ArcGIS Server Why Flex Framework? • Create applications that are, – Interactive, responsive – Easy to extend – Simple, yet powerful – CrossCross--platformplatform • Ric h se t of component s • IDE – Flash Builder – FlashDevelop – FDT – In te lliJ IDEA – Amethyst ((VisualVisual Studio plugin)plugin) • Stronggp developer community – http://www.adobe.com/devnet/flex -
FLASH CS3 – Nivel: I
Curso: FLASH CS3 – Nivel: I Adobe Flash es una aplicación en forma de estudio de animación que trabaja sobre "Fotogramas" destinado a la producción y entrega de contenido interactivo para diferentes audiencias alrededor del mundo sin importar la plataforma. Es actualmente escrito y distribuido por Adobe Systems, y utiliza gráficos vectoriales e imágenes ráster, sonido, código de programa, flujo de vídeo y audio bidireccional (el flujo de subida sólo está disponible si se usa conjuntamente con Macromedia Flash Communication Server). En sentido estricto, Flash es el entorno y Flash Player es el programa de máquina virtual utilizado para ejecutar los archivos generados con Flash. Los archivos de Flash, que tienen generalmente la extensión de archivo SWF, pueden aparecer en una página web para ser vista en un navegador, o pueden ser reproducidos independientemente por un reproductor Flash. Los archivos de Flash aparecen muy a menudo como animaciones en páginas Web y sitios Web multimedia, y más recientemente Aplicaciones de Internet Ricas. Son también ampliamente utilizados en anuncios de la web. En versiones anteriores, Macromedia amplió a Flash más allá de las animaciones simples, convirtiéndolo en una herramienta de desarrollo completa, para crear principalmente elementos multimedia e interactivos para Internet. Fue hasta 2005 perteneciente a la empresa Macromedia conocido hasta entonces como Macromedia Flash® y adquirido por Adobe Systems (desde entonces conocido como Adobe Flash) ampliando con ello su portafolio de productos dentro del mercado. EL Programa Flash fue una concepción de Jonathan Gay, quien desarrollo la idea mientras estaba en la universidad y lo amplió durante su trabajo para Silicon Beach Software.